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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
01/21/2018, 22:55
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#7051
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Bocc1337
found a bug in the 4.49. its not using the saved settings
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I fixed it at 4.51
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01/22/2018, 02:53
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#7052
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elite*gold: 737
Join Date: Oct 2007
Posts: 730
Received Thanks: 133
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Question. i am looking in the combat routine at some skills that are in it. for example i see a skill with this.
Code:
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=779,10000,750,2500,False; <-- Fury Absorption
#ENDIF
my question is how can i change the skills like to add stigs for glad etc. and are you using some skill id, example what means 799,10000,750,2500 mean exactly
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01/22/2018, 07:58
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#7053
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elite*gold: 0
Join Date: Jun 2014
Posts: 119
Received Thanks: 3
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what loot from Mirash Sanctum?
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01/22/2018, 12:07
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#7054
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Bocc1337
Question. i am looking in the combat routine at some skills that are in it. for example i see a skill with this.
Code:
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=779,10000,750,2500,False; <-- Fury Absorption
#ENDIF
my question is how can i change the skills like to add stigs for glad etc. and are you using some skill id, example what means 799,10000,750,2500 mean exactly
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I added all stigmas of all classes in version 1.51 of the combat routine
If you want to know how SmartSkill works, read
However your toon will just use stigmas if he's level 65+
Quote:
Originally Posted by node182
what loot from Mirash Sanctum?
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Spinel
AP
Stigma
Gear
Minium
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01/22/2018, 18:20
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#7055
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Someone on forum suggested running your GFX card at max performance to fix crashes, seeing how effective it is now. lol
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01/23/2018, 16:07
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#7056
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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I added a new script to the Short Script Bundle, it should farm 1 100% XP Booster every ~1:20 minutes
Since it works similar as the homeward script expect crashes if you had some with the homeward event
The "XP Booster collector" script needs to be executed on a new character on the same account you want the XP boosters at (it will place the xp boosters to the last slot of your account warehouse)
The "FriendSlave" script can be executed at any account you want just be sure this toon is inside his apartment near the door and he has a warehouse NPC near his door as well
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01/23/2018, 17:59
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#7057
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elite*gold: 0
Join Date: Nov 2014
Posts: 32
Received Thanks: 0
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Paraly i've used the " short script " General hack, how can I remove this feature ?
I don't want to use this feature anymore because they will ban you 100% on EU.
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01/23/2018, 18:01
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#7058
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by ReDSynchrony
Paraly i've used the " short script " General hack, how can I remove this feature ?
I don't want to use this feature anymore because they will ban you 100% on EU.
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Just delete the "x_data.pak" file again from your aion dir
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01/23/2018, 18:25
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#7059
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Does the general hack work on NA servers? or just eu?
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01/23/2018, 18:26
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#7060
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
Does the general hack work on NA servers? or just eu?
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It works on both clients but it's only safe at NA
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01/23/2018, 18:33
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#7061
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Quote:
Originally Posted by Paraly
It works on both clients but it's only safe at NA
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You just copy the datapak into aion folder for it work i assume? Hadn't thought of using it cause I wasnt sure it worked on NA servers lol
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01/23/2018, 18:35
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#7062
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
You just copy the datapak into aion folder for it work i assume? Hadn't thought of using it cause I wasnt sure it worked on NA servers lol
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Run the general shop script, it will open the folder where you have to put the "x_data.pak", restart the client afterwards and start the script again
Everything works at NA, if a client misses scripts / features then it's the EU client.
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01/23/2018, 20:16
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#7063
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Paraly can you please tell me if there is something wrong with coe start function? I think there is an until that shouldn't be there.
Something is going wrong, when my char glides, the glide ALWAYS works now, BUT strangely the script doesn't take it as if he is gliding, allows my char to glide downwards to the ramp and then tries to execute this command:
MoveTo=1477.025,774.523,1042.675,False,False;
which is the command that puts him in the air ready to start a glide. But he cannot since he is too far (he is in the ramp towards mobs). Where should I place the command:
MoveSmooth=1477,774;
so EVERY TIME the character fails to glide and has to retry it, my char to use that command so he gets to the spot he has to before he levitates in the air?
~~~~~~~~~~~~~~
Also this command:
Code:
MoveTo=1317.068,853.036,1057.048,True,False;
Delay=1000; <---I had to add this
#IF=%POSITION,1317.068/853.036/1057.048;
#ELSE
#EXECUTE=COE;
#ENDIF
should check if he is in the right spot after the glide spots are done and then proceed. I had to add a delay command because the script thought my char was there when he wasn't. I will have to test it again to see if it works with the delay.
~~~~~~~~~~~~~~~~~~~~~~~~~
Also please check the Until commands, there should be three of them, since there are three DO commands right?
