Also dann skill ihn lieber als richtigen pvper, weil was der da schreibt ist crap, kein heiler kann in ner 5er instanz wegheilen was man als schaden bekommt ohne schild....
ich kann auch ohne 2 waffen gut aggro halten...
Skill ihn lieber nach dem allgemein bekannten 31/20, also dem hier:
oder mach 31/5/15, das hab ich im moment, aber ich benutz ne stangenwaffe...
Arms Talents (31 points)
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
# Impale - 2/2 points
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
# Two-Handed Weapon Specialization - 1/5 point
Increases the damage you deal with two-handed weapons melee weapons by 1%.
# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
# Polearm Specialization - 5/5 points
Increases your chance to get a critical strike with Polearms by 5%.
# Mortal Strike - 1/1 point
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Level 48: Damage plus 110
Level 54: Damage plus 135
Level 60: Damage plus 160
Fury Talents (5 points)
# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Protection Talents (15 points)
# Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
# Improved Bloodrage - 2/2 points
Reduces the Health cost of your Bloodrage ability by 50%.
# Iron Will - 3/5 points
Increases your chance to resist stun and charm effects by 9%.
# Last Stand - 1/1 point
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
# Improved Revenge - 3/3 points
Gives your Revenge ability a 40% chance to stun the target for 3 seconds.
# Improved Shield Block - 1/3 point
Allows your Shield Block ability to block an additional attack, and increases the duration by 0.5 seconds.