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Mob Freeze für 3.6

Discussion on Mob Freeze für 3.6 within the 4Story forum part of the MMORPGs category.

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Old   #1
 
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Mob Freeze für 3.6

Hallo
Wollte mal Fragen ob es eine Mob Freeze für 3.6 gibt oder mit welchen programm ich die TCD Dateien bearbeiten kann
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Old 05/06/2011, 13:44   #2
 
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TCD-Dateien geht glaub mit Hexedit (keine Garantie)
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Old 05/06/2011, 14:07   #3
 
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1 ich glaube es gibt gerade keinen Mob Fresser
2 ich glaube das selbst zu machen ist sehr schwer
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Old 05/06/2011, 15:48   #4
 
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Quote:
Originally Posted by supercracker13 View Post
1 ich glaube es gibt gerade keinen Mob Fresser
2 ich glaube das selbst zu machen ist sehr schwer
Du meinst doch sicherlich Mob Freezer oder?

Meines Wissen's nach gibt es momentan keinen Mob-Freezer.

MfG.
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Old 05/06/2011, 16:03   #5
 
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Hex-Editor.
Hier mal ein kleiner Denkanreiz von Kiakar!
Quote:
Originally Posted by Kiakar
Mein Patcher setzt einfach bei jedem Monster in der TMon.tcd das "wehrt-sich-Byte" auf 0x00. Bzw. auf 0x01, wenn die Monster wieder angreifen sollen. Das erste gepatchte Byte ist bei Offset 0x48 (in 4Story DE).
MFG
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Old 05/06/2011, 18:16   #6
 
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Mal so ne kleine Frage;

Was ist Mob Freezer bzw. was kann es?
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Old 05/06/2011, 18:25   #7
 
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Ich hab zwar keine Ahnung, aber Mob sollte dir ja bekannt sein und Freezer sollte soviel wie Tiefkühler heißen und vielleicht das Mob Vereisen..
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Old 05/06/2011, 21:29   #8
 
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Die monster wehren sicht nicht mehr wenn sie gefreezt sind, d.h. du kannst ohne gegenwehr drauf prügeln
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Old 05/06/2011, 21:30   #9
 
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Cool. Gibts sowas für 4story VN?
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Old 05/08/2011, 00:25   #10
 
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Ich zocke kein 4Story mehr. Evtl. wurde das gepatched, aber soweit ich weiß gab es in der TMon.tcd noch andere Bytes, die das Angriffsverhalten der Mobs beeinflussen.

Wenn jmd eine aktuelle TMon.tcd + TSkill.tcd uploaden mir den Upload-Link geben würde, könnte ich euch evtl. einen neuen Patcher schreiben (inkl. aoe-range-hack).

Anschauen kannst du die Tcd Dateien mit einem Hex Editor (oder du suchst sie in der Memory der 4Story.exe). Falls es jmd interessiert, die Dateien sehen/sahen inetwa so aus:
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Old 05/09/2011, 11:09   #11
 
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Habe mal beide dateien gepackt

Link:
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Old 05/15/2011, 14:48   #12
 
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So, das mit dem Patcher hat nicht geklappt (kiakar==n00b ). Immerhin gibts im Anhang zwei gepatchte Tcd Dateien, und den Versuch einer Anleitung.

es gibt auch ein video dazu :
Code:
www.youtube.com/watch?v=PRPQIJJ6EGM
English:


-------------------------------------------------------

**Edit: I wrote the following as a private message, but I think it's interesting information, so I'm posting it here:
Quote:
thx.
This is just an overview, but sadly, in most cases, I won't remember the exact layout of each tcd file (as I said, I was to lazy to make backups, and my PC crashed a few months ago). And sorry for my bad english.


1. As far as I remember, these files only contain visual effects (so they are useless for us):
TAction, TBody, TClassInfo,TCountryInfo, TFace, TFoot, TInfo, TItemAttr, TItemMagic,
TPortal, TPortalRegion, TSkillFunction, TSkillTree, TString

2. These files are probably the most interesting:
TMon
TItem
TSkill
TNPC0XXX0000

3. TMon
contains: Info about every monster in the game
e.g. : its look, size, (in-)visibility, can-click-with-mouse-on-it, fights (not) back, and some other stuff (which is often 'serverside')
what I didn't find: experience you get from it(maybe that is calculated by its level); range that the monster follows you once you attack it
conclusion: I think there isn't anything useful here, except the 'fight-back' byte.

4.TItem
contains: Info about every Item in the game
e.g. : who can wear it (priest, warrior, ...); where to wear it (gloves, helm...), mostly serverside is the price, level, reusable, is-cashshop-item etc.
what I didn't find: the damage/defense (this is stored in TItemAttr, but as I said, TItemAttr only contains visual effects); the skill that is attached to the item (see later)
conclusion: very interesting file

5. TSkill
contains: Info about every Skill in the game
e.g. : is it target-skill or aoe-skill?, range/distance, (non-)autoshoot, visual effects,
the rest is serverside (at least I think so), e.g. cooldown, mana costs
conclusion: very interesting file

6. TNPC0XXX0000
contains: Info about every NPC in a specific map
e.g. : look/visual effects, (in-)visibility, lifepoints (useless, as they don't fight), location (but the handling of the x and y coordinates of a NPC is difficult), 'function' (portal, merchant, auctioneer...). Note: if there is by default only one merchant in the map, then you can't create a second merchant by editing the tcd files. you can only give the merchant-function to another NPC (although there are few exceptions).
conclusion: it might be useful e.g. in Nardwasil dungeon, because one can give one of those NPCs the bank account (?) function, and put newly collected items in this account (so that you can stay longer in the dungeon). However, this can be done via CheatEngine, too.

another note: Items are somehow connected to skills. If you use, for example, the item health potion (from TItem), then the skill health potion (from TSkill) will be invoked. It might be interesting to change this connection, so that the use of e.g. a mana potion will invoke cashshop-item-related skills. Hence, I think this only possible by also hooking send() in TClient.exe.
Attached Files
File Type: rar tcd hacking.rar (45.6 KB, 449 views)
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