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[Honorbuddy] Vitalic Rogue PvP Combat Routine

Discussion on [Honorbuddy] Vitalic Rogue PvP Combat Routine within the World of Warcraft Trading forum part of the MMORPG Trading category.

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Old 11/11/2013, 18:08   #16
 
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Check my video on wacraftmovies
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Old 12/06/2013, 12:38   #17
 
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Old 01/01/2014, 02:06   #18
 
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Having some fun on New year's Eve:

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Old 01/13/2014, 14:46   #19
 
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Old 08/31/2014, 14:51   #20
 
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Thread updated for Honorbuddy.
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Old 09/06/2014, 01:43   #21
 
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Version 2.0.6 released (with External ESP)

Quote:
Version 2.0.6 changelog:
  • New feature: Kidney Before Burst When enabled the profile will always try to initiate burst with Kidney Shot if it is available.
    • General: When ready to burst the profile will build to 5 combo points in order to put the target into a full Kidney Shot before using burst cooldowns
    • Subtlety: If Kidney Before Burst is enabled and circumstances allow for it Shadow Dance will be delayed when opening with Garrote on casters, which allows for Garrote > Build to 5 CPs/pool energy > Kidney Shot > Shadow Dance openers
  • New feature: External ESP
    • Targeting Me: Will draw a line (red) to enemies when they swap to you, the line will be more obvious if they have cooldowns up
    • Facing Guide: Will draw a semi-circle guide highlighting the area behind an enemy
    • Healer LoS: Will notify you when you LoS or outrange your healer by drawing a line to them (green)
    • Enemy Rogues: Will draw a 3D box around out of combat enemy Rogues, making it easier to track them in 1v1 situations
    • Gap Openers: Will draw a class coloured line to enemies after they Blink/Displacer Beast/Teleport
    • Friendly CC: Will highlight crowd controlled teammates in arenas (yellow)
    • Friendly HP: Will highlight teammates that are below the Teammate Support health percentage (orange)
    • Display Time: Allows you to set the number of seconds temporary ESP elements will be rendered for
    • New hotkey: Toggle External ESP Allows you to enable/disable external ESP on demand
  • Combat spec revamped:
    • Suggested reading for playing as Combat in arena: ArenaJunkies
    • Added advanced Bandit's Guile/proc trinket syncing when "Burst on Proc Trinket" is enabled, the profile will try to line up red buff with the trinket proc and can even slow down Bandit's Guile progression by using Expose Armor as a temporary combo point generator
    • Added setting which lets you set the minimum Bandit's Guile phase required for Killing Spree usage (red buff, yellow buff or green buff)
    • Added setting which allows Killing Spree to be used in the opener, ignoring Bandit's Guile
    • Improved opener rotations, added use of Expose Armor in situations where you need an extra combo point to Kidney Shot out of a Cheap Shot or Garrote. The profile can also Slice and Dice > Marked for Death > Kidney Shot in the opener
    • Added event based tracking of Bandit's Guile progression, allowing the profile to know the current phase and how many more Sinister/Revealing Strikes are required to advance to the next phase
    • Made Bandit's Guile requirements more dynamic, for example if trinket proc is close to ending the profile will Kidney Shot > Killing Spree with yellow buff instead of waiting for red buff
    • Improved Kidney Shot usage when trying to build up the Bandit's Guile buff, will delay using Kidney Shot if approaching the desired phase of the buff
    • Much higher priority is given to keeping up Slice and Dice, which results in a significant boost to energy regeneration due to increased Combat Potency procs
    • Added new logic to ensure Slice and Dice is refreshed prior to using Killing Spree, increased the likelihood of using Slice and Dice at a higher number of combo points
    • Added the ability to Revealing Strike at 5 combo points if it can advance Bandit's Guile to red buff prior to using Killing Spree, instead of casting Eviscerate and having to build up to 5 combo points again to Kidney Shot
