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WoW Offsets 4.0.1
Discussion on WoW Offsets 4.0.1 within the WoW Bots forum part of the World of Warcraft category.
10/15/2010, 07:45
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#16
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Quote:
Originally Posted by mickol
danke für die verbesster routine, aber ich raffe es nicht wirklich, ich möchte mir die playerbase ausgeben lassen, anbei folgender Code:
Code:
const $PlayerBase = 0x00B366D0
const $PlayerBaseOffset1 = 0x34
const $PlayerBaseOffset2 = 0x24
Global $hWnd = WinGetHandle("World of Warcraft")
Global $hProcess = _BMOpenProcess($hWnd, False)
Global $WowBase = GetWoWBaseAddress()
msgbox(0,"test",_getpBase($hProcess,$WowBase))
Func _getpBase($hProcess1,$base) ; ok
$ptr1 = _BMReadMemory($hProcess1, $base + $PlayerBase, "ptr")
msgbox(0,"1",$ptr1)
$ptr2 = _BMReadMemory($hProcess1, $ptr1 + $PlayerBaseOffset1, "ptr")
msgbox(0,"2",$ptr2)
$ptr3 = _BMReadMemory($hProcess1, $ptr2 + $PlayerBaseOffset2, "ptr")
msgbox(0,"3",$ptr3)
return _BMReadMemory($hProcess1, $ptr2 + $PlayerBaseOffset2, "ptr")
EndFunc
leider kommt bei msgbox(test) immer ein "0" zurück und auch schon bei msgbox "ptr2" , kann mir wer sagen was ich da falsch mache, hab schon überall diese $base angehängt, usw.
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0x00B366D0 ist auch das Offset für 3.3.5. Kann dir leider gerade nicht das neue Offset zukommen lassen, da ich das auf der Arbeit nicht habe, aber jemand anderes wird dir da bestimmt helfen können. ;-)
PS: @ Ende! , Kopieren geht bei paste-code super! (Der kopiert die zeilen numemrn nicht mit, aber ich bau sowieso mal nen plain text download ein)
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10/15/2010, 16:01
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#17
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hat wer die richtige playerbase für 4.0.1 und die notwendigen offsets dazu, steh derzeit komplett an
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10/15/2010, 17:04
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#18
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ich hbe zwar keine playerbase für dich
aber vlt hilft dir ja das
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10/15/2010, 18:38
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#19
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da es mit der playerbase nix wird hab ich gerade gesehen ich kann mir diese ja auch über den objectmanager auslesen, nur leider bringt mich diese auch zur verzweiflung, anbei wieder code und die offsets kann mir wer bestätigen das diese stimmen? wenn ich den object manger nicht zum laufen bring kann ich es eh vergessen
Code:
Const $aClientConnection = 0x008A5C20
Const $ObjManagerOffset = 0x4618
Const $ObjManagerFirstObject = 0xB4
Const $ObjectNextOffset = 0x3C
Const $ObjectGUIDOffset = 0xC8
Func _WoWGetObjectByGUID($Handle, $GUID) ;OK
Local $CurObject2, $NextObject
;msgbox(0,"1",$GUID)
$CurObject2 = _WoWGetFirstObject($Handle, _WoWGetObjManager($Handle))
;msgbox(0,"2",$CurObject2)
$NextObject = 0
While ($CurObject2 <> 0 And BitAND($CurObject2, 1) = 0)
msgbox(0,"3",_WoWGetObjectGUID($Handle, $CurObject2))
If (_WoWGetObjectGUID($Handle, $CurObject2) = $GUID) Then
Return $CurObject2
EndIf
$NextObject = _WoWGetNextObject($Handle, $CurObject2)
msgbox(0,"4",$NextObject)
If $NextObject = 0 Or $CurObject2 = $NextObject Then
ExitLoop
Else
$CurObject2 = $NextObject
EndIf
WEnd
EndFunc
Func _WoWGetObjectGUID($Handle, $ObjectBase) ;OK
Return _BMReadUInt($Handle, ($ObjectBase + $ObjectGUIDOffset))
EndFunc
Func _WoWGetNextObject($Handle, $ObjectBase) ;OK
Return _BMReadUInt($Handle, ($ObjectBase + $ObjectNextOffset))
EndFunc
Func _WoWGetFirstObject($Handle, $ObjectManager) ;OK
Return _BMReadUInt($Handle, ($ObjectManager + $ObjManagerFirstObject))
EndFunc
Func _WoWGetObjManager($Handle) ; OK
Return _BMReadUint($Handle, (_BMReadUInt($Handle, $wowbase + $aClientConnection) + $ObjManagerOffset))
EndFunc
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10/15/2010, 19:59
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#20
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wie? "da es mit der playerbase nix wird hab ich gerade gesehen"
wo hast das gelesen?
keine pbase mehr? :O
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10/15/2010, 20:06
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#21
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ich hab mir die blackrain library angesehen und der macht folgendes damit er die eigene guid bekommt
Code:
CurrentManager = Memory.ReadUInt(Memory.ReadUInt((uint)nBaseAddress + (uint)0x008A5C20) + (uint)0x4618);
PlayerGUID = Memory.ReadUInt64(CurrentManager + 0xC8);
wenn ich nun die guid durch den objectmanager laufen lass bekomme ich hoffendlich den object ptr wo mein daten liegen, ob das geht weiß ich leider selber noch nicht
leider funktioniert der object manager noch nicht richtig bei mir - warum auch immer - die funktion _WoWGetObjectGUID gibt mir von den gefunden objecten im speicher keine guid zurück
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10/15/2010, 20:15
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#22
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naja das man das über den object manager machen kann wusste ich davor auch schon,
allerdings könnte man bei deinem vorherigen posting meinen das es keine playerbase mehr gibt...
naja egal.. mit dem object manager spiel ich demnächst mal n bissl rum, wenn ich die richtige playerbase hab, bzw weiß das es keine gibt
bis dahin verbringe ich meine zeit in foren, auf google und in ce
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10/15/2010, 20:16
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#23
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da bin ich auch unterwegs, wenn ich die playerbase finde post ich diese gleich
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10/16/2010, 00:29
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#24
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super ich brauch keine playerbase mehr, geht jetzt wunderbar mit dem objectmanager, kann so auch meine daten auslesen.
Code:
Const $ObjectPlayerGUIDOffset = 0xC8
Func _WoWGetObjectPlayerGUID($Handle, $ObjectBase) ;OK
Return _BMReadUInt($Handle, ($ObjectBase + $ObjectPlayerGUIDOffset))
EndFunc
$pBase = _WoWGetObjectByGUID($hProcess,_WoWGetObjectPlayerGUID($hProcess,_WoWGetObjManager($hProcess)))
der objectmanager hat nicht richtig funktioniert da ich den falschen offset verwendet hab hier der richtige um auf die GUID zu kommen
Code:
Const $ObjectGUIDOffset = 0x30
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10/16/2010, 09:32
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#25
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Realmliste? oO
4.0.1 is aufm OFFI server :P
@topic
wie gesagt ich wusste vorher schon das es auch mit dem object manager funzt
aber naja wenn keiner die pbase postet und ich die selber auch nicht finde dann eben über den manager..
und noch ne frage an die die sich etwas besser mit meory reading auskennen
wenn ich mit dem pointer finder der ce zb für hp was suche, finde ich x pointer die alle nach restart noch da sind, playerbase scheint kein einziger davon zu sein oO
woran liegt das?
