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[Release] Mutli Hack
Discussion on [Release] Mutli Hack within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
02/13/2010, 05:46
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#1
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elite*gold: 0
Join Date: Jun 2008
Posts: 109
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[Release] Mutli Hack
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02/13/2010, 21:03
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#2
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elite*gold: 0
Join Date: Jul 2006
Posts: 94
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Noob question , but i want know: hacks = banns usual , how you protect players from being banned?
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02/13/2010, 21:39
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#3
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Join Date: Feb 2010
Posts: 47
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Best! but bad becouse 1 Day
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02/14/2010, 03:03
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#4
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elite*gold: 0
Join Date: Jun 2008
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Users have to protect themselves from getting banned. don't do obvious things
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02/14/2010, 03:51
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#5
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Join Date: Feb 2008
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namespace cMem
{
public class AionEnums
{
// Methods
[DebuggerNonUserCode]
public AionEnums();
// Nested Types
public enum Attitude
{
Friendly = 0x26,
Hostile = 8,
Passive = 0,
Utility = 0x126
}
public enum Cam
{
current_offset = 0x9c,
current_ptr = 0xa27b44,
max_offset = 0xa4,
max_ptr = 0xa279b4,
rotation_x = 0xa1c8c8,
rotation_y = 0xa1c8c0
}
public enum chains
{
id = 0x2d8,
ptr = 0xa657d0,
skill_entry = 0x2c0,
state = 0x314
}
public enum check
{
dialog = 0xa65608,
dialog_off = 0x24,
dialog_select = 0xa65610,
dialog_select_offset = 0x24,
text = 0x18a4a0
}
public enum Classes
{
Warrior,
Gladiator,
Templar,
Scout,
Assassin,
Ranger,
Mage,
Sorcerer,
Spiritmaster,
Priest,
Cleric,
Chanter
}
public enum coords
{
x = 100,
y = 0x68,
z = 0x6c
}
public enum Engine
{
console_offset = 0x420,
console_ptr = 0xa2fc38,
Cursor_offset = 0x98,
Cursor_ptr = 0xa65528,
fly_mode_offset = 0x6c,
fly_mode_ptr = 0x179478,
grav_offset = 0xa4,
grav_ptr = 0xa27c1c,
hide_offset = 160,
hide_ptr = 0xa1f6f4,
in_chat_offset = 0x24,
in_chat_ptr = 0xa656f4,
max_contact_offset = 0x94,
max_contact_ptr = 0x179478
}
public enum Entities
{
EntityArray = 0x48,
EntityArrayCount = 0x58,
EntityMap = 0xa2fc38
}
public enum Entity
{
animation_speed = 0x3f8,
Attack_Speed = 0x40c,
Attack_Speed2 = 0x40e,
attitude = 0x1c,
color_b = 0x15c,
color_g = 0x158,
color_r = 340,
coords = 160,
fall_speed = 0xaac,
glide_direction = 0xab0,
glide_in_wind = 0xad0,
glide_tilt = 0xac4,
guid = 0x20,
heading = 8,
health = 0x34,
id = 0x20,
jump_height_moving = 0x66c,
jump_height_standing_still = 0x664,
jump_speed_moving = 0xaa8,
legion = 0xb0,
level = 50,
name = 0x36,
owner_guid = 0xa8,
owner_name = 0x7c,
pclass = 0x19c,
quest = 0x160,
rotation_char = 0x6b0,
runspeed = 0x5bc,
state = 0x20c,
static_id = 0x24,
target_id = 0x284,
type = 360,
x = 40,
y = 0x2c,
z = 0x30
}
public enum flightstatus : byte
{
flying = 1,
gliding = 2,
gliding_flyarea = 6,
idle = 0
}
public enum Hotbar
{
hotbar0 = 0xa63e30,
page_size = 0x240
}
public enum HotbarTypes
{
broker = 14,
item = 1,
macro = 0x26,
skill = 0x15
}
public enum Inventory
{
offset = 0x158,
ptr = 0xa2439c
}
public enum Main
{
entry = 0x636bbc,
targetptr = 0x1c4
}
public enum MapMarkers
{
Count = 0xa6210c,
Data = 0x18,
Entry_ptr = 0xa62114,
Name = 0,
Size = 0x30,
X = 0x1c,
Y = 0x20
}
public enum Party
{
@class = 0x34,
entry = 0xa257b4,
Flight_Time = 0x1c,
Flight_Time_Max = 0x18,
HP = 12,
HP_MAX = 8,
id = 4,
level = 0x36,
MP = 20,
MP_MAX = 0x10,
name = 0x3a,
X = 40,
Y = 0x2c,
Z = 0x30
}
public enum Player
{
Accuracy = 0xae50,
Agility = 0xae52,
AP = 0x8bac,
Attack_Distance = 0xaeb0,
Attack_Distance_2 = 0xaf28,
Attack_Speed = 0xaeb4,
Attack_Speed2 = 0xaf44,
Block = 0xaeba,
casting = 0xc0c,