    • Added new conditions for Killing Spree usage, when the target is low and has no major defensive up or in battlegrounds if the target is stunned and trinket proc is up
    • Improved engineering gloves usage for Combat, ensuring that it is always available for Killing Spree
    • Improved burst cooldown usage in general, Adrenaline Rush can be used to build up to red buff faster or together with Killing Spree if the cooldowns coincide, also improved energy pooling logic prior to bursting
    • Made it possible to ignore the stun requirement on Killing Spree usage by setting Burst Stun DR to "Any"
    • Fixed trying to cast abilities during Killing Spree
    • Added Rupture on Rogues/Feral Druids if they have no bleed or DoT up
  • Event Framework improvements:
    • Arena: Added Cloak of Shadows event logic, will now only try to use Cloak of Shadows to counter a spell if it is seen as worthwhile, for example if it might help land a kill or prevent you from being killed
    • Fixed missing range check on Cloak of Shadows Blinding Light
    • Fixed missing range check on Vanish Shockwave
    • Further increased likelihood of attempting to Gouge out of Deterrence/Ice Block
  • New feature: Interrupt Scatter Shot The profile will now attempt to Gouge, Dismantle or Cheap Shot any Hunter that casts Scatter Shot on your healer in arenas
  • New setting: Dark GUI theme Clickng "Switch GUI Style" will switch to a darker version of the GUI
  • Added Garrote low HP Warriors if is off cooldown [needs testing]
  • Assassination: Improved Rupture/energy pooling logic slightly to increase likelihood of higher combo point Ruptures
  • Subtlety: Fixed a bug where the profile could Eviscerate a low health target with 4 combo points instead of casting Hemorrhage first
  • Various fixes/improvements to the GUI
  • Added setting Sap Target, allows you to enable or disable situational target Saps
  • Added setting Sap Stealthies, allows you to enable or disable the Sapping of stealthed Rogues/Druids
  • Added setting Target High HP, allows you to choose whether the profile should target buffed/higher hp totems
  • Added setting to control whether the profile should be active when WoW is not the foreground window
  • Fixed Auto Focus sometimes switching focus to DPS even when "Focus Healers Only" is selected
  • Allowed the profile to DPS into a Priest with Dispersion up if they are very low health
  • Allowed the profile to focus Sap a pet that is set as focus target (i.e. if you wanted to Sap a Hunter pet prior to opening)
  • Tweaked focus modifier hotkey to be more effective at casting Cheap Shot/Garrote on non-targeted enemies
  • Tweaked Subterfuge opener abilities to be casted slightly later into Subterfuge to prolong lockout as much as possible
  • Fixed an issue where the profile could fail to put Recuperate up when at low health/energy due to spamming Burst of Speed/Feint
  • Fixed a situation where the profile could fail to cast Feint when at low health and trying to escape from a melee target
  • Fixed an issue with Feint sometimes delaying burst if Feint HP was set higher than default
  • Burst Mode now recognises if a target is Garroted and stun DR will expire before the silence ends
  • Added the possibility of a 1 combo point Recuperate if it might prevent you from dying
  • Added a check to ensure Glyph of Hemorrhage isn't being used when not playing as Subtlety
  • Fixed sometimes trying to Gouge a low priority cast when the target was close to dying
  • Fixed Preparation/Feint potentially putting you on GCD as Garrote is ending delaying Kidney Shot as a result
  • Fixed an issue with Redirect Kidney Shot when playing as Combat
  • Fixed alert not being shown when trying to move to eat a trap
  • Fixed Feign Death re-targeting friendly units
  • Fixed sometimes not casting Feint when a Warrior has Bladestorm up
  • Fixed trying to Blind Resto Druids out of stealth in arena
  • Prevented being able to focus Cheap Shot/Garrote an enemy if the profile had managed to Sap them instead
  • Tweaked Distract hotkey for fast moving (i.e. mounted or sprinting) targets
  • Fixed trying to Shadowstep/move to traps when your current target is at low health
  • Fixed Disable CTM functionality
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Old 09/09/2014, 05:06   #22 Trade Status: Unverified(?)
 
