#include <windows.h>
#include <stdio.h>
#define Playerpointer 0xA71030
#define Serverpointer 0x96BDE8
#define Z_Offset 0x00000128
#define NFD_Offset 0x000002F0
#define Speed 0xA4B8
void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)Playerpointer;
if(PlP != 0)
{
*(float*)(PlP+Z_Offset) = 1500;
}
}
}
void NFD()
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP+NFD_Offset) = -25000;
}
}
void speedoff ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(Speed) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(Speed) = 200.0f;
}
}
void TheHacks()
{
for(;
{
Superjump();
NFD();
speedoff();
speedon1();
Sleep(30);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "JoSpFE", "JOSP-Hack1.0", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}