casting_time = 0xc10,
dp = 0xae96,
dp_max = 0xae98,
Earth_Resist = 0xae5c,
entry = 0xa24b24,
Evasion = 0xaeb6,
exp = 0xae4c,
exp_max = 0xae6c,
Fire_Resist = 0xae5e,
flight_status = 0xaea4,
flight_time = 0xaea0,
flight_time_max = 0xae9c,
Gather_status = 0x24dd,
Health = 0xae4e,
Hp = 0xae8c,
id = 0x394,
kinah = 0x138,
kinah_ptr = 0xa2439c,
Knowledge = 0xae54,
level = 0xae64,
loaded = 0xa2d568,
Magic_Resist = 0xaeae,
Main_Accuracy = 0xaec0,
Main_Attack = 0xaea6,
Main_Crit_Rate = 0xaebc,
Mana = 0xae94,
Max_Hp = 0xae88,
Max_Mana = 0xae90,
name = 0x41e94,
Offhand_Accuracy = 0xaec2,
Offhand_Attack = 0xaea8,
Offhand_Cirt_Rate = 0xaebe,
Parry = 0xaeb8,
Physical_Def = 0xaeaa,
Power = 0xae4c,
Rank = 0xaeb5,
Rank_Actual = 0x15510,
rotation = 4,
Speed = 0xaf48,
Water_Resist = 0xae58,
Will = 0xae56,
Wind_Resist = 0xae5a,
x = 0x3a4,
y = 0x3a8,
z = 940,
Zone = 0xa277e8,
Zone_ID = 0xa25710
}
public enum Quests
{
Complete = 11,
InProgress = 7,
None = 0,
NotAvailable = 1,
sNew = 3
}
public enum skills
{
cooldown = 0x40,
cooldown_max = 60,
id = 8,
identifier = 0x211543,
isReady = 0x2d8,
level = 0x4c,
name = 0x1c,
nodepart = 0x1e4,
pointer = 0xa2439c,
ptr = 20,
test = 0x44
}
public enum SkillTree
{
treeptr = 0xa1c13c
}
public enum State
{
Combat = 1,
Dead = 7,
Flying = 4,
Flying_Combat = 5,
Idle = 0,
Resting = 3
}
public enum Types
{
AttackableNPC = 12,
Collectable = 20,
FriendlyNPC = 14,
Gatherable = 0x27,
GatherableNoSkill = 40,
NPC = 15,
NPCDead = 0x25,
NPCLoot = 0x24,
ObjectClickable = 8,
Player = 0,
sObject = 7,
Vendor = 0x10
}
}
public class AionStructs
{
// Methods
[DebuggerNonUserCode]
public AionStructs();
// Nested Types
[StructLayout(LayoutKind.Sequential)]
public struct AionAddresses
{
public int game;
public int aionbin;
public int entry;
public int physics;
}
}
public class Cam
{
// Fields
private long current_ptr;
public Entity locked_entity;
private long max_ptr;
private MemoryHelpers mem;
private float pi;
// Methods
public Cam();
public float calcDist(mpoint target, mpoint player);
public float calczdiff(mpoint target, mpoint player);
public void FaceCam(ref Entity entity, ref Player pchar);
public float getXPos(Point target, Point player, float heading);
public float getYPos(mpoint target, mpoint player, float heading);
public int plus_minus(float cur_pos, float new_pos);
// Properties
public float current { get; set; }
public float max { get; set; }
public float x_rotation { get; set; }
public float y_rotation { get; set; }
// Nested Types
[StructLayout(LayoutKind.Sequential)]
public struct mpoint
{
public float x;
public float y;
public float z;
}
}
public class ChainNode
{
// Fields
private MemoryHelpers mem;
public long ptr;
// Methods
public ChainNode(int ptr);
// Properties
public int id { get; set; }
public int state { get; set; }
}
public class Chains
{
// Fields
private MemoryHelpers mem;
public Dictionary<int, ChainNode> skills;
// Methods
public Chains();
[CompilerGenerated, DebuggerStepThrough]
private void _Lambda$__8(object a0, ElapsedEventArgs a1);
public void update();
}
public class Entities
{
// Fields
public Dictionary<int, Entity> entities;
public DataTable entities_dt;
private const int eof = -842150451;
public HashSet<int> found;
private MemoryHelpers mem;
public bool updating;
// Methods
public Entities();
[CompilerGenerated, DebuggerStepThrough]
private void _Lambda$__2(object a0, ElapsedEventArgs a1);
public void refresh();
public void traverseNode(int nodeptr);
}
public class Entity : IDisposable
{
// Fields
private const int eof = -842150451;
private MemoryHelpers mem;
private MemoryHelpers memory;
public string orig_legion;
public string orig_name;
public int PtrEntity;
// Methods
public Entity(int ptr);
private float calcDist(Player player);
private void Dispose();
private void Dispose(bool disposing);
public void Update();
// Properties
public long _PtrEntity { get; set; }
public int _Type168 { get; set; }
public int _Type18 { get; set; }
public short attack_speed { get; set; }
public short attack_speed2 { get; set; }
public int Attitude { get; set; }
public AionEnums.Classes Class { get; set; }
public float color_b { get; set; }
public float color_g { get; set; }
public float color_r { get; set; }
public long coords { get; }
public float Distance { get; }
public bool Exists { get; }
public float fall_speed { get; set; }
public float glide_direction { get; set; }