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Simply the best Rogue CC so far!
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Old 09/13/2014, 01:49   #23
 
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@ItsImBaBimBa Thanks
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Old 09/28/2014, 02:24   #24
 
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New version released for Honorbuddy

Quote:
Version 2.0.7 changelog:
  • New feature: Auto Blind The profile can now cast Blind automatically in arena, there are a multitude of conditions but for the most part it will look to Blind after the enemy healer has trinketed and is not on fear DR, it can also Blind an enemy DPS when a teammate is very low and may be in danger of dying. Logic includes checks for teammates already casting CC, teammates attacking the target, immunities, Intervene/Hand of Sacrifice, Frozen Orb/AoEs and so on
  • New feature: Vanish Sap The profile is now able to automatically Vanish to Sap your focus target when they are out of combat or Blind is close to ending (including Shadowstep). It will only Vanish if the Sap will be full duration, unless the current target is very low on health
  • New feature: Auto Potion The profile can now use Virmen's Bite at the same time as using burst cooldowns, where possible
  • Burst Preparation / Burst Stun DR integration: the profile can now begin preparing to burst when burst cooldowns are available but the target is still on stun DR, allowing you to be at high energy and ready to burst immediately after stun DR expires and also preventing random Kidney Shots refreshing the DR prior to bursting
  • Event Framework improvements:
    • Arena specific Blind logic: the profile will now only Blind enemy spells in arena if playing double DPS 2s or a match comes down to a 1v1 situation
    • Slightly reduced the target health at which the profile will try to Cloak an enemy spell in arena
    • Added Cloak of Shadows on Death Knight's Asphyxiate, since it clears their diseases and massively reduces the damage you are going to take during the stun
    • Removed Feint Scatter Shot since it was useless, replaced it with Cheap Shot, Garrote and Dismantle to increase the chance of preventing the Hunter being able to cast Freezing Trap
    • Will no longer Feint enemy spells if no enemies were targeting you at that time
    • Slightly increased the range at which the profile will try to target a Psyfiend
    • Removed Shiv Unholy Frenzy (relic from Cataclysm), replaced it with Dismantle
  • Defensive logic improved:
    • Implemented the use of Combat Readiness at higher HP in arena when not playing with a healer allowing it to stack before you lose a lot of health
    • Will now prioritise Evasion over Combat Readiness if a Hunter has popped cooldowns on you, since most of their damage is front-loaded in the form of Chimera Shot etc.
    • Will now prioritise Evasion over Combat Readiness if Preparation is off cooldown (meaning you can reset for another Evasion)
    • Prevented use of non-cooldown based defensives if the target is not facing you (i.e. is likely not trying to be offensive)
    • Improved defensive/CC overlap prevention logic, previously it was too simplistic which meant the profile might not use Evasion if a Feral Druid was Garroted, for example
    • Re-added Dismantle enemy trinket procs (outside of arena)
    • Fixed an issue which was preventing Dismantle on Enhancement Shaman's Ascendance, also added Dismantle Subterfuge to try and mess up a Rogue's opener
  • ESP: Always show line to healer when your health is below Low Health Warning value, or after the Healer Scatter Shot warning
  • ESP: Added setting to only show facing guide during Shadow Dance (does not yet have a GUI option, but can be enabled by setting FacingGuideShadowDance to true in the settings file)
  • ESP: Fixed sometimes not drawing a line to an enemy Warlock after they had used Demonic Circle: Teleport
  • Fixed an issue with detecting Scatter Shot on your healer which resulted in the warning not appearing some of the time and could also interfere with the interrupt Scatter Shot functionality
  • Fixed an issue with the interrupt overlap prevention which could sometimes cause failures to Kick a cast from an enemy that you had recently Cheap Shot or Garrote
  • Feint logic improved:
    • Added Hunter specific logic to try and ensure Feint is up when they have a full focus bar and are likely about to unload a lot of damage into you
    • Tried to reduce some unnecessary Feint spam when no enemies are targeting you and you are not in any real danger
    • Increased the priority of casting Feint in various important situations such as when an enemy has an offensive cooldown up or your healer is in a CC
    • Fixed not casting Feint when a target that doesn't require weapons to do damage was disarmed
    • Added Stealth and Subterfuge to the Feint aura list, to try and increase the chance of Feinting a Rogue's opener
    • Prevented casting Feint when the target was casting with an interrupt immunity up, which could cause you to have insufficient energy for Gouge