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10/16/2010, 22:54
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#26
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hier sind mal alle offset die ich soweit gefunden habe!
Code:
OBJECT_FIELD_GUID = 0x0,
OBJECT_FIELD_TYPE = 0x2,
OBJECT_FIELD_ENTRY = 0x3,
OBJECT_FIELD_SCALE_X = 0x4,
OBJECT_FIELD_DATA = 0x5,
OBJECT_FIELD_CREATED_BY = 0x6,
OBJECT_FIELD_PADDING = 0x7,
ITEM_FIELD_OWNER = 0x8 + 0x0,
ITEM_FIELD_CONTAINED = 0x8 + 0x2,
ITEM_FIELD_CREATOR = 0x8 + 0x4,
ITEM_FIELD_GIFTCREATOR = 0x8 + 0x6,
ITEM_FIELD_STACK_COUNT = 0x8 + 0x8,
ITEM_FIELD_DURATION = 0x8 + 0x9,
ITEM_FIELD_SPELL_CHARGES = 0x8 + 0xA,
ITEM_FIELD_FLAGS = 0x8 + 0xF,
ITEM_FIELD_ENCHANTMENT_1_1 = 0x8 + 0x10,
ITEM_FIELD_ENCHANTMENT_1_3 = 0x8 + 0x12,
ITEM_FIELD_ENCHANTMENT_2_1 = 0x8 + 0x13,
ITEM_FIELD_ENCHANTMENT_2_3 = 0x8 + 0x15,
ITEM_FIELD_ENCHANTMENT_3_1 = 0x8 + 0x16,
ITEM_FIELD_ENCHANTMENT_3_3 = 0x8 + 0x18,
ITEM_FIELD_ENCHANTMENT_4_1 = 0x8 + 0x19,
ITEM_FIELD_ENCHANTMENT_4_3 = 0x8 + 0x1B,
ITEM_FIELD_ENCHANTMENT_5_1 = 0x8 + 0x1C,
ITEM_FIELD_ENCHANTMENT_5_3 = 0x8 + 0x1E,
ITEM_FIELD_ENCHANTMENT_6_1 = 0x8 + 0x1F,
ITEM_FIELD_ENCHANTMENT_6_3 = 0x8 + 0x21,
ITEM_FIELD_ENCHANTMENT_7_1 = 0x8 + 0x22,
ITEM_FIELD_ENCHANTMENT_7_3 = 0x8 + 0x24,
ITEM_FIELD_ENCHANTMENT_8_1 = 0x8 + 0x25,
ITEM_FIELD_ENCHANTMENT_8_3 = 0x8 + 0x27,
ITEM_FIELD_ENCHANTMENT_9_1 = 0x8 + 0x28,
ITEM_FIELD_ENCHANTMENT_9_3 = 0x8 + 0x2A,
ITEM_FIELD_ENCHANTMENT_10_1 = 0x8 + 0x2B,
ITEM_FIELD_ENCHANTMENT_10_3 = 0x8 + 0x2D,
ITEM_FIELD_ENCHANTMENT_11_1 = 0x8 + 0x2E,
ITEM_FIELD_ENCHANTMENT_11_3 = 0x8 + 0x30,
ITEM_FIELD_ENCHANTMENT_12_1 = 0x8 + 0x31,
ITEM_FIELD_ENCHANTMENT_12_3 = 0x8 + 0x33,
ITEM_FIELD_ENCHANTMENT_13_1 = 0x8 + 0x34,
ITEM_FIELD_ENCHANTMENT_13_3 = 0x8 + 0x36,
ITEM_FIELD_ENCHANTMENT_14_1 = 0x8 + 0x37,
ITEM_FIELD_ENCHANTMENT_14_3 = 0x8 + 0x39,
ITEM_FIELD_PROPERTY_SEED = 0x8 + 0x3A,
ITEM_FIELD_RANDOM_PROPERTIES_ID = 0x8 + 0x3B,
ITEM_FIELD_DURABILITY = 0x8 + 0x3C,
ITEM_FIELD_MAXDURABILITY = 0x8 + 0x3D,
ITEM_FIELD_CREATE_PLAYED_TIME = 0x8 + 0x3E,
ITEM_FIELD_PAD = 0x8 + 0x3F,
CONTAINER_FIELD_NUM_SLOTS = 0x48 + 0x0,
CONTAINER_ALIGN_PAD = 0x48 + 0x1,
CONTAINER_FIELD_SLOT_1 = 0x48 + 0x2,
GAMEOBJECT_DISPLAYID = 0x8 + 0x2,
GAMEOBJECT_FLAGS = 0x8 + 0x3,
GAMEOBJECT_PARENTROTATION = 0x8 + 0x4,
GAMEOBJECT_DYNAMIC = 0x8 + 0x8,
GAMEOBJECT_FACTION = 0x8 + 0x9,
GAMEOBJECT_LEVEL = 0x8 + 0xA,
GAMEOBJECT_BYTES_1 = 0x8 + 0xB,
UNIT_FIELD_CHARM = 0x8 + 0x0,
UNIT_FIELD_SUMMON = 0x8 + 0x2,
UNIT_FIELD_CRITTER = 0x8 + 0x4,
UNIT_FIELD_CHARMEDBY = 0x8 + 0x6,
UNIT_FIELD_SUMMONEDBY = 0x8 + 0x8,
UNIT_FIELD_CREATEDBY = 0x8 + 0xA,
UNIT_FIELD_TARGET = 0x8 + 0xC,
UNIT_FIELD_CHANNEL_OBJECT = 0x8 + 0xE,
UNIT_CHANNEL_SPELL = 0x8 + 0x10,
UNIT_FIELD_BYTES_0 = 0x8 + 0x11,
UNIT_FIELD_HEALTH = 0x8 + 0x12,
UNIT_FIELD_POWER1 = 0x8 + 0x13,
UNIT_FIELD_POWER2 = 0x8 + 0x14,
UNIT_FIELD_POWER3 = 0x8 + 0x15,
UNIT_FIELD_POWER4 = 0x8 + 0x16,
UNIT_FIELD_POWER5 = 0x8 + 0x17,
UNIT_FIELD_POWER6 = 0x8 + 0x18,
UNIT_FIELD_POWER7 = 0x8 + 0x19,
UNIT_FIELD_POWER8 = 0x8 + 0x1A,
UNIT_FIELD_POWER9 = 0x8 + 0x1B,
UNIT_FIELD_POWER10 = 0x8 + 0x1C,
UNIT_FIELD_POWER11 = 0x8 + 0x1D,
UNIT_FIELD_MAXHEALTH = 0x8 + 0x1E,
UNIT_FIELD_MAXPOWER1 = 0x8 + 0x1F,
UNIT_FIELD_MAXPOWER2 = 0x8 + 0x20,
UNIT_FIELD_MAXPOWER3 = 0x8 + 0x21,
UNIT_FIELD_MAXPOWER4 = 0x8 + 0x22,
UNIT_FIELD_MAXPOWER5 = 0x8 + 0x23,
UNIT_FIELD_MAXPOWER6 = 0x8 + 0x24,
UNIT_FIELD_MAXPOWER7 = 0x8 + 0x25,
UNIT_FIELD_MAXPOWER8 = 0x8 + 0x26,
UNIT_FIELD_MAXPOWER9 = 0x8 + 0x27,
UNIT_FIELD_MAXPOWER10 = 0x8 + 0x28,
UNIT_FIELD_MAXPOWER11 = 0x8 + 0x29,
UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = 0x8 + 0x2A,
UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = 0x8
UNIT_FIELD_LEVEL = 0x8 + 0x40, UNIT_FIELD_FACTIONTEMPLATE = 0x8 + 0x41,
UNIT_VIRTUAL_ITEM_SLOT_ID = 0x8 + 0x42,
UNIT_FIELD_FLAGS = 0x8 + 0x45,
UNIT_FIELD_FLAGS_2 = 0x8 + 0x46,
UNIT_FIELD_AURASTATE = 0x8 + 0x47,
UNIT_FIELD_BASEATTACKTIME = 0x8 + 0x48,
UNIT_FIELD_RANGEDATTACKTIME = 0x8 + 0x4A,
UNIT_FIELD_BOUNDINGRADIUS = 0x8 + 0x4B,
