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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

Closed Thread
 
Old 06/30/2012, 13:01   #31
 
[Coder]DreaM''s Avatar
 
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Code:
//=======[Coder]DreaM' VIP Addylogger=======//
//=====Lil Thx To Rundll=======//
//Pointers Started
#define ADR_PLAYERPTR              0xA30A04
#define ADR_SERVERPTR             0xA30994
#define ADR_GLOBALPTR              0x1CF8
#define OFS_DEVICEPTR               0xA30544
#define ADR_DEVICEPTR                0x8888CC
#define ADR_WEAPONPTR             0xA4E394
#define ADR_ANGELSPTR              0xA30540
#define ADR_STATEPTR                 0xA30A2C
#define ADR_BASEPTR                   0xA873A8
#define ADR_ROOMPTR                  0xA313F0
#define ADR_HEALTHPTR               0x31FB8
#define ADR_USERPTR                   0xA30994
#define ADR_USERBASE                 0xA317D0
#define ADR_MATRIXPTR                0x9BE758
#define ADR_CBASE                        0xB546E8
#define ADR_MYSIZE                       0x0
#define ADR_REMOTEPTR              0xB546E8
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1                 0xB63A08
#define ADR_NOSPAWN2                 0xB63A0C
#define ADR_NOSPAWN3                 0xB63A10
#define ADR_NOWATER1                 0xA37B8C
#define ADR_NOWATER2                 0xA37B90
#define ADR_WALKTHROUGHWALLS         0x858F68
#define ADR_ANTIAFK                 0xB63880
#define ADR_FASTLOCKON             0x9C7118
#define ADR_SUPERNOSPREAD         0x88B8F0
#define ADR_PLANTANYWHERE         0xA30582
#define ADR_DEFUSEANYWHERE         0x8F2860
#define ADR_NOBOUNDS                 0xB73780
#define ADR_NOBOUNDS2             0xB73784
#define ADR_NOBOUNDS3             0xB73788
#define ADR_AUTOREPAIR             0xA3058B
#define ADR_SCOPE                 0xB6740000
#define ADR_ARTELLERY             0x88B970
#define ADR_FASTMEDIC             0xA35384
#define ADR_FASTAMMO                 0xA3537C
#define ADR_FASTREPAIR             0xA31854
#define ADR_FASTFLAG                 0xA3538C
#define ADR_WALKUNDERWATER         0xA37B94
#define ADR_UNLIMITEDAMMO         0xA30970
#define ADR_BONESHOT                 0x88C880
#define ADR_SHOOTTHROUGHWALLS     0x8561A4
#define ADR_PLAYERSPEED             0x88BC18
#define ADR_DEATHCAM                 0xB6B798
#define ADR_IMMEXPLOSION             0x88B9E8
#define ADR_HIGHMODE                 0x88BCE0
#define ADR_CQCPRONE                 0xA317B8
#define ADR_STAMINAREFILL         0x9B8FC8
#define ADR_HIDEFROMRADAR         0xA37BC4
#define ADR_QUICKPLANT             0xA30564
#define ADR_BIGCARNAME             0x88BA58
#define ADR_AUTOSTART             0x530010
#define ADR_WEAPONSHOT             0xA30A54
#define ADR_WEAPONSHOT2             0xA30A74
#define ADR_BREAKLIMIT             0x88B800
#define ADR_FULLBRIGHT             0xA3167C
#define ADR_FULLBRIGHT2             0xA3167C
#define ADR_FULLBRIGHT3             0xA3167C
#define ADR_STAMINA1                 0x859358
#define ADR_STAMINA2                 0x85935C
#define ADR_STAMINA3                 0x859360
#define ADR_STAMINA4                 0x859364
#define ADR_STAMINA5                 0x859368
#define ADR_GLASSWALLS             0x859358
#define ADR_WEAPONGRAVITY         0x88B858
#define ADR_SILENTWALK             0xB63884
#define ADR_LADDERQUICKLY         0x88BBD8
#define ADR_CROSSHAIR             0xA353A0
#define ADR_SUPEREXPLOSION         0x88C2A8
#define ADR_COLORSHOT             0xA3167C
#define ADR_SUPERCARSOUND         0x42201A
#define ADR_DEADSPINNER             0x8EF064
#define ADR_HIDEWEAPON             0x8EA76C
#define ADR_CHANGEROLLSTYLE         0x88B8E8
#define ADR_CRAZYCAR                 0x88B738
#define ADR_WTH                     0x853E74
#define ADR_NEARFOG                 0xA37BA4
#define ADR_FARFOG                 0xA37BA8
#define ADR_ROLLSPEED             0x88BA38
#define ADR_VIRTUALJUMP             0x858F9C
#define ADR_WORLDINWATER             0xA30900
#define ADR_SNIPERAMMO             0xA3059C
#define ADR_EXTRAMMO1             0xA3059A
#define ADR_EXTRAMMO2             0xA3059B
#define ADR_ASSAULTAMMO             0xA3059E
#define ADR_BANDAGE                 0xA305A0
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE             0x1CF8
#define OFS_LOCALSIZE                 0xA404
#define OFS_NODELAY                 0x103F8
#define OFS_NORELOAD                 0x103F5
#define OFS_NOSWITCH                 0x103F5
#define OFS_NORECOIL1                 0xC43C
#define OFS_NORECOIL2                 0xC440
#define OFS_NORECOIL3                 0xC444
#define OFS_X                         0x102EC
#define OFS_Y                         0x102FC
#define OFS_Z                         0x102F4
#define OFS_NOFALLDAMAGE             0x102D4
#define OFS_VIEW_X                 0x101C0
#define OFS_VIEW_Z                 0x101C4
#define OFS_VIEW_Y                 0x101C8
#define OFS_SLOT1                     0xC70B8
#define OFS_SLOT2                     0xC70B9
#define OFS_SLOT3                     0xC70BA
#define OFS_SLOT4                     0xC70BB
#define OFS_SLOT5                     0xC70BC
#define OFS_SLOT6                     0xC70BD
#define OFS_SLOT7                     0xC70BE
#define OFS_SLOT8                     0xC70BF
#define OFS_PLAYERSTATE             0xC4B8
#define OFS_MAP                     0xC1C14
#define OFS_SUPERMASTER             0xC2060
#define OFS_WEAPON1                 0x101D8
#define OFS_WEAPON2                 0x101DA
#define OFS_WEAPON3                 0x101DC
#define OFS_PREMIUM                 0x58C
#define OFS_USERNAME                 0xDF3EC
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF1BC
#define OFS_READYROOMSIZE             0x8E0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF198
#define OFS_DINAR                     0xDF1A8
#define OFS_SLOTBASE                 0xC5F18
#define OFS_PITCH                     0x10194
#define OFS_YAW                     0x101B0
#define OFS_NOSERVERKICK             0x361
#define OFS_3DPLAYERVIEW             0x1018C
#define OFS_PLAYERSPEED             0x100F8
#define OFS_NOSPREAD                 0x100FC
#define OFS_ROOMMASTER             0xE0700
#define OFS_PREMIUM1                 0x150
#define OFS_PREMIUM2                 0x154
#define OFS_NADE                     0x10100
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT             0x0
#define ADR_CLASSBASE                 0xA88F48
#define OFS_SLOTBASE                 0xC5F18
#define ADR_WEAPONBASE             0xA4E394
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH             0xA88F3C
#define ADR_USERNAME                 0xA87D6C
#define ADR_USERTEAM                 0xA89084
#define ADR_USERPOINTS             0xA883C0
#define ADR_USERPING                 0xA87A64
//User Infos End//

