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AirRivals Hacking Data

Discussion on AirRivals Hacking Data within the Ace Online / AirRivals forum part of the MMORPGs category.

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Old   #1

 
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AirRivals Hacking Data

Addresses

Description Address Value
Base 008EAFC8
Inf. Booster 0050FB4A NOP
Standard Overheat 00596851 NOP
Wallhack 0072D583 NOP
Inf. Buffs 005B368F NOP
Regen 005BBD96 NOP
Stealth 0044D96C NOP

Base Addresses

Description Address
Weapon Address Base + 0x24
Armor Address Base + 0x34
Weight Address Base + 0x38
Map Address Base + 0x44

Bases

Description Address + Pointers
Advanced Base ((Weapon Address + 0xbc4) + 0x18) + 0x7c
Standard Base ((Weapon Address + 0xbc0) + 0x18) + 0x7c
Radar Base (Weapon Address + 0xc1c) + 0x1c
Armor Base (((Armor Address + 0xc8) + 0xdc) + 0x48) + 0x14
Map Base Map Address + 0x26c

Items / Skills Table

Description Address + Pointers Data-type
ID Advanced / Standard / Radar / Armor Base + 0x00 4 Bytes
Kind Advanced / Standard / Radar / Armor Base + 0x04 1 Byte
Item Name Advanced / Standard / Radar / Armor Base + 0x05 String[43]
Min Attack / Radar Advanced / Standard / Radar / Armor Base + 0x30 Float
Max Attack / Radar Advanced / Standard / Radar / Armor Base + 0x34 Float
Required Race Advanced / Standard / Radar / Armor Base + 0x38 2 Bytes
Required Attack Advanced / Standard / Radar / Armor Base + 0x3A 2 Bytes
Required Defense Advanced / Standard / Radar / Armor Base + 0x3C 2 Bytes
Required Fuel Advanced / Standard / Radar / Armor Base + 0x3E 2 Bytes
Required Spirit Advanced / Standard / Radar / Armor Base + 0x40 2 Bytes
Required Shield Advanced / Standard / Radar / Armor Base + 0x42 2 Bytes
Required Agility Advanced / Standard / Radar / Armor Base + 0x44 2 Bytes
Required Gear Advanced / Standard / Radar / Armor Base + 0x46 2 Bytes
Required Min Lvl Advanced / Standard / Radar / Armor Base + 0x48 2 Bytes
Required Max Lvl Advanced / Standard / Radar / Armor Base + 0x4A 2 Bytes
Weight Advanced / Standard / Radar / Armor Base + 0x4C 2 Bytes
Probability Advanced / Standard / Radar / Armor Base + 0x4E 2 Bytes
Defence Advanced / Standard / Radar / Armor Base + 0x50 2 Bytes
Fraction Resistance Advanced / Standard / Radar / Armor Base + 0x52 2 Bytes
Natural Fraction Advanced / Standard / Radar / Armor Base + 0x54 1 Byte
Engine Strafing Advanced / Standard / Radar / Armor Base + 0x55 1 Byte
Booster Speed Advanced / Standard / Radar / Armor Base + 0x56 2 Bytes
Position Advanced / Standard / Radar / Armor Base + 0x58 1 Byte
Scarcity Advanced / Standard / Radar / Armor Base + 0x59 1 Byte
Endurance Advanced / Standard / Radar / Armor Base + 0x5A 4 Bytes
Abrasion Rate Advanced / Standard / Radar / Armor Base + 0x5E 4 Bytes