UNIT_FIELD_COMBATREACH = 0x8 + 0x4C,
UNIT_FIELD_DISPLAYID = 0x8 + 0x4D,
UNIT_FIELD_NATIVEDISPLAYID = 0x8 + 0x4E,
UNIT_FIELD_MOUNTDISPLAYID = 0x8 + 0x4F,
UNIT_FIELD_MINDAMAGE = 0x8 + 0x50,
UNIT_FIELD_MAXDAMAGE = 0x8 + 0x51,
UNIT_FIELD_MINOFFHANDDAMAGE = 0x8 + 0x52,
UNIT_FIELD_MAXOFFHANDDAMAGE = 0x8 + 0x53,
UNIT_FIELD_BYTES_1 = 0x8 + 0x54,
UNIT_FIELD_PETNUMBER = 0x8 + 0x55,
UNIT_FIELD_PET_NAME_TIMESTAMP = 0x8 + 0x56,
UNIT_FIELD_PETEXPERIENCE = 0x8 + 0x57,
UNIT_FIELD_PETNEXTLEVELEXP = 0x8 + 0x58,
UNIT_DYNAMIC_FLAGS = 0x8 + 0x59,
UNIT_MOD_CAST_SPEED = 0x8 + 0x5A,
UNIT_CREATED_BY_SPELL = 0x8 + 0x5B,
UNIT_NPC_FLAGS = 0x8 + 0x5C,
UNIT_NPC_EMOTESTATE = 0x8 + 0x5D,
UNIT_FIELD_STAT0 = 0x8 + 0x5E,
UNIT_FIELD_STAT1 = 0x8 + 0x5F,
UNIT_FIELD_STAT2 = 0x8 + 0x60,
UNIT_FIELD_STAT3 = 0x8 + 0x61,
UNIT_FIELD_STAT4 = 0x8 + 0x62,
UNIT_FIELD_POSSTAT0 = 0x8 + 0x63,
UNIT_FIELD_POSSTAT1 = 0x8 + 0x64,
UNIT_FIELD_POSSTAT2 = 0x8 + 0x65,
UNIT_FIELD_POSSTAT3 = 0x8 + 0x66,
UNIT_FIELD_POSSTAT4 = 0x8 + 0x67,
UNIT_FIELD_NEGSTAT0 = 0x8 + 0x68,
UNIT_FIELD_NEGSTAT1 = 0x8 + 0x69,
UNIT_FIELD_NEGSTAT2 = 0x8 + 0x6A,
UNIT_FIELD_NEGSTAT3 = 0x8 + 0x6B,
UNIT_FIELD_NEGSTAT4 = 0x8 + 0x6C,
UNIT_FIELD_RESISTANCES = 0x8 + 0x6D,
UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = 0x8 + 0x74,
UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = 0x8 + 0x7B,
UNIT_FIELD_BASE_MANA = 0x8 + 0x82,
UNIT_FIELD_BASE_HEALTH = 0x8 + 0x83,
UNIT_FIELD_BYTES_2 = 0x8 + 0x84,
UNIT_FIELD_ATTACK_POWER = 0x8 + 0x85,
UNIT_FIELD_ATTACK_POWER_MODS = 0x8 + 0x86,
UNIT_FIELD_ATTACK_POWER_MULTIPLIER = 0x8 + 0x87,
UNIT_FIELD_RANGED_ATTACK_POWER = 0x8 + 0x88,
UNIT_FIELD_RANGED_ATTACK_POWER_MODS = 0x8 + 0x89,
UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = 0x8 + 0x8A,
UNIT_FIELD_MINRANGEDDAMAGE = 0x8 + 0x8B,
UNIT_FIELD_MAXRANGEDDAMAGE = 0x8 + 0x8C,
UNIT_FIELD_POWER_COST_MODIFIER = 0x8 + 0x8D,
UNIT_FIELD_POWER_COST_MULTIPLIER = 0x8 + 0x94,
UNIT_FIELD_MAXHEALTHMODIFIER = 0x8 + 0x9B,
UNIT_FIELD_HOVERHEIGHT = 0x8 + 0x9C,
UNIT_FIELD_MAXITEMLEVEL = 0x8 + 0x9D,
PLAYER_DUEL_ARBITER = 0xA6 + 0x0,
PLAYER_FLAGS = 0xA6 + 0x2,
PLAYER_GUILDRANK = 0xA6 + 0x3,
PLAYER_GUILDDELETE_DATE = 0xA6 + 0x4,
PLAYER_GUILDLEVEL = 0xA6 + 0x5,
PLAYER_BYTES = 0xA6 + 0x6,
PLAYER_BYTES_2 = 0xA6 + 0x7,
PLAYER_BYTES_3 = 0xA6 + 0x8,
PLAYER_DUEL_TEAM = 0xA6 + 0x9,
PLAYER_GUILD_TIMESTAMP = 0xA6 + 0xA,
PLAYER_QUEST_LOG_1_1 = 0xA6 + 0xB,
PLAYER_QUEST_LOG_1_2 = 0xA6 + 0xC,
PLAYER_QUEST_LOG_1_3 = 0xA6 + 0xD,
PLAYER_QUEST_LOG_1_4 = 0xA6 + 0xF,
PLAYER_QUEST_LOG_2_1 = 0xA6 + 0x10,
PLAYER_QUEST_LOG_2_2 = 0xA6 + 0x11,
PLAYER_QUEST_LOG_2_3 = 0xA6 + 0x12,
PLAYER_QUEST_LOG_2_5 = 0xA6 + 0x14,
PLAYER_QUEST_LOG_3_1 = 0xA6 + 0x15,
PLAYER_QUEST_LOG_3_2 = 0xA6 + 0x16,
PLAYER_QUEST_LOG_3_3 = 0xA6 + 0x17,
PLAYER_QUEST_LOG_3_5 = 0xA6 + 0x19,
PLAYER_QUEST_LOG_4_1 = 0xA6 + 0x1A,
PLAYER_QUEST_LOG_4_2 = 0xA6 + 0x1B,
PLAYER_QUEST_LOG_4_3 = 0xA6 + 0x1C,
PLAYER_QUEST_LOG_4_5 = 0xA6 + 0x1E,
PLAYER_QUEST_LOG_5_1 = 0xA6 + 0x1F,
PLAYER_QUEST_LOG_5_2 = 0xA6 + 0x20,
PLAYER_QUEST_LOG_5_3 = 0xA6 + 0x21,
PLAYER_QUEST_LOG_5_5 = 0xA6 + 0x23,
PLAYER_QUEST_LOG_6_1 = 0xA6 + 0x24,
PLAYER_QUEST_LOG_6_2 = 0xA6 + 0x25,
PLAYER_QUEST_LOG_6_3 = 0xA6 + 0x26,
PLAYER_QUEST_LOG_6_5 = 0xA6 + 0x28,
PLAYER_QUEST_LOG_7_1 = 0xA6 + 0x29,
PLAYER_QUEST_LOG_7_2 = 0xA6 + 0x2A,
PLAYER_QUEST_LOG_7_3 = 0xA6 + 0x2B,
PLAYER_QUEST_LOG_7_5 = 0xA6 + 0x2D,
PLAYER_QUEST_LOG_8_1 = 0xA6 + 0x2E,
PLAYER_QUEST_LOG_8_2 = 0xA6 + 0x2F,
PLAYER_QUEST_LOG_8_3 = 0xA6 + 0x30,
PLAYER_QUEST_LOG_8_5 = 0xA6 + 0x32,
PLAYER_QUEST_LOG_9_1 = 0xA6 + 0x33,
PLAYER_QUEST_LOG_9_2 = 0xA6 + 0x34,
PLAYER_QUEST_LOG_9_3 = 0xA6 + 0x35,
PLAYER_QUEST_LOG_9_5 = 0xA6 + 0x37,
PLAYER_QUEST_LOG_10_1 = 0xA6 + 0x38,
PLAYER_QUEST_LOG_10_2 = 0xA6 + 0x39,
PLAYER_QUEST_LOG_10_3 = 0xA6 + 0x3A,
PLAYER_QUEST_LOG_10_5 = 0xA6 + 0x3C,
PLAYER_QUEST_LOG_11_1 = 0xA6 + 0x3D,
PLAYER_QUEST_LOG_11_2 = 0xA6 + 0x3E,
PLAYER_QUEST_LOG_11_3 = 0xA6 + 0x3F,
PLAYER_QUEST_LOG_11_5 = 0xA6 + 0x41,
PLAYER_QUEST_LOG_12_1 = 0xA6 + 0x42,
PLAYER_QUEST_LOG_12_2 = 0xA6 + 0x43,
PLAYER_QUEST_LOG_12_3 = 0xA6 + 0x44,
