Dazu schreibe ich auch was er bewirkt und welches Level man dazu braucht!
(Ich habe nicht alle fast alle aufgelistet! Wenn wichtige fehlen macht mich bitte darauf aufmerksam in Form einer PN!)
Arcemubefehle:
Allgemeine Commandos (ab Gmstufe 1 bzw a)
.commands || zeigt euch alle Commands an (aber auf Englisch!!)
.announce || schreibt eine Chat Nachricht als GM
.wannounce || schreibt eine centrale Nachricht als GM
.app || portet euch zu einem ausgewählten Spieler
.s || der ausgewählte Spieler wird zu euch geportet
.kill || tötet das ausgewählte Ziel
.revive || belebt einen Spieler oder euch selbst wieder
.demorph || rückverwandlung
.mount || ihr reitet auf einem zufälligen Reittier
.dismount || ihr steigt von dem Reittier ab
.gps || zeigt genaue Coordinaten eurer position
.invisible || macht euch unsichtbar für spieler und gegner
.playerinfo || zeigt euch genaue informationen über den Spieler
.recall port || teleportiert euch zu einem gebiet (port durch zB. Stormwind oder Orgrimmar ersetzten!)
.clearcooldowns || schließt alle cooldowns eurer klassen spells ab
.removeauras || beendet alle auren auf euch
.removesickness || beendet den sterbemalus
.level Höchstlevel || (Höchstlevel durch einer Zahl ersetzen!)erhöht euer lvl auf das bestimmte Höchstlevel!
.announce || schreibt eine Chat Nachricht als GM
.wannounce || schreibt eine centrale Nachricht als GM
.app || portet euch zu einem ausgewählten Spieler
.s || der ausgewählte Spieler wird zu euch geportet
.kill || tötet das ausgewählte Ziel
.revive || belebt einen Spieler oder euch selbst wieder
.demorph || rückverwandlung
.mount || ihr reitet auf einem zufälligen Reittier
.dismount || ihr steigt von dem Reittier ab
.gps || zeigt genaue Coordinaten eurer position
.invisible || macht euch unsichtbar für spieler und gegner
.playerinfo || zeigt euch genaue informationen über den Spieler
.recall port || teleportiert euch zu einem gebiet (port durch zB. Stormwind oder Orgrimmar ersetzten!)
.clearcooldowns || schließt alle cooldowns eurer klassen spells ab
.removeauras || beendet alle auren auf euch
.removesickness || beendet den sterbemalus
.level Höchstlevel || (Höchstlevel durch einer Zahl ersetzen!)erhöht euer lvl auf das bestimmte Höchstlevel!
Die ersten 16 mod befehle müssen immer mit min und max angegeben werden, sonst funktonieren sie nicht!
z.b. (.mod hp 1000 1200)
.mod hp || setzt eure hp hoch
.mod mana || setzt euer mana hoch
.mod energy || setzt eure energy hoch
.mod runicpower || setzt eure runenmacht hoch
.mod armor || setzt euren rüstungswert hoch
.mod holy || setzt eure ressistence gegen heilig hoch
.mod fire || setzt eure ressistence gegen feuer hoch
.mod nature || setzt eure ressistence gegen natur hoch
.mod frost || setzt eure ressistence gegen frost hoch
.mod shadow || setzt eure ressistence gegen schatten hoch
.mod arcane || setzt eure ressistence gegen arkan hoch
.mod damage || setzt euren dmg hoch
.mod strenght || setzt eure stärke hoch
.mod agility || setzt eure beweglichkeit hoch
.mod intelligence || setzt eure intelligence hoch
.mod spirit || setzt eure willenskraft hoch
.mod gold || setzt euer gold hoch
.mod speed || setzt den lauf speed hoch
.mod talentpoints || setzt eure talentpunkte hoch
.mod scale 10 || verändert die größe (1-20)
.mod displayid || verändert euer aussehen
.gm on || euer GM status ist aktiv
.gm off || euer GM status ist inaktiv
.gm list || zeigt alle Gms und Admins an die Online sind
.gm off || euer GM status ist inaktiv
.gm list || zeigt alle Gms und Admins an die Online sind
.cheat status || zeigt aktive cheat commands an
.cheat taxi || aktiviert alle taxi cheats
.cheat cooldown || eure fähigkeiten haben keinen cooldown mehr
.cheat casttime || ihr habt keine casttime mehr
.cheat power || ihr verbraucht kein mana mehr
.cheat god || .cheat god on / off || ihr seit unsterblich
.cheat fly || ihr fliegt (wiederhohlt eingeben beendet das fliegen)
.cheat flyspeed gs. || erhöht eure fluggeschwindigkeit (gs. durch 1-255 ersetzen!)
.cheat taxi || aktiviert alle taxi cheats
.cheat cooldown || eure fähigkeiten haben keinen cooldown mehr
.cheat casttime || ihr habt keine casttime mehr
.cheat power || ihr verbraucht kein mana mehr
.cheat god || .cheat god on / off || ihr seit unsterblich
.cheat fly || ihr fliegt (wiederhohlt eingeben beendet das fliegen)
.cheat flyspeed gs. || erhöht eure fluggeschwindigkeit (gs. durch 1-255 ersetzen!)
.char learn || euer char lernt einen bestimmten spell
.char learn all || euer char lernt alle Spells
.char advanceallskills || eure skills werden um x erhöht
.char add id || ihr addet euch ein item (id durch die id ersetzen)
.char repairitems || ihr repariert alle items des anvisiertn tagets
.char learn all || euer char lernt alle Spells
.char advanceallskills || eure skills werden um x erhöht
.char add id || ihr addet euch ein item (id durch die id ersetzen)
.char repairitems || ihr repariert alle items des anvisiertn tagets
.npc info || zeigt euch Standort, id, displayid und andere Werte des ausgewählten npcs an.
.npc spawn id || ersetzt id durch eine Kreaturid und sie wird erscheinen
.npc add item id || ersetzt id durch eine item id und der Verkäufer wird es Verkaufen
.npc delet || der NPC wird gelöscht
.possess || ihr übernehmt die Kontrolle über die Kreatur (geht auch mit niedrigstufige Spieler)
.unposses || ihr verliert die Kontrolle über die Kreatur
.npc say Text hier || der Npc sagt den Text den ihr anstatt Text hier schreibt!
.npc spawn id || ersetzt id durch eine Kreaturid und sie wird erscheinen
.npc add item id || ersetzt id durch eine item id und der Verkäufer wird es Verkaufen
.npc delet || der NPC wird gelöscht
.possess || ihr übernehmt die Kontrolle über die Kreatur (geht auch mit niedrigstufige Spieler)
.unposses || ihr verliert die Kontrolle über die Kreatur
.npc say Text hier || der Npc sagt den Text den ihr anstatt Text hier schreibt!
.object select | | gibt euch die Daten des nächstgelegendstem Objectes
.object delete | | Löscht ein Object
.object spawn | | Lasst das Object erscheinen , id wird benötigt
.object info | | gibt euch infos des angewählten objectes
.object activate | | Öffnet ein object, es kann seine Musik abspielen etc.
.object enable | | Schließt das Object
.object scale | | Ändert die größe des Objects, nach scale die größe in Zahlen schreiben
.object delete | | Löscht ein Object
.object spawn | | Lasst das Object erscheinen , id wird benötigt
.object info | | gibt euch infos des angewählten objectes
.object activate | | Öffnet ein object, es kann seine Musik abspielen etc.
.object enable | | Schließt das Object
.object scale | | Ändert die größe des Objects, nach scale die größe in Zahlen schreiben
.guild create | | Erstellt eine Gilde.
.guild rename | | Umbenennen einer Gilde.
.guild members | | Listet Gildenmitglieder und ihren Reihen auf.
.guild removeplayer | | Entfernt einen Spieler aus einer Gilde.
.guild disband | | Löst die Gilde eures Ziel auf.
.guild rename | | Umbenennen einer Gilde.
.guild members | | Listet Gildenmitglieder und ihren Reihen auf.
.guild removeplayer | | Entfernt einen Spieler aus einer Gilde.
.guild disband | | Löst die Gilde eures Ziel auf.
.gmticket list || Liste der aktiven Gmtickets
.gmticket get id || id durch ticketid ersetzen um aufzurufen
.gmticket remove id || id durch ticketid ersetzen um zu löschen
.gmticket get id || id durch ticketid ersetzen um aufzurufen
.gmticket remove id || id durch ticketid ersetzen um zu löschen
Mangosbefehle:
(ab GmLvL1Befehle)
.account lock [on|off] || Erlaubt login für diesen Account nur noch von der aktuellen IP (on) oder entfernt die Begrenzung (off).
.account password $altes_passwort $neues_passwort $neues_passwort || Ändert das Passwort für deinen Account, das neue Passwort muss aus Sicherheitsgründen 2x eingegeben werden.
.account || Zeigt die Berechtigungsstufe Ihres Accounts an.
.commands || Zeigt die Befehle Ihrer Berechtigungsstufe an.
.dismount || Mounted Euch ab, falls Ihr aufgemounted seid.
.gm ingame || Zeigt alle verfügbaren Gamemaster an.
.help [$command] || Zeigt die Hilfe für Befehl $command an. Falls kein $command angegeben wurde werden alle verfügbaren Befehle angezeigt
.save || Speichert Euren Charakter.
.server info || Zeigt die Serverversion und die Anzahl der eingeloggten Spieler an.
.server motd || Zeigt die Nachricht des Tages an.
.start || Teleportiert Euch in die Startregion Eures Charakters.