//Asmbeller's Started//
#define ASM_ARTELLRY                 0x0
#define ASM_QUICKPLANT             0x4F145C
#define ASM_QUICKDEFUSE             0x43617B
#define ASM_BULLETS                 0x4F271B
#define ASM_NORELOAD                 0x5A5B3E
#define ASM_WALKTHROUGHWALLS         0x73C562
#define ASM_SHOOTTHROUGHWALLS         0x6005F0
#define ASM_CRCPATCH                 0x417E62
#define ASM_BACKTOLOBBY             0x4C7ABB
#define ASM_ALWAYSCROSS             0x54B58B
#define ASM_ENGINETEXT             0x401073
#define ASM_MESSAGEBOX             0x418A1A
#define ASM_UNLAMMO                 0x4F66E2
#define ASM_SWITCHTIME             0x4F8D3A
#define ASM_OPK                     0x407F08
//Asmbeller End!!//

//[coder]DreaM' VIP Addylogger End!!

[coder]DreaM' VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR DreaM1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR DreaM2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR DreaM3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR DreaM4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR DreaM6[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR DreaM7[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR DreaM8[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* DreaM[0x123CE0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A30A04);

//[coder]DreaM' StructLogger End!!//

//Give Credits Or GTFO Dont Use My Addys
Credits
SkillZz
[coder]DreaM'
[Coder]DreaM' is offline  
Old 06/30/2012, 18:57   #32
 
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#request CPlayer
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Old 06/30/2012, 19:13   #33
 
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Quote:
Originally Posted by .BuBBLe View Post
#request CPlayer
PHP Code:
=================================================
=============== 
CreditsBuRn3R =================
============== 
Succesfully Logged ===============
===============  ===============
=================================================
=================================================
============== 
BuRn3R Struct Logger =============
== 
StructsCPlayerCServerCBase CVehicle ==
=================================================
struct CPlayer
{
    
char BuRn3R1[7416];//0x00
    
int GlobalIndex;//0x1CF8
    
char BuRn3R2[42816];//0x1CFC
    
float NoRecoil1;//0xC43C
    
float NoRecoil2;//0xC440
    
float NoRecoil3;//0xC444
    
char BuRn3R3[72];//0xC448
    
BYTE Index;//0xC490
    
char BuRn3R4[19];//0xC491
    
float GravityX;//0xC4A4
    
float GravityY;//0xC4A8
    
float GravityZ;//0xC4AC
    
char BuRn3R5[12];//0xC4B0
    
int WeaponState;//0xC4BC
    
char BuRn3R6[15416];//0xC4C0
    
float PlayerSpeed;//0x100F8
    
float NoSpread;//0x100FC
    
float FastNadeBlast;//0x10100
    
char BuRn3R7[136];//0x10104
    
int PlayerView3D;//0x1018C
    
char BuRn3R8[4];//0x10190
    
float Pitch;//0x10194
    
char BuRn3R9[24];//0x10198
    
float Yaw;//0x101B0
    
char BuRn3R10[12];//0x101B4
    
float ViewX;//0x101C0
    
float ViewY;//0x101C4
    
float ViewZ;//0x101C8
    
char BuRn3R11[12];//0x101CC
    
WORD Weapon1;//0x101D8
    
WORD Weapon2;//0x101DA
    
WORD Weapon3;//0x101DC
    
char BuRn3R12[90];//0x101DE
    
BYTE PlayerState;//0x10238
    
char BuRn3R13[155];//0x10239
    
float NoFallDamage;//0x102D4
    
char BuRn3R14[20];//0x102D8
    
float PosX;//0x102EC
    
char BuRn3R15[4];//0x102F0
    
float PosY;//0x102E4
    
char BuRn3R16[4];//0x102E8
    
float PosZ;//0x102F4
    
char BuRn3R17[96];//0x102F8
    
DWORD AutoPlant;//0x10358
    
DWORD AutoDefuse;//0x1035C
    
char BuRn3R18[14];//0x10360
    
DWORD AutoShot;//0x1036E
    
char BuRn3R19[106];//0x10372
    
float NoM134Idle;//0x103DC
    
char BuRn3R20[23836];//0x103E0
    
int LocalIndex;//0x160FC
};

