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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
03/17/2011, 21:41
#1
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Received Thanks: 7,180
[Sammelthread] Addys
Liebe Community,
Da ich festgestellt habe, das hier unzählige Threads erstellt werden, die die aktuellen Addys beinhalten, habe ich mir überlegt einen Sammelthread für Addys zu erstellen.
Dafür gibt es natürlich einiges zu beachten: Hier sollen nur die aktuellen Addys gepostet werden, Kommentare und andere Posts, die keine Addys enthalten werden gelöscht und mit einer Warning/Infraction bestraft.
Die Boardrules sind einzuhalten
Wenn ihr Addys postet, schaut bitte erst, ob dieselben Adressen (von eurem Addylogger) schon gepostet wurden
Absofort werden Threads, die Addys enthalten geschlossen und mit einer Warning, bei mehrmaligen Vergehen mit einer Infraction bestraft.
Der Sourcecode Request und Release Sticky ist nun nichtmehr für Addys da, da das dort einfach zu unübersichtlich ist.
Wir hoffen, das dieser Sammelthread dazu beitragen wird, die Sektion in Zukunft etwas sauberer zu halten .
Mit freundlichen Grüßen,
Menan, Real~Life, _Marcel_, Mostey
03/17/2011, 21:55
#2
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Join Date: Aug 2010
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Schöner Thread
Hier die neusten Addys
Code:
//=========================================\
//=============== NikM Logger =============\
//============= v.1.0 ============\
//============= Start logging =============\
//=========================================\
#~~~~~~~~~~~~Pointers~~~~~~~~~~~~#
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Basepointer 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964
#~~~~~~~~~~~~Addys~~~~~~~~~~~~#
#define FastAmmo 0x00B01E74
#define FastRepair 0x00B01E78
#define FastHealth 0x00B01E7C
#define FastFlag 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define NoSpread 0x00AFE9C8
#define Player_Speed 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define Near_Fog 0x00B048C8
#define Far_Fog 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define D3D_Ping 0x000
#define D3D_Name 0x00BB32B4
#define D3D_IP 0x00BB2FC4
#define D3D_Branche 0x00BB4490
#define D3D_Health 0x00BB4484
#~~~~~~~~~~~~Offsets~~~~~~~~~~~~#
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define NoFallDamage_Ofs 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
#define Level_Ofs 0x0011A288
#define Dinar_Ofs 0x0011A298
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define Premium2_Ofs 0x00580
#~~~~~~~~~~~~ASM~~~~~~~~~~~~#
#define WalkThroughWalls_Asm 0x007FCD57
#define Stamina5_Asm 0x0043C4C3
#define Stamina10_Asm 0x0043C4F3
Creditz:
NoName (Logger Source)
NikM (Pattern)
Special Thanks:
Son_Goten (For Showing me how to search f*ck'n' Bytes)
//=========================================\
//============= End of logging ============\
//========== Visit www.WarSux.net =========\
//=========================================\
//============== Next logging ===========\
Enjoy
MfG NikM
Creditz: Siehe Log
03/17/2011, 22:06
#3
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Join Date: Feb 2011
Posts: 3,746
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Hier Addys eines anderen Loggers
Quote:
#define ADR_HAWKMODE 0x008E41D0
#define MEMUNLAMMO 0xB36720//
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define OFS_MAXPLAYERS 0x0FD14C
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_SPAWN1 0x00B31CF8
#define ADR_SPAWN2 0x00B31CFC
#define ADR_SPAWN3 0x00B31D00
#define OFS_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_STRUCTSIZE 0x001CE8
#define CQCPRONE 0x00A220B8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define ADR_IMDRUNK 0x00B2DF00
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
03/18/2011, 06:37
#4
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Hier Addys aus BlackLegend's Addylogger:
Quote:
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define ADR_SCOPE 0x00A220C8