public int glide_in_wind { get; set; }
public float glide_tilt { get; set; }
public int guid { get; set; }
public float heading { get; set; }
public byte Health { get; set; }
public int ID { get; set; }
public float jump_height_moving { get; set; }
public float jump_height_standing_still { get; set; }
public float jump_speed_moving { get; set; }
public string Legion { get; set; }
public byte Level { get; set; }
public string Name { get; set; }
public bool name_modified { get; }
public int OwnerGuid { get; set; }
public string OwnerName { get; }
public float rotation { get; set; }
public float runspeed { get; set; }
public AionEnums.State Stance { get; set; }
public int static_id { get; set; }
public int TargetID { get; set; }
public AionEnums.Types Type { get; set; }
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
}
public class GameSettings
{
// Fields
private long console_offset;
private long grav_offset;
private long hide_offset;
private MemoryHelpers mem;
private bool p_console;
private float p_gravity;
private bool p_hide;
// Methods
public GameSettings();
// Properties
public bool CharSelect { get; }
public string cString { get; }
public int Cursor_Item { get; set; }
public int Cursor_Item_Stack { get; set; }
public int fly_mode { get; set; }
public bool GameConsole { get; set; }
public float Gravity { get; set; }
public bool HideChar { get; set; }
public bool inChat { get; }
public bool LoginDialog { get; }
public float max_contact { get; set; }
public string sendChat { get; set; }
}
public class globalKeyboardHook
{
// Fields
private static List<WeakReference> __ENCList;
private IntPtr hhook;
public List<Keys> HookedKeys;
private KeyEventHandler KeyDownEvent;
private KeyEventHandler KeyUpEvent;
public keyboardHookProc SAFE_delegate_callback;
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x100;
private const int WM_KEYUP = 0x101;
private const int WM_SYSKEYDOWN = 260;
private const int WM_SYSKEYUP = 0x105;
// Events
public event KeyEventHandler KeyDown;
public event KeyEventHandler KeyUp;
// Methods
[DebuggerNonUserCode]
static globalKeyboardHook();
public globalKeyboardHook();
[DllImport("user32.dll")]
private static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam);
protected override void Finalize();
public void hook();
public int hookProc(int code, int wParam, ref keyboardHookStruct lParam);
[DllImport("kernel32.dll")]
private static extern IntPtr LoadLibrary(string lpFileName);
[DllImport("user32.dll")]
private static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId);
public void unhook();
[DllImport("user32.dll")]
private static extern bool UnhookWindowsHookEx(IntPtr hInstance);
// Nested Types
public delegate int keyboardHookProc(int code, int wParam, ref globalKeyboardHook.keyboardHookStruct lParam);
[StructLayout(LayoutKind.Sequential)]
public struct keyboardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
}
public class Hotbar
{
// Fields
public Dictionary<int, page> Pages;
// Methods
public Hotbar();
[CompilerGenerated, DebuggerStepThrough]
private void _Lambda$__3(object a0, ElapsedEventArgs a1);
public void update();
}
public class Hotkey
{
// Fields
public long addr;
public int hotbar;
public int index;
private MemoryHelpers mem;
// Methods
public Hotkey(int addr, int index, int hotbar);
// Properties
public long data1 { get; set; }
public long data2 { get; set; }
public AionEnums.HotbarTypes Type { get; set; }
}
public class Inventory
{
// Fields
private const int eof = -842150451;
public HashSet<int> found;
public Dictionary<int, Item> items;
private MemoryHelpers mem;
// Methods
public Inventory();
[CompilerGenerated, DebuggerStepThrough]
private void _Lambda$__4(object a0, ElapsedEventArgs a1);
public void traverseNode(int nodeptr);
public void update();
}
public class Item
{
// Fields
private MemoryHelpers mem;
public int ptr;
// Methods
public Item(int ptr);
// Properties
public int abilityptr { get; set; }
public int Cooldown { get; set; }
public int CooldownMax { get; set; }
public int ID { get; set; }
public int ID2 { get; set; }
public int ID3 { get; set; }
public int Level { get; set; }
public string Name { get; set; }
public int stack { get; set; }
public int valptr { get; set; }
}
public class Main
{
// Fields
private static List<WeakReference> __ENCList;
[AccessedThroughProperty("gkh")]
private globalKeyboardHook _gkh;
public static AionStructs.AionAddresses addr;