Max Ammo / Ground Speed Advanced / Standard / Radar / Armor Base + 0x62 4 Bytes
Min Trade Quantity Advanced / Standard / Radar / Armor Base + 0x66 1 Byte
Luck Advanced / Standard / Radar / Armor Base + 0x67 1 Byte
Price Advanced / Standard / Radar / Armor Base + 0x68 4 Bytes
Cash Price Advanced / Standard / Radar / Armor Base + 0x6C Float
Param1 Advanced / Standard / Radar / Armor Base + 0x70 4 Bytes
ParamValue1 Advanced / Standard / Radar / Armor Base + 0x74 4 Bytes
Param2 Advanced / Standard / Radar / Armor Base + 0x78 4 Bytes
ParamValue2 Advanced / Standard / Radar / Armor Base + 0x7C 4 Bytes
Param3 Advanced / Standard / Radar / Armor Base + 0x80 4 Bytes
ParamValue3 Advanced / Standard / Radar / Armor Base + 0x84 4 Bytes
Param4 Advanced / Standard / Radar / Armor Base + 0x88 4 Bytes
ParamValue4 Advanced / Standard / Radar / Armor Base + 0x8C 4 Bytes
Reattack Advanced / Standard / Radar / Armor Base + 0x90 4 Bytes
Overheat / Booster Time Advanced / Standard / Radar / Armor Base + 0x94 4 Bytes
Speed Advanced / Standard / Radar / Armor Base + 0x84 2 Bytes
Material Advanced / Standard / Radar / Armor Base + 0x9A 4 Bytes
Required Material Advanced / Standard / Radar / Armor Base + 0x9E 2 Bytes
Valid Angle Advanced / Standard / Radar / Armor Base + 0xA0 Float
Upgrade Number Advanced / Standard / Radar / Armor Base + 0xA4 4 Bytes
Link Item Advanced / Standard / Radar / Armor Base + 0xA8 4 Bytes
Multi Target Advanced / Standard / Radar / Armor Base + 0xAC 2 Bytes
Explosion Radius Advanced / Standard / Radar / Armor Base + 0xAE 2 Bytes
Reaction Range Advanced / Standard / Radar / Armor Base + 0xB0 2 Bytes
Shot Number Advanced / Standard / Radar / Armor Base + 0xB2 1 Byte
Multi Number Advanced / Standard / Radar / Armor Base + 0xB3 1 Byte
Attack Time Advanced / Standard / Radar / Armor Base + 0xB4 2 Bytes
Required SP Advanced / Standard / Radar / Armor Base + 0xB6 4 Bytes
Summon Monster Advanced / Standard / Radar / Armor Base + 0xBA 4 Bytes
Next Skill Lvl Advanced / Standard / Radar / Armor Base + 0xBE 2 Bytes
Skill Lvl Advanced / Standard / Radar / Armor Base + 0xC0 2 Bytes
Skill Hit Rate Advanced / Standard / Radar / Armor Base + 0xC2 2 Bytes
Skill Type Advanced / Standard / Radar / Armor Base + 0xC4 1 Byte
Skill Target Type Advanced / Standard / Radar / Armor Base + 0xC5 1 Byte
Caliber Advanced / Standard / Radar / Armor Base + 0xC6 1 Byte
Orbit Type Advanced / Standard / Radar / Armor Base + 0xC7 1 Byte
Item Attribute Advanced / Standard / Radar / Armor Base + 0xC8 4 Bytes
Proximity Advanced / Standard / Radar / Armor Base + 0xCC 2 Bytes
Induction Angle Advanced / Standard / Radar / Armor Base + 0xD0 Float
Camera Pattern Advanced / Standard / Radar / Armor Base + 0xD4 4 Bytes
Source Index Advanced / Standard / Radar / Armor Base + 0xD8 4 Bytes
Description Advanced / Standard / Radar / Armor Base + 0xDC String[204]