struct CServer
{
    
char BuRn3R1[292];//0x00
    
BYTE AntiAbnormal1;//0x124
    
BYTE AntiAbnormal2;//0x125
    
char BuRn3R2[570];//0x126
    
BYTE AntiAbnormal3;//0x360
    
BYTE AntiAbnormal4;//0x361
    
char BuRn3R3[554];//0x362
    
int Premium;//0x58C
    
long PremiumDays;//0x590
    
char BuRn3R4[793292];//0x594
    
int SuperMaster;//0xC2060
    
char BuRn3R5[20565];//0xC2064
    
BYTE Slot1;//0xC70B9
    
BYTE Slot2;//0xC70B5
    
BYTE Slot3;//0xC70B6
    
BYTE Slot4;//0xC70B7
    
BYTE Slot5;//0xC70BC
    
BYTE Slot6;//0xC70B9
    
BYTE Slot7;//0xC70BA
    
BYTE Slot8;//0xC70BB
    
char BuRn3R6[98524];//0xC70BC
    
long Level;//0xDF198
    
char BuRn3R7[12];//0xDF19C
    
long Dinar;//0xDF1A8
    
char BuRn3R8[16];//0xDF1AC
    
long Invisible;//0xDF1BC
    
char BuRn3R9[5440];//0xDF1C0
    
int RoomMaster//0xE0700
};

struct CVehicle
{
    
char BuRn3R1[10683812];//0x00
    
float Pitch;//0xA305A4
    
float Yaw;//0xA305A8
};

struct CBase
{
    
CPlayerpLocal;//0xA30A04
    
charBuRn3R1[1195232];//0xA30A08
    
CPlayer** pGlobal;//0xB546E8
};
=================================================
=============== 
CreditsBuRn3R =================
============== 
Succesfully Logged ===============
=============== 
WwW.Cyber-Hax.Com ===============
================================================= 
Credis BuRn3R
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Old 07/01/2012, 11:37   #34
 
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request WallClimb_Int addy
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Old 07/01/2012, 15:10   #35
 
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Unreal-Skill Addylogger
Code:
/*============================================*/
/*=========[ BuBBLe Addylogger ]==========*/
/*============================================*/

/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A30A04
#define ADR_SERVERPOINTER 0x00A30994
#define ADR_BASEPOINTER 0x00A873A8
#define ADR_DEVICEPOINTER 0x00A30544
#define ADR_MATRIXPOINTER 0x009BE758
#define ADR_VIEWANGLES 0x00A30540
#define ADR_ROOMPOINTER 0x00A313F0
#define ADR_STATEPOINTER 0x00A30A2C
#define ADR_REMOTEPOINTER 0x00B546E8
/*============= [ Ambiente ] ===============*/
#define ADR_GLASSWALLS 0x00A30630
#define ADR_WATERCOLOR_1 0x00502464D8
#define ADR_WATERCOLOR_2 0x00502464DC
#define ADR_WATERCOLOR_3 0x00502464E0
//============= [ Address ] ===============*/
#define ADR_STAMINA1 0x0085C348
#define ADR_STAMINA2 0x0085C34C
#define ADR_STAMINA3 0x0085C350
#define ADR_STAMINA4 0x0085C354
#define ADR_STAMINA5 0x0085C358
#define ADR_SCOPE 0x00B6740000
#define ADR_SCOPESIZE 0x008F2854
#define ADR_ANTIAFK 0x00B63880
#define ADR_WTW 0x00858F68
#define ADR_WTW_PERFECT 0x00858F69
#define ADR_NOWATER1 0x00A37B8C
#define ADR_NOWATER2 0x00A37B90
#define ADR_UNLAMMO 0x00A30970
#define ADR_PLANTANYWHERE 0x00A30582
#define ADR_DEFUSEANYWHERE 0x008F2860
#define ADR_COMMAND 0x004C7E0A
#define ADR_PACKET 0x00BE8D0
#define ADR_FASTLOCKON 0x009C7118
#define ADR_AUTOREPAIR 0x00A3058B
#define ADR_NOBOUNDS 0x00B73780
#define ADR_NOSPAWN 0x********
#define ADR_CQCPRONE 0x008F2840
//============= [  FAST  ] ===============*/
#define ADR_FASTAMMO 0x00A3537C
#define ADR_FASTFLAG 0x00A3538C
#define ADR_FASTHEALTH 0x00A35384
#define ADR_FASTREPAIR 0x00A31854
//============= [  OFS  ] ===============*/
#define OFS_SLOT1   0x00C70B8
#define OFS_SLOT2   0x00C70B9
#define OFS_SLOT3   0x00C70BA
#define OFS_SLOT4   0x00C70BB
#define OFS_SLOT5   0x00C70BC
#define OFS_SLOT6   0x00C70BD
#define OFS_SLOT7   0x00C70BE
#define OFS_SLOT8   0x00C70BF
#define OFS_NOSERVERKICK   0x00361
#define OFS_USERNAME   0x00DF3EC
#define OFS_YAW   0x00101B0
#define OFS_PITCH   0x0010194
#define OFS_LEVEL   0x00DF198
#define OFS_DINAR   0x00DF1A8
#define OFS_X   0x00102EC
#define OFS_Y   0x00102FC
#define OFS_Z   0x00102F4
#define OFS_VIEW_X   0x00101C0
#define OFS_VIEW_Y   0x00101C8
#define OFS_VIEW_Z   0x00101C4
#define OFS_WEAPON1   0x00101D8
#define OFS_WEAPON2   0x00101DA
#define OFS_WEAPON3   0x00101DC
#define OFS_NOSPREAD   0x00100FC
#define OFS_NORECOIL_1   0x00C43C
#define OFS_NORECOIL_2   0x00C440
#define OFS_NORECOIL_3   0x00C444
#define OFS_GLOBALSIZE   0x001CF8
#define OFS_LOCALSIZE   0x00A404
#define OFS_NODELAY 0x********
#define OFS_NORELOAD 0x00103F5
#define OFS_NOSWITCH 0x00103F5
#define OFS_MASTER 0x00E0700
#define OFS_NADE 0x0010100
#define OFS_MAP 0x00C1C14
#define OFS_GRAVITY_X 0x00C4A4
#define OFS_GRAVITY_Y 0x00C4A8
#define OFS_GRAVITY_Z 0x00C4AC
#define OFS_NFD 0x00102D4
//============= [  D3D  ] ===============*/
#define ADR_D3DNAME =  0x0014BFC28
#define ADR_D3DHEALTH  0x00AB9360
//============= [  PX  ] ===============*/
#define ADR_SNIPERAMMO   0x00A3059C
#define ADR_ASSAULTAMMO   0x00A3059E
#define ADR_EXTRAAMMO_1   0x00A3059A
#define ADR_EXTRAAMMO_2   0x00A3059B
#define ADR_BANDAGE   0x00A305A0
//============= [ Binder ] ===============*/
#define ADR_CLASSBASE   0x00A88F48
#define ADR_SLOTBASE   0x00C5F18
#define ADR_WEAPONBASE   0x00A4E394
#define ADR_SERVERBASE   0x00A30994
#define OFS_PLAYERSLOT   0x000
#define OFS_PLAYERID   0x001CE8
//============= [ ASM ] ===============*/
#define ADR_EHSVCJUMP1 0x004FFD38
#define ADR_EHSVCJUMP2 0x005BD38B
#define ADR_EHSVCJUMP3 0x********
#defien ADR_AUTOMEDIC  0x004EAC20
#define ADR_ARTILERY1  0x********
#define ADR_ARTILERY2  0x********
#define ADR_ARTILERY3  0x********
#define ADR_ARTILERY4  0x********
#define ADR_ARTILERY5  0x********
#define ADR_ARTILERY6  0x********
#define ADR_ARTILERY7  0x********
#define ADR_ARTILERY8  0x********
//============= [ STRUCTS ] ===============*/
struct cPlayer
{
	char cJump1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char cJump2[72];//0xC448
	BYTE Index;//0xC490
	char cJump3[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char cJump4[10];//0xC4AE
	BYTE PlayerState;//0xC4B8
	char cJump5[3];//0xC4B9
	int WeaponState;//0xC4BC
	char cJump6[15424];//0xC4BC
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char cJump7[144];//0x10104
	float Pitch;//0x10194
	char cJump8[24];//0x10198
	float Yaw;//0x101B0
	char cJump9[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C8
	float ViewZ;//0x101C4
	char cJump10[16];//0x101C8
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char cJump11[247];//0x101DD
	float NoFallDamage;//0x102D4
	char cJump12[20];//0x102D8
	float PosX;//0x102EC
	char cJump13[12];//0x102F0
	float PosY;//0x102F4
	char cJump14[4];//0x102F8
	float PosZ;//0x102FC
	char cJump15[88];//0x10300
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char cJump16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char cJump17[106];//0x10372
	float NoM134Idle;//0x103DC
};

