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[Tuturial] Create A D3D hack for warrock!

Discussion on [Tuturial] Create A D3D hack for warrock! within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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[Tuturial] Create A D3D hack for warrock!

Download this first ;

U HAVE TO FOLLOW MY TUT , HOW TO SETUP SDK SUM ENZ.

This is only to learn, The CLEAN SOURCE is outdated, U could use my released source but its a small different!

CREDITS : XTREEMPJE

Adding Addies
now i gonna explain how u add a'n addie.
go to : ///////////////////////////////////////////////// Addies Here!
u will see a'n example :


Code:
#define yourhack_Addie 0x000000
Lets add No Respawn wait :


Code:
#define yourhack_Addie 0x259182D
#define yourhack_Addie 0x12D8FAC
now go to the bool system.
Lets bool spawn :


Code:
bool spawn = false;
now below the bool system u will see highlight[2] = {1,0}
if you add a string you will need to change the [2] to [3] and the {1,0,0} to {1,0,0}

Lets add a spawnstring :


Code:
char spawnstring[20] = {NULL};

were done at this part. take your scrollbutton to the middle.
you will see this in the CH_menu:


Code:
sprintf(chamsstring, "Chams %s",(CH_chams ? "ON" : "OFF"));

just copy it and edit the chamsstring to your spawnstring and the CH_chams to your bool ( spawn ).
Example :

Code:
sprintf(Spawnstring, "Spawn %s",(spawn ? "ON" : "OFF"));

now below the sprintf's u see :


Code:
if(highlight[1]==1)
                   m_pFont_INFO->DrawText(15.0f, 30.0f, textRed, chamsstring);
                  else
                   m_pFont_INFO->DrawText(15.0f,30.0f, textPurple, chamsstring);

Just copy it and paste it again , change the [1] to [2] and the 2x 30's to 40.
Example :


Code:
if(highlight[2]==1)
                   m_pFont_INFO->DrawText(15.0f, 40.0f, textRed, spawnstring);
                  else
                   m_pFont_INFO->DrawText(15.0f,40.0f, textPurple, spawnstring);

scroll a bit down and you will see :


Code:
if(GetAsyncKeyState(VK_UP)&1)
            {
                for(int i=0; i < 2; i++)      /////add +1 to menu here ,change the 2
                {
                    if (highlight[i] == 1)
                    {
                        int a = i-1;

                        if(a < 0)
                            break;

                        else
                        {
                            highlight[a]=1;
                            highlight[i]=0;
                            break;
                        }
                    }
                }
            }

            if(GetAsyncKeyState(VK_DOWN)&1)
            {
                for(int i=0; i < 2; i++)   //////same here change the 3 to +1 of menu
                {
                    if (highlight[i] == 1)
                    {
                        int a = i+1;

                        if(a > 1)    ////amount in the menu goes here ,change the 2
                            break;

                        else
                        {
                            highlight[a]=1;
                            highlight[i]=0;
                            break;
                        }
                    }
                }
            }

Everytime you add a cheat you need to change the :

Code:
for(int i=0; i < 2; i++)
to 
for(int i=0; i < 3; i++)
you need to do this twice!

and :

Code:
if(a > 1)
to 
if(a > 2)


now scroll down untill u see Activate hacks on/off here.

copy :

Code:
if(highlight[1] == 1 && (GetAsyncKeyState(VK_RIGHT)&1))
                 CH_Chams = !CH_Chams;

and paste it again + change the CH_chams to your bool ( spawn ) + change the [1] to [2]
Example :


Code:
if(highlight[2] == 1 && (GetAsyncKeyState(VK_RIGHT)&1))
                 Spawn = !Spawn;

Your menu is done now!, now add the code to make the cheat working
Scroll down untill u see Make the cheat working!