MapInfo Table

Description Address + Pointers Data-type
Map ID Map Base + 0x00 2 Bytes
RenderMapIndex Map Base + 0x02 2 Bytes
BeforeMapIndex Map Base + 0x04 2 Bytes
Map Name Map Base + 0x06 String[40]
Map Influence Type Map Base + 0x2E 2 Bytes
City Map Index Map Base + 0x30 4 Bytes
City War Quest Index Map Base + 0x34 4 Bytes
City War Quest NPC Index Map Base + 0x38 4 Bytes
City War Quest Monster UID Map Base + 0x3C 4 Bytes
Max User Count Map Base + 0x40 2 Bytes
Max Ground Height Map Base + 0x42 2 Bytes
Min Ground Height Map Base + 0x44 2 Bytes
Water Height Map Base + 0x46 2 Bytes
User Visible Distance Map Base + 0x48 2 Bytes
Monster Visible Distance Map Base + 0x4A 2 Bytes
Quest Index For Warp Map Base + 0x4C 4 Bytes
Front Position Map Base + 0x50 2 Bytes
Auto Recover Map Base + 0x52 2 Bytes
Default Mapx Index Map Base + 0x54 2 Bytes
City Warp Target Position X Map Base + 0x56 2 Bytes
City Warp Target Position Y Map Base + 0x58 2 Bytes
City Warp Target Position Z Map Base + 0x5A 2 Bytes
Client Max Altitude Height Map Base + 0x5C 4 Bytes
Day Fog Color Map Base + 0x60 4 Bytes
Night Fog Color Map Base + 0x64 4 Bytes
Day Fog Start Distance Map Base + 0x6A 2 Bytes
Day Fog End Distance Map Base + 0x6C 2 Bytes
Night Fog Start Distance Map Base + 0x6E 2 Bytes
Night Fog End Distance Map Base + 0x68 2 Bytes
Day Sun Direction X Map Base + 0x70 2 Bytes
Day Sun Direction Y Map Base + 0x72 2 Bytes
Day Sun Direction Z Map Base + 0x74 2 Bytes
Night Sun Direction X Map Base + 0x76 2 Bytes
Night Sun Direction Y Map Base + 0x78 2 Bytes
Night Sun Direction Z Map Base + 0x7A 2 Bytes
Water Type Map Base + 0x7C 1 Byte
PK Zone Flag Map Base + 0x7D 1 Byte
Title Rendering Flag Map Base + 0x7E 1 Byte
Sky Rendering Flag Map Base + 0x7F 1 Byte
Sun Rendering Flag Map Base + 0x80 1 Byte
Fog Rendering Flag Map Base + 0x81 1 Byte
VNC Warp Object Index Map Base + 0x84 4 Bytes
ANI Warp Object Index Map Base + 0x88 4 Bytes
Dat Map Base + 0x8C 1 Byte
Tex Map Base + 0x8E 2 Bytes
Map Map Base + 0x90 2 Bytes
Cloud Map Base + 0x92 2 Bytes
Sky Map Base + 0x94 2 Bytes
Nsky Map Base + 0x96 2 Bytes
BGM Map Base + 0x98 2 Bytes
Teleport Warp Object Index Map Base + 0x9A 4 Bytes

Weight Table

Description Address + Pointers Data-type
Weight (loadage) Weight Address + 0x48 Float


Thanx to team ace-x
Die Schnittstelle is offline  
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Old 02/03/2009, 22:28   #2
 
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EP3 only
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Old 02/03/2009, 22:32   #3
 
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and i thnik it was better to write only values that can be changed.. for Ex "Min Attack " have no effect
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Old 02/05/2009, 23:34   #4
 
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cant uderstand, how i use these addreses?
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Old 02/05/2009, 23:39   #5
 
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edcofu, seriously, learn how.....

For all of you out there that have read this thread, use the you-know-wut to change such addresses.

BTW> Thanks very much! Your contribution has been appreciated. By me atleast. ^^
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Old 02/07/2009, 15:56   #6
 
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adresses works great but i dont how to NOP a adress. is there a tut somewhere?
esquelito is offline  
Old 02/28/2009, 12:59   #7
 
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the actual post is here:


sticky plz
filterhead is offline  
Old 10/20/2009, 10:08   #8
 
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guys im a player of airrivals and im very interested to learn cheat engine 5.5 hack im currently able to achieve re-attack hack and engine booster hack engine booster time hack. but unfortunately im still longing to learn multi shot hack and weapon speed hack. can u please teach me
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Old 10/20/2009, 20:33   #9
 
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im all for learning but use a trainer man, it'l be posted round here somewhere, its just quicker.
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Old 10/26/2009, 05:09   #10
 
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Errr!

Where can i find the program where can i run the addresses
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THIS includes: missile per volley, continuous fire for std. wep, valid angle, multi target, skill duration, skill cool down, energy recover during flying radar range std distance



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