(ab GmLvL2Befehle)
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: announce | GM Stufe: 1
Info: Syntax: .announce $MessageToBroadcast
Sendet eine Systemnachricht an alle Spieler in das Chatfenster.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: debug play cinematic | GM Stufe: 1
Info: Syntax: .debug play cinematic $cinematic
Spielt die Animation $cinematic ab. Der Char bleibt an Ort und Stelle, während der Geist fliegt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: debug play movie | GM Stufe: 1
Info: Syntax: .debug play movie $movie
Spielt den Film $movie.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: debug play sound | GM Stufe: 1
Info: Syntax: .debug play sound $soundid
Spielt die Musik mit $soundid.
Die Musik wird nur für Euch gespielt werden. Andere Spieler werden dies nicht hören.
Vorsicht: Der Client kennt mehr als 5000 Musikstücke...
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: debug | GM Stufe: 1
Info: Syntax: .debug $subcommand
Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gm chat | GM Stufe: 1
Info: Syntax: .gm chat [on/off]
Aktiviert oder Deaktiviert den Chat GM-Modus (zeigt das GM-Zeichen in den Nachrichten) oder zeigt den derzeitigen Status (On/Off).
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gm visible | GM Stufe: 1
Info: Syntax: .gm visible [on/off]
Macht den GM sichtbar(on) oder unsichtbar(off) für andere Spieler oder zeigten den aktuellen Status an.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gm | GM Stufe: 1
Info: Syntax: .gm [on/off]
Aktiviert oder Deaktiviert im Spiel den GM-Modus oder zeigt den derzeitigen Status (On/Off).
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go creature | GM Stufe: 1
Info: Syntax: .go creature $creature_guid
Teleportiert Euren Charakter zu der Kreatur mit guid $creature_guid.
.go creature $creature_name
Teleportiert euren Charakter zu dem NPC mit dem Namen $creature_name.
.go creature id $creature_id
Teleportiert Euren Charakter zu einem NPC, der vom template mit diesem entry gespawnt wurde.
*Wenn* mehr als ein NPC gefunden wird, so werdet Ihr zum Ersten, der in der Datenbank gefunden wird, teleportiert.
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Name: go graveyard | GM Stufe: 1
Info: Syntax: .go graveyard $graveyardId
Teleportiert euch zu dem Friedhof mit der angegebenen graveyardId.
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Name: go grid | GM Stufe: 1
Info: Syntax: .go grid $gridX $gridY [$mapId]
Teleportiert euch in das Zentrum des grid mit den angegebenen Indizes auf der Karte $mapId (oder auf die derzeitige Karte, falls keine MapId angegeben wurde).
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go object | GM Stufe: 1
Info: Syntax: .go object $object_guid
Teleportiert euch zu dem Gameobject mit der guid $object_guid
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go taxinode | GM Stufe: 1
Info: Syntax: .go taxinode $taxinode
Teleportiert den Spieler zum Flugmeister/Anlegeplatz $taxinode. Liste der gültigen Ziele kann mit .lookup taxinode abgerufen werden.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go ticket | GM Stufe: 1
Info: Syntax: .go ticket $ticktid
Teleportiert den Spieler an die Stelle, an der das Ticket $ticketid erzeugt wurde.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go trigger | GM Stufe: 1
Info: Syntax: .go trigger $trigger_id
Teleportiert euch zu der Areatrigger mit der ID $trigger_id. Der Charakter wird zum Ziel des Triggers teleportiert werden, falls der außgewählte Areatrigger ein Teleporttrigger ist.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go xy | GM Stufe: 1
Info: Syntax: .go xy $x $y [$mapid]
Teleportiert den Spieler zu dem Punkt mit den Koordinaten ($x,$y) auf den Boden (oder ins Wasser) der Karte $mapid oder auf dieselbe Karte, wenn $mapid nicht angegeben wurde.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go xyz | GM Stufe: 1
Info: Syntax: .go xyz $x $y $z [$mapid]
Teleportiert den Spieler zu dem Punkt mit den Koordinaten ($x,$y,$z) auf den Boden (oder ins Wasser) der Karte $mapid oder auf die derzeitige Karte, wenn $mapid nicht angegeben wurde.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go zonexy | GM Stufe: 1
Info: Syntax: .go zonexy $x $y [$zone]
Teleportiert den Spieler zu dem Punkt mit den Client-Koordinaten ($x,$y) auf den Boden (oder ins Wasser) der Karte $zoneid oder auf die derzeitige Karte, wenn $zoneid nicht angegeben wurde. Ihr könnt mit dem Befehl .lookup area die Zone suchen.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go | GM Stufe: 1
Info: Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: goname | GM Stufe: 1
Info: Syntax: .goname [$name]
Teleportiert Euch zu dem angewählten Char oder zu Char $name.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gps | GM Stufe: 1
Info: Syntax: .gps
Zeigt die Positioninfo für den ausgewählten Charakter oder für die ausgewählte Kreatur an. Die Positioninfo beinhaltet X, Y, Z, Ausrichtung, map Id und zone Id
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: groupgo | GM Stufe: 1
Info: Syntax: .groupgo $name
Teleportiert den Zielcharakter und seine Gruppe zu Euch.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: learn all_default | GM Stufe: 1
Info: Syntax: .learn all_default [$playername]
Lernt für den ausgewählten/$playername Spieler alle Standardzauber seiner Rasse/Klasse und Zauber, die er durch abgeschlossenen Quests bekam.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: learn all_lang | GM Stufe: 1
Info: Syntax: .learn all_lang
Lernt alle Sprachen.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: listfreeze | GM Stufe: 1
Info: Syntax: .listfreeze
Listet alle zur Zeit per .freeze eingefrorenen Spieler.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: lookup area | GM Stufe: 1
Info: Syntax: .lookup area $namepart
Sucht nach einem Gebiet mit $namepart, und gibt alle gefundenen Ergebnisse mit deren area IDs aus.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: lookup tele | GM Stufe: 1
Info: Syntax: .lookup tele $substring
Sucht und gibt alle .tele Gebiete, die $substring im Namen haben, aus.
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Name: modify arena | GM Stufe: 1
Info: Syntax: .modify arena $value
Fügt die Anzahl $amount an Arenapunkten dem angewählten Spieler hinzu.
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Name: modify aspeed | GM Stufe: 1
Info: Syntax: .modify aspeed $rate
Ändert alle Geschwindigkeiten -rennen,schwimmen,rückwärts gehen,rückwärts schwimmen- für den angewählten Spieler auf "Normalgeschwindigkeit für diese Fortbewegenung"*Rate. Falls kein Spieler angewählt ist, wird Euere Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify bit | GM Stufe: 1
Info: Syntax: .modify bit $field $bit
Ändert das $bit Bit des Feldes $field für den angewählten Spieler. Falls kein Spieler angewählt ist, wird Euer Charakter modifiziert.
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Name: modify bwalk | GM Stufe: 1
Info: Syntax: .modify bwalk $rate
Ändert die Geschwindigkeit des angewählten Spielers während er rückwärts geht auf "Normales rückwärts gehen"*rate. Falls kein Spieler angewählt ist, wird Euere Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify drunk | GM Stufe: 1
Info: Syntax: .modify drunk $value
Setzt den Betrunkenheitszustand auf $value (0..100). Der Wert 0 entfernt die Betrunkenheit, 100 ist der höchsten Betrunkenheitszustand.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
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Name: modify energy | GM Stufe: 1
Info: Syntax: .modify energy $energy
Ändert die Energie des angewählten Spielers. Falls kein Spieler angewählt ist, wird Eure Energie geändert.
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Name: modify faction | GM Stufe: 1
Info: Syntax: .modify faction $factionid $flagid $npcflagid $dynamicflagid
Ändert die Fraktion und Flagge der angewählten Kreatur. Ohne Argumente wird die Fraktion und Flagge der angewählten Kreatur angezeigt.
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Name: modify fly | GM Stufe: 1
Info: Syntax: .modify fly $parameter
Ändert die Flug-Geschwindigkeit des angewählten Spielers auf "Normale Fluggeschwindigkeit"*rate. Falls kein Spieler angewählt ist, wird Euere Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify honor | GM Stufe: 1
Info: Syntax: .modify honor $amount
Fügt die Anzahl $amount an Ehrenpunkten dem angewählten Spieler hinzu.
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Name: modify hp | GM Stufe: 1
Info: Syntax: .modify hp $newhp
Ändert die HP des angewählten Spielers. Falls kein Spieler angewählt ist, werden Eure HP geändert.
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Name: modify mana | GM Stufe: 1
Info: Syntax: .modify mana $newmana
Ändert die Mana des angewählten Spielers. Falls kein Spieler angewählt ist, wird Euer Mana geändert.
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Name: modify money | GM Stufe: 1
Info: Syntax: .modify money $money
Fügt dem angewählten Spieler Geld $money an Bronze hinzu oder nimmt ihm dieses Geld. Falls kein Spieler angewählt ist, wird Euer Geld modifiziert.
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Name: modify mount | GM Stufe: 1
Info: Syntax: .modify mount $id $speed
Zeigt den angewählten Spieler als aufgemounted auf die Kreatur mit $id an und setzt die Geschwindigkeit auf den Wert $speed.
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Name: modify rage | GM Stufe: 1
Info: Syntax: .modify rage $newrage
Ändert die Wut (range) des angewählten Spielers. Falls kein Spieler angewählt ist, wird eure Wut geändert.
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Name: modify runicpower | GM Stufe: 1
Info: Syntax: .modify runicpower $newrunicpower
Ändert die Runenenergie (runicpower) des angewählten Spielers. Falls kein Spieler angewählt ist, wird eure Runenenergie geändert.