public static Process aion;
public static Cam cam;
public static Chains chains;
public static bool debugging;
public static GameSettings engine;
public static Entities EntityList;
public static GameSettings gamesettings;
public static Hotbar hotbar;
public static Inventory inventory;
public static MapMarkers MapMarkers;
public static MemoryHelpers mem;
public static Merchant merchant;
public static Party party;
public static Player player;
public static ProcessMemoryReader preader;
public static bool proc_found;
public static Skills skills;
public static Target target;
// Methods
static Main();
public Main();
[DebuggerStepThrough, CompilerGenerated]
private static void _Lambda$__1(object a0, ElapsedEventArgs a1);
public static bool getAion();
private static long getAionBin(Process proc);
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
private static long getGameBase(Process proc);
[DllImport("kernel32", EntryPoint="GetModuleHandleA", CharSet=CharSet.Ansi, SetLastError=true, ExactSpelling=true)]
private static extern long GetModuleHandle([MarshalAs(UnmanagedType.VBByRefStr)] ref string lpModuleName);
private static long getPhysicsBase(Process proc);
private static bool getProcess(string name, ref Process proc);
public static string GetStringValue(Type _enum, int val);
public static string GetText(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern int GetWindowText(IntPtr hWnd, StringBuilder lpWindowText, int nMaxCount);
[DllImport("user32.dll", CharSet=CharSet.Auto, SetLastError=true)]
public static extern int GetWindowTextLength(IntPtr hwnd);
public static void init();
[DllImport("user32", EntryPoint="SendMessageA", CharSet=CharSet.Ansi, SetLastError=true, ExactSpelling=true)]
private static extern long SendMessage(long hwnd, long wMsg, long wParam, long lParam);
[DllImport("User32.dll")]
public static extern int SetForegroundWindow(int hWnd);
[DllImport("User32", CharSet=CharSet.Auto, ExactSpelling=true)]
public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndParent);
// Properties
public static bool AionFocused { get; }
public virtual globalKeyboardHook gkh { [DebuggerNonUserCode] get; [MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode] set; }
}
public class MapMarkers
{
// Fields
public Dictionary<int, Marker> Markers;
private MemoryHelpers mem;
// Methods
public MapMarkers();
[DebuggerStepThrough, CompilerGenerated]
private void _Lambda$__5(object a0, ElapsedEventArgs a1);
public void refresh();
// Properties
public int marker_count { get; set; }
}
public class Marker
{
// Fields
private long entry;
private MemoryHelpers mem;
// Methods
public Marker(long address);
// Properties
public int Data { get; set; }
public string name { get; set; }
public float x { get; set; }
public float y { get; set; }
}
public class Member
{
// Fields
private MemoryHelpers mem;
public long PtrPlayer;
// Methods
public Member(long Ptr);
// Properties
public AionEnums.Classes Class { get; set; }
public int FlightTime { get; set; }
public int FlightTime_Max { get; set; }
public int HP { get; set; }
public int HP_Max { get; set; }
public int MP { get; set; }
public int MP_Max { get; set; }
public string name { get; set; }
public float x { get; set; }
public float y { get; set; }
public float z { get; set; }
}
public class MemoryHelpers
{
// Methods
[DebuggerNonUserCode]
public MemoryHelpers();
public int readByte(long address);
public int readBytes(long address, int size);
public float readFloat(long address);
public int readInt(long address);
public int readShort(long address);
public string readString(long address, long size);
}
public class Merchant
{
// Fields
private const int eof = -842150451;
public HashSet<int> found;
public Dictionary<int, Item> items;
private MemoryHelpers mem;
// Methods
public Merchant();
[CompilerGenerated, DebuggerStepThrough]
private void _Lambda$__6(object a0, ElapsedEventArgs a1);
public void traverseNode(int nodeptr);
public void update();
}
public class MousePos
{
// Fields
public Point pointer;
public Point true_pointer;
// Methods
[DebuggerNonUserCode]
public MousePos();
public Point getmouseposrelative();
public void update();
}
public class page
{
// Fields
public long centry;
public Dictionary<int, Hotkey> Hotkeys;
// Methods
public page(long entry);
}
public class Party
{
// Fields
public Dictionary<int, Member> Members;
private MemoryHelpers memory;