struct cMatrix
{
D3DXMATRIX Project;
D3DXMATRIX View;
};

struct c_Base
{
cPlayer* pLocal;
char cJump1[1195232];
cPlayer** pGlobal;
};
cBase *pPlayer = (cBase*)0x00A30A04;
cMatrix* p_Matrix = (cMatrix*)0x009BE758;
//=========================================\
//============= End of logging ============\
//=========== Skype: kinge91x  ===========\
//=========================================\
.BuBBLe is offline  
Old 07/03/2012, 10:56   #36
 
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Everything you need for NoClip, 2D Radar & Aimbot

Code:
class cPlayer 
{
	public:
		inline float  *getGravity ()				{return (m_fGravity);}
		inline float  *getView    ()				{return (m_fView);}
		inline BYTE   getState    ()				{return (m_bPlayerState);}
		inline float  getPosX     ()				{return (m_fPosX);}
		inline float  getPosY     ()				{return (m_fPosY);}
		inline float  getPosZ	  ()				{return (m_fPosZ);}
		inline void   setGravity (int i, float f)	{m_fGravity [i] = f;}
		inline void   setPosX (float f)				{m_fPosX = f;}
		inline void   setPosY (float f)				{m_fPosY = f;}
		inline void   setPosZ (float f)				{m_fPosZ = f;}

	private:
		/* 0x00000000 */ BYTE _00 [0xC4A4];
		/* 0x0000C4A4 */ float m_fGravity [3];
		/* 0x0000C4B0 */ BYTE _C4B0 [0x3D10];
		/* 0x000101C0 */ float m_fView [3];
		/* 0x000101CC */ BYTE _101CC [0x6C];
		/* 0x00010238 */ BYTE m_bPlayerState;
		/* 0x00010239 */ BYTE _10239 [0xB3];
		/* 0x000102EC */ float m_fPosX;
		/* 0x000102F0 */ BYTE _102F0 [0x04];
		/* 0x000102F4 */ float m_fPosZ;
		/* 0x000102F8 */ BYTE _102F8 [0x04];
		/* 0x000102FC */ float m_fPosY;
};

class cBase 
{
	public:
		inline cPlayer *getLocal ()		  {return (pLocal);}
		inline cPlayer *getGlobal (int i) {return (*&ppGlobal [i]);}

	private:
		/* 0x00000000 */ cPlayer *pLocal;
		/* 0x00000004 */ BYTE _04 [0x123CE0];
		/* 0x00123CE4 */ cPlayer **ppGlobal;
};

