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Offsets.inc für wow 1.5.0

Discussion on Offsets.inc für wow 1.5.0 within the World of Warcraft forum part of the Popular Games category.

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Old   #1
 
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huhu, da ich ja mit den Bots brobleme hab bin ich überall am suchen nach unfo und da hab ich auch das gefunden. Ich kann noch nicht all so viel mit anfangen, doch vielleicht ihr ja :- /



Code:
--&#59; WoW 1.5.0
_WOW_VERSION = "1, 5, 0, 4442"

--&#59; NPC HOOK
_npc_hook_addr = "46F810"

--&#59; FUNCTIONS
_function_GetPlayerPtr = "45D480"

--&#59; PLAYER OFFSETS
_player_unit_struct = "8"
_player_hitpoints = "1E98"
_player_mana = "1E9C"
_player_maxmana = "18"
_player_maxhp = "18"
_player_current_xp = "27B0"
_player_max_xp = "27B4"
-- // _player_alive = "20F5" -- // does not work
-- // _player_form = "2096" -- // does not work
-- // _player_combo = "2FB1" -- // does not work
-- // _player_level = "1EC8" -- // works but not needed
_player_rage = "4"
_player_energy = "8"
_player_facing = "93C"
_player_internal_z = "4"
_player_internal_y = "4"
_player_internal_x = "4"
_player_targetID = "94BF58"
_player_playerID = "9413C8"

--&#59; NPC OFFSETS
_npc_id = "4C0"
_npc_id2 = "4C4"
_npc_hp = "354"
_npc_level = "548"
_npc_faction = "54C"
_npc_x = "10"
_npc_y = "14"
_npc_z = "18"
_npc_facing = "1C" 

function Sense_Hook(hWnd,hook)
  
  h = hook
  ret = HexAdd(h,"6")
  
  --&#59; .DATA
  hook = {
   clear = Asm.AllocateMemory(hWnd,4),
   loops = Asm.AllocateMemory(hWnd,4),
   npc_count = Asm.AllocateMemory(hWnd,4),
   npc_array = Asm.AllocateMemory(hWnd,1024)
  }

  --&#59; .CODE
  asm = #ASM_START
  
   &#59; START
   @sense_hack:
     push ecx
     push eax
     cmp dword *(hook.clear),1
     je @empty_data
     cmp dword *(hook.loops),0
     je @end
     dec dword *(hook.loops)
     add ecx,354h
     cmp dword [ecx],64h
     jg @end
     cmp dword [ecx],1h
     jl @end
     add ecx,1F4h
     cmp dword [ecx],1h
     jl @end
     cmp dword [ecx],50h
     jg @end
     sub ecx,548h
     mov eax, &(hook.npc_array)
    
   @check_if_new:
     cmp dword [eax],0
     je @add_npc
     cmp dword [eax],ecx
     je @end
     add eax,4h
     jmp @check_if_new
     
   @add_npc:
     mov dword [eax],ecx
     inc dword *(hook.npc_count)
     jmp @end
     
   @empty_data:
     mov eax, &(hook.npc_array)
     mov dword *(hook.clear),0
     mov dword *(hook.npc_count),0    
     mov dword *(hook.loops),0     
    
   @empty_loop:
     cmp dword [eax],0
     je @end
     mov dword [eax],0
     add eax,4h
     jmp @empty_loop
     
   @end:
     pop eax
     pop ecx
     mov eax, dword [ecx+38h]
     mov ecx, dword [ecx+3Ch]
     jmp dword &(ret)
   &#59; end
    
  #ASM_END
  
  code = Asm.AllocateMemory(hWnd,Asm.OpCodeSize(asm))
  Asm.Write(hWnd,code,asm)
  --&#59; .HOOK
  Asm.WriteJmp(hWnd,h,code,1)
  
  return hook
end



War eine Englische seite also könnte auch gut sein, dass es nur richtig für englische Version ist!?

Wenn Mein post total panne ist und man damit nichts anfangen kann bitte wieder löschen! Is nur gut gemeint..!

Gruß bunny
BadBunny is offline  
Old 06/14/2005, 21:22   #2
 
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Offsetts sind immer gut... ^_^
back_orifice is offline  
Old 06/14/2005, 21:34   #3
 
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Leider gibt es schon 1.5 4992 version
gecko67 is offline  
Old 06/14/2005, 23:34   #4
 
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Join Date: Jun 2005
Posts: 195
Received Thanks: 11
ohhhhhhhhhh neeeeeeeeeeeee


die haben ja wieder nen neuen patch drasuen ((


Wie soll ich jemals irgend was zum laufen bekommen?



Blizzard is so gemein!
BadBunny is offline  
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