Hex-Editor.
Hier mal ein kleiner Denkanreiz von Kiakar!
Quote:
Originally Posted by Kiakar
Mein Patcher setzt einfach bei jedem Monster in der TMon.tcd das "wehrt-sich-Byte" auf 0x00. Bzw. auf 0x01, wenn die Monster wieder angreifen sollen. Das erste gepatchte Byte ist bei Offset 0x48 (in 4Story DE).
Ich zocke kein 4Story mehr. Evtl. wurde das gepatched, aber soweit ich weiß gab es in der TMon.tcd noch andere Bytes, die das Angriffsverhalten der Mobs beeinflussen.
Wenn jmd eine aktuelle TMon.tcd + TSkill.tcd uploaden mir den Upload-Link geben würde, könnte ich euch evtl. einen neuen Patcher schreiben (inkl. aoe-range-hack).
Anschauen kannst du die Tcd Dateien mit einem Hex Editor (oder du suchst sie in der Memory der 4Story.exe). Falls es jmd interessiert, die Dateien sehen/sahen inetwa so aus:
TMon.tcd
00 7B (2 Bytes = Anzahl der Monster/struc in der Tcd-Datei)
struc {
1 Byte Länge des Monsternamens
X Bytes ASCII Monstername
1 Byte Länge des Monstertitels (= "0" in Gameforge-Versionen)
X Bytes ASCII Monstertitel
...
... (Monster ID, Größe, Skills usw.)
...
1 Byte Wehrt sich das Monster? ("0"=nein, "1"=Ja)
...
}
This is a small Skillhack (intended for 4story DE), and a monster-will-not-fight-back hack. I included a how-to, so that it can be usefull on all 4story versions.
**Edit: I wrote the following as a private message, but I think it's interesting information, so I'm posting it here:
Quote:
thx.
This is just an overview, but sadly, in most cases, I won't remember the exact layout of each tcd file (as I said, I was to lazy to make backups, and my PC crashed a few months ago). And sorry for my bad english.
1. As far as I remember, these files only contain visual effects (so they are useless for us):
TAction, TBody, TClassInfo,TCountryInfo, TFace, TFoot, TInfo, TItemAttr, TItemMagic,
TPortal, TPortalRegion, TSkillFunction, TSkillTree, TString
2. These files are probably the most interesting:
TMon
TItem
TSkill
TNPC0XXX0000
3. TMon contains: Info about every monster in the game e.g. : its look, size, (in-)visibility, can-click-with-mouse-on-it, fights (not) back, and some other stuff (which is often 'serverside') what I didn't find: experience you get from it(maybe that is calculated by its level); range that the monster follows you once you attack it conclusion: I think there isn't anything useful here, except the 'fight-back' byte.
4.TItem contains: Info about every Item in the game e.g. : who can wear it (priest, warrior, ...); where to wear it (gloves, helm...), mostly serverside is the price, level, reusable, is-cashshop-item etc. what I didn't find: the damage/defense (this is stored in TItemAttr, but as I said, TItemAttr only contains visual effects); the skill that is attached to the item (see later) conclusion: very interesting file
5. TSkill contains: Info about every Skill in the game e.g. : is it target-skill or aoe-skill?, range/distance, (non-)autoshoot, visual effects,
the rest is serverside (at least I think so), e.g. cooldown, mana costs conclusion: very interesting file
6. TNPC0XXX0000 contains: Info about every NPC in a specific map e.g. : look/visual effects, (in-)visibility, lifepoints (useless, as they don't fight), location (but the handling of the x and y coordinates of a NPC is difficult), 'function' (portal, merchant, auctioneer...). Note: if there is by default only one merchant in the map, then you can't create a second merchant by editing the tcd files. you can only give the merchant-function to another NPC (although there are few exceptions). conclusion: it might be useful e.g. in Nardwasil dungeon, because one can give one of those NPCs the bank account (?) function, and put newly collected items in this account (so that you can stay longer in the dungeon). However, this can be done via CheatEngine, too.
another note: Items are somehow connected to skills. If you use, for example, the item health potion (from TItem), then the skill health potion (from TSkill) will be invoked. It might be interesting to change this connection, so that the use of e.g. a mana potion will invoke cashshop-item-related skills. Hence, I think this only possible by also hooking send() in TClient.exe.
Mob Freeze 12/28/2010 - 4Story Hacks, Bots, Cheats & Exploits - 33 Replies This is a Monster Freeze Hack.
The Details:
- It patches an import file ("TMon.tcd") of 4Story , so that monsters won't attack you.
- I tested it on 4Story DE, FR and Global. It might work on other versions as well.
Written in HLA. Virustotal:
Can't Freeze in CE 03/02/2010 - Dekaron - 6 Replies I've been working on my bot lately so ive not done any hacking in the past days... Now im bored and wanted to play some...
I fired up my trainer made by CE ... able to freeze hacks, but they wont work in-game.
I tryed using CE -> unable to freeze...
Reinstalled CE, same problem :mad:
Anybody encountered such a problem like this before, and know how to solve it ?
fix freeze 09/25/2009 - CO2 Private Server - 3 Replies how i can fix the freeze in coemu?
Freeze EXP 02/03/2009 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 1 Replies Hi,
How i can freeze exp, i'd like to have 125 lvl any time.
It is possible???
rPE Freeze fix? 05/20/2007 - Ragnarok Online - 28 Replies I'm greatful that rPE is here but there has to be a way to remove the freezing when spamming skills. I found this delphi/pascal code somewhere and credits to it goes to whoever owns it. He says the code is changed and its not working, if it is fixed...the freezing would go away ._.;
Anyone know how to fix the freezing when spamming problem?