#define ADR_ViewAngels 0xAFDAFC
#define ADR_PLANTANYWHERE 0x00AFE9A0
#define UserPointer 0x00C7D964
#define ADR_CROSSMEM 0x00A2212C
#define ADR_SPEED 0x0099BAD4
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTREPAIR 0x00B01E78
#define NoBounds1 0x00B290E8
#define NoBounds2 0x00B290EC
#define NoBounds3 0x00B290F0
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define ADR_PRONE_CQC_MEM 0x00A220B8
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define ADR_WATERHEIGHT 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define hawk 0x0098E2A0
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_X 0x00102D4
#define OFS_Z 0x00102D8
#define OFS_Y 0x00102DC
#define OFS_NFD 0x00103A8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define ADR_FASTLOCKON 0x00C97514
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_FULLBRIGHT1 0x00B04828
#define ADR_FULLBRIGHT2 0x00B0482C
#define ADR_FULLBRIGHT3 0x00B04830
#define ADR_NOWATER 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define OFS_LOWGRAVITY 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_EXTRCLIP1 0x00AFE9AC
#define ADR_EXTRCLIP2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_WATERCOLOR1 0x00A22174
#define ADR_WATERCOLOR2 0x00A22178
#define ADR_WATERCOLOR3 0x00A2217C
03/18/2011, 15:25
#5
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Posts: 2,406
Received Thanks: 2,917
Code:
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define ADR_FogNear 0x00B048C8
#define ADR_FogFar 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define ADR_D3D_EspPing 0x000
#define ADR_UserNameD3D 0x00BB32B4
#define ADR_D3D_EspName 0x00BB32B4
#define ADR_D3D_EspIP 0x00BB2FC4
#define ADR_D3D_EspBranche 0x00BB4490
#define ADR_D3D_EspHealth 0x00BB4484
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define ADR_VIRTUALJUMP 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_HAWKMODE 0x008E41D0
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_StructSize 0x001CE8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_SCOPE 0x00A220C8
#define ANGELVIEW 0xAFDAFC
#define PLANTANYWHERE_MEM 0x00AFE9A0
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_AssultPx2 0x00AFE9B0
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_SniperPx2 0x00AFE9AE
#define GMWARN 0x00BB445C
03/18/2011, 16:11
#6
elite*gold: 0
Join Date: May 2009
Posts: 2,527
Received Thanks: 4,404
Quote:
~~~~~~~~~~~By BlackLegend~~~~~~~~~~
~~~~~~~~~~~~Privat Logger~~~~~~~~~~~
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define BasePointer 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define UserPointer 0x00C7D964
#define NoSpread 0x00AFE9C8
#define AllWaysCross 0x00A2212C
#define Speed 0x0099BAD4
#define FastAmmo 0x00B01E74
#define FastFlag 0x00B01E80
#define FastHealth 0x00B01E7C
#define FastRepair 0x00B01E78
#define NoBounds1 0x00B290E8
#define NoBounds2 0x00B290EC
#define NoBounds3 0x00B290F0
#define NoSpawnWait1 0x00B31CF8
#define NoSpawnWait2 0x00B31CFC
#define NoSpawnWait3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define CQC Prone Mem 0x00A220B8
#define WTW 0x007FCD57
#define Stamina 5 0x0043C4C3
#define ForceKick 0x005068E9
#define NFD 0x00103A8
#define PlayerSize 0x001CF0
#define LowGravityZ 0x00C49C
#define LowGravityX 0x00C498
#define LowGravityY 0x00C4A0
#define X 0x00102D4
#define Z 0x00102D8
#define Y 0x00102DC
#define D3DName 0x00BB32B4
#define D3DBranche 0x00BB4490
#define D3DHealth 0x00BB4484
#define FastLockOn 0x00C97514
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define WUW 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define HawkMode 0x0098E2A0
#define 1Slot 0x001021A0
#define 2Slot 0x001021A1
#define 3Slot 0x001021A2
#define 4Slot 0x001021A3
#define 5Slot 0x001021A4
#define 6Slot 0x001021A5
#define 7Slot 0x001021A6
#define 8Slot 0x001021A7
#define ExtraAmmo1 0x00AFE9AC
#define ExtraAmmo2 0x00AFE9AD
#define Bandage 0x00AFE9B2
#define AssaultAmmo 0x00AFE9B0
#define SniperAmmo 0x00AFE9AE
#Credits: BlackLegend,Willi27
._.