Add :

Code:
;if (tSpawn);
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)Spawn_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Spawn_Addie1, &t , sizeof(t));
VirtualProtect((void*)Spawn_Addie1, sizeof(t), Protection, 0);

VirtualProtect((void*)Spawn_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Spawn_Addie2, &t , sizeof(t));
VirtualProtect((void*)Spawn_Addie2, sizeof(t), Protection, 0);
}

long = WriteAlong ( memory )
t=0; = the value
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Old 05/07/2009, 05:48   #2
 
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Code:
------ Build started: Project: TatniumD3D, Configuration: Debug Win32 ------
Linking...
d3d8.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::RestoreDeviceObjects(void)" (?RestoreDeviceObjects@CD3DFont@@QAEJXZ) referenced in function "public: long __thiscall CD3DManager::Initialize(void)" (?Initialize@CD3DManager@@QAEJXZ)
d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice8 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice8@@@Z) referenced in function "public: long __thiscall CD3DManager::Initialize(void)" (?Initialize@CD3DManager@@QAEJXZ)
d3d8dev.obj : error LNK2019: unresolved external symbol "public: __thiscall CD3DFont::CD3DFont(char *,unsigned long,unsigned long)" (??0CD3DFont@@QAE@PADKK@Z) referenced in function "public: long __thiscall CD3DManager::Initialize(void)" (?Initialize@CD3DManager@@QAEJXZ)
d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::DeleteDeviceObjects(void)" (?DeleteDeviceObjects@CD3DFont@@QAEJXZ) referenced in function "public: long __thiscall CD3DManager::PreReset(void)" (?PreReset@CD3DManager@@QAEJXZ)
d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::InvalidateDeviceObjects(void)" (?InvalidateDeviceObjects@CD3DFont@@QAEJXZ) referenced in function "public: long __thiscall CD3DManager::PreReset(void)" (?PreReset@CD3DManager@@QAEJXZ)
d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::DrawTextA(float,float,unsigned long,char *,unsigned long)" (?DrawTextA@CD3DFont@@QAEJMMKPADK@Z) referenced in function "public: virtual long __stdcall hkIDirect3DDevice8::EndScene(void)" (?EndScene@hkIDirect3DDevice8@@UAGJXZ)
.\Debug/TatniumD3D.dll : fatal error LNK1120: 6 unresolved externals
Build log was saved at "file://c:\Documents and Settings\Administrator\Desktop\D3D-Emptya\Debug\BuildLog.htm"
TatniumD3D - 7 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
This is what I got when I tried to compile.
I really don't get it.
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Old 05/07/2009, 19:37   #3
 
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It doesnt matter this is outdated..
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Old 05/08/2009, 15:49   #4
 
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123412341234
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Old 05/08/2009, 17:30   #5
 
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lol what you mean
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Old 05/09/2009, 22:45   #6
 
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You don't may have an Video-Tutorial? I just understand **** Sry, but I'm Noob-Coder, never coded a Hack xD
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Old 05/11/2009, 20:48   #7



 
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Yop a Video TuT will be nice
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Old 05/14/2009, 14:22   #8
 
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Hat jemand au neue Hacks alle wurden gesperrt aber ich habe schon wieder Hacker gesehen HEUTE PLS sagt mir was wegn neuen Hacks ICQ: 429105643 oder E-Mail:
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Old 05/20/2009, 17:17   #9
 
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COmputer stop spamming, Yeah well i quited coding for warrock soz!
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Old 05/21/2009, 09:36   #10
 
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Nice from you! I could think in the next time a make new hacks!
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Old 05/31/2009, 14:00   #11
 
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thx dude
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Old 06/02/2009, 10:24   #12
 
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Ich fersuche mal einen zu amchen!
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Old 06/04/2009, 14:48   #13
 
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ey hat jemand warrock hack der geht?
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Old 06/04/2009, 14:56   #14
 
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Ich habe Metin2 SteineFinder

Quote:
Originally Posted by TheGerman View Post
You don't may have an Video-Tutorial? I just understand **** Sry, but I'm Noob-Coder, never coded a Hack xD
Der hack geht so du tipps in hack name des metins ein

und der zeigt kornidaten wo der ist

aber

der kann nur die anzeigen die auch wirklich in der map

zu finden sind^^
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Old 06/13/2009, 23:50   #15
 
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o idiot none help here and i think he say old thing i need c++ now i think and then i need other codes and everything owww i hate this
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