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Name: modify scale | GM Stufe: 1
Info: Syntax: .modify scale $size
Ändert die Größe des angewählten Spielers. Falls kein Spieler angewählt ist, wird Eure Größe geändert.
$size kann von 0.1 bis 3 reichen.
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Name: modify speed | GM Stufe: 1
Info: Syntax: .modify speed $rate
Ändert die Geschwindigkeit beim Laufen eines angewählten Spielers nach "Normalgeschwindigkeit"*rate. Falls kein Spieler angewählt ist, wird Eure Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify spell | GM Stufe: 1
Info: Syntax: .modify spell
TODO.
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Name: modify swim | GM Stufe: 1
Info: Syntax: .modify swim $rate
Ändert die Schwimmgeschwindigkeit des angewählten Spielers auf "Normale Schwimmgeschiwndigkeit"*rate. Falls kein Spieler angewählt ist, wir Eure Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify titles | GM Stufe: 1
Info: Syntax: .modify titles $mask
Erlaubt die Benutzung aller Titel von $mask.
$mask=0 deaktiviert das Titel-Wählen-Feld.
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Name: modify tp | GM Stufe: 1
Info: Syntax: .modify tp $amount
Ändert die freien Talentpunkte für den angewählten Spieler oder das angewählte Spieler-Pet um $amount. Der Wert wird beim nächsten levelup/login/Quest-Belohnung wird auf den default gesetzt.
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Name: modify | GM Stufe: 1
Info: Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
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Name: mute | GM Stufe: 1
Info: Syntax: .mute $playerName $timeInMinutes
Deaktiviert die Chatnachrichten für jeden Charakter des Accounts des Charakters $playerName für $timeInMinutes Minuten.
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Name: nameannounce | GM Stufe: 1
Info: Syntax: .nameannounce $MessageToBroadcast
Sendet eine Systemnachricht an alle Spieler in das Chatfenster und zeigt den Namen des Senders an.
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Name: namego | GM Stufe: 1
Info: Syntax: .namego $charactername
Teleportiert den Zielcharakter zu Euch.
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Name: notify | GM Stufe: 1
Info: Syntax: .notify $MessageToBroadcast
Sendet eine Systemnachticht an alle Spieler, die online sind, auf den Bildschirm.
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Name: npc addformation | GM Stufe: 1
Info: Syntax: .npc addformation $leader
Fügt den angewählten NPC der Formation des Anführers $leader hinzu.
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Name: npc say | GM Stufe: 1
Info: Syntax: .npc say $message
Lässt die ausgewählte Kreatur die Nachricht $message sagen.
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Name: npc textemote | GM Stufe: 1
Info: Syntax: .npc textemote $emoteid
Lässt die angewählte Kreatur den Textemote mit dem Emote mit der ID $emoteid ausführen.
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Name: npc whisper | GM Stufe: 1
Info: Syntax: .npc whisper $playerguid $text
Der angewählten NPC flüstert den Text $text dem Spieler $playerguid.
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Name: npc yell | GM Stufe: 1
Info: Syntax: .npc yell $message
Lässt die ausgewählte Kreatur die Nachricht $message schreien.
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Name: npc | GM Stufe: 1
Info: Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
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Name: recall | GM Stufe: 1
Info: Syntax: .recall [$playername]
Teleportiert $playername oder den angewählten Spieler zu dem Platz an dem er vor dem letzte teleport-Befehl war. Falls kein $playername eingegeben wurde oder kein Spieler angewählt wurde, werdet Ihr teleportiert.
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Name: saveall | GM Stufe: 1
Info: Syntax: .saveall
Speichert alle Charaktere im Spiel.
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Name: send mail | GM Stufe: 1
Info: Syntax: .send mail $playername "$subject" "$text"
Sendet eine Mail an einen Spieler. Betreff und der Text der Mail müssen in "" angegeben werden.
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Name: taxicheat | GM Stufe: 1
Info: Syntax: .taxicheat on/off
Gewährt befristeten Zugriff auf alle Flugrouten oder entfernt diesen vom angewählten Charakter. Falls kein Charakter angewählt ist, werden alle Routen für Euch versteckt oder freigegeben.
Bereits besuchte Flugpunkte sind nach der Zugriffszurücknahme weiterhin zugänglich.
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Name: tele group | GM Stufe: 1
Info: Syntax: .tele group $location
Teleportiert einen angewählten Spieler und seine Gruppenmitglieder zu dem angegebenen Gebiet $location.
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Name: tele name | GM Stufe: 1
Info: Syntax: .tele name $playername $location
Teleportiert den Spieler $playername zu dem gegebebenen Gebiet $location.
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Name: tele | GM Stufe: 1
Info: Syntax: .tele $location
Teleportiert den angewählten Spieler zu dem angegebenen Gebiet. Wenn keine Spieler angewählt ist, wird der eigene Char teleportiert
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Name: ticket closedlist | GM Stufe: 1
Info: Syntax: .ticket closedlist
Zeigt die Liste der von Gamemastern geschlossenen Tickets.
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Name: ticket list | GM Stufe: 1
Info: Syntax: .ticket list
Zeigt die Liste aller offenen GM Tickets.
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Name: ticket onlinelist | GM Stufe: 1
Info: Syntax: .ticket onlinelist
Zeigt die Liste der offenen GM Tickets an, dessen Autor online ist.
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Name: ticket viewid | GM Stufe: 1
Info: Syntax: .ticket viewid $ticketid.
Zeigt das Ticket $ticketid an. Ticket muss offen sein und darf nicht gelöscht sein.
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Name: ticket viewname | GM Stufe: 1
Info: Syntax: .ticket viewname $creatorname.
Zeigt die Tickets von Autor $creatorname an. Ticket muss offen sein und darf nicht gelöscht sein.
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Name: ticket | GM Stufe: 1
Info: Syntax: .ticket $subcommand
Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
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Name: unmute | GM Stufe: 1
Info: Syntax: .unmute [$playername]
Der Chat wird für den Account des angewählten Spielers oder des Spielers $playername wieder freigegeben. Der Spieler kann offline sein.
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Name: whispers | GM Stufe: 1
Info: Syntax: .whispers on|off
Erlaubt (on) oder verbietet (off) normalen Spielern euch anzuflüstern. Standardmäßig werden die Angaben von trinityd.conf verwendet.
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(ab GmLvL3Befehle)
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Name: character customize | GM Stufe: 2
Info: Syntax: .character customize [$name]
Der ausgewählte Char oder der Char $name kann beim nächsten logon umgestaltet werden.
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Name: character rename | GM Stufe: 2
Info: Syntax: .character rename [$name]
Der ausgewählte Char oder der Char $name muss beim nächsten logon umbenannt werden.
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Name: character reputation | GM Stufe: 2
Info: Syntax: .character reputation [$name]
Zeigt den Ruf des ausgewählten Char oder des Char $name.
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Name: combatstop | GM Stufe: 2
Info: Syntax: .combatstop [$name]
Hält den Nahkampf des angewählten Char oder von Char $name an. Falls kein Spieler angewählt ist, wird der Befehl auf Euch gewirkt.
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Name: demorph | GM Stufe: 2
Info: Syntax: .demorph
Gibt dem angewählten Spieler sein ursprüngliches Aussehen wieder.
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Name: event activelist | GM Stufe: 2
Info: Syntax: .event activelist
Zeigt eine Liste mit den derzeitig aktiven Events an.
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Name: event start | GM Stufe: 2
Info: Syntax: .event start $event_id
Startet das Event $event_id. Setzt die Startzeit des Events auf den jetzigen Moment (die Änderung wird nicht in der DB gespeichert).
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Name: event stop | GM Stufe: 2
Info: Syntax: .event stop $event_id
Stoppt das Event $event_id. Setzt die Startzeit des Events auf eine Zeit in der Vergangenheit, so ist der jetzige Moment die Endzeit des Events (die Änderung wird nicht in der DB gespeichert).
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Name: event | GM Stufe: 2
Info: Syntax: .event $event_id
Zeigt die Details des Events mit $event_id.
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Name: freeze | GM Stufe: 2
Info: Syntax: .freeze [$name]
Der angewählte Char oder der Char $name wird eingefroren und sein Chat gesperrt.
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Name: gmnameannounce | GM Stufe: 2
Info: Syntax: .gmnameannounce $announcement.
Sendet eine Ankündigung an alle online GM's. Name vom Absender wird angezeigt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gmnotify | GM Stufe: 2
Info: Syntax: .gmnotify $notification
Zeigt eine Meldung auf den Bildschirm aller online GM's an.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject activate | GM Stufe: 2
Info: Syntax: .gobject activate $guid
Aktiviert ein Gameobject, wie eine Tür oder einen Knopf.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject add | GM Stufe: 2
Info: Syntax: .gobject add $id <spawntimeSecs>
Fügt ein Gameobject $id aus gameobject_template in die Welt an Eure derzeitige Position ein.
spawntimesecs setzt die Spawnzeit, diese Angabe ist optional.
Hinweis: Dies ist eine Kopie von .gameobject.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject delete | GM Stufe: 2
Info: Syntax: .gobject delete $go_guid
Entfernt das Gameobject mit der guid $go_guid.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject move | GM Stufe: 2
Info: Syntax: .gobject move $goguid [$x $y $z]
Bewegt das Gameobject $goguid auf die Koordinaten des Charakters (oder auf die Koordinaten ($x,$y,$z), falls diese angegeben wurden).
