No Fog:
Code:
if (nofog) { m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false); }
Code:
if (m_Stride == 44) m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); }
Code:
if(m_Stride == 40) { m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); }
Code:
if ( m_Stride != 44 ) { m_pD3Ddev->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID); m_pD3Ddev->SetTexture( 0, texWhite); }
Code:
if(m_Stride == 44) { m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); }
Code:
if (fullbright) { m_pD3Ddev->SetRenderState(D3DRS_LIGHTING, false); m_pD3Ddev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255)); } else { m_pD3Ddev->SetRenderState(D3DRS_AMBIENT, false); }