// Methods
public Party();
[DebuggerStepThrough, CompilerGenerated]
private void _Lambda$__7(object a0, ElapsedEventArgs a1);
public void refresh();
// Properties
public int member_count { get; set; }
}
public class Player
{
// Fields
private AionStructs.AionAddresses addr;
public Entity Entity;
private long entry;
private long kinah_ptr_addr;
private MemoryHelpers mem;
// Methods
public Player();
public int Rank_Points(int rank);
// Properties
public int Abyss_Points { get; set; }
public short Accuracy { get; set; }
public short Agility { get; set; }
public float Attack_Distance { get; set; }
public float Attack_Distance_2 { get; set; }
public short attack_speed { get; set; }
public short attack_speed2 { get; set; }
public short Block { get; set; }
public int casting { get; set; }
public int casting_time { get; set; }
public int dp { get; set; }
public int dp_max { get; set; }
public short Earth_Resist { get; set; }
public short Evasion { get; set; }
public int exp { get; set; }
public int exp_max { get; set; }
public short Fire_Resist { get; set; }
public AionEnums.flightstatus flight_status { get; set; }
public int flight_time { get; set; }
public int flight_time_max { get; set; }
public int gather_status { get; set; }
public short Health { get; set; }
public int hp { get; set; }
public int hp_max { get; set; }
public long id { get; set; }
public int kinah { get; set; }
public short Knowledge { get; set; }
public byte level { get; set; }
public bool loaded { get; }
public short Magic_Resist { get; set; }
public short Main_Accuracy { get; set; }
public short Main_Attack { get; set; }
public short Main_Crit_Rate { get; set; }
public int mana { get; set; }
public int mana_max { get; set; }
public string name { get; set; }
public short Offhand_Accuracy { get; set; }
public short Offhand_Attack { get; set; }
public short Offhand_Cirt_Rate { get; set; }
public short Parry { get; set; }
public short Physical_Def { get; set; }
public int Points_Needed { get; }
public short Power { get; set; }
public byte rank { get; set; }
public byte rank_actual { get; set; }
public float rotation { get; set; }
public float Speed { get; set; }
public short Water_Resist { get; set; }
public short Will { get; set; }
public short Wind_Resist { get; set; }
public float x { get; set; }
public float y { get; set; }
public float z { get; set; }
public string Zone { get; }
public int zone_id { get; set; }
}
public class SendMessage
{
// Fields
public const int WM_KEYDOWN = 0x100;
public const int WM_KEYFIRST = 0x100;
public const int WM_KEYLAST = 0x108;
public const int WM_KEYUP = 0x101;
public const long WM_USER = 0x400L;
// Methods
[DebuggerNonUserCode]
public SendMessage();
[DllImport("User32.dll", CallingConvention=CallingConvention.StdCall, CharSet=CharSet.Auto)]
public static extern uint MapVirtualKey(uint uCode, MapVirtualKeyMapTypes uMapType);
public static void sendkey(Key key, [Optional, DefaultParameterValue(50)] int sleep);
[DllImport("user32.dll", CharSet=CharSet.Auto, SetLastError=true)]
public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, keyboardHookStruct lParam);
// Nested Types
[StructLayout(LayoutKind.Sequential)]
public struct keyboardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
public enum MapVirtualKeyMapTypes : uint
{
MAPVK_VK_TO_CHAR = 2,
MAPVK_VK_TO_VSC = 0,
MAPVK_VK_TO_VSC_EX = 4,
MAPVK_VSC_TO_VK = 1,
MAPVK_VSC_TO_VK_EX = 3
}
}
public class SkillNode
{
// Fields
private MemoryHelpers mem;
public int ptr;
// Methods
public SkillNode(int ptr);
// Properties
public int abilityptr { get; set; }
public int Cooldown { get; set; }
public int CooldownMax { get; set; }
public int ID { get; set; }
public bool isReady { get; set; }
public int Level { get; set; }
public string Name { get; set; }
public int this[int off] { get; set; }
public int valptr { get; set; }
}
public class Skills
{
// Fields
private const int eof = -842150451;
public HashSet<int> found;
private MemoryHelpers mem;
public Dictionary<int, SkillNode> skills;
// Methods
public Skills();
[DebuggerStepThrough, CompilerGenerated]
private void _Lambda$__9(object a0, ElapsedEventArgs a1);
public void doSkill(int skill_id);
public void doSkill(string skill_name);
public SkillNode findSkillById(int id);
public SkillNode findSkillByName(string name);
public void traverseNode(int nodeptr);
public void update();
// Nested Types