03/18/2011, 20:50
#7
elite*gold: 65
Join Date: Mar 2011
Posts: 159
Received Thanks: 147
Hier ein paar Addys
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
Made With _TradEmArk_ AddyLogger
03/18/2011, 21:56
#8
elite*gold: 0
Join Date: Jan 2010
Posts: 170
Received Thanks: 91
mit D3D ESP und paar anderen addys die ich bei vorherigen addys nicht gesehen habe
Code:
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
03/19/2011, 12:19
#9
elite*gold: 21
Join Date: Nov 2010
Posts: 2,062
Received Thanks: 2,320
Code:
--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00B78290
#define ADR_Playerpointer 0x00C7D918
#define ADR_BasePointer 0x00BB28F0
#define ADR_WeaponPointer 0x00A2229C
#define ADR_DevicePointer 0x00AFDB00
#define ADR_UserPointer 0x00C7D964
#define ADR_HealthPointer 0x00BB4484
-----------------------------------------------------
--------------------Menorys--------------------------
#define ADR_AntiAfk 0x00AFE9E8
#define ADR_WalkUnderWater 0x00B048C0
#define ADR_HeightWater 0x00B048C0
#define ADR_FastHealth 0x00B01E78
#define ADR_FastAmmo 0x00B01E74
#define ADR_FastFlag 0x00B01E80
#define ADR_FastRepair 0x00B01E6C
#define ADR_NoSpread 0x00AFE9C8
#define ADR_NoBounds1 0x00B290F0
#define ADR_NoBounds2 0x00B290E8
#define ADR_NoBounds2 0x00B290EC
#define ADR_Speed 0x0099BAD4
#define ADR_Spawn1 0x00B31D00
#define ADR_Spawn2 0x00B31CFC
#define ADR_Spawn3 0x00B31CF8
#define ADR_FogFar 0x00B048CC
#define ADR_FogNear 0x00B048C8
#define ADR_ForceKick 0x00F99B8
#define ADR_VisualJump 0x0098C9C4
#define ADR_Fullbright1 0x00B04828
#define ADR_Fullbright2 0x00B0482C
#define ADR_FullBright3 0x00B04830
#define ADR_WaterColor1 0x00A22174
#define ADR_WaterColor2 0x00A22178
#define ADR_WaterColor3 0x00A2217C
#define ADR_SuperNoSpread **ZENSIERT**
#define ADR_Angelviewer 0x00AFDAFC
---------------------PXItems-------------------------
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_SniperPx2 0x00AFE9AE
#define ADR_AssultPx2 0x00AFE9B0
#define ADR_Bandage 0x00AFE9B2
-------------------D3DESPItems-----------------------
#define ESP_D3DHealth 0x00BB4484
#define ESP_D3DTeam 0x00BB45C4
---------------------Offsets-------------------------
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_Slot1 0x001021A0
#define OFS_Slot2 0x001021A1
#define OFS_Slot3 0x001021A2
#define OFS_Slot4 0x001021A3
#define OFS_Slot5 0x001021A4
#define OFS_Slot6 0x001021A5
#define OFS_Slot7 0x001021A6
