Quote:
Originally Posted by Mega Byte
Yes so why not make assistance tools and make money from them for doing what a few weeks of code on a framework then deploying it for each game.
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Exactly! Once you have a solid framework it should only take a few modifications for each type of game. All RPG's and FPS games are similar respectively.
As I work on my project I always try to make each new function/feature modular and easily change able for different situations. As it sits SkyBot has most modular functions needed for most RPG's, and other functions can be built off the ones already made. Lately I have been starting to use memory addresses for more things, and I'm considering even adding it speed hacks (maybe) and other things. There are a few functions built to use either pixel/image detection or memory addresses, either way, which makes them more modular.
My goal is to convert all of SkyBot into C++ instead of AHK, because I fear I may soon reach a limit on what I can do with AHK. I am new at C++ but the syntax is very easy and most of the code could already be easily changed, aside from a few things like having to build my own pixel search/image search functions.
What if a few people here took their projects and converted them to C++ from whatever language there currently where, and then melded them all together to create a super trainer/bot/map tool, and from there continued on to make a million dollar a year company....
Sounds easy enough to me...