PLAYER_QUEST_LOG_12_5 = 0xA6 + 0x46,
PLAYER_QUEST_LOG_13_1 = 0xA6 + 0x47,
PLAYER_QUEST_LOG_13_2 = 0xA6 + 0x48,
PLAYER_QUEST_LOG_13_3 = 0xA6 + 0x49,
PLAYER_QUEST_LOG_13_5 = 0xA6 + 0x4B,
PLAYER_QUEST_LOG_14_1 = 0xA6 + 0x4C,
PLAYER_QUEST_LOG_14_2 = 0xA6 + 0x4D,
PLAYER_QUEST_LOG_14_3 = 0xA6 + 0x4E,
PLAYER_QUEST_LOG_14_5 = 0xA6 + 0x50,
PLAYER_QUEST_LOG_15_1 = 0xA6 + 0x51,
PLAYER_QUEST_LOG_15_2 = 0xA6 + 0x52,
PLAYER_QUEST_LOG_15_3 = 0xA6 + 0x53,
PLAYER_QUEST_LOG_15_5 = 0xA6 + 0x55,
PLAYER_QUEST_LOG_16_1 = 0xA6 + 0x56,
PLAYER_QUEST_LOG_16_2 = 0xA6 + 0x57,
PLAYER_QUEST_LOG_16_3 = 0xA6 + 0x58,
PLAYER_QUEST_LOG_16_5 = 0xA6 + 0x5A,
PLAYER_QUEST_LOG_17_1 = 0xA6 + 0x5B,
PLAYER_QUEST_LOG_17_2 = 0xA6 + 0x5C,
PLAYER_QUEST_LOG_17_3 = 0xA6 + 0x5D,
PLAYER_QUEST_LOG_17_5 = 0xA6 + 0x5F,
PLAYER_QUEST_LOG_18_1 = 0xA6 + 0x60,
PLAYER_QUEST_LOG_18_2 = 0xA6 + 0x61,
PLAYER_QUEST_LOG_18_3 = 0xA6 + 0x62,
PLAYER_QUEST_LOG_18_5 = 0xA6 + 0x64,
PLAYER_QUEST_LOG_19_1 = 0xA6 + 0x65,
PLAYER_QUEST_LOG_19_2 = 0xA6 + 0x66,
PLAYER_QUEST_LOG_19_3 = 0xA6 + 0x67,
PLAYER_QUEST_LOG_19_5 = 0xA6 + 0x69,
PLAYER_QUEST_LOG_20_1 = 0xA6 + 0x6A,
PLAYER_QUEST_LOG_20_2 = 0xA6 + 0x6B,
PLAYER_QUEST_LOG_20_3 = 0xA6 + 0x6C,
PLAYER_QUEST_LOG_20_5 = 0xA6 + 0x6E,
PLAYER_QUEST_LOG_21_1 = 0xA6 + 0x6F,
PLAYER_QUEST_LOG_21_2 = 0xA6 + 0x70,
PLAYER_QUEST_LOG_21_3 = 0xA6 + 0x71,
PLAYER_QUEST_LOG_21_5 = 0xA6 + 0x73,
PLAYER_QUEST_LOG_22_1 = 0xA6 + 0x74,
PLAYER_QUEST_LOG_22_2 = 0xA6 + 0x75,
PLAYER_QUEST_LOG_22_3 = 0xA6 + 0x76,
PLAYER_QUEST_LOG_22_5 = 0xA6 + 0x78,
PLAYER_QUEST_LOG_23_1 = 0xA6 + 0x79,
PLAYER_QUEST_LOG_23_2 = 0xA6 + 0x7A,
PLAYER_QUEST_LOG_23_3 = 0xA6 + 0x7B,
PLAYER_QUEST_LOG_23_5 = 0xA6 + 0x7D,
PLAYER_QUEST_LOG_24_1 = 0xA6 + 0x7E,
PLAYER_QUEST_LOG_24_2 = 0xA6 + 0x7F,
PLAYER_QUEST_LOG_24_3 = 0xA6 + 0x80,
PLAYER_QUEST_LOG_24_5 = 0xA6 + 0x82,
PLAYER_QUEST_LOG_25_1 = 0xA6 + 0x83,
PLAYER_QUEST_LOG_25_2 = 0xA6 + 0x84,
PLAYER_QUEST_LOG_25_3 = 0xA6 + 0x85,
PLAYER_QUEST_LOG_25_5 = 0xA6 + 0x87,
PLAYER_QUEST_LOG_26_1 = 0xA6 + 0x88,
PLAYER_QUEST_LOG_26_2 = 0xA6 + 0x89,
PLAYER_QUEST_LOG_26_3 = 0xA6 + 0x8A,
PLAYER_QUEST_LOG_26_5 = 0xA6 + 0x8C,
PLAYER_QUEST_LOG_27_1 = 0xA6 + 0x8D,
PLAYER_QUEST_LOG_27_2 = 0xA6 + 0x8E,
PLAYER_QUEST_LOG_27_3 = 0xA6 + 0x8F,
PLAYER_QUEST_LOG_27_5 = 0xA6 + 0x91,
PLAYER_QUEST_LOG_28_1 = 0xA6 + 0x92,
PLAYER_QUEST_LOG_28_2 = 0xA6 + 0x93,
PLAYER_QUEST_LOG_28_3 = 0xA6 + 0x94,
PLAYER_QUEST_LOG_28_5 = 0xA6 + 0x96,
PLAYER_QUEST_LOG_29_1 = 0xA6 + 0x97,
PLAYER_QUEST_LOG_29_2 = 0xA6 + 0x98,
PLAYER_QUEST_LOG_29_3 = 0xA6 + 0x99,
PLAYER_QUEST_LOG_29_5 = 0xA6 + 0x9B,
PLAYER_QUEST_LOG_30_1 = 0xA6 + 0x9C,
PLAYER_QUEST_LOG_30_2 = 0xA6 + 0x9D,
PLAYER_QUEST_LOG_30_3 = 0xA6 + 0x9E,
PLAYER_QUEST_LOG_30_5 = 0xA6 + 0xA0,
PLAYER_QUEST_LOG_31_1 = 0xA6 + 0xA1,
PLAYER_QUEST_LOG_31_2 = 0xA6 + 0xA2,
PLAYER_QUEST_LOG_31_3 = 0xA6 + 0xA3,
PLAYER_QUEST_LOG_31_5 = 0xA6 + 0xA5,
PLAYER_QUEST_LOG_32_1 = 0xA6 + 0xA6,
PLAYER_QUEST_LOG_32_2 = 0xA6 + 0xA7,
PLAYER_QUEST_LOG_32_3 = 0xA6 + 0xA8,
PLAYER_QUEST_LOG_32_5 = 0xA6 + 0xAA,
PLAYER_QUEST_LOG_33_1 = 0xA6 + 0xAB,
PLAYER_QUEST_LOG_33_2 = 0xA6 + 0xAC,
PLAYER_QUEST_LOG_33_3 = 0xA6 + 0xAD,
PLAYER_QUEST_LOG_33_5 = 0xA6 + 0xAF,
PLAYER_QUEST_LOG_34_1 = 0xA6 + 0xB0,
PLAYER_QUEST_LOG_34_2 = 0xA6 + 0xB1,
PLAYER_QUEST_LOG_34_3 = 0xA6 + 0xB2,
PLAYER_QUEST_LOG_34_5 = 0xA6 + 0xB4,
PLAYER_QUEST_LOG_35_1 = 0xA6 + 0xB5,
PLAYER_QUEST_LOG_35_2 = 0xA6 + 0xB6,
PLAYER_QUEST_LOG_35_3 = 0xA6 + 0xB7,
PLAYER_QUEST_LOG_35_5 = 0xA6 + 0xB9,
PLAYER_QUEST_LOG_36_1 = 0xA6 + 0xBA,
PLAYER_QUEST_LOG_36_2 = 0xA6 + 0xBB,
PLAYER_QUEST_LOG_36_3 = 0xA6 + 0xBC,
PLAYER_QUEST_LOG_36_5 = 0xA6 + 0xBE,
PLAYER_QUEST_LOG_37_1 = 0xA6 + 0xBF,
PLAYER_QUEST_LOG_37_2 = 0xA6 + 0xC0,
PLAYER_QUEST_LOG_37_3 = 0xA6 + 0xC1,
PLAYER_QUEST_LOG_37_5 = 0xA6 + 0xC3,
PLAYER_QUEST_LOG_38_1 = 0xA6 + 0xC4,
PLAYER_QUEST_LOG_38_2 = 0xA6 + 0xC5,
PLAYER_QUEST_LOG_38_3 = 0xA6 + 0xC6,
PLAYER_QUEST_LOG_38_5 = 0xA6 + 0xC8,
PLAYER_QUEST_LOG_39_1 = 0xA6 + 0xC9,
PLAYER_QUEST_LOG_39_2 = 0xA6 + 0xCA,
PLAYER_QUEST_LOG_39_3 = 0xA6 + 0xCB,
PLAYER_QUEST_LOG_39_5 = 0xA6 + 0xCD,