[StructLayout(LayoutKind.Sequential)]
public struct hotkey
{
public int type;
public int data1;
public int data2;
}
}
public class Target : Entity
{
// Fields
private AionStructs.AionAddresses addr;
private MemoryHelpers mem;
// Methods
public Target();
[DebuggerStepThrough, CompilerGenerated]
private void _Lambda$__10(object a0, ElapsedEventArgs a1);
public void refresh();
// Properties
private long targetptr { get; set; }
}
}
.
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02/14/2010, 05:34
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#6
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elite*gold: 0
Join Date: Jun 2008
Posts: 109
Received Thanks: 87
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I don't appreciate you reflecting anything I make and posting the results. Even though I release cMem publicly you don't have the right.
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02/14/2010, 21:53
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#7
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elite*gold: 0
Join Date: Jun 2008
Posts: 109
Received Thanks: 87
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its my cMem.dll
please put that **** in code tags you are making the first page entirely too long. It also needs to be removed.
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02/14/2010, 23:24
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#8
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elite*gold: 0
Join Date: Nov 2008
Posts: 336
Received Thanks: 315
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Quote:
Originally Posted by iam_clint
its my cMem.dll
please put that **** in code tags you are making the first page entirely too long. It also needs to be removed.
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+1 & reported clint - some people have no respect anymore
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02/15/2010, 09:19
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#9
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elite*gold: 0
Join Date: Jun 2008
Posts: 109
Received Thanks: 87
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Updated to version 1.3
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02/15/2010, 20:33
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#10
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elite*gold: 0
Join Date: Oct 2009
Posts: 208
Received Thanks: 80
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I wub you iam_clint. I dont have your programs, though I do use Superfly a bunch.
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02/15/2010, 21:03
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#11
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elite*gold: 0
Join Date: Jun 2008
Posts: 109
Received Thanks: 87
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Then you do have my programs! superfly is mine
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02/16/2010, 02:13
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#12
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elite*gold: 0
Join Date: Oct 2009
Posts: 6
Received Thanks: 2
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sorry can this be used on EU or NA server .. not private ones?
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02/16/2010, 03:40
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#13
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elite*gold: 0
Join Date: Oct 2009
Posts: 208
Received Thanks: 80
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I ment your new many things in one programs you've been making silly
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02/17/2010, 17:11
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#14
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elite*gold: 0
Join Date: Dec 2009
Posts: 2
Received Thanks: 0
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Does no-animation still work after the GameUpdate from 17/02?
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02/17/2010, 19:01
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#15
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elite*gold: 0
Join Date: Oct 2009
Posts: 6
Received Thanks: 2
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Dissension currently it does not work.
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