| wWw. VakitHarcama.Com |
#define Playerpointer 0x00AA6DB8
#define Serverpointer 0x009A1DD8
#define OFS_X 0x0000C680
#define OFS_Y 0x0000C688
#define OFS_Z 0x0000C684
#define rhizadresi 0x007B55C4
#define OFS_NFD 0x0000C74C
#define Premium_OffSet 0x0000057C
#define OFS_PREMIUM2 0x0000380
#define Slot5_OffSet 0x000D147C
#define Slot6_OffSet 0x000D147D
#define Slot7_OffSet 0x000D147E
#define Slot8_OffSet 0x000D147F
#define Super_Master_OffSet 0x000CC004
#define OFS_DINAR 0x000DFAB8
#define OFS_LEVEL 0x000DFAA8
#define ADR_Glasswalls 0x008F3758
#define ADR_FastAmmo 0x008F0D1C
#define ADR_FastFlag 0x008F0D28
#define ADR_FastHealth 0x008F0D20
#define ADR_FastRepair 0x008F0D14
#define ADR_SCOPE 0x0080DCD4
//--POINTER--//
#define Addr_BasePointer 0x009DC1D8
#define Addr_PlayerPointer 0x00AA6DB8
#define Addr_ServerPointer 0x009A1DD
//--PLAYER--//
#define Addr_LoginInName 0x009A1E50
#define Addr_NickName 0x009A2090
#define Addr_PassName 0x009A2050
//--D3D--//
#define Addr_D3DMap 0x00A4F9D8
#define Addr_D3D_EspName 0x009DCB9C
#define Addr_D3D_EspHealth 0x009DDD64
//--MEMORY--//
#define Addr_FastAmmo 0x008F0D1C
#define Addr_FastMedic 0x008F0D20
#define Addr_FastRepair 0x008F0D14
#define Addr_FastFlag 0x008F0D28
#define Addr_GlassWall 0x008F3758
#define Addr_ImDrunk 0x00957C68
#define Addr_LockOn 0x008ED888
#define Addr_NoBounds1 0x00912E40
#define Addr_NoBounds2 0x00912E44
#define Addr_NoSpread 0x008ED878
#define Addr_NoWater 0x0080DD6C
#define Addr_NoSpawnCQC 0x0080DCC4
#define Addr_Scope 0x0080DCD4
#define Addr_ScopeSize 0x0080DCDC
#define Addr_Speed 0x007B55C4
#define Addr_Trigger 0x0080DD30
| //##########################################// |
| //########Vakitharcama Address Logger #######// |
| //###########SucesfullySaved #############// |
| //###################################// |
Code:
struct CServer { char unk_char0[1404]; //0x0000 __int32 premium; //0x057C }; struct CPlayerInfo { char nickname[20]; //0x0000 char unk_char0[1004]; //0x0014 char playerip[16]; //0x0400 char unk_char1[140]; //0x0410 __int32 exp; //0x049C __int32 dinar; //0x04A0 >> wrong :/ char unk_char2[76]; //0x04A4 char loginname[20]; //0x04F0 char unk_char3[492]; //0x0504 char nickname_[16]; //0x06F0 char unk_char4[4504]; //0x0700 __int32 points; //0x1898 char unk_char5[16]; //0x189C __int32 kills; //0x18AC __int32 deaths; //0x18B0 __int32 flags; //0x18B8 __int32 health; //0x18B8 char unk_char6[312]; //0x18BC BYTE team; //0x19F4 }; struct CPlayer { char unk_char0[24]; //0x0000 float recoil1; //0x0018 float recoil2; //0x001C float recoil3; //0x0020 char unk_char1[65756]; //0x0024 DWORD weapon; //0x10100 char unk_char2[180]; //0x10104 float xx; //0x101B8 float zz; //0x101BC float yy; //0x101C0 char unk_char3[268]; //0x101C4 float x; //0x102D0 float z; //0x102D4 float y; //0x102D8 char unk_char4[192]; //0x102DC float nofalldamage; //0x1039C }; struct CLocal { char unk_char0[32]; //0x0000 float x; //0x0020 float z; //0x0024 float y; //0x0028 char unk_char1[36]; //0x002C float pitch; //0x0050 float yaw; //0x0054 float roll; //0x0058 }; struct CBase { CPlayer* local; //0000 char unknown0[72]; //0004 CPlayer** player; //004C }; struct CStuff { float fast_repair; //0x0000 char unk_char0[4]; //0x0004 float fast_ammo; //0x0008 float fast_health; //0x000C char unk_char1[4]; //0x0010 float fast_flag; //0x0014 char unk_char2[10792]; //0x0018 float near_fog; //0x2A40 float far_fog; //0x2A44 };