PLAYER_QUEST_LOG_40_1 = 0xA6 + 0xCE,
PLAYER_QUEST_LOG_40_2 = 0xA6 + 0xCF,
PLAYER_QUEST_LOG_40_3 = 0xA6 + 0xD0,
PLAYER_QUEST_LOG_40_5 = 0xA6 + 0xD2,
PLAYER_QUEST_LOG_41_1 = 0xA6 + 0xD3,
PLAYER_QUEST_LOG_41_2 = 0xA6 + 0xD4,
PLAYER_QUEST_LOG_41_3 = 0xA6 + 0xD5,
PLAYER_QUEST_LOG_41_5 = 0xA6 + 0xD7,
PLAYER_QUEST_LOG_42_1 = 0xA6 + 0xD8,
PLAYER_QUEST_LOG_42_2 = 0xA6 + 0xD9,
PLAYER_QUEST_LOG_42_3 = 0xA6 + 0xDA,
PLAYER_QUEST_LOG_42_5 = 0xA6 + 0xDC,
PLAYER_QUEST_LOG_43_1 = 0xA6 + 0xDD,
PLAYER_QUEST_LOG_43_2 = 0xA6 + 0xDE,
PLAYER_QUEST_LOG_43_3 = 0xA6 + 0xDF,
PLAYER_QUEST_LOG_43_5 = 0xA6 + 0xE1,
PLAYER_QUEST_LOG_44_1 = 0xA6 + 0xE2,
PLAYER_QUEST_LOG_44_2 = 0xA6 + 0xE3,
PLAYER_QUEST_LOG_44_3 = 0xA6 + 0xE4,
PLAYER_QUEST_LOG_44_5 = 0xA6 + 0xE6,
PLAYER_QUEST_LOG_45_1 = 0xA6 + 0xE7,
PLAYER_QUEST_LOG_45_2 = 0xA6 + 0xE8,
PLAYER_QUEST_LOG_45_3 = 0xA6 + 0xE9,
PLAYER_QUEST_LOG_45_5 = 0xA6 + 0xEB,
PLAYER_QUEST_LOG_46_1 = 0xA6 + 0xEC,
PLAYER_QUEST_LOG_46_2 = 0xA6 + 0xED,
PLAYER_QUEST_LOG_46_3 = 0xA6 + 0xEE,
PLAYER_QUEST_LOG_46_5 = 0xA6 + 0xF0,
PLAYER_QUEST_LOG_47_1 = 0xA6 + 0xF1,
PLAYER_QUEST_LOG_47_2 = 0xA6 + 0xF2,
PLAYER_QUEST_LOG_47_3 = 0xA6 + 0xF3,
PLAYER_QUEST_LOG_47_5 = 0xA6 + 0xF5,
PLAYER_QUEST_LOG_48_1 = 0xA6 + 0xF6,
PLAYER_QUEST_LOG_48_2 = 0xA6 + 0xF7,
PLAYER_QUEST_LOG_48_3 = 0xA6 + 0xF8,
PLAYER_QUEST_LOG_48_5 = 0xA6 + 0xFA,
PLAYER_QUEST_LOG_49_1 = 0xA6 + 0xFB,
PLAYER_QUEST_LOG_49_2 = 0xA6 + 0xFC,
PLAYER_QUEST_LOG_49_3 = 0xA6 + 0xFD,
PLAYER_QUEST_LOG_49_5 = 0xA6 + 0xFF,
PLAYER_QUEST_LOG_50_1 = 0xA6 + 0x100,
PLAYER_QUEST_LOG_50_2 = 0xA6 + 0x101,
PLAYER_QUEST_LOG_50_3 = 0xA6 + 0x102,
PLAYER_QUEST_LOG_50_5 = 0xA6 + 0x104,
PLAYER_VISIBLE_ITEM_1_ENTRYID = 0xA6 + 0x105,
PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = 0xA6 + 0x106,
PLAYER_VISIBLE_ITEM_2_ENTRYID = 0xA6 + 0x107,
PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = 0xA6 + 0x108,
PLAYER_VISIBLE_ITEM_3_ENTRYID = 0xA6 + 0x109,
PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = 0xA6 + 0x10A,
PLAYER_VISIBLE_ITEM_4_ENTRYID = 0xA6 + 0x10B,
PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = 0xA6 + 0x10C,
PLAYER_VISIBLE_ITEM_5_ENTRYID = 0xA6 + 0x10D,
PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = 0xA6 + 0x10E,
PLAYER_VISIBLE_ITEM_6_ENTRYID = 0xA6 + 0x10F,
PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = 0xA6 + 0x110,
PLAYER_VISIBLE_ITEM_7_ENTRYID = 0xA6 + 0x111,
PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = 0xA6 + 0x112,
PLAYER_VISIBLE_ITEM_8_ENTRYID = 0xA6 + 0x113,
PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = 0xA6 + 0x114,
PLAYER_VISIBLE_ITEM_9_ENTRYID = 0xA6 + 0x115,
PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = 0xA6 + 0x116,
PLAYER_VISIBLE_ITEM_10_ENTRYID = 0xA6 + 0x117,
PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = 0xA6 + 0x118,
PLAYER_VISIBLE_ITEM_11_ENTRYID = 0xA6 + 0x119,
PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = 0xA6 + 0x11A,
PLAYER_VISIBLE_ITEM_12_ENTRYID = 0xA6 + 0x11B,
PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = 0xA6 + 0x11C,
PLAYER_VISIBLE_ITEM_13_ENTRYID = 0xA6 + 0x11D,
PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = 0xA6 + 0x11E,
PLAYER_VISIBLE_ITEM_14_ENTRYID = 0xA6 + 0x11F,
PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = 0xA6 + 0x120,
PLAYER_VISIBLE_ITEM_15_ENTRYID = 0xA6 + 0x121,
PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = 0xA6 + 0x122,
PLAYER_VISIBLE_ITEM_16_ENTRYID = 0xA6 + 0x123,
PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = 0xA6 + 0x124,
PLAYER_VISIBLE_ITEM_17_ENTRYID = 0xA6 + 0x125,
PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = 0xA6 + 0x126,
PLAYER_VISIBLE_ITEM_18_ENTRYID = 0xA6 + 0x127,
PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = 0xA6 + 0x128,
PLAYER_VISIBLE_ITEM_19_ENTRYID = 0xA6 + 0x129,
PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = 0xA6 + 0x12A,
PLAYER_CHOSEN_TITLE = 0xA6 + 0x12B,
PLAYER_FAKE_INEBRIATION = 0xA6 + 0x12C,
PLAYER_FIELD_PAD_0 = 0xA6 + 0x12D,
PLAYER_FIELD_INV_SLOT_HEAD = 0xA6 + 0x12E,
PLAYER_FIELD_PACK_SLOT_1 = 0xA6 + 0x15C,