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject near | GM Stufe: 2
Info: Syntax: .gobject near [$distance]
Zeigt Gameobjects, die sich in der Distanz $distanz vom Spieler befinden. Zeigt Gameobjects guids und Koordinaten sortiert nach der Distanz vom Charakter an. Falls $distance nicht angegeben wurde, so wird 10 als Standardwert benutzt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject setphase | GM Stufe: 2
Info: Syntax: .gobject setphase $guid $phasemask
Setzt die Phase für das Gameobject mit der id $guid auf $phasemask. Die Änderung wird in der Datenbank gespeichert.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject target | GM Stufe: 2
Info: Syntax: .gobject target [$go_id|$go_name_part]
Spürt das nächstgelegene Gameobject auf und zeige seine Position an. Falls $go_id oder $go_name_part angegeben wurde, so wird das nächstgelegene Gameobject mit gamobject_template id $go_id oder mit dem angegebenen Teil des Namens $go_name aufgespürt und angezeigt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject tempadd | GM Stufe: 2
Info: Syntax: .gobject tempadd $id
Fügt ein temporäres Gameobject $id aus gameobject_template ein, das nicht in der DB gespeichert wird.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject turn | GM Stufe: 2
Info: Syntax: .gobject turn $goguid
Setzt für das Gameobject $goguid die Blickrichtung genauso wie Euer Charakter derzeit blickt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject | GM Stufe: 2
Info: Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guid | GM Stufe: 2
Info: Syntax: .guid
Zeigt die GUID des ausgewählten Charakters an.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guild create | GM Stufe: 2
Info: Syntax: .guild create $GuildLeaderName $GuildName
Erstellt eine Gilde mit dem Namen $GuildName mit dem Spieler $GuildLeaderName als Gildenleiter.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guild delete | GM Stufe: 2
Info: Syntax: .guild delete $GuildName
Löscht die Gilde mit dem Namen $GuildName.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guild invite | GM Stufe: 2
Info: Syntax: .guild invite $CharacterName $GuildName
Fügt den Spieler $CharacterName der Gilde $GuildName hinzu.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guild rank | GM Stufe: 2
Info: Syntax: .guild rank $CharacterName $Rank
Der Spieler $CharacterName erhält den Rang $Rank in der Gilde.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guild uninvite | GM Stufe: 2
Info: Syntax: .guild uninvite $CharacterName
Entfernt den Spieler $CharacterName von der Gilde.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: honor add | GM Stufe: 2
Info: Syntax: .honor add $amount
Fügt eine bestimmte Anzahl von Ehre (heute bekommen) dem angewählten Spieler hinzu.
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Name: honor addkill | GM Stufe: 2
Info: Syntax: .honor addkill
Fügt die angewählte Einheit als eine von Euren heutigen PvP-Kills hinzu (Ihr bekommt nur Ehre falls diese Einheit ein Rassenoberhaupt oder ein Spieler ist)
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: honor update | GM Stufe: 2
Info: Syntax: .honor update
Zwingt das gestrige Ehrenfeld mit den heutigen Daten erneuert zu werden, die heutigen Daten werden für den angewählten Spieler gelöscht werden.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: honor | GM Stufe: 2
Info: Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: itemmove | GM Stufe: 2
Info: Syntax: .itemmove $sourceslotid $destinationslotid
Bewegt ein Item vom Slot $sourceslotid zum Slot $destinationslotid in Ihrem Inventar.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: kick | GM Stufe: 2
Info: Syntax: .kick [$charactername] [$reason]
Kickt den eingegebenen Charakternamen von der Welt. Mit oder ohne Grund. Falls kein Charaktername eingegeben wurde, wird der angewählte Spieler gekickt. Wenn kein Grund angegeben wurd, ist standard "kein Grund".
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: learn all_crafts | GM Stufe: 2
Info: Syntax: .learn all_crafts
lernt alle Berufe und Rezepte.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: learn all_gm | GM Stufe: 2
Info: Syntax: .learn all_gm
Lernt alle vorgegebenen Zauber (Spells) für einen Gamemaster.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: learn all_recipes | GM Stufe: 2
Info: Syntax: .learn all_recipes [$profession]
Lehrt Euch alle Rezepte eines speziellen Berufes und setzt die Fähigkeit auf das Maximum.
Beispiel: .learn all_recipes enchanting
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: lookup event | GM Stufe: 2
Info: Syntax: .lookup event $name
Sucht nach einem Event mit dem angegebenen Namen $name.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: lookup player account | GM Stufe: 2
Info: Syntax: .lookup player account $account ($limit)
Sucht Spieler, deren angegebener Accountname $account ist. Mit dem optionalen Parameter $limit kann die Anzahl der Ergebnisse begrenzt werden.
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Name: lookup player email | GM Stufe: 2
Info: Syntax: .lookup player email $email ($limit)
Sucht Spieler, deren angegebene Accountemail $email ist. Mit dem optionalen Parameter $limit kann die Anzahl der Ergebnisse begrenzt werden.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: lookup player ip | GM Stufe: 2
Info: Syntax: .lookup player ip $ip ($limit)
Listet alle Spieler, die zuletzt mit der IP $ip angemeldet waren. Mit dem optionalen Parameter $limit kann die Anzahl der Ergebnisse begrenzt werden.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify gender | GM Stufe: 2
Info: Syntax: .modify gender male/female
Ändert das Geschlecht des angewählten Spielers.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify morph | GM Stufe: 2
Info: Syntax: .modify morph $displayid
Ändert Euer derzeitiges Aussehen zu $displayid.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify rep | GM Stufe: 2
Info: Syntax: .modify rep $repId ($repvalue | $rankname [$delta])
Setzt dem gewählten Spieler Ruf bei der Fraktionn $repId auf $repvalue oder auf $reprank.
Wenn $reprank angegeben wurde, wird der entstehende Ruf der niedrigste Ruf für diesen Rang plus den Deltabetrag sein, falls angegeben.
Du kannst '.pinfo rep' verwenden, um alle bekannten ids aufzulisten oder verwende '.lookup faction $name' um eine bestimmte faction id ausfindig zu machen.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify standstate | GM Stufe: 2
Info: Syntax: .modify standstate $emoteid
Ändert den Emote des angewählten Chars auf $emoteid wenn er steht.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc add | GM Stufe: 2
Info: Syntax: .npc add $creatureid
Spawnt eine Kreatur mit der gegebenen template id von $creatureid.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc additem | GM Stufe: 2
Info: Syntax: .npc additem $itemId <$maxcount><$incrtime><$extendedcost>
Fügt das Item $itemid zur Verkaufsliste des angewählten Verkäufers hinzu. Ebenso kann optional die maximale Anzahl der Items, die verkauft werden können, die Zeit bis diese wieder aufgefüllt werden und erweiterte Kosten (ExtendedCost) angegeben werden.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc addmove | GM Stufe: 2
Info: Syntax: .npc addmove $creature_guid [$waittime]
Fügt den aktuellen Ort als Wegepunkt mit der Wartezeit $waittime dem NPC mit der guid $creature_guid hinzu.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc changelevel | GM Stufe: 2
Info: Syntax: .npc changelevel $level
Setzt das Level der angewählten Kreatur auf $level.
$level hat einen gültigen Wert von 1 bis 63.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc delete | GM Stufe: 2
Info: Syntax: .npc delete [$guid]
Löscht den NPC mit der Guid $guid (oder den angewählten, falls keine Guid angegeben wurde)
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc delitem | GM Stufe: 2
Info: Syntax: .npc delitem $itemId
Entfernt das Item $itemid von der Liste des angewählten Verkäufers.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc factionid | GM Stufe: 2
Info: Syntax: .npc factionid $factionid
Setzt die Fraktion der ausgewählten Kreatur auf $factionid.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc flag | GM Stufe: 2
Info: Syntax: .npc flag $npcflag
Setzt die NPC-Flagge von creature_template der angewählten Kreatur und die der angewählten Kreatur auf $npcflag. Die NPC-Flagge wird auf alle Kreaturen der gewählten creature_template erst nach einem Server Neustart oder einem grid unload/load wirksam.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc follow | GM Stufe: 2
Info: Syntax: .npc follow
Angwählte Kreatur beginnt Euch zu folgen bis zum Tod/Kampf/etc.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc move | GM Stufe: 2
Info: Syntax: .npc move [$creature_guid]
Bewegt den Spawnpunkt der derzeitig angewählten Kreatur zu Euren Koordinaten.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc setdeathstate | GM Stufe: 2
Info: Syntax: .npc setdeathstate on/off
Setzt den den NPC auf tot oder lebendig.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc setlink | GM Stufe: 2
Info: Syntax: .npc setlink $creatureGUID
Verknüpft den Respawn des angewählten NPC mit NPC $creatureGUID. Der angewählte NPC wird nur respawnt, wenn $creatureGUID lebt
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc setmodel | GM Stufe: 2
Info: Syntax: .npc setmodel $displayid
Ändere das Aussehen der ausgewählten Kreatur auf $displayid.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc setmovetype | GM Stufe: 2
Info: Syntax: .npc setmovetype [$creature_guid] stay/random/way [NODEL]
Setzt für die durch $creature_guid festgelegte Kreatur (oder für die angewählte, falls $creature_guid nicht angegebene wurde) den Bewegungstyp fest und setzt sie auf ihre Respawnpostion zurück (falls die Kreatur lebt). Alle existierenden Waypoints für diese Kreatur werden aus der Datenbank gelöscht, falls nicht NODEL benutzt wurde. Falls die Kreatur tot ist, wird der Bewegungstyp mit dem Kreaturrespawn aktiv.
