/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Aggro01.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Burn01.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Burn02.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Charm01.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Charm02.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Death01.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Intro01.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Knockup01.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Knockup02.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_PlyrLose01.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Slay01.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Slay02.wav")
/script PlaySoundFile("Sound\\Creature\\Archimonde\\CAV_Ar ch_Slay03.wav")
Da sihste eh Ordner wo sounds abgelegt sind
Entpackbar ist die patch MPQ zB mit WinMPQ