  • Added additional Auto Smoke Bomb conditions, the profile can now attempt to Smoke Bomb a casted heal if the target is extremely low on health and the enemy cannot Blink/Heroic Leap out of it
  • Slightly increased the range at which the profile will try to Sap your focus target, making it somewhat easier to land Saps at the start of arena
  • Fixed Sapping targets when your focus target was at relatively close range
  • Will no longer Blind Rogues out of Stealth in 3v3 arena, unless a teammate is very low on health
  • Improved and fixed various issues with the PvP trinket logic, now takes into account additional factors like whether you have enough energy to actually finish a low target
  • Increased the minimum stun duration for PvP trinket use from 2 to 3 seconds to prevent trinketing small stuns/setup CCs like Shadowfury
  • Prevented trinketing short disorients (i.e. Scatter Shot) if you have a DoT effect applied to you
  • Added Will of the Forsaken use on Hunter's Wyvern Sting
  • Combat: added the ability for a half Kidney Shot Killing Spree if all other conditions are met but there will not be enough time to wait for a full stun
  • Combat: ensured the profile will not Killing Spree when Bandit's Guile is close to expiring and it's possible to advance to the next phase
  • Combat: reduced the minimum buff required when a teammate is low so it will be faster to get some counter-pressure going
  • Combat: fixed one or two bad usages of Killing Spree, for example when the enemy had a major defensive up
  • Combat: fixed Revealing Strike sometimes taking priority over peeling for a teammate
  • Combat: increased the likelihood of Cheap Shot > Kidney Shot instead of Cheap Shot > Garrote during Subterfuge on non-caster targets
  • Combat: will no longer Killing Spree into a Druid with Barkskin available unless they are already at lowish health
  • Combat: slightly decreased the target health at which Eviscerate will be casted over Kidney Shot since Eviscerate is much weaker for Combat
  • Combat: fixed potentially casting Expose Armor instead of Revealing Strike when Revealing Strike needed to be refreshed
  • Combat: fixed a bug which could cause random Revealing Strikes to be cast
  • Combat: improved Rupture logic when fighting Rogues / Feral Druids
  • Subtlety: fixed sometimes not pre-casting Shadow Blades on burst openers
  • Subtlety: fixed a bug that could cause Premeditation to be used prior to Marked for Death in a non-burst opener, preventing Marked for Death from being used
  • Subtlety: smoothed out some opener situations where Slice and Dice was close to falling off, allowed for Slice and Dice > Marked for Death > Kidney Shot
  • Subtlety: reduced chance of casting Kidney Shot after Marked for Death when Eviscerate would have been better (i.e. when target is low health)
  • Kidney Before Burst will now be ignored if the target has an increased dodge/parry chance (i.e. Evasion) or they have an innately high dodge chance and are currently targeting you
  • Cheap Shot/Garrote enemy cooldowns was only taking into account melee cooldowns, it should now also be able to Cheap Shot Dark Soul, Icy Veins etc.
  • Cheap Shot will now be cast on any targets in range if your current target is immune
  • Slightly reduced the target health at which the profile will try to short Cheap Shot, also prioritised Ambush over Cheap Shot if you are attacking a caster and have Cloak of Shadows up
  • Added contextual target health logic to Shadowstep Kick, the profile should no longer attempt to Shadowstep Kick when the current target is very low, unless a high priority heal is being casted and you have a non-CCed teammate who is able to finish the target
  • Allowed interrupting casts during Subterfuge if you do not have enough energy to Garrote or Cheap Shot
  • Fixed casting Kidney Shot into Spectral Guíse
  • Fixed an issue where the profile might not hold combo points for Kidney Shot in the opener when the target was very close to coming off DR
  • Re-factored the combo point usage on target switching code to allow for a small delay after switching targets, this should finally fix wasting combo points when enemies use spells which force you to switch target and also ensure combo points can still be used if you were on GCD at the time of switching
  • Fixed an issue where the profile could fail to refresh Slice and Dice when switching targets if Redirect was off cooldown
  • The profile will no longer burst into a Druid in Bear form unless they have no trinket and no Barkskin available
  • Macros are now reset after a duel ends
  • Slightly decreased the teammate HP at which focus will be set back to the enemy healer after having switched to a DPS
  • Fixed not setting a focus target if the focus modifier was down but no focus was currently set
  • Fixed potentially mistaking a Resto Shaman as a melee target if they had extremely high HP after Nature's Guardian procced
  • Fixed an issue where the profile could waste a Kidney Shot and not burst with Burst Mode enabled if Psyfiend had recently been cast but you were out of range to target it
  • Tweaked the melee range caching on focus targets to make focus Kicks more responsive when you are just coming into range