Vergesse keinesfalls NODEL, falls Ihr die Waypoints behalten möchtet.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc setphase | GM Stufe: 2
Info: Syntax: .npc setphase $phasemask
Ändert die Phase des angewählten NPCs auf die Phase $phasemask. Die Änderung wird in der Datenbank gespeichert.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc spawndist | GM Stufe: 2
Info: Syntax: .npc spawndist $dist
Ändert die Spawndistanz der angewählten Kreatur auf $dist.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc spawntime | GM Stufe: 2
Info: Syntax: .npc spawntime $time
Ändert die Respawnzeit der angewählten Kreatur auf $time.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc tempadd | GM Stufe: 2
Info: Syntax: .npc tempadd $id
Fügt temporär ein NPC mit der mit der $creatureid aus creature_template ein. Wird nicht in der DB gespeichert.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc unfollow | GM Stufe: 2
Info: Syntax: .npc unfollow
Angewählte Kreatur (nicht Begleiter) hört auf Euch zu folgen.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: pet create | GM Stufe: 2
Info: Syntax: .pet create
Macht das angewählte Tier zu deinem Pet.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: pet learn | GM Stufe: 2
Info: Syntax: .pet learn $spellid
Bringt dem Pet den Zauber $spellid bei.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: pet tp | GM Stufe: 2
Info: Syntax: .pet tp $tp
Ändert die Tainingspunkte des Pets. (obsolete)
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: pet unlearn | GM Stufe: 2
Info: Syntax: .pet unlean $spellid
Das Pet verlernt den Zauber $spellid.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: pet | GM Stufe: 2
Info: Syntax: .pet $subcommand
Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: pinfo | GM Stufe: 2
Info: Syntax: .pinfo [$player_name]
Gibt Accountinformationen für den angewählten Spieler oder den Spieler, der mit $player_name gefunden wurde, aus.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: playall | GM Stufe: 2
Info: Syntax: .playall $soundid
Spiele den Sound mit der Id $soundid für den ganzen Server ab.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: reload creature_linked_respawn | GM Stufe: 2
Info: Syntax: .reload creature_linked_respawn
Reload creature_linked_respawn table.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: repairitems | GM Stufe: 2
Info: Syntax: .repairitems
Repariert alle Gegenstände des angewählten Spielers.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: server corpses | GM Stufe: 2
Info: Syntax: .server corpses
Löst corpses expire check in der Welt aus.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: ticket close | GM Stufe: 2
Info: Syntax: .ticket close $ticketid.
Schließt das Ticket $ticketid. Das Ticket wird nicht endgültig gelöscht. Zum löschen: ".ticket delete"
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: ticket comment | GM Stufe: 2
Info: Syntax: .ticket comment $ticketid $comment.
Erlaubt das hinzufügen oder ändern eines Kommentares $comment für das Ticket $ticketid.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: unfreeze | GM Stufe: 2
Info: Syntax: .unfreeze [$playername]
Der angewählte Char oder der Char $name wird wieder freigegeben und sein Chat entsperrt.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: waterwalk | GM Stufe: 2
Info: Syntax: .waterwalk on/off
Setzt den "Jesus-Modus" (Auf-dem-Wasser-Laufen-Können) für den angewählten Spieler (on) oder hebt ihn auf (off).
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: wp event | GM Stufe: 2
Info: Syntax: .wp event $subcommand
Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: wp load | GM Stufe: 2
Info: Syntax: .wp load $pathid
Lädt den Weg $pathid für den ausgewählten NPC. Der NPC darf keine Wegedaten haben.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: wp show | GM Stufe: 2
Info: Syntax: .wp show $option
Optionen:
on [$pathid] - Zeigt Debugausgaben (sichtbare Wegepunkte) für den Weg $pathid oder den angewählten Char (wenn dieser Wegedaten hat).
off - Verbirgt den Weg wieder.
info - Zeigt genauere Angaben über den angewählten sichtbaren Wegepunkt.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: wp unload | GM Stufe: 2
Info: Syntax: .wp unload
Enfernt den Weg von dem angewählten NPC.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Adminbefehle als Antwort!
Bitte Thanks klicken!
.account lock [on|off] || Erlaubt login für diesen Account nur noch von der aktuellen IP (on) oder entfernt die Begrenzung (off).
.account password $altes_passwort $neues_passwort $neues_passwort || Ändert das Passwort für deinen Account, das neue Passwort muss aus Sicherheitsgründen 2x eingegeben werden.
.account || Zeigt die Berechtigungsstufe Ihres Accounts an.
.commands || Zeigt die Befehle Ihrer Berechtigungsstufe an.
.dismount || Mounted Euch ab, falls Ihr aufgemounted seid.
.gm ingame || Zeigt alle verfügbaren Gamemaster an.
.help [$command] || Zeigt die Hilfe für Befehl $command an. Falls kein $command angegeben wurde werden alle verfügbaren Befehle angezeigt
.save || Speichert Euren Charakter.
.server info || Zeigt die Serverversion und die Anzahl der eingeloggten Spieler an.
.server motd || Zeigt die Nachricht des Tages an.
.start || Teleportiert Euch in die Startregion Eures Charakters.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: announce | GM Stufe: 1
Info: Syntax: .announce $MessageToBroadcast
Sendet eine Systemnachricht an alle Spieler in das Chatfenster.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: debug play cinematic | GM Stufe: 1
Info: Syntax: .debug play cinematic $cinematic
Spielt die Animation $cinematic ab. Der Char bleibt an Ort und Stelle, während der Geist fliegt.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: debug play movie | GM Stufe: 1
Info: Syntax: .debug play movie $movie
Spielt den Film $movie.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: debug play sound | GM Stufe: 1
Info: Syntax: .debug play sound $soundid
Spielt die Musik mit $soundid.
Die Musik wird nur für Euch gespielt werden. Andere Spieler werden dies nicht hören.
Vorsicht: Der Client kennt mehr als 5000 Musikstücke...
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: debug | GM Stufe: 1
Info: Syntax: .debug $subcommand
Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gm chat | GM Stufe: 1
Info: Syntax: .gm chat [on/off]
Aktiviert oder Deaktiviert den Chat GM-Modus (zeigt das GM-Zeichen in den Nachrichten) oder zeigt den derzeitigen Status (On/Off).
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gm visible | GM Stufe: 1
Info: Syntax: .gm visible [on/off]
Macht den GM sichtbar(on) oder unsichtbar(off) für andere Spieler oder zeigten den aktuellen Status an.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gm | GM Stufe: 1
Info: Syntax: .gm [on/off]
Aktiviert oder Deaktiviert im Spiel den GM-Modus oder zeigt den derzeitigen Status (On/Off).
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go creature | GM Stufe: 1
Info: Syntax: .go creature $creature_guid
Teleportiert Euren Charakter zu der Kreatur mit guid $creature_guid.
.go creature $creature_name
Teleportiert euren Charakter zu dem NPC mit dem Namen $creature_name.
.go creature id $creature_id
Teleportiert Euren Charakter zu einem NPC, der vom template mit diesem entry gespawnt wurde.
*Wenn* mehr als ein NPC gefunden wird, so werdet Ihr zum Ersten, der in der Datenbank gefunden wird, teleportiert.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go graveyard | GM Stufe: 1
Info: Syntax: .go graveyard $graveyardId
Teleportiert euch zu dem Friedhof mit der angegebenen graveyardId.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go grid | GM Stufe: 1
Info: Syntax: .go grid $gridX $gridY [$mapId]
Teleportiert euch in das Zentrum des grid mit den angegebenen Indizes auf der Karte $mapId (oder auf die derzeitige Karte, falls keine MapId angegeben wurde).