#define OFS_Slot8 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Prem1 0x0057C
#define OFS_Prem2 0x00580
#define OFS_GmWarn 0x00BB445C
--------------------AsmAddys-------------------------
#define OFS_Stamina5 0x0043C4C3
#define OFS_Stamina10 0x0043C4E1
#define ADR_Ossigen 0x005239C3
#define ADR_QuickPlant 0x00530C75
#define ADR_Quick_Defuse 0x00530080
#define ADR_WTW 0x007FCD57
#define ADR_Escalator1 0x007FDBA7
#define ADR_Escalator2 0x007FDCE4
Thanks to Son_Goten
03/19/2011, 14:08
#10
elite*gold: 0
Join Date: Jan 2011
Posts: 271
Received Thanks: 801
Code:
DWORD dwADR_PLAYERPOINTER = 0xC7D918;
DWORD dwADR_SERVERPOINTER = 0xB78290;
DWORD dwADR_BASEPOINTER = 0xBB28F0;
DWORD dwADR_VIEWANGLES = 0xAFDAFC;
DWORD dwADR_NOBOUNDS1 = 0xB290F0;
DWORD dwADR_NOBOUNDS2 = 0xB290F4;
DWORD dwADR_FASTLOCKON = 0xAFE9D4;
DWORD dwADR_FASTAMMO = 0xB01E74;
DWORD dwADR_FASTHEALTH = 0xB01E78;
DWORD dwADR_FASTFLAG = 0xB01E80;
DWORD dwADR_FASTREPAIR = 0xB01E7C;
DWORD dwADR_NOSPREAD = 0xAFE9C8;
DWORD dwADR_SUPERNOSPREAD = 0x98EE10;
DWORD dwADR_ALWAYSCROSS = 0xA2212C;
DWORD dwADR_SCOPE = 0xA220C8;
DWORD dwADR_SCOPESIZE = 0xA220D0;
DWORD dwADR_IMDRUNK = 0xB2DF00;
DWORD dwADR_SPEED = 0x99BAD4;
DWORD dwADR_NOWATER = 0xA22170;
DWORD dwADR_NOSPAWNWAIT1 = 0xB31CF8;
DWORD dwADR_NOSPAWNWAIT2 = 0xB31CFC;
DWORD dwADR_NOSPAWNWAIT3 = 0xB31D00;
DWORD dwADR_WATERCOLOR1 = 0xA22188;
DWORD dwADR_WATERCOLOR2 = 0xA22184;
DWORD dwADR_WATERCOLOR3 = 0xA22180;
DWORD dwADR_FULLBRIGHT1 = 0xB04830;
DWORD dwADR_FULLBRIGHT2 = 0xB0482C;
DWORD dwADR_FULLBRIGHT3 = 0xB04828;
DWORD dwADR_NOSPAWNWAITCQC = 0xA220B8;
DWORD dwADR_UNLIMITED_AMMO = 0xB36720;
DWORD dwADR_VIRTUALJUMP = 0x98BCC4;
DWORD dwADR_WALKUNDERWATER = 0xB048C0;
DWORD dwADR_PRONE_CQC = 0xA220B8;
DWORD dwADR_ANTIAFKKICK = 0xAFE9E8;
DWORD dwADR_PLANTANYWHERE = 0xAFE9A0;
DWORD dwADR_BULLETGRAVITY = 0x98ED48;
DWORD dwADR_EXTRCLIP1 = 0xAFE9AC;
DWORD dwADR_EXTRCLIP2 = 0xAFE9AD;
DWORD dwADR_SNIPER2X = 0xAFE9AE;
DWORD dwADR_ASSAULT2X = 0xAFE9B0;
DWORD dwADR_BANDAGE = 0xAFE9B2;
DWORD dwADR_ASM_STAM5 = 0x43C4C3;
DWORD dwADR_ASM_STAM10 = 0x43C4F3;
DWORD dwADR_ASM_QUICKPLANT = 0x530C75;
DWORD dwADR_ASM_QUICKDEFUSE = 0x530080;
DWORD dwADR_ASM_PRONE_CQC = 0x513895;
DWORD dwADR_ASM_PLANTANYWHERE = 0x52E5E3;
DWORD dwADR_ASM_WTW = 0x7FCD57;
DWORD dwADR_ASM_STW = 0x6134B0;
DWORD dwADR_USER_NAME = 0xBB32B4;
DWORD dwADR_USER_IP = 0xBB2FC4;
DWORD dwADR_USER_EXP = 0xBB3060;
DWORD dwADR_USER_HEALTH = 0xBB4484;
