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Para's VanillaTool [Rework]

View Poll Results: Which Animationmode do you prefer?
Smart Animation (Script) 10 20.41%
No Animation 9 18.37%
Custom Animation 7 14.29%
Enhanced Animation 11 22.45%
I don't use any 12 24.49%
Voters: 49. You may not vote on this poll

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Old   #1996
 
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Quote:
Originally Posted by Paraly View Post
I could add those auto pot easily, I already have done this I think it was my first tool for aion. I can't promise that I add a radar but I'll try it.



At those moments you could try siege mode, just set siege mode to on at the menu then target yourself and hit F11, be sure you deactivate siege mode when you are done arena or so.
OMG if u ever add those ill love u forever and ever hahah then i dont have to use rubot =)



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Old   #1997
 
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hi all is work on aion eu 4.7.5
?


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Old   #1998
 
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Quote:
Originally Posted by lubrixia View Post
hi all is work on aion eu 4.7.5
?
Sure, didn't you see the images at the topic?

Quote:
Originally Posted by Paraly
You must register and activate your account in order to view images.
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Old   #1999
 
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activated =)


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Old   #2000
 
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Quote:
Originally Posted by raymaki View Post
activated =)
What you mean?

---------------------------


Version 1.95 is out
-Added a function which allows us to walk on water. (no slow by water anymore)
-Added a function to force Windows Aero enable.
-Target overlay was visible even when aion was minimized got fixed.



Note: while you're walking on water other people still see you walking in water

Also people who had the problem since 1.90 with not seeing the overlay, try to force enable windows aero the function is at the traymenu of my hack
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Old   #2001
 
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hey paraly im not sure if its me but when i activate grav lock it wont work can u confirm??
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Old   #2002
 
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Quote:
Originally Posted by sanoskay View Post
hey paraly im not sure if its me but when i activate grav lock it wont work can u confirm??
It's working for me like before

Edit: I found the bug you got was my bad it's fixed in 1.96 which comes in few minutes.
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Old   #2003

 
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Mein Feedback:
Sehr gute Arbeit du da machst ich hoffe da kommen noch viel viel mehr Futures.
Thank you
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Old   #2004
 
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Version 1.96 is out
-Autoload charactersetting at switching characters.
-Hotfix


It's just a hotfix which fixes the bugs that occurred since 1.95 like gravity didn't worked anymore and also walk on water hasn't worked for everyone.
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Old   #2005
 
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Hi, parally, since 1.9x updates when im using enhanced animation to play dual wielding with my gladiator the animation runs sooo slow that skills take a whole minute to perform attacks, what can i do????
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Old   #2006
 
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Quote:
Originally Posted by unnuser View Post
Hi, parally, since 1.9x updates when im using enhanced animation to play dual wielding with my gladiator the animation runs sooo slow that skills take a whole minute to perform attacks, what can i do????
should be fixed in 2.00

Version 2.01 is out
I've fixed few smaller things and I've added a script editor, I'll add scripts in the future to auto complete some instances like esoterrace, Satra Treasure Hoard, upper forts, lower forts and many more.



for those people who wanna build they're own scripts here are the available command list:

MoveTo=[X],[Y],[Z],[Gravity state],[Collision state];
Moves the player to a position and locks gravity and disables collision if the states are set to "True"

Command=[the aion command];
You can send a Aion chat command to Aion, for example
Code:
Command=/select Nairon;
would select the npc Nairon

WaitForResponse=[Text];
Let the script paused until the player responses at the messagebox

Mouse=[x],[y];
Leftclick on a coordinate in Aion

Delay=[delaytime];
The script will wait for milliseconds you set

LootChest=[chestname],[name of the lootskill];
Loots the chest after it has already opened.

#UseGravity
The script is allowed to use Gravity

#UseNoGravity
The script is not allowed to use Gravity

#UseCollision
The script is allowed to use Collision

#UseNoCollision
The script is not allowed to use Collision
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Old   #2007
 
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sorry or asking what dose enabling collision do again?
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Old   #2008
 
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Quote:
Originally Posted by sanoskay View Post
sorry or asking what dose enabling collision do again?
*Disable collision you mean , it simply disables any collision to the ground or the walls.
So if you're in an instance for example and you wanna go trough the ground, you simply toggle collision with numpad 8 then you will start falling, now just lock gravity at the moment where you are under the ground.
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Old   #2009
 
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Version 2.02 is out
-Just few fixes at the script editor


I've done my first script and it's for the upper abyss barracks, the lvl 61+ instances only.
It's working with the english and the german client.

Step 1. Download and extract the .pscp file for your client language
Step 2. Go into one of the three instances
Step 3. Stay at the spawn of the instance, don't move this is important
Step 4. Go to the traymenu of my hack -> script editor
Step 5. Load the file you've extracted before with the script editor
Step 6. Press Play

Note: Be sure gravity and disable collision are activated at the D3D overlay before you hit play.

Attached Files
File Type: zip Upper Fort - Script.zip (13.8 KB, 34 views)
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Old   #2010
 
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sir im a bit noob in this. Is this the tool that enable you to walk through walls and get box and statue in the UA barracks? thnx in advance


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