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go object | GM Stufe: 1
Info: Syntax: .go object $object_guid
Teleportiert euch zu dem Gameobject mit der guid $object_guid
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go taxinode | GM Stufe: 1
Info: Syntax: .go taxinode $taxinode
Teleportiert den Spieler zum Flugmeister/Anlegeplatz $taxinode. Liste der gültigen Ziele kann mit .lookup taxinode abgerufen werden.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go ticket | GM Stufe: 1
Info: Syntax: .go ticket $ticktid
Teleportiert den Spieler an die Stelle, an der das Ticket $ticketid erzeugt wurde.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go trigger | GM Stufe: 1
Info: Syntax: .go trigger $trigger_id
Teleportiert euch zu der Areatrigger mit der ID $trigger_id. Der Charakter wird zum Ziel des Triggers teleportiert werden, falls der außgewählte Areatrigger ein Teleporttrigger ist.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go xy | GM Stufe: 1
Info: Syntax: .go xy $x $y [$mapid]
Teleportiert den Spieler zu dem Punkt mit den Koordinaten ($x,$y) auf den Boden (oder ins Wasser) der Karte $mapid oder auf dieselbe Karte, wenn $mapid nicht angegeben wurde.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go xyz | GM Stufe: 1
Info: Syntax: .go xyz $x $y $z [$mapid]
Teleportiert den Spieler zu dem Punkt mit den Koordinaten ($x,$y,$z) auf den Boden (oder ins Wasser) der Karte $mapid oder auf die derzeitige Karte, wenn $mapid nicht angegeben wurde.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go zonexy | GM Stufe: 1
Info: Syntax: .go zonexy $x $y [$zone]
Teleportiert den Spieler zu dem Punkt mit den Client-Koordinaten ($x,$y) auf den Boden (oder ins Wasser) der Karte $zoneid oder auf die derzeitige Karte, wenn $zoneid nicht angegeben wurde. Ihr könnt mit dem Befehl .lookup area die Zone suchen.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: go | GM Stufe: 1
Info: Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: goname | GM Stufe: 1
Info: Syntax: .goname [$name]
Teleportiert Euch zu dem angewählten Char oder zu Char $name.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gps | GM Stufe: 1
Info: Syntax: .gps
Zeigt die Positioninfo für den ausgewählten Charakter oder für die ausgewählte Kreatur an. Die Positioninfo beinhaltet X, Y, Z, Ausrichtung, map Id und zone Id
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: groupgo | GM Stufe: 1
Info: Syntax: .groupgo $name
Teleportiert den Zielcharakter und seine Gruppe zu Euch.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: learn all_default | GM Stufe: 1
Info: Syntax: .learn all_default [$playername]
Lernt für den ausgewählten/$playername Spieler alle Standardzauber seiner Rasse/Klasse und Zauber, die er durch abgeschlossenen Quests bekam.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: learn all_lang | GM Stufe: 1
Info: Syntax: .learn all_lang
Lernt alle Sprachen.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: listfreeze | GM Stufe: 1
Info: Syntax: .listfreeze
Listet alle zur Zeit per .freeze eingefrorenen Spieler.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: lookup area | GM Stufe: 1
Info: Syntax: .lookup area $namepart
Sucht nach einem Gebiet mit $namepart, und gibt alle gefundenen Ergebnisse mit deren area IDs aus.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: lookup tele | GM Stufe: 1
Info: Syntax: .lookup tele $substring
Sucht und gibt alle .tele Gebiete, die $substring im Namen haben, aus.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify arena | GM Stufe: 1
Info: Syntax: .modify arena $value
Fügt die Anzahl $amount an Arenapunkten dem angewählten Spieler hinzu.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify aspeed | GM Stufe: 1
Info: Syntax: .modify aspeed $rate
Ändert alle Geschwindigkeiten -rennen,schwimmen,rückwärts gehen,rückwärts schwimmen- für den angewählten Spieler auf "Normalgeschwindigkeit für diese Fortbewegenung"*Rate. Falls kein Spieler angewählt ist, wird Euere Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify bit | GM Stufe: 1
Info: Syntax: .modify bit $field $bit
Ändert das $bit Bit des Feldes $field für den angewählten Spieler. Falls kein Spieler angewählt ist, wird Euer Charakter modifiziert.
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Name: modify bwalk | GM Stufe: 1
Info: Syntax: .modify bwalk $rate
Ändert die Geschwindigkeit des angewählten Spielers während er rückwärts geht auf "Normales rückwärts gehen"*rate. Falls kein Spieler angewählt ist, wird Euere Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify drunk | GM Stufe: 1
Info: Syntax: .modify drunk $value
Setzt den Betrunkenheitszustand auf $value (0..100). Der Wert 0 entfernt die Betrunkenheit, 100 ist der höchsten Betrunkenheitszustand.
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Name: modify energy | GM Stufe: 1
Info: Syntax: .modify energy $energy
Ändert die Energie des angewählten Spielers. Falls kein Spieler angewählt ist, wird Eure Energie geändert.
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Name: modify faction | GM Stufe: 1
Info: Syntax: .modify faction $factionid $flagid $npcflagid $dynamicflagid
Ändert die Fraktion und Flagge der angewählten Kreatur. Ohne Argumente wird die Fraktion und Flagge der angewählten Kreatur angezeigt.
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Name: modify fly | GM Stufe: 1
Info: Syntax: .modify fly $parameter
Ändert die Flug-Geschwindigkeit des angewählten Spielers auf "Normale Fluggeschwindigkeit"*rate. Falls kein Spieler angewählt ist, wird Euere Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify honor | GM Stufe: 1
Info: Syntax: .modify honor $amount
Fügt die Anzahl $amount an Ehrenpunkten dem angewählten Spieler hinzu.
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Name: modify hp | GM Stufe: 1
Info: Syntax: .modify hp $newhp
Ändert die HP des angewählten Spielers. Falls kein Spieler angewählt ist, werden Eure HP geändert.
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Name: modify mana | GM Stufe: 1
Info: Syntax: .modify mana $newmana
Ändert die Mana des angewählten Spielers. Falls kein Spieler angewählt ist, wird Euer Mana geändert.
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Name: modify money | GM Stufe: 1
Info: Syntax: .modify money $money
Fügt dem angewählten Spieler Geld $money an Bronze hinzu oder nimmt ihm dieses Geld. Falls kein Spieler angewählt ist, wird Euer Geld modifiziert.
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Name: modify mount | GM Stufe: 1
Info: Syntax: .modify mount $id $speed
Zeigt den angewählten Spieler als aufgemounted auf die Kreatur mit $id an und setzt die Geschwindigkeit auf den Wert $speed.
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Name: modify rage | GM Stufe: 1
Info: Syntax: .modify rage $newrage
Ändert die Wut (range) des angewählten Spielers. Falls kein Spieler angewählt ist, wird eure Wut geändert.
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Name: modify runicpower | GM Stufe: 1
Info: Syntax: .modify runicpower $newrunicpower
Ändert die Runenenergie (runicpower) des angewählten Spielers. Falls kein Spieler angewählt ist, wird eure Runenenergie geändert.
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Name: modify scale | GM Stufe: 1
Info: Syntax: .modify scale $size
Ändert die Größe des angewählten Spielers. Falls kein Spieler angewählt ist, wird Eure Größe geändert.
$size kann von 0.1 bis 3 reichen.
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Name: modify speed | GM Stufe: 1
Info: Syntax: .modify speed $rate
Ändert die Geschwindigkeit beim Laufen eines angewählten Spielers nach "Normalgeschwindigkeit"*rate. Falls kein Spieler angewählt ist, wird Eure Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify spell | GM Stufe: 1
Info: Syntax: .modify spell
TODO.
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Name: modify swim | GM Stufe: 1
Info: Syntax: .modify swim $rate
Ändert die Schwimmgeschwindigkeit des angewählten Spielers auf "Normale Schwimmgeschiwndigkeit"*rate. Falls kein Spieler angewählt ist, wir Eure Geschwindigkeit geändert.
$rate kann von 0.1 bis 10 reichen.
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Name: modify titles | GM Stufe: 1
Info: Syntax: .modify titles $mask
Erlaubt die Benutzung aller Titel von $mask.
$mask=0 deaktiviert das Titel-Wählen-Feld.
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Name: modify tp | GM Stufe: 1
Info: Syntax: .modify tp $amount
Ändert die freien Talentpunkte für den angewählten Spieler oder das angewählte Spieler-Pet um $amount. Der Wert wird beim nächsten levelup/login/Quest-Belohnung wird auf den default gesetzt.
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Name: modify | GM Stufe: 1
Info: Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
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Name: mute | GM Stufe: 1
Info: Syntax: .mute $playerName $timeInMinutes
Deaktiviert die Chatnachrichten für jeden Charakter des Accounts des Charakters $playerName für $timeInMinutes Minuten.
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Name: nameannounce | GM Stufe: 1
Info: Syntax: .nameannounce $MessageToBroadcast
Sendet eine Systemnachricht an alle Spieler in das Chatfenster und zeigt den Namen des Senders an.
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Name: namego | GM Stufe: 1
Info: Syntax: .namego $charactername
Teleportiert den Zielcharakter zu Euch.
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Name: notify | GM Stufe: 1
Info: Syntax: .notify $MessageToBroadcast
Sendet eine Systemnachticht an alle Spieler, die online sind, auf den Bildschirm.
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Name: npc addformation | GM Stufe: 1
Info: Syntax: .npc addformation $leader
Fügt den angewählten NPC der Formation des Anführers $leader hinzu.
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Name: npc say | GM Stufe: 1
Info: Syntax: .npc say $message
Lässt die ausgewählte Kreatur die Nachricht $message sagen.
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Name: npc textemote | GM Stufe: 1
Info: Syntax: .npc textemote $emoteid
Lässt die angewählte Kreatur den Textemote mit dem Emote mit der ID $emoteid ausführen.
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Name: npc whisper | GM Stufe: 1
Info: Syntax: .npc whisper $playerguid $text
Der angewählten NPC flüstert den Text $text dem Spieler $playerguid.
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Name: npc yell | GM Stufe: 1
Info: Syntax: .npc yell $message
Lässt die ausgewählte Kreatur die Nachricht $message schreien.
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Name: npc | GM Stufe: 1
Info: Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
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Name: recall | GM Stufe: 1
Info: Syntax: .recall [$playername]
Teleportiert $playername oder den angewählten Spieler zu dem Platz an dem er vor dem letzte teleport-Befehl war. Falls kein $playername eingegeben wurde oder kein Spieler angewählt wurde, werdet Ihr teleportiert.
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Name: saveall | GM Stufe: 1
Info: Syntax: .saveall
Speichert alle Charaktere im Spiel.
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Name: send mail | GM Stufe: 1
Info: Syntax: .send mail $playername "$subject" "$text"
Sendet eine Mail an einen Spieler. Betreff und der Text der Mail müssen in "" angegeben werden.
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Name: taxicheat | GM Stufe: 1
Info: Syntax: .taxicheat on/off
Gewährt befristeten Zugriff auf alle Flugrouten oder entfernt diesen vom angewählten Charakter. Falls kein Charakter angewählt ist, werden alle Routen für Euch versteckt oder freigegeben.
Bereits besuchte Flugpunkte sind nach der Zugriffszurücknahme weiterhin zugänglich.
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Name: tele group | GM Stufe: 1
Info: Syntax: .tele group $location
Teleportiert einen angewählten Spieler und seine Gruppenmitglieder zu dem angegebenen Gebiet $location.