PLAYER_FIELD_BANK_SLOT_1 = 0xA6 + 0x17C,
PLAYER_FIELD_BANKBAG_SLOT_1 = 0xA6 + 0x1B4,
PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = 0xA6 + 0x1C2,
PLAYER_FIELD_KEYRING_SLOT_1 = 0xA6 + 0x1DA,
PLAYER_FARSIGHT = 0xA6 + 0x21A,
PLAYER__FIELD_KNOWN_TITLES = 0xA6 + 0x21C,
PLAYER__FIELD_KNOWN_TITLES1 = 0xA6 + 0x21E,
PLAYER__FIELD_KNOWN_TITLES2 = 0xA6 + 0x220,
PLAYER_XP = 0xA6 + 0x222,
PLAYER_NEXT_LEVEL_XP = 0xA6 + 0x223,
PLAYER_SKILL_INFO_1_1 = 0xA6 + 0x224,
PLAYER_CHARACTER_POINTS = 0xA6 + 0x3A4,
PLAYER_TRACK_CREATURES = 0xA6 + 0x3A5,
PLAYER_TRACK_RESOURCES = 0xA6 + 0x3A6,
PLAYER_BLOCK_PERCENTAGE = 0xA6 + 0x3A7,
PLAYER_DODGE_PERCENTAGE = 0xA6 + 0x3A8,
PLAYER_PARRY_PERCENTAGE = 0xA6 + 0x3A9,
PLAYER_EXPERTISE = 0xA6 + 0x3AA,
PLAYER_OFFHAND_EXPERTISE = 0xA6 + 0x3AB,
PLAYER_CRIT_PERCENTAGE = 0xA6 + 0x3AC,
PLAYER_RANGED_CRIT_PERCENTAGE = 0xA6 + 0x3AD,
PLAYER_OFFHAND_CRIT_PERCENTAGE = 0xA6 + 0x3AE,
PLAYER_SPELL_CRIT_PERCENTAGE1 = 0xA6 + 0x3AF,
PLAYER_SHIELD_BLOCK = 0xA6 + 0x3B6,
PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = 0xA6 + 0x3B7,
PLAYER_MASTERY = 0xA6 + 0x3B8,
PLAYER_EXPLORED_ZONES_1 = 0xA6 + 0x3B9,
PLAYER_REST_STATE_EXPERIENCE = 0xA6 + 0x449,
PLAYER_FIELD_COINAGE = 0xA6 + 0x44A,
PLAYER_FIELD_MOD_DAMAGE_DONE_POS = 0xA6 + 0x44C,
PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = 0xA6 + 0x453,
PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = 0xA6 + 0x45A,
PLAYER_FIELD_MOD_HEALING_DONE_POS = 0xA6 + 0x461,
PLAYER_FIELD_MOD_HEALING_PCT = 0xA6 + 0x462,
PLAYER_FIELD_MOD_HEALING_DONE_PCT = 0xA6 + 0x463,
PLAYER_FIELD_MOD_SPELL_POWER_PCT = 0xA6 + 0x464,
PLAYER_FIELD_MOD_TARGET_RESISTANCE = 0xA6 + 0x465,
PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = 0xA6 + 0x466,
PLAYER_FIELD_BYTES = 0xA6 + 0x467,
PLAYER_SELF_RES_SPELL = 0xA6 + 0x468,
PLAYER_FIELD_PVP_MEDALS = 0xA6 + 0x469,
PLAYER_FIELD_BUYBACK_PRICE_1 = 0xA6 + 0x46A,
PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = 0xA6 + 0x476,
PLAYER_FIELD_KILLS = 0xA6 + 0x482,
PLAYER_FIELD_LIFETIME_HONORBALE_KILLS = 0xA6 + 0x483,
PLAYER_FIELD_BYTES2 = 0xA6 + 0x484,
PLAYER_FIELD_WATCHED_FACTION_INDEX = 0xA6 + 0x485,
PLAYER_FIELD_COMBAT_RATING_1 = 0xA6 + 0x486,
PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = 0xA6 + 0x4A0,
PLAYER_FIELD_BATTLEGROUND_RATING = 0xA6 + 0x4B5,
PLAYER_FIELD_MAX_LEVEL = 0xA6 + 0x4B6,
PLAYER_FIELD_DAILY_QUESTS_1 = 0xA6 + 0x4B7,
PLAYER_RUNE_REGEN_1 = 0xA6 + 0x4D0,
PLAYER_NO_REAGENT_COST_1 = 0xA6 + 0x4D4,
PLAYER_FIELD_GLYPH_SLOTS_1 = 0xA6 + 0x4D7,
PLAYER_FIELD_GLYPHS_1 = 0xA6 + 0x4E0,
PLAYER_GLYPHS_ENABLED = 0xA6 + 0x4E9,
PLAYER_PET_SPELL_POWER = 0xA6 + 0x4EA,
PLAYER_FIELD_RESEARCHING_1 = 0xA6 + 0x4EB,
PLAYER_FIELD_RESERACH_SITE_1 = 0xA6 + 0x4F3,
PLAYER_PROFESSION_SKILL_LINE_1 = 0xA6 + 0x4FB,
PLAYER_FIELD_UI_HIT_MODIFIER = 0xA6 + 0x4FD,
PLAYER_FIELD_UI_SPELL_HIT_MODIFIER = 0xA6 + 0x4FE,
PLAYER_FIELD_HOME_REALM_TIME_OFFSET = 0xA6 + 0x4FF
PlayerGUID = 0xC8,
GUID = 0x30,
Type = 0x14,
FirstObject = 0xB4,
NextObject = 0x3C,
CurrMgr = 0x008A5C20,
CurrMgrEx = 0x4618;
PlayerName = 0x008A5C58,
CastingBar = 0xB24,
ChanneledCasting = 0xB38,
LootWindow = 0x009EE9E0,
MouseOverGUID = 0x009816A0,
TargetGUID = 0x9816B0,
ComboPoints = 0x981751,
InGame = 0x00981692,
ZoneText = 0x00981688,
SubZoneText = 0x00981684,
AURA_OFFSET = 0x00061C70,
AURA_COUNT_1 = 0xF80,
AURA_COUNT_2 = 0xD04,
AURA_TABLE_1 = 0xD00,
AURA_TABLE_2 = 0xD08,
AURA_SIZE = 0x18,
AURA_SPELL_ID = 0x8;
UNIT_X = 0x880,
UNIT_Y = UNIT_X + 0x4,
UNIT_Z = UNIT_X + 0x8,
UNIT_ROT = UNIT_X + 0x10,
OBJECT_X = 0x110,
OBJECT_Y = OBJECT_X + 0x4,
OBJECT_Z = OBJECT_X + 0x8,
OBJECT_ROT = OBJECT_X + 0x10;
UNIT_NAME_1 = 0xA0C,
UNIT_NAME_2 = 0x60,
GAMEOBJECT_NAME_1 = 0x1CC,
GAMEOBJECT_NAME_2 = 0x94,
NAME_STORE = 0x881988 + 0x8,
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10/18/2010, 21:05
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#27
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elite*gold: 0
Join Date: Sep 2007
Posts: 149
Received Thanks: 32
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n paar wenige mehr
Code:
public enum Globals