  • Fixed potentially not destroying a Resto Druid Mushroom if the Druid wasn't set as target or focus in arena
  • Fixed an issue that could cause Slice and Dice to be cast instead of Eviscerate during burst
  • Fixed a potential case of some Combat specific logic affecting other specs after switching spec without re-starting HB
  • Increased the minimum time left on Slice and Dice required for bursting, to prevent situations where the profile could burst just as Slice and Dice expired
  • Improved use of engineering gloves on non-burst openers, taking into account whether you actually have enough energy to do damage
  • Fixed an issue where the profile might not use Burst of Speed after Vanishing when the target was not in melee range
  • Fixed two instances where the profile could fail to cast Marked for Death when it should have
  • Opener hotkeys: fixed an issue where the profile could Cheap Shot or Garrote your target when you had intended to cast it on your focus
  • Opener hotkeys: fixed two instances where the profile could fail to cast Slice and Dice after Premeditation when in Stealth
  • Redirect Kidney Shot hotkey: fixed a bug which was preventing the rotation from being paused after casting Redirect, which could waste the combo points and prevent you from being able to cast Kidney Shot
  • Dynamic focus modifier: fixed overlapping Cheap Shot/Garrote with other major CCs
  • Teammate Support: added non-Paralytic Shiv as a potential peel, the profile will use it to apply a slow to an off target that is not currently slowed
  • Teammate Support: fixed not Dismantling silencable melee targets such as Feral Druids if they were Garroted
  • Teammate Support: allowed casting Dismantle in Subterfuge if the target is already full stun DRed
  • Teammate Support: prioritised Dismantle over Garrote to ensure the profile doesn't Garrote a Death Knight before Dismantling, for example
  • Ensured Preparation is not cast right before the profile was about to Kidney Shot the enemy, also made the profile always cast Evasion if it had not already been used prior to casting Prep
  • Fixed an errant usage of Recuperate when bursting a target that had used a target drop mechanic
  • Added a check for Grounding Totem to Shadowstep Traps
  • Added a target HP check to Shadowstep Traps
  • Added Expose Armor when trying to killing a Shadow Priest in a 2v2 healer/dps match
  • Fixed Shiv Mind-Numbing on Soul of the Forest when the Druid was moving and therefore not able to cast
  • Allowed re-stealthing with DoTs if your focus target is in melee range and an opener hotkey is pressed, previously it only accounted for the range of your target
  • Auto Tricks: prevented casting Tricks of the Trade on healers in 3v3/5v5 arena matches
  • Auto Tricks: fixed one or two inefficient usages of Tricks, fixed Ascendance spell id which could have prevented Tricks being used based on teammate cooldowns when playing with DPS shamans
  • Slightly increased the time left on stun DR before the profile will wait for a full stun (assuming Burst Stun DR is not already set to full), also factored in how long it will take to reach Burst Energy, for example if it will take 5 seconds to reach full energy and after 5 seconds there will only be a couple of seconds before the target comes off stun DR it will wait until the DR expires
  • Increased the default Manual Cast Pause value from 100 ms to 250 ms since the default wasn't effective enough at allowing casts to go through
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Old 10/26/2014, 19:21   #25 Trade Status: Unverified(?)
 
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is there a test version or anything ?
dont wanna buy before i have tested it, dunno if its worth 25 bucks
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Old 11/10/2014, 20:42   #26
 
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Few clips from 6.0.3:

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Old 11/17/2014, 21:35   #27 Trade Status: Unverified(?)
 
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ordered can't wait to try it!

edit: but I can't seem to send you a private message, ugh. always getting the message "Unfortunately you didn't hit our requirements to embed images or galleries, so stay active or upgrade to the elitepvpers premium membership to unlock that feature. " But I didn't embed any image or gallery Wtf?

I think I forgot to provide my forum name on paypal...

help
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Old 11/17/2014, 22:07   #28 Trade Status: Unverified(?)
 
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best cr!
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Old 12/06/2014, 22:45   #29
 
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released. Fully updated for Warlords Season 1.
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Old 12/09/2014, 10:39   #30 Trade Status: Unverified(?)
 
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Best cr

Thank you for this best combat routine ever well worth it
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