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Name: tele name | GM Stufe: 1
Info: Syntax: .tele name $playername $location
Teleportiert den Spieler $playername zu dem gegebebenen Gebiet $location.
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Name: tele | GM Stufe: 1
Info: Syntax: .tele $location
Teleportiert den angewählten Spieler zu dem angegebenen Gebiet. Wenn keine Spieler angewählt ist, wird der eigene Char teleportiert
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Name: ticket closedlist | GM Stufe: 1
Info: Syntax: .ticket closedlist
Zeigt die Liste der von Gamemastern geschlossenen Tickets.
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Name: ticket list | GM Stufe: 1
Info: Syntax: .ticket list
Zeigt die Liste aller offenen GM Tickets.
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Name: ticket onlinelist | GM Stufe: 1
Info: Syntax: .ticket onlinelist
Zeigt die Liste der offenen GM Tickets an, dessen Autor online ist.
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Name: ticket viewid | GM Stufe: 1
Info: Syntax: .ticket viewid $ticketid.
Zeigt das Ticket $ticketid an. Ticket muss offen sein und darf nicht gelöscht sein.
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Name: ticket viewname | GM Stufe: 1
Info: Syntax: .ticket viewname $creatorname.
Zeigt die Tickets von Autor $creatorname an. Ticket muss offen sein und darf nicht gelöscht sein.
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Name: ticket | GM Stufe: 1
Info: Syntax: .ticket $subcommand
Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
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Name: unmute | GM Stufe: 1
Info: Syntax: .unmute [$playername]
Der Chat wird für den Account des angewählten Spielers oder des Spielers $playername wieder freigegeben. Der Spieler kann offline sein.
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Name: whispers | GM Stufe: 1
Info: Syntax: .whispers on|off
Erlaubt (on) oder verbietet (off) normalen Spielern euch anzuflüstern. Standardmäßig werden die Angaben von trinityd.conf verwendet.
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Name: character customize | GM Stufe: 2
Info: Syntax: .character customize [$name]
Der ausgewählte Char oder der Char $name kann beim nächsten logon umgestaltet werden.
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Name: character rename | GM Stufe: 2
Info: Syntax: .character rename [$name]
Der ausgewählte Char oder der Char $name muss beim nächsten logon umbenannt werden.
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Name: character reputation | GM Stufe: 2
Info: Syntax: .character reputation [$name]
Zeigt den Ruf des ausgewählten Char oder des Char $name.
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Name: combatstop | GM Stufe: 2
Info: Syntax: .combatstop [$name]
Hält den Nahkampf des angewählten Char oder von Char $name an. Falls kein Spieler angewählt ist, wird der Befehl auf Euch gewirkt.
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Name: demorph | GM Stufe: 2
Info: Syntax: .demorph
Gibt dem angewählten Spieler sein ursprüngliches Aussehen wieder.
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Name: event activelist | GM Stufe: 2
Info: Syntax: .event activelist
Zeigt eine Liste mit den derzeitig aktiven Events an.
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Name: event start | GM Stufe: 2
Info: Syntax: .event start $event_id
Startet das Event $event_id. Setzt die Startzeit des Events auf den jetzigen Moment (die Änderung wird nicht in der DB gespeichert).
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Name: event stop | GM Stufe: 2
Info: Syntax: .event stop $event_id
Stoppt das Event $event_id. Setzt die Startzeit des Events auf eine Zeit in der Vergangenheit, so ist der jetzige Moment die Endzeit des Events (die Änderung wird nicht in der DB gespeichert).
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Name: event | GM Stufe: 2
Info: Syntax: .event $event_id
Zeigt die Details des Events mit $event_id.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: freeze | GM Stufe: 2
Info: Syntax: .freeze [$name]
Der angewählte Char oder der Char $name wird eingefroren und sein Chat gesperrt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gmnameannounce | GM Stufe: 2
Info: Syntax: .gmnameannounce $announcement.
Sendet eine Ankündigung an alle online GM's. Name vom Absender wird angezeigt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gmnotify | GM Stufe: 2
Info: Syntax: .gmnotify $notification
Zeigt eine Meldung auf den Bildschirm aller online GM's an.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject activate | GM Stufe: 2
Info: Syntax: .gobject activate $guid
Aktiviert ein Gameobject, wie eine Tür oder einen Knopf.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject add | GM Stufe: 2
Info: Syntax: .gobject add $id <spawntimeSecs>
Fügt ein Gameobject $id aus gameobject_template in die Welt an Eure derzeitige Position ein.
spawntimesecs setzt die Spawnzeit, diese Angabe ist optional.
Hinweis: Dies ist eine Kopie von .gameobject.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject delete | GM Stufe: 2
Info: Syntax: .gobject delete $go_guid
Entfernt das Gameobject mit der guid $go_guid.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject move | GM Stufe: 2
Info: Syntax: .gobject move $goguid [$x $y $z]
Bewegt das Gameobject $goguid auf die Koordinaten des Charakters (oder auf die Koordinaten ($x,$y,$z), falls diese angegeben wurden).
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject near | GM Stufe: 2
Info: Syntax: .gobject near [$distance]
Zeigt Gameobjects, die sich in der Distanz $distanz vom Spieler befinden. Zeigt Gameobjects guids und Koordinaten sortiert nach der Distanz vom Charakter an. Falls $distance nicht angegeben wurde, so wird 10 als Standardwert benutzt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject setphase | GM Stufe: 2
Info: Syntax: .gobject setphase $guid $phasemask
Setzt die Phase für das Gameobject mit der id $guid auf $phasemask. Die Änderung wird in der Datenbank gespeichert.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject target | GM Stufe: 2
Info: Syntax: .gobject target [$go_id|$go_name_part]
Spürt das nächstgelegene Gameobject auf und zeige seine Position an. Falls $go_id oder $go_name_part angegeben wurde, so wird das nächstgelegene Gameobject mit gamobject_template id $go_id oder mit dem angegebenen Teil des Namens $go_name aufgespürt und angezeigt.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject tempadd | GM Stufe: 2
Info: Syntax: .gobject tempadd $id
Fügt ein temporäres Gameobject $id aus gameobject_template ein, das nicht in der DB gespeichert wird.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: gobject turn | GM Stufe: 2
Info: Syntax: .gobject turn $goguid
Setzt für das Gameobject $goguid die Blickrichtung genauso wie Euer Charakter derzeit blickt.
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Name: gobject | GM Stufe: 2
Info: Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guid | GM Stufe: 2
Info: Syntax: .guid
Zeigt die GUID des ausgewählten Charakters an.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guild create | GM Stufe: 2
Info: Syntax: .guild create $GuildLeaderName $GuildName
Erstellt eine Gilde mit dem Namen $GuildName mit dem Spieler $GuildLeaderName als Gildenleiter.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: guild delete | GM Stufe: 2
Info: Syntax: .guild delete $GuildName
Löscht die Gilde mit dem Namen $GuildName.
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Name: guild invite | GM Stufe: 2
Info: Syntax: .guild invite $CharacterName $GuildName
Fügt den Spieler $CharacterName der Gilde $GuildName hinzu.
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Name: guild rank | GM Stufe: 2
Info: Syntax: .guild rank $CharacterName $Rank
Der Spieler $CharacterName erhält den Rang $Rank in der Gilde.
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Name: guild uninvite | GM Stufe: 2
Info: Syntax: .guild uninvite $CharacterName
Entfernt den Spieler $CharacterName von der Gilde.
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Name: honor add | GM Stufe: 2
Info: Syntax: .honor add $amount
Fügt eine bestimmte Anzahl von Ehre (heute bekommen) dem angewählten Spieler hinzu.
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Name: honor addkill | GM Stufe: 2
Info: Syntax: .honor addkill
Fügt die angewählte Einheit als eine von Euren heutigen PvP-Kills hinzu (Ihr bekommt nur Ehre falls diese Einheit ein Rassenoberhaupt oder ein Spieler ist)
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Name: honor update | GM Stufe: 2
Info: Syntax: .honor update
Zwingt das gestrige Ehrenfeld mit den heutigen Daten erneuert zu werden, die heutigen Daten werden für den angewählten Spieler gelöscht werden.
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Name: honor | GM Stufe: 2
Info: Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
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Name: itemmove | GM Stufe: 2
Info: Syntax: .itemmove $sourceslotid $destinationslotid
Bewegt ein Item vom Slot $sourceslotid zum Slot $destinationslotid in Ihrem Inventar.
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Name: kick | GM Stufe: 2
Info: Syntax: .kick [$charactername] [$reason]
Kickt den eingegebenen Charakternamen von der Welt. Mit oder ohne Grund. Falls kein Charaktername eingegeben wurde, wird der angewählte Spieler gekickt. Wenn kein Grund angegeben wurd, ist standard "kein Grund".
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Name: learn all_crafts | GM Stufe: 2
Info: Syntax: .learn all_crafts
lernt alle Berufe und Rezepte.
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Name: learn all_gm | GM Stufe: 2
Info: Syntax: .learn all_gm
Lernt alle vorgegebenen Zauber (Spells) für einen Gamemaster.
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Name: learn all_recipes | GM Stufe: 2
Info: Syntax: .learn all_recipes [$profession]
Lehrt Euch alle Rezepte eines speziellen Berufes und setzt die Fähigkeit auf das Maximum.
Beispiel: .learn all_recipes enchanting
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: lookup event | GM Stufe: 2
Info: Syntax: .lookup event $name
Sucht nach einem Event mit dem angegebenen Namen $name.