{
PlayerName = 0x008A5C58, // 4.0.1 13164
CurrentAccount = 0x00D6D518, // 4.0.1 13164
CurrentRealm = 0x008A5ADE, // 4.0.1 13164
CurrentTargetGUID = 0x009816B0, // 4.0.1 13164
MouseOverGUID = 0x009816A0, // 4.0.1 13164
PetGUID = 0x009ED9A8, // 4.0.1 13164
FollowGUID = 0x008BD7F8, // 4.0.1 13164
ComboPoint = 0x00981751, // 4.0.1 13164
LootWindow = 0x009EE9E0, // 4.0.1 13164
SpellBookNumSpells = 0x9DDD7C, // 4.0.1 13164
SpellBookSpellsPtr = 0x9DDD80, // 4.0.1 13164
Movement_Field = 0x100, // 4.0.1 13164
SpellCooldownPtr = 0x00980968, // 4.0.1 13164
Timestamp = 0x008A7F54, // 4.0.1 13164
UnitName1 = 0xA0C, // 4.0.1 13164
UnitName2 = 0x60, // 4.0.1 13164
ObjName1 = 0x1CC, // 4.0.1 13164
ObjName2 = 0x94, // 4.0.1 13164
nbItemsSellByMerchant = 0x009F1848, // 4.0.1 13164
BuildNumber = 0x00958B54, // 4.0.1 13164
GetMinimapZoneText = 0x0098167C, // 4.0.1 13164
GetZoneText = 0x00981688, // 4.0.1 13164
GetSubZoneText = 0x00981684, // 4.0.1 13164
GetZoneID = 0x00981710, // 4.0.1 13164
IsBobbingOffset = 0xD4, // 4.0.1 13164
ChatboxIsOpen = 0x00978B48, // 4.0.1 13164
IsMouseButtonPressed = 0x0097A768, // 4.0.1 13164
MouseOverItemId_Ptr = 0x00981674, // 4.0.1 13164
MouseOverItemId_Offset = 0x2B8, // 4.0.1 13164
MouseOverSpellId_Offset = 0x2BC, // 4.0.1 13164
RuneState = 0x009DFFCC, // 4.0.1 13164
RuneType = 0x009DFF68, // 4.0.1 13164
IsInGame = 0x00981692, // 4.0.1 13164
MountsListPtr = 0x009DDDDC, // 4.0.1 13164
MountsCount = 0x009DDDD8, // 4.0.1 13164
IsIndoors = 0x0079FD21, // 4.0.1 13164
PlayerNameCache = 0x00881988, // 4.0.1 13164
NumUnspentTalents = 0x009F4524, // 4.0.1 13164
IsUsableAction = 0x009EDC58, // 4.0.1 13164
IsUsableActionNoMana = 0x009EDA18, // 4.0.1 13164
PlayerOffsetUnk1 = 0x1380, // 4.0.1 13164 lua_GetMoney
GetMoneyOffset = 0x1128, // 4.0.1 13164 lua_GetMoney
}
public enum BattleNet
{
NetClientPtr = 0x8A5C2C, // 4.0.1 13164
nbAccounts = 0x1144, // 4.0.1 13164 // lua_GetGameAccountInfo
AccountName1 = 0x1148, // 4.0.1 13164 // lua_GetGameAccountInfo
AccountName2 = 0x104, // 4.0.1 13164 // lua_GetGameAccountInfo
}
public enum Container
{
EquippedBagGUID = 0x009F84D0, // 4.0.1 13164
MaxSlot = 0x910, // 4.0.1 13164
ItemGUIDStart = 0x918, // 4.0.1 13164
}
public enum IsAutoAttacking
{
CGActionBar__IsCurrentAction = 0x0049AC50, // 4.0.1 13164
AutoAttackGUID = 0xAD8, // 4.0.1 13164
ActiveSpellsPtr = 0x007F9B80, // 4.0.1 13164
ActiveSpellsSpellId = 0x20, // 4.0.1 13164
}
public enum ActionBar
{
CurrentActionBar = 0x009EE318, // 4.0.1 13164
ActionBarFirstSlot = 0x009EE0D8, // 4.0.1 13164
ActionBarBonus = 0x009EE31C, // 4.0.1 13164
TotemBarTotem1Id = 0x009EE2EC, // 4.0.1 13164
GetActionCount = 0x009EDE98, // 4.0.1 13164
}
public enum Battleground
{
BattlegroundStartTickcount = 0x009E06C0, // 4.0.1 13164
IsBattlegroundFinished = 0x009E06D0, // 4.0.1 13164
BattlegroundWinner = 0x009E06D4, // 4.0.1 13164
UISelectedBattlegroundId = 0x009E0684, // 4.0.1 13164
BattlegroundInfo = 0x009E0600, // 4.0.1 13164
BattlegroundInfo_Id = 0x0, // 4.0.1 13164
BattlegroundInfo_Status = 0x0C, // 4.0.1 13164
BattlegroundInfo_ArraySize = 0x40, // 4.0.1 13164
}
public enum CGUnit_C__GetCreatureType
{
CGUnit_C__GetCreatureType = 0x001BF1F0, // 4.0.1 13164
Offset1 = 0xA0C, // 4.0.1 13164
Offset2 = 0x10, // 4.0.1 13164
}
public enum Macros
{
nbGeneralMacros = 0x00A0BBA0, // 4.0.1 13164
nbSpecificMacros = 0x00A0BBA4, // 4.0.1 13164
Base = 0x00A0BBC4, // 4.0.1 13164
Next = 0x10, // 4.0.1 13164
Name = 0x20, // 4.0.1 13164
Icon = 0x60, // 4.0.1 13164
Body = 0x160, // 4.0.1 13164
IsCharSpecific = 0x1000000, // 4.0.1 13164
}
public enum Keybindings
{
Base = 0x009DDF24, // 4.0.1 13164
First = 0xC8, // 4.0.1 13164
Next = 0xC0, // 4.0.1 13164
KeyString = 0x14, // 4.0.1 13164
ActionString = 0x28, // 4.0.1 13164
}
public enum CGWorldFrame__GetActiveCamera
{
CGWorldFrame__GetActiveCamera = 0x432780, // 4.0.1 13164
Camera_Pointer = 0x00981C20, // 4.0.1 13164
Camera_Offset = 0x7F48, // 4.0.1 13164
Camera_X = 0x8, // 4.0.1 13164
Camera_Y = 0xC, // 4.0.1 13164
Camera_Z = 0x10, // 4.0.1 13164