class cLocalAim
{
	public:
		inline float getPitch ()			 {return (m_fPitch);}
		inline void  setPitch (float fPitch) {m_fPitch = fPitch;}
		inline float getYaw   ()			 {return (m_fYaw);}
		inline void  setYaw   (float fYaw)   {m_fYaw = fYaw;}

	private:
		/* 0x00000000 */ BYTE _00 [0x50];
		/* 0x00000050 */ float m_fPitch;
		/* 0x00000054 */ float m_fYaw;
};

class cPlayerInfo
{
	public:
		inline int getHealth () {return (m_iHealth);}
		inline BYTE getTeam  () {return (m_bTeam);}

	private:
		/* 0x00000000 */ BYTE _00 [0x1B94];
		/* 0x00001B94 */ int m_iHealth;
		/* 0x00001B98 */ BYTE _1B98 [0x148];
		/* 0x00001CE0 */ BYTE m_bTeam;
};
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Old 07/04/2012, 12:09   #37
 
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Mal wieder Zeit für neue Addys ?
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Old 07/04/2012, 12:24   #38
 
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//=======ExoduSVIP Addylogger=======//
//=====Lil Thx To Rundll=======//
//Pointers Started
#define ADR_PLAYERPTR 0xA36398
#define ADR_SERVERPTR 0xA36328
#define ADR_GLOBALPTR 0x1D00
#define OFS_DEVICEPTR 0xA35ED4
#define ADR_DEVICEPTR 0x88DE74
#define ADR_WEAPONPTR 0xA541BC
#define ADR_ANGELSPTR 0xA35ED0
#define ADR_STATEPTR 0xA363C0
#define ADR_BASEPTR 0xA8D238
#define ADR_ROOMPTR 0xA36D88
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA36328
#define ADR_USERBASE 0xA37168
#define ADR_MATRIXPTR 0x9C3FB8
#define ADR_CBASE 0xB5A778
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB5A778
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1 0xB69ED8
#define ADR_NOSPAWN2 0xB69EDC
#define ADR_NOSPAWN3 0xB69EE0
#define ADR_NOWATER1 0xA3D564
#define ADR_NOWATER2 0xA3D568
#define ADR_WALKTHROUGHWALLS 0x85DB20
#define ADR_ANTIAFK 0xB69D50
#define ADR_FASTLOCKON 0x9CC9D4
#define ADR_SUPERNOSPREAD 0x890E90
#define ADR_PLANTANYWHERE 0xA35F12
#define ADR_DEFUSEANYWHERE 0x8F786C
#define ADR_NOBOUNDS 0xB7A470
#define ADR_NOBOUNDS2 0xB7A474
#define ADR_NOBOUNDS3 0xB7A478
#define ADR_AUTOREPAIR 0xA35F1B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x890F28
#define ADR_FASTMEDIC 0xA3AD5C
#define ADR_FASTAMMO 0xA3AD54
#define ADR_FASTREPAIR 0xA371EC
#define ADR_FASTFLAG 0xA3AD64
#define ADR_WALKUNDERWATER 0xA3D56C
#define ADR_UNLIMITEDAMMO 0xA36304
#define ADR_BONESHOT 0x891E08
#define ADR_SHOOTTHROUGHWALLS 0x8585E4
#define ADR_PLAYERSPEED 0x8911C8
#define ADR_DEATHCAM 0xB71C68
#define ADR_IMMEXPLOSION 0x890FA0
#define ADR_HIGHMODE 0x891290
#define ADR_CQCPRONE 0xA37150
#define ADR_STAMINAREFILL 0x9BE4D0
#define ADR_HIDEFROMRADAR 0xA3D59C
#define ADR_QUICKPLANT 0xA35EF4
#define ADR_BIGCARNAME 0x891010
#define ADR_AUTOSTART 0x52E164
#define ADR_WEAPONSHOT 0xA363E8
#define ADR_WEAPONSHOT2 0xA36408
#define ADR_BREAKLIMIT 0x890DB0
#define ADR_FULLBRIGHT 0xA37014
#define ADR_FULLBRIGHT2 0xA37014
#define ADR_FULLBRIGHT3 0xA37014
#define ADR_STAMINA1 0x85E3D4
#define ADR_STAMINA2 0x85E3D8
#define ADR_STAMINA3 0x85E3DC
#define ADR_STAMINA4 0x85E3E0
#define ADR_STAMINA5 0x85E3E4
#define ADR_GLASSWALLS 0x85E3D4
#define ADR_WEAPONGRAVITY 0x890E08
#define ADR_SILENTWALK 0xB69D54
#define ADR_LADDERQUICKLY 0x891188
#define ADR_CROSSHAIR 0xA3AD78
#define ADR_SUPEREXPLOSION 0x891858
#define ADR_COLORSHOT 0xA37014
#define ADR_SUPERCARSOUND 0x42221F
#define ADR_DEADSPINNER 0x8F4064
#define ADR_HIDEWEAPON 0x8EF76C
#define ADR_CHANGEROLLSTYLE 0x890EA8
#define ADR_CRAZYCAR 0x890CE0
#define ADR_WTH 0x88D92C
#define ADR_NEARFOG 0xA3D57C
#define ADR_FARFOG 0xA3D580
#define ADR_ROLLSPEED 0x890FF0
#define ADR_VIRTUALJUMP 0x85DB54
#define ADR_WORLDINWATER 0xA36294
#define ADR_SNIPERAMMO 0xA35F2C
#define ADR_EXTRAMMO1 0xA35F2A
#define ADR_EXTRAMMO2 0xA35F2B
#define ADR_ASSAULTAMMO 0xA35F2E
#define ADR_BANDAGE 0xA35F30
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE 0x1D00
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCH 0x10405
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Z 0x101D0
#define OFS_VIEW_Y 0x101D4
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xDF1A8
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_PLAYERSPEED 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_ROOMMASTER 0xE0700
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x0
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA8EDD8
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA541BC
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH 0xA8EDCC
#define ADR_USERNAME 0xA8DBFC
#define ADR_USERTEAM 0xA8EF14
#define ADR_USERPOINTS 0xA8E250
#define ADR_USERPING 0xA8D8F4
//User Infos End//