Code:
start_COE;
#DO=180000; <-- 1st Do
MoveSmooth=1477,774;
MemWrite=%AddrCamX,-90,FLOAT;
Delay=150;
MoveTo=1477.025,774.523,1042.675,False,False;
Delay=1500;
UseSpeed=1;
MoveTo=1477.025,774.523,1042.675,True,False;
#EXECUTE=WaitForFlightCD;
#3DO=1050; <--2nd Do
SendAction=1,2;
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <--End of 2nd Do
Delay=5;
SendAction=3,32;
#3DO=425; <--3rd Do
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1 <-- end of 3rd Do
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <-- end of 1st Do
UseSpeed=200;
MoveTo=1474.25,775.205,1044.358,False,False;
MoveTo=1473.404,775.244,1043.932,False,False;
MoveTo=1472.392,775.291,1047.452,False,False;
MoveTo=1471.162,775.347,1050.995,False,False;
MoveTo=1469.701,775.415,1050.367,False,False;
MoveTo=1468.015,775.493,1053.668,False,False;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <--extra until
~~~~~~~~~~~~
Also just to let you know the 2nd spot path has a slight problem, the character is set to pass very close to an obstacle and many times he gets stuck there, in an obstacle right before he enters the little camp area
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01/23/2018, 20:27
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#7064
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
Paraly can you please tell me if there is something wrong with coe start function? I think there is an until that shouldn't be there.
Something is going wrong, when my char glides, the glide ALWAYS works now, BUT strangely the script doesn't take it as if he is gliding, allows my char to glide downwards to the ramp and then tries to execute this command:
MoveTo=1477.025,774.523,1042.675,False,False;
which is the command that puts him in the air ready to start a glide. But he cannot since he is too far (he is in the ramp towards mobs). Where should I place the command:
MoveSmooth=1477,774;
so EVERY TIME the character fails to glide and has to retry it, my char to use that command so he gets to the spot he has to before he levitates in the air?
~~~~~~~~~~~~~~
Also this command:
Code:
MoveTo=1317.068,853.036,1057.048,True,False;
Delay=1000; <---I had to add this
#IF=%POSITION,1317.068/853.036/1057.048;
#ELSE
#EXECUTE=COE;
#ENDIF
should check if he is in the right spot after the glide spots are done and then proceed. I had to add a delay command because the script thought my char was there when he wasn't. I will have to test it again to see if it works with the delay.
~~~~~~~~~~~~~~~~~~~~~~~~~
Also please check the Until commands, there should be three of them, since there are three DO commands right?
Code:
start_COE;
#DO=180000; <-- 1st Do
MoveSmooth=1477,774;
MemWrite=%AddrCamX,-90,FLOAT;
Delay=150;
MoveTo=1477.025,774.523,1042.675,False,False;
Delay=1500;
UseSpeed=1;
MoveTo=1477.025,774.523,1042.675,True,False;
#EXECUTE=WaitForFlightCD;
#3DO=1050; <--2nd Do
SendAction=1,2;
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <--End of 2nd Do
Delay=5;
SendAction=3,32;
#3DO=425; <--3rd Do
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1 <-- end of 3rd Do
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <-- end of 1st Do
UseSpeed=200;
MoveTo=1474.25,775.205,1044.358,False,False;
MoveTo=1473.404,775.244,1043.932,False,False;
MoveTo=1472.392,775.291,1047.452,False,False;
MoveTo=1471.162,775.347,1050.995,False,False;
MoveTo=1469.701,775.415,1050.367,False,False;
MoveTo=1468.015,775.493,1053.668,False,False;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <--extra until
~~~~~~~~~~~~
Also just to let you know the 2nd spot path has a slight problem, the character is set to pass very close to an obstacle and many times he gets stuck there, in an obstacle right before he enters the little camp area
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I planned to update the CoE script anyways for tomorrow, I'll fix the gliding and the selecting of the coe entrance
Each DO can have unlimited UNTILs, the last until is another check if the character really is in glide mode after the 4-5 MoveTos, if he is not it will start from the first DO again.
Code:
#DO <-- declares timeout and the line number where it has to jump back if a UNTIL is false
...
...
...
#UNTIL <-- jumps back to the last declared DO line if it's false
...
...
...
...
...
#UNTIL <-- jumps back to the last declared DO line if it's false
...
...
...
#UNTIL <-- jumps back to the last declared DO line if it's false
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01/23/2018, 21:51
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#7065
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Thanks you can put as many Untils as you want they will all work then.
I noticed a weird behavior though, when my char gets stuck or when the char dies etc, and tries to go again (after waiting for some time)... he goes to a wrong path.
One of my char did a successful run, then the next run she got killed, stayed the time needed (3 minutes) and then she started going towards a wrong path.
Give this a look as well
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