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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
08/26/2017, 04:59
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#5986
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Quote:
Originally Posted by Paraly
So you want to use the potion while a script is running? you're talking about the combat wizard script?
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Yes, that is it.
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08/26/2017, 11:19
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#5987
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
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Quote:
Originally Posted by Stndartuser123
Yes, that is it.
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You know that the combat script asks for a potion name for sustain so you just have enter it and it's fine
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08/26/2017, 16:47
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#5988
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Join Date: Dec 2016
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Quote:
Originally Posted by Paraly
You know that the combat script asks for a potion name for sustain so you just have enter it and it's fine
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Yes, i know, and than i write "Superior Recovery Potion"
Nothing happens....
As my bot is a assassin, i would like him to use the pot with 90% of HP
Thanks
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08/26/2017, 17:31
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#5989
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Stndartuser123
Yes, i know, and than i write "Superior Recovery Potion"
Nothing happens....
As my bot is a assassin, i would like him to use the pot with 90% of HP
Thanks
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open up the combat routine script in some text editor
scroll to the very end, you find this code
Code:
start_Potion;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,300,WORD; <-- Activate NoAnim
#ENDIF
_MemPtrReadVar=%PlayerBase,%OffsetMaxMP,WORD,11; <-- saves max MP in %Var11
_MemPtrReadVar=%PlayerBase,%OffsetMP,WORD,12; <-- saves current MP in %Var12
_Calc11=%Var12/%Var11; <-- divides %Var12 trough %Var11 and saves the result in %Var11
_Calc11=%Var11*100; <-- multiplies %Var11 with 100 and saves the result in %Var11
MemWrite=%AddrFreeMem12,%Var11,FLOAT; <-- writes current mana percent value in %AddrFreeMem12
MemWrite=%AddrFreeMem10,%Var3,WCHAR[1];
_IFMemRead=%AddrFreeMem10,BYTE,65-122;
_IFMemRead=%AddrFreeMem12,FLOAT,<50; <-- If mana below 50%
#IF=%Timer=162000124,30000;
Command=/Use %Var3;
CreateTimer=162000124;
#ENDIF
_IFMemRead=%AddrFreeMem10,BYTE,65-122;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<40;
#IF=%Timer=162000124,30000;
Command=/Use %Var3;
CreateTimer=162000124;
#ENDIF
end_Potion;
change
Code:
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<40;
to what ever percentage value you like, for example
Code:
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<90;
would use it when it's below 90% health
also you could change
Code:
Command=/Use %Var3;
to
Code:
UseID=PotionItemID;
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08/26/2017, 18:42
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#5990
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elite*gold: 0
Join Date: Dec 2016
Posts: 21
Received Thanks: 0
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Quote:
Originally Posted by Paraly
open up the combat routine script in some text editor
scroll to the very end, you find this code
Code:
start_Potion;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,300,WORD; <-- Activate NoAnim
#ENDIF
_MemPtrReadVar=%PlayerBase,%OffsetMaxMP,WORD,11; <-- saves max MP in %Var11
_MemPtrReadVar=%PlayerBase,%OffsetMP,WORD,12; <-- saves current MP in %Var12
_Calc11=%Var12/%Var11; <-- divides %Var12 trough %Var11 and saves the result in %Var11
_Calc11=%Var11*100; <-- multiplies %Var11 with 100 and saves the result in %Var11
MemWrite=%AddrFreeMem12,%Var11,FLOAT; <-- writes current mana percent value in %AddrFreeMem12
MemWrite=%AddrFreeMem10,%Var3,WCHAR[1];
_IFMemRead=%AddrFreeMem10,BYTE,65-122;
_IFMemRead=%AddrFreeMem12,FLOAT,<50; <-- If mana below 50%
#IF=%Timer=162000124,30000;
Command=/Use %Var3;
CreateTimer=162000124;
#ENDIF
_IFMemRead=%AddrFreeMem10,BYTE,65-122;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<40;
#IF=%Timer=162000124,30000;
Command=/Use %Var3;
CreateTimer=162000124;
#ENDIF
end_Potion;
change
Code:
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<40;
to what ever percentage value you like, for example
Code:
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<90;
would use it when it's below 90% health
also you could change
Code:
Command=/Use %Var3;
to
Code:
UseID=PotionItemID;
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Thanks Para! you support are the best!
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08/27/2017, 10:36
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#5991
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elite*gold: 0
Join Date: Aug 2017
Posts: 18
Received Thanks: 0
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how do we get ulimited instances entry
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08/27/2017, 11:31
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#5992
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by gb2978
how do we get ulimited instances entry
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Impossible.
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08/27/2017, 12:37
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#5993
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elite*gold: 0
Join Date: Jun 2014
Posts: 119
Received Thanks: 3
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best way to farm chronos stones?
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08/27/2017, 20:28
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#5994
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elite*gold: 0
Join Date: Mar 2010
Posts: 46
Received Thanks: 1
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anyone have great Combat routine (estera) pm me
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08/27/2017, 20:33
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#5995
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Join Date: Apr 2010
Posts: 85
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Song use no-animation or enhanced ?
The other classes, which they use?
Ranger Enha....
Sin No-ani....
Bla Bla Bla...
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08/27/2017, 20:52
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#5996
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elite*gold: 0
Join Date: Aug 2014
Posts: 40
Received Thanks: 1
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HACKER on?
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08/27/2017, 20:54
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#5997
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by FaCaDa_BRA
Song use no-animation or enhanced ?
The other classes, which they use?
Ranger Enha....
Sin No-ani....
Bla Bla Bla...
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I would use custom animation at 350 as songweaver
People have different preferances, some use enhanced at songweaver some use custom and some NoAnimation, just try around and find your own value
Quote:
Originally Posted by sucu
HACKER on?
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If you mean if my site is online, yes it is.
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08/27/2017, 21:02
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#5998
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elite*gold: 0
Join Date: Aug 2014
Posts: 40
Received Thanks: 1
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Quote:
Originally Posted by Paraly
If you mean if my site is online, yes it is.
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So something is going wrong ... because after running Pipe 2.00 as administrator and starting the game, when I run Para's VanillaTool -Rework- 4.05.exe nothing happens ... it does not inject.
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08/27/2017, 21:15
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#5999
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by sucu
So something is going wrong ... because after running Pipe 2.00 as administrator and starting the game, when I run Para's VanillaTool -Rework- 4.05.exe nothing happens ... it does not inject.
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Can you open subvanillatool.com with your browser?
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08/27/2017, 21:33
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#6000
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elite*gold: 0
Join Date: Apr 2010
Posts: 85
Received Thanks: 4
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Quote:
Originally Posted by Paraly
I would use custom animation at 350 as songweaver
People have different preferances, some use enhanced at songweaver some use custom and some NoAnimation, just try around and find your own value
If you mean if my site is online, yes it is.
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You have a schema for all classes?
Each class with your use.
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