//Asmbeller's Started//
#define ASM_ARTELLRY 0x0
#define ASM_QUICKPLANT 0x4F1FE7
#define ASM_QUICKDEFUSE 0x436478
#define ASM_BULLETS 0x4F32C3
#define ASM_NORELOAD 0x5A9C02
#define ASM_WALKTHROUGHWALLS 0x73DB42
#define ASM_SHOOTTHROUGHWALLS 0x604F30
#define ASM_CRCPATCH 0x417E77
#define ASM_BACKTOLOBBY 0x4C8174
#define ASM_ALWAYSCROSS 0x54F837
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4AFD30
#define ASM_UNLAMMO 0x4F72F2
#define ASM_SWITCHTIME 0x4F9942
#define ASM_OPK 0x407CC9
//Asmbeller End!!//

//ExoduSVIP Addylogger End!!

ExoduS VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR ExoduS1[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR ExoduS2[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR ExoduS3[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR ExoduS4[0xC];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR ExoduS6[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR ExoduS7[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR ExoduS8[0x4];//0x10304
FLOAT PosZ;//0x10308
};
struct CBase
{
CPlayer* pLocal;
char* ExuduS[0x1243DC];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A36398);

//ExoduS StructLogger End!!//
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Old 07/04/2012, 12:27   #39
 
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Da habt ihr mal das neue WarRock Design als Bild wer es noch nicht gesehen hat.

Paar Addys
Code:
#define MEM_QUICKPLANT              0xA35EF4/* 4.7*/
#define MEM_QUICKDEFUSE             0xA35EF4/* 4.7*/
#define OFS_WEAPON1                 0x101E4/* 4.7*/
#define OFS_WEAPON2                 0x101E6/* 4.7*/
#define OFS_WEAPON3                 0x101E8/* 4.7*/
#define OFS_NFD                     0x102E0/* 4.7*/
#define OFS_X                       0x102F8/* 4.7*/
#define OFS_Y                       0x10308/* 4.7*/
#define OFS_Z                       0x10300/* 4.7*/
Credits: CyberRazzer VIP Logger
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Old 07/04/2012, 13:01   #40
 
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Klein aber Fein


Pointer Logger by me :P

Code:
----------------------------------
//------------------------------//
//-------WarRock Addy Log-------//
//---------by Hacker1377--------//
//------------------------------//
//------Addy Logger Start-------//
//------------Pointer-----------//

#define ADR_PLAYERPOINTER 0xA36398
#define ADR_SERVERPOINTER 0xA36328
#define ADR_BASEPOINTER   0xA8D238
#define ADR_ROOMPOINTER   0xA36D88
#define ADR_GLOBALPOINTER 0x1D00
#define ADR_DEVICEPOINTER 0x88DE74
#define ADR_WEAPONPOINTER 0xA541BC
#define ADR_ANGELPOINTER  0xA35ED0
#define ADR_STATEPOINTER  0xA363CO
#define ADR_USERPOINTER   0xA36328
#define ADR_USERBASE      0xA37168
#define ADR_CBASE         0xB5A778
#define ADR_REMOTEPOINTER 0xB5A778
//------------------------------//
//---------Pointer Stop---------//
//------------------------------//
//--------Addy Logger Stop------//
//------------------------------//
//----CREDITS TO UNREALSKILL----//
//------TheLaw, Hacker1377------//
----------------------------------
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Old 07/04/2012, 13:33   #41
 
