Code:
//##########################################################// //################ [ Kazbah's Addylogger ] #################// //##########################################################// //################# [ Time: 00:55:51 ] ###################// //##########################################################// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0xA4FEB0; // 11/2/2013 DWORD ADR_POINTER_SERVER = 0xA4FE40; // 11/2/2013 DWORD ADR_POINTER_ANGELS = 0xA4FA14; // 11/2/2013 DWORD ADR_POINTER_BASE = 0xAAA190; // 11/2/2013 //================ [ Memorys ] =================// DWORD ADR_FASTLOCKON = 0x9D6848; // 11/2/2013 DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x88D9D0; // 11/2/2013 DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x90ADB4; // 11/2/2013 DWORD ADR_MEMORY_PLANTANYWHERE = 0xA4FA56; // 11/2/2013 DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8961C8; // 11/2/2013 DWORD ADR_MEMORY_QUICKPLANT = 0xA4FA38; // 11/2/2013 DWORD ADR_MEMORY_NOBOUNDS1 = 0xB86FE8; // 11/2/2013 DWORD ADR_MEMORY_NOBOUNDS2 = 0xB86FEC; // 11/2/2013 DWORD ADR_MEMORY_NOBOUNDS3 = 0xB86FF0; // 11/2/2013 DWORD ADR_MEMORY_BONE = 0x896F58; // 11/2/2013 //================ [ Offsets ] =================// DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 11/2/2013 DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; // 11/2/2013 DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 11/2/2013 DWORD ADR_OFFSET_NODELAY = 0x10410; // 11/2/2013 DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 11/2/2013 DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 11/2/2013 DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 11/2/2013 DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 11/2/2013 DWORD ADR_OFFSET_POSITION_X = 0x10300; // 11/2/2013 DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 11/2/2013 DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 11/2/2013 DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 11/2/2013 DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 11/2/2013 DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 11/2/2013 DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 11/2/2013 DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 11/2/2013 DWORD ADR_OFFSET_INVISIBLE = 0xDF344; // 11/2/2013 DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 11/2/2013 DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 11/2/2013 DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 11/2/2013 DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 11/2/2013 DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 11/2/2013 DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 11/2/2013 DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 11/2/2013 DWORD ADR_OFFSET_SLOT_5 = 0xC70C5; // 11/2/2013 DWORD ADR_OFFSET_SLOT_6 = 0xC70C6; // 11/2/2013 DWORD ADR_OFFSET_SLOT_7 = 0xC70C7; // 11/2/2013 DWORD ADR_OFFSET_SLOT_8 = 0xC70C8; // 11/2/2013 DWORD ADR_OFFSET_MASTER = 0xE0898; // 11/2/2013 DWORD ADR_OFFSET_PITCH = 0x101A8; // 11/2/2013 DWORD ADR_OFFSET_YAW = 0x101C4; // 11/2/2013 DWORD WeaponShot = 0x10386; // 11/2/2013 DWORD GravityX_Ofs = 0xC4AC; // 11/2/2013 DWORD GravityY_Ofs = 0xC4B0; // 11/2/2013 DWORD GravityZ_Ofs = 0xC4B4; // 11/2/2013 DWORD OFS_PREMIUM1 = 0x58C; // 11/2/2013 DWORD OFS_PREMIUM2 = 0x590; // 11/2/2013 //================= [ States ] =================// DWORD ADR_STATE_WEAPON_SHOT = 0xA4FEFC; // 11/2/2013 //============ [ Weapon Binder ] ==============// DWORD WarRock_ClassPointer = 0xAABD30; // 11/2/2013 DWORD WarRock_WeaponBasePointer = 0xA71044; // 11/2/2013 DWORD WarRock_SlotBase_Offset = 0x0; // 11/2/2013 DWORD WarRock_PlayerID_Offset = 0x1CF8; // 11/2/2013 //================ [ Failed [ 1 ] Addys ] =================// //================ [ Structs ] =================// struct CBase { CPlayer* pLocal;//0xA4FEB0 char _00[0x1280E4];//0xA4FEB4 CPlayer* pLocal;//0xB77F98 };
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Credits:
Kazbah
Cyno