Code:
if (GetAsyncKeyState(VK_SHIFT) &1)
would this work:
Code:
if (GetAsyncKeyState(VK_SHIFT) &1) { *(float*)(*inGame + ADR_OFS_NORECOIL1) = 1; *(float*)(*inGame + ADR_OFS_NORECOIL2) = 1; *(float*)(*inGame + ADR_OFS_NORECOIL3) = 1; } else { *(float*)(*inGame + ADR_OFS_NORECOIL1) = 0; *(float*)(*inGame + ADR_OFS_NORECOIL2) = 0; *(float*)(*inGame + ADR_OFS_NORECOIL3) = 0; }