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CyberRazzer AddyLogger

Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0xA36398;
DWORD ADR_POINTER_SERVER          = 0xA36328;
DWORD ADR_POINTER_WEAPON          = 0xA541BC;
DWORD ADR_POINTER_DEVICE          = 0xA35ED4;
DWORD ADR_POINTER_MATRIX          = 0x9C3FB8;
DWORD ADR_POINTER_ANGELS          = 0xA35ED0;
DWORD ADR_POINTER_STATE           = 0xA363C0;
DWORD ADR_POINTER_BASE            = 0xA8D238;
DWORD ADR_POINTER_ROOM            = 0xA36D88;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB20;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8F786C;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA35F12;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x890E90;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB69D50;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA35EF4;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA35EF4;
DWORD ADR_MEMORY_FASTLOCKON       = 0x9CC9D4;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA35F1B;
DWORD ADR_MEMORY_FASTREPAIR       = 0xA371EC;
DWORD ADR_MEMORY_FASTHEALTH       = 0xA3AD5C;
DWORD ADR_MEMORY_NOWATER_1        = 0xA3D564;
DWORD ADR_MEMORY_NOWATER_2        = 0xA3D568;
DWORD ADR_MEMORY_AUTOMEDIC        = 0x891E00;
DWORD ADR_MEMORY_AUTOAMMO         = 0x891E00;
DWORD ADR_MEMORY_FASTAMMO         = 0xA3AD54;
DWORD ADR_MEMORY_FASTFLAG         = 0xA3AD64;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB7A470;
DWORD ADR_MEMORY_NODELAY          = 0xA40840;
DWORD ADR_MEMORY_UNLAMMO          = 0xA36304;
DWORD ADR_MEMORY_SCOPE            = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE    = 0x0;
DWORD ADR_OFFSET_STARTROOMSIZE    = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x1010C;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102E0;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x10198;
DWORD ADR_OFFSET_NOSERVERKICK     = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x10104;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4C4;
DWORD ADR_OFFSET_WEAPONSTATE      = 0x0;
DWORD ADR_OFFSET_POSITION_X       = 0x102F8;
DWORD ADR_OFFSET_POSITION_Y       = 0x10308;
DWORD ADR_OFFSET_POSITION_Z       = 0x10300;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x1036C;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10368;
DWORD ADR_OFFSET_INVISIBLE        = 0xDF1BC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         = 0x1037E;
DWORD ADR_OFFSET_WEAPON_1         = 0x101E4;
DWORD ADR_OFFSET_WEAPON_2         = 0x101E6;
DWORD ADR_OFFSET_WEAPON_3         = 0x101E8;
DWORD ADR_OFFSET_SLOTBASE         = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH         = 0x10405;
DWORD ADR_OFFSET_NORELOAD         = 0x10405;
DWORD ADR_OFFSET_NOSPREAD         = 0x10108;
DWORD ADR_OFFSET_USERNAME         = 0xDF3EC;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_NODELAY          = 0x0;
DWORD ADR_OFFSET_VIEW_X           = 0x101CC;
DWORD ADR_OFFSET_VIEW_Y           = 0x101D4;
DWORD ADR_OFFSET_VIEW_Z           = 0x101D0;
DWORD ADR_OFFSET_SLOT_1           = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2           = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3           = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4           = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5           = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6           = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7           = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8           = 0xC70BF;
DWORD ADR_OFFSET_MASTER           = 0x0;
DWORD ADR_OFFSET_LEVEL            = 0xDF198;
DWORD ADR_OFFSET_DINAR            = 0xDF1A8;
DWORD ADR_OFFSET_PITCH            = 0x101A0;
DWORD ADR_OFFSET_YAW              = 0x101BC;
DWORD ADR_OFFSET_MAP              = 0x0;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     = 0xA363F0;
DWORD ADR_STATE_WEAPON_SHOT       = 0xA363E4;
DWORD ADR_STATE_PLAYER_VEHICLE    = 0xA363DC;
DWORD ADR_STATE_PLAYER_PRONE      = 0xA363D0;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA8EDCC;
DWORD ADR_USER_POINTS             = 0xA8E250;
DWORD ADR_USER_READY              = 0xA8EE68;
DWORD ADR_USER_PING               = 0xA8D8F4;
DWORD ADR_USER_NAME               = 0xA8DBFC;
DWORD ADR_USER_TEAM               = 0xA8EF14;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x52E164;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x52E164;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x4F72F2;
//**********************************************//
//***************** Logged: 72 *****************//
//***************** End Logging ****************//
//**********************************************//
Credits : CyberRazzer
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Old 07/04/2012, 15:04   #42
 
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Give credits you badass coders!

Code:
//===================================================
//============== GigaByte AddieLogger ===============
//=========== Return Project Summer 2012 ============
//===================================================

                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A36398
#define ADR_SERVERPOINTER         0x00A36328
#define ADR_VIEWANGEL             0x00A35ED0
#define ADR_WEAPONPOINTER         0x008F7780
#define ADR_USERPOINTER           0x00A36328
#define ADR_DEVICEPOINTER         0x0088DE74
#define ADR_BASEPOINTER           0x00A8D238
#define ADR_REMOTEPOINTER         0x00B5A778
#define ADR_STATEPOINTER          0x00A363C0
#define ADR_ROOMPOINTER           0x00A36D88
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A37168
#define ADR_MATRIXPOINTER         0x009C3FB8
#define OFS_LocalSize             0x00A404
#define OFS_GlobalSize            0x001D00
#define OFS_StartRoomSize         0x00A8
//#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_WorldInWater          0x00A36294
#define ADR_WalkSpeed             0x008911C8
#define ADR_RollSpeed             0x00890FE8
#define ADR_NoBounds1	          0x00B7A470
#define ADR_NoBounds2	          0x00B7A474
#define ADR_NoBounds3             0x00B7A478
#define ADR_NoSpawn1	          0x00B6A440
#define ADR_NoSpawn2	          0x00B78C68
#define ADR_ProneCQC              0x00A37150
#define ADR_Stamina1              0x0085E3D4
#define ADR_Stamina2              0x0085E3D8
#define ADR_Stamina3              0x0085E3DC
#define ADR_Stamina4              0x0085E3E0
#define ADR_Stamina5              0x0085E3E4
#define ADR_StaminaRefill         0x009BE4D0
#define ADR_NoWater1              0x00A3D568
#define ADR_NoWater2              0x00A3D56C
#define ADR_VirtualJump           0x0085DB54
#define ADR_AntiAFK               0x00B69D28
#define ADR_BreakLimit            0x00890DB0
#define ADR_RadarHideMe           0x00A3D59C
#define ADR_ChangeRoll            0x0085E18C
#define ADR_DeathCam              0x00B71C68
#define ADR_ImExplosion           0x00890FA0
#define ADR_SuperExplosion        0x00891858
#define ADR_HighMode              0x00891290
#define ADR_LadderQuickly         0x00891188
#define ADR_DeadSpinner           0x008F4064
#define ADR_AmmoMedicDistance     0x00891E00
#define ADR_Crosshair             0x00A3AD78
#define ADR_AccuracyAs            0x00A3ADF4
#define ADR_DistanceGunPlayer     0x00891A50
#define ADR_AIWeapon                   0x008F784C
#define ADR_KillOxygenMessage	  0x0087B378
#define ADR_KillNoBoundsSeconds	  0x00862D7C
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x001010C
#define OFS_Slot1                 0x00C70B8
#define OFS_Slot2                 0x00C70B9
#define OFS_Slot3                 0x00C70BA
#define OFS_Slot4                 0x00C70BB
#define OFS_Slot5                 0x00C70BC
#define OFS_Slot6                 0x00C70BD
#define OFS_Slot7                 0x00C70BE
#define OFS_Slot8                 0x00C70BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x00DF198
#define OFS_Dinar                 0x00DF1A8
#define OFS_NFD                   0x00102E0
#define OFS_X                     0x00102F8
#define OFS_Y                     0x0010308
#define OFS_Z                     0x0010300
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101E4
#define OFS_Weapon2               0x00101E6
#define OFS_Weapon3               0x00101E8
#define OFS_ViewX                 0x00101CC
#define OFS_ViewY                 0x00101D0
#define OFS_ViewZ                 0x00101D4
#define OFS_Yaw                   0x00101BC
#define OFS_Pitch                 0x00101A0
#define OFS_PlayerState           0x00C4C4
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x00E0700
#define OFS_NoSpread              0x0010108
#define OFS_Speed                 0x0010104
#define OFS_3DView                0x0010198
#define OFS_Invisible             0x00DF1BC
#define OFS_ImMaster              0x00C2060
#define OFS_Map                   0x00C1C14
#define OFS_NoSwitch              0x0010405
#define OFS_NoReload              0x0010405
#define OFS_ZeroDelay             0x0010408                                                
#define OFS_AutoShot			  0x1037E
#define OFS_WeaponState			  0xC4BC