Camera_Matrix = 0x14, // 4.0.1 13164
}
public enum ShapeshiftForm
{
CGUnit_C__GetShapeshiftFormId = 0x0071AF70, // 4.0.1 13164
BaseAddress_Offset1 = 0xF8, // 4.0.1 13164
BaseAddress_Offset2 = 0x213, // 4.0.1 13164
}
public enum ObjectManager
{
CurMgrPointer = 0x008A5C20, // 4.0.1 13164
CurMgrOffset = 0x4618, // 4.0.1 13164
NextObject = 0x3C, // 4.0.1 13164
FirstObject = 0xB4, // 4.0.1 13164
LocalGUID = 0xC8 // 4.0.1 13164
}
public enum Corpse
{
X = 0x009819BC, // 4.0.1 13164
Y = X + 0x4, // 4.0.1 13164
Z = X + 0x8, // 4.0.1 13164
}
public enum SpiritHealer
{
X = 0x009819C8, // 4.0.1 13164
Y = X + 0x4, // 4.0.1 13164
Z = X + 0x8, // 4.0.1 13164
}
public enum Party
{
s_LeaderGUID = 0x009DD4D8, // 4.0.1 13164
s_Member1GUID = 0x009DD4B8, // 4.0.1 13164
s_Member2GUID = s_Member1GUID + 0x8, // 4.0.1 13164
s_Member3GUID = s_Member2GUID + 0x8, // 4.0.1 13164
s_Member4GUID = s_Member3GUID + 0x8, // 4.0.1 13164
}
public enum UnitBaseGetUnitAura
{
CGUnit_Aura = 0x00061C70, // 4.0.1 13164
AURA_COUNT_1 = 0xF80, // 4.0.1 13164
AURA_COUNT_2 = 0xD04, // 4.0.1 13164
AURA_TABLE_1 = 0xD00, // 4.0.1 13164
AURA_TABLE_2 = 0xD08, // 4.0.1 13164
AURA_SIZE = 0x28, // 4.0.1 13164
AURA_SPELL_ID = 0x8 // 4.0.1 13164
}
public enum IsFlying
{
// Reversed from Lua_IsFlying
Offset = 0x44, // 4.0.1 13164
Mask = 0x2000000, // 4.0.1 13164
IsFlyingCapable_Mask = 0x1000000, // 4.0.1 13164
}
public enum IsSwimming
{
// Reversed from Lua_IsSwimming
Offset = 0xAE8, // 4.0.1 13164
Mask = 0x200000, // 4.0.1 13164
}
public enum InCombat
{
// Reversed from Lua_UnitAffectingCombat
Offset1 = 0xF8, // 4.0.1 13164
Offset2 = 0x114, // 4.0.1 13164
Mask = 0x13, // 4.0.1 13164
}
public enum AutoLoot
{
Pointer = 0x00981870, // 4.0.1 13164
Offset = 0x30, // 4.0.1 13164
}
public enum AutoSelfCast
{
Pointer = 0x00981878, // 4.0.1 13164
Offset = 0x30, // 4.0.1 13164
}
public enum ClickToMove
{
CGPlayer_C__ClickToMove = 0x1C7E20, // 4.0.1 13164
Pointer = 0x981850, // 4.0.1 13164
Offset = 0x30, // 4.0.1 13164
}
public enum WoWChat
{
ChatBufferStart = 0x00983358, // 4.0.1 13164
NextMessage = 0x17C0, // 4.0.1 13164
}
public enum WowObject
{
X = 0x880,
Y = 0x884,
Z = 0x888,
R = 0x890,
P = 0x894,
GameObjectX = 0x110,
GameObjectY = 0x114,
GameObjectZ = 0x118,
}
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Similar Threads
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Offsets 35.2.3
05/27/2010 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 18 Replies
Hey guys,
here the new Offsets for 2moons patch 35.2.3:
------------------------------------------------- ------------------------
Vac1: 0045D56E
Vac2: 00545F55
Vac3: 00545F6A
Vac together: 0045D56E,00545F55,00545F6A
Mob Speed: 00546F90
Wallhack: 007970AE
Zoom Hack: 005DFC56
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Offsets 35.1.4
05/17/2010 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 21 Replies
For those, who haven't changed it yet:
Vac 3in1 - 0045D56E, 00545F55, 00545F6A
Monster Properties - 0045D56E
Monster Range - 00545F55
Monster Aggro - 00545F6A
Mob Speed - 00546F90
SpeedHack - 008261EA
WallHack - 007970AE
Zoom - 005DFC56
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offsets 35.1.4
05/13/2010 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 10 Replies
new offsets for v35.1.4
i only needed to change the offset for the speed hack here is the new 008261EA
and wall hack 007970AE
workin fine for me on 2moons! have fun
for dek nothin changed but autopots im workin on it^^
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New Offsets
08/18/2009 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 28 Replies
non-aggro:0053A30A
Auto-Pots:0052A05F
Speed:007BFFAA
Vac:004599BD
Map_Teleport:00550963
give a thank to \/xWx\/ for his tut!!!!
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pet offsets
09/09/2008 - PW Hacks, Bots, Cheats, Exploits - 0 Replies
can someone post the pw-i offsets for pets hp and pets loyl. please im working on a bot and my ce will not open the damn pross. thanks
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