So rumors of a certain bug involving Jadefire Tricksters in Felwood and permanent enslavement abound.
I decided to check it out myself. A lot of people are trying to keep this on the downlow, which I think is stupid. It's an obvious bug, and needs fixing.
Anyways, here's the skinny, and I'll tell you why I am posting this:
Basically, I've been able to repeatedly keep a permanent Infernal by summoning it, and sending it to attack a Jadefire Trickster. The Trickster will focus attention on your pet, but occasionally will cast Curse of Tongues or Cause Insanity (mind control) on you.
Once you've been tagged with Cause Insanity, your Enslavement debuff will wear off your pet, and the pet will be permanent.
Wah wah, shhhh, don't tell anyone, whatever. The reason I report this bug is bigger than just having a permanently enslaved pet.
I took a wind rider with the Infernal.
Literally.
As soon as I began flying, the pet bar did not disappear, nor did the pet health bar...they just greyed out as if I were mounted. When I arrived at my destination (Marshal's Refuge) the Infernal popped up a second later, ready to rumble. Then I flew to Ratchet. Same thing. This wasn't some fluke either, I can reproduce it any time I want.
Anyways, the whole reason I bring this up is because it can obviously be done, so why can't we have our regular pets follow on the Wind Rider?
Blizzard, refunding a shard for taking the Wind Rider is a step in the right direction, but when all is said and done, we STILL have to re-cast the pet and regen the mana when we land, a process that takes much longer than replacing the shard.
I also play a 60 Hunter. When I get off the Wind Rider, I whistle, and a second later my pet appears, ready for action.
So again, my question. Why can't warlock pets follow on the Wind Rider?
And while I'm at it, why on earth does Demon Armor cost 3x as much as other self-buffs? What does that extra cost balance against a spell like, for instance, Frost Armor?
And finally, please fix the Enslavement bug.
**Edit: I made a video, it can be downloaded here:
OK, now that more information has come to light, I'm gonna add a quick step-by-step process here:
1. Enslave an NPC demon or summon an Infernal/Doomguard.
2. Attack a Jadefire Trickster, until you get mind controlled (Cause Insanity) and you're forced to attack your own pet. Alternatively you can duel a priest, have them Mind Control you, and make you attack your own enslaved pet. I don't know if it's the act of attacking your own pet while you're Mind Controlled that causes this, but it's been the case every time I've done it.
3. Wait ~4 more minutes for Enslavement debuff to fall off.
4. If you want to forsake your new enslaved pet's own abilities, you can log out, making sure your new perma-enslaved pet is on Defensive, and you're in a safe place where he won't get attacked or pick up aggro. If the pet is set to Passive, your perma-pet won't do anything after you log back in. This works great with an Infernal, since Blizzard didn't see fit give them any abilities.
5. Log back in, and you can summon/enslave a new pet.
6. Take a Wind Rider, and your enslaved pet will come with you. Often (haven't confirmed always) you will instantly warp to your first destination. On subsequent flights, your demon seems to run invisibly below the Wind Rider (even causing aggro) until you arrive at your destination, where it will stroll up to meet you, ready for more action.
Also: Quote:
The gist of it is that if you're mind controlled by *anything* at the moment when enslavement of a demon (or infernal) would normally end, supposedly it is yours until you zone.