//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A3D57C
#define ADR_FarFog                0x00A3D580
#define ADR_GlassWalls            0x00A35FC4
#define ADR_FullBright1           0x00A37014
#define ADR_FullBright2           0x00A37018
#define ADR_FullBright3           0x00A37018
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A3AD54
#define ADR_FastHealth            0x00A3AD5C
#define ADR_FastRepair            0x00A3AD5C
#define ADR_FastFlag              0x00A3AD64
#define ADR_FastLockOn            0x00A35F40
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008EF76C
#define ADR_WeaponShot1           0x00A363E8
#define ADR_WeaponShot2           0x00A36408
#define ADR_SuperNoSpread         0x00890E90
#define ADR_Scope                 0x008F7858
#define ADR_ScopeSize             0x008F7860
#define ADR_ColorShot1            0x00A37014
#define ADR_ColorShot2            0x00A37018
#define ADR_ColorShot3            0x00A3701C
#define ADR_NoWeaponGravity       0x00890E08
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A35F2C
#define ADR_AssaultPX             0x00A35F2E
#define ADR_BandagePX             0x00A35F30
#define ADR_ExtraAmmo1            0x00A35F2A
#define ADR_ExtraAmmo2            0x00A35F2B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00891010
#define ADR_CrazyCar              0x00890CE0
                                                     
                                                     
//===================================================
//==================== User Info ====================
//===================================================
#define ADR_UserName               0x00A8DBFC
#define ADR_UserIP                 0x00A8D910
#define ADR_UserTeam               0x00A8EF14
#define ADR_UserPing               0x00A8DF04
#define ADR_UserReady              0x00A8EE68
#define ADR_UserPoints             0x00A8E250
#define ADR_UserHealth             0x00A8EDCC
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define OFS_UserName              0x009C4
#define OFS_Health                0x001B94
#define OFS_Team                  0x001CDC
#define OFS_Points                0x001018
#define OFS_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00A541BC
#define OFS_SlotBase              0x00C5F18
#define OFS_ClassBase             0x00A8EDD8
#define OFS_PlayerSlot            0x00E0704
                                                     
                                                     
//===================================================
//====================== States  ====================
//===================================================
#define ADR_WeaponStateShot       0x00A363E4
#define ADR_WeaponStateReload     0x00A363F0
#define ADR_PlayerVehicleState    0x00A363DC
#define ADR_PlayerProneState      0x00A363D0
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00891E08
#define MEM_WTW                   0x0085DB20
#define MEM_STW                   0x008585E4
#define MEM_WUW                   0x00A3D56C
#define MEM_WTH                   0x0088D92C
#define MEM_QuickPlant            0x00A35EF4
#define MEM_QuickDefuse           0x00A35EF4
#define MEM_UnlimitedAmmo         0x00A36300
#define MEM_PlantAnyWhere         0x00A35F12
#define MEM_DefuseAnyWhere        0x008F786C
#define MEM_Artillery             0x00890F28
#define MEM_AutoMedic             0x00891E00
#define MEM_AutoAmmo              0x00891E00
#define MEM_AutoRepair            0x00A35F1A
#define MEM_SilentWalk            0x00B69D54
#define MEM_SilentReload          0x00B69D54
#define MEM_ZeroDelay             0x00A40840
                                                     
//===================================================
//======================== ASM ======================
//===================================================

// Not for you guys sorry...


//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[0x001243DC]
	CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15592];//0xC4B0
int PlayerView3D;//0x10198
char GigaByte4[4];//0x1019C
float Pitch;//0x101A0
char GigaByte5[24];//0x101A4
float Yaw;//0x101BC
char GigaByte6[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char GigaByte7[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char GigaByte8[270];//0x101EA
float PosX;//0x102F8
char GigaByte9[4];//0x102FC
float PosZ;//0x10300
char GigaByte10[4];//0x10304
float PosY;//0x10308
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 191 ================
//================ CBase: Successful ================
//=============== www.H**ksM*nia.Com ===============
//===================================================
GigaByte™ is offline  
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Old 07/04/2012, 15:44   #43
 
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Can someone tell me if this is correct?
Code:
#define asmMessageBox 0x00473F03
Supremex3 is offline  
Old 07/04/2012, 15:46   #44
 
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Quote:
Originally Posted by Supremex3 View Post
Can someone tell me if this is correct?
Code:
#define asmMessageBox 0x00473F03
#define ASM_MessageBox 0x004AFD30
GigaByte™ is offline  
Old 07/04/2012, 16:23   #45
 
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Quote:
Originally Posted by GigaByte™ View Post
#define ASM_MessageBox 0x004AFD30
It just tells me "failed_func" in a Critical Message Box and then it quits.
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