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Name: lookup player account | GM Stufe: 2
Info: Syntax: .lookup player account $account ($limit)
Sucht Spieler, deren angegebener Accountname $account ist. Mit dem optionalen Parameter $limit kann die Anzahl der Ergebnisse begrenzt werden.
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Name: lookup player email | GM Stufe: 2
Info: Syntax: .lookup player email $email ($limit)
Sucht Spieler, deren angegebene Accountemail $email ist. Mit dem optionalen Parameter $limit kann die Anzahl der Ergebnisse begrenzt werden.
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Name: lookup player ip | GM Stufe: 2
Info: Syntax: .lookup player ip $ip ($limit)
Listet alle Spieler, die zuletzt mit der IP $ip angemeldet waren. Mit dem optionalen Parameter $limit kann die Anzahl der Ergebnisse begrenzt werden.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify gender | GM Stufe: 2
Info: Syntax: .modify gender male/female
Ändert das Geschlecht des angewählten Spielers.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify morph | GM Stufe: 2
Info: Syntax: .modify morph $displayid
Ändert Euer derzeitiges Aussehen zu $displayid.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify rep | GM Stufe: 2
Info: Syntax: .modify rep $repId ($repvalue | $rankname [$delta])
Setzt dem gewählten Spieler Ruf bei der Fraktionn $repId auf $repvalue oder auf $reprank.
Wenn $reprank angegeben wurde, wird der entstehende Ruf der niedrigste Ruf für diesen Rang plus den Deltabetrag sein, falls angegeben.
Du kannst '.pinfo rep' verwenden, um alle bekannten ids aufzulisten oder verwende '.lookup faction $name' um eine bestimmte faction id ausfindig zu machen.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: modify standstate | GM Stufe: 2
Info: Syntax: .modify standstate $emoteid
Ändert den Emote des angewählten Chars auf $emoteid wenn er steht.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc add | GM Stufe: 2
Info: Syntax: .npc add $creatureid
Spawnt eine Kreatur mit der gegebenen template id von $creatureid.
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Name: npc additem | GM Stufe: 2
Info: Syntax: .npc additem $itemId <$maxcount><$incrtime><$extendedcost>
Fügt das Item $itemid zur Verkaufsliste des angewählten Verkäufers hinzu. Ebenso kann optional die maximale Anzahl der Items, die verkauft werden können, die Zeit bis diese wieder aufgefüllt werden und erweiterte Kosten (ExtendedCost) angegeben werden.
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Name: npc addmove | GM Stufe: 2
Info: Syntax: .npc addmove $creature_guid [$waittime]
Fügt den aktuellen Ort als Wegepunkt mit der Wartezeit $waittime dem NPC mit der guid $creature_guid hinzu.
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Name: npc changelevel | GM Stufe: 2
Info: Syntax: .npc changelevel $level
Setzt das Level der angewählten Kreatur auf $level.
$level hat einen gültigen Wert von 1 bis 63.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc delete | GM Stufe: 2
Info: Syntax: .npc delete [$guid]
Löscht den NPC mit der Guid $guid (oder den angewählten, falls keine Guid angegeben wurde)
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc delitem | GM Stufe: 2
Info: Syntax: .npc delitem $itemId
Entfernt das Item $itemid von der Liste des angewählten Verkäufers.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc factionid | GM Stufe: 2
Info: Syntax: .npc factionid $factionid
Setzt die Fraktion der ausgewählten Kreatur auf $factionid.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc flag | GM Stufe: 2
Info: Syntax: .npc flag $npcflag
Setzt die NPC-Flagge von creature_template der angewählten Kreatur und die der angewählten Kreatur auf $npcflag. Die NPC-Flagge wird auf alle Kreaturen der gewählten creature_template erst nach einem Server Neustart oder einem grid unload/load wirksam.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc follow | GM Stufe: 2
Info: Syntax: .npc follow
Angwählte Kreatur beginnt Euch zu folgen bis zum Tod/Kampf/etc.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc move | GM Stufe: 2
Info: Syntax: .npc move [$creature_guid]
Bewegt den Spawnpunkt der derzeitig angewählten Kreatur zu Euren Koordinaten.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc setdeathstate | GM Stufe: 2
Info: Syntax: .npc setdeathstate on/off
Setzt den den NPC auf tot oder lebendig.
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc setlink | GM Stufe: 2
Info: Syntax: .npc setlink $creatureGUID
Verknüpft den Respawn des angewählten NPC mit NPC $creatureGUID. Der angewählte NPC wird nur respawnt, wenn $creatureGUID lebt
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= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Name: npc setmodel | GM Stufe: 2
Info: Syntax: .npc setmodel $displayid
Ändere das Aussehen der ausgewählten Kreatur auf $displayid.
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Name: npc setmovetype | GM Stufe: 2
Info: Syntax: .npc setmovetype [$creature_guid] stay/random/way [NODEL]
Setzt für die durch $creature_guid festgelegte Kreatur (oder für die angewählte, falls $creature_guid nicht angegebene wurde) den Bewegungstyp fest und setzt sie auf ihre Respawnpostion zurück (falls die Kreatur lebt). Alle existierenden Waypoints für diese Kreatur werden aus der Datenbank gelöscht, falls nicht NODEL benutzt wurde. Falls die Kreatur tot ist, wird der Bewegungstyp mit dem Kreaturrespawn aktiv.
Vergesse keinesfalls NODEL, falls Ihr die Waypoints behalten möchtet.
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Name: npc setphase | GM Stufe: 2
Info: Syntax: .npc setphase $phasemask
Ändert die Phase des angewählten NPCs auf die Phase $phasemask. Die Änderung wird in der Datenbank gespeichert.
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Name: npc spawndist | GM Stufe: 2
Info: Syntax: .npc spawndist $dist
Ändert die Spawndistanz der angewählten Kreatur auf $dist.
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Name: npc spawntime | GM Stufe: 2
Info: Syntax: .npc spawntime $time
Ändert die Respawnzeit der angewählten Kreatur auf $time.
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Name: npc tempadd | GM Stufe: 2
Info: Syntax: .npc tempadd $id
Fügt temporär ein NPC mit der mit der $creatureid aus creature_template ein. Wird nicht in der DB gespeichert.
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Name: npc unfollow | GM Stufe: 2
Info: Syntax: .npc unfollow
Angewählte Kreatur (nicht Begleiter) hört auf Euch zu folgen.
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Name: pet create | GM Stufe: 2
Info: Syntax: .pet create
Macht das angewählte Tier zu deinem Pet.
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Name: pet learn | GM Stufe: 2
Info: Syntax: .pet learn $spellid
Bringt dem Pet den Zauber $spellid bei.
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Name: pet tp | GM Stufe: 2
Info: Syntax: .pet tp $tp
Ändert die Tainingspunkte des Pets. (obsolete)
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Name: pet unlearn | GM Stufe: 2
Info: Syntax: .pet unlean $spellid
Das Pet verlernt den Zauber $spellid.
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Name: pet | GM Stufe: 2
Info: Syntax: .pet $subcommand
Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
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Name: pinfo | GM Stufe: 2
Info: Syntax: .pinfo [$player_name]
Gibt Accountinformationen für den angewählten Spieler oder den Spieler, der mit $player_name gefunden wurde, aus.
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Name: playall | GM Stufe: 2
Info: Syntax: .playall $soundid
Spiele den Sound mit der Id $soundid für den ganzen Server ab.
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Name: reload creature_linked_respawn | GM Stufe: 2
Info: Syntax: .reload creature_linked_respawn
Reload creature_linked_respawn table.
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Name: repairitems | GM Stufe: 2
Info: Syntax: .repairitems
Repariert alle Gegenstände des angewählten Spielers.
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Name: server corpses | GM Stufe: 2
Info: Syntax: .server corpses
Löst corpses expire check in der Welt aus.
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Name: ticket close | GM Stufe: 2
Info: Syntax: .ticket close $ticketid.
Schließt das Ticket $ticketid. Das Ticket wird nicht endgültig gelöscht. Zum löschen: ".ticket delete"
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Name: ticket comment | GM Stufe: 2
Info: Syntax: .ticket comment $ticketid $comment.
Erlaubt das hinzufügen oder ändern eines Kommentares $comment für das Ticket $ticketid.
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Name: unfreeze | GM Stufe: 2
Info: Syntax: .unfreeze [$playername]
Der angewählte Char oder der Char $name wird wieder freigegeben und sein Chat entsperrt.
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Name: waterwalk | GM Stufe: 2
Info: Syntax: .waterwalk on/off
Setzt den "Jesus-Modus" (Auf-dem-Wasser-Laufen-Können) für den angewählten Spieler (on) oder hebt ihn auf (off).
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Name: wp event | GM Stufe: 2
Info: Syntax: .wp event $subcommand
Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
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Name: wp load | GM Stufe: 2
Info: Syntax: .wp load $pathid
Lädt den Weg $pathid für den ausgewählten NPC. Der NPC darf keine Wegedaten haben.
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Name: wp show | GM Stufe: 2
Info: Syntax: .wp show $option
Optionen:
on [$pathid] - Zeigt Debugausgaben (sichtbare Wegepunkte) für den Weg $pathid oder den angewählten Char (wenn dieser Wegedaten hat).
off - Verbirgt den Weg wieder.
info - Zeigt genauere Angaben über den angewählten sichtbaren Wegepunkt.
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Name: wp unload | GM Stufe: 2
Info: Syntax: .wp unload
Enfernt den Weg von dem angewählten NPC.
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Bitte Thanks klicken!
Thanks pls!