DWORD dwADR_USER_TEAM = 0xBB45C4;
DWORD dwADR_USER_BRANCH = 0xBB4490;
DWORD dwADR_USER_PING = 0xBB2FAC;
DWORD dwADR_USER_POINTS = 0xBB445C;
DWORD dwADR_USER_FLAGS = 0xBB4480;
DWORD dwADR_USER_KILLS = 0xBB4478;
DWORD dwADR_USER_DEATHS = 0xBB447C;
DWORD dwOFS_X = 0x0102D4;
DWORD dwOFS_Y = 0x0102DC;
DWORD dwOFS_Z = 0x0102D8;
DWORD dwOFS_NORECOIL1 = 0x00001C;
DWORD dwOFS_NORECOIL2 = 0x000020;
DWORD dwOFS_NORECOIL3 = 0x000024;
DWORD dwOFS_ROOMMASTER = 0x0FD148;
DWORD dwOFS_SUPERMASTER = 0x0FCD30;
DWORD dwOFS_GRAVITY_X = 0x00C498;
DWORD dwOFS_GRAVITY_Z = 0x00C49C;
DWORD dwOFS_GRAVITY_Y = 0x00C4A0;
DWORD dwOFS_NFD = 0x0103A8;
DWORD dwOFS_PREMIUM1 = 0x00057C;
DWORD dwOFS_PREMIUM2 = 0x000580;
DWORD dwOFS_LEVEL = 0x11A288;
DWORD dwOFS_DINAR = 0x11A298;
DWORD dwOFS_1SLOT = 0x1021A0;
DWORD dwOFS_2SLOT = 0x1021A1;
DWORD dwOFS_3SLOT = 0x1021A2;
DWORD dwOFS_4SLOT = 0x1021A3;
DWORD dwOFS_5SLOT = 0x1021A4;
DWORD dwOFS_6SLOT = 0x1021A5;
DWORD dwOFS_7SLOT = 0x1021A6;
DWORD dwOFS_8SLOT = 0x1021A7;
DWORD dwOFS_WEAPON1 = 0x010100;
DWORD dwOFS_WEAPON2 = 0x0101D0;
DWORD dwOFS_WEAPON3 = 0x0101D2;
DWORD dwOFS_GAMEMODE = 0x0FC8C0;
DWORD dwOFS_SERVERNAME = 0x000014;
DWORD dwOFS_IDXSIZE = 0x001CF0;
DWORD dwOFS_MAXPLAYERS = 0x0FCD1C;
DWORD dwOFS_FORCEKICK = 0x0F99B8;
nicht viele aber egal..
03/20/2011, 00:32
#11
elite*gold: 0
Join Date: Mar 2011
Posts: 263
Received Thanks: 291
Code:
/**********************************************/
/**********CyberRazzer Vip-AddyLogger**********/
/**********************************************/
/************CyberRazzer|YaZZn|NikM************/
/*************Willi27|NoName|Gordon************/
/****************King7|Son_Gotes***************/
/**********************************************/
/****************Start Logging*****************/
/**********************************************/
/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x00C7D918
#define ADR_PTR_SERVERPOINTER 0x00B78290
#define ADR_PTR_HEALTHPOINTER 0x00BB4484
#define ADR_PTR_WEAPONPOINTER 0x00A2229C
#define ADR_PTR_DEVICEPOINTER 0x00AFDB00
#define ADR_PTR_BASEPOINTER 0x00BB28F0
#define ADR_PTR_USERPOINTER 0x00C7D964
#define ADR_PTR_VEHICLEBASE 0x00B0BA50
#define ADR_PTR_VIEWANGELS 0x00AFDAFC
#define ADR_PTR_CLASSBASE 0x00BB4490
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00A220C8
#define ADR_MEM_SCOPESIZE 0x00A220D0
#define ADR_MEM_SHOOTSMOKE 0x0098EDE4
#define ADR_MEM_SPEED 0x0099BAD4
#define ADR_MEM_IMDRUNK 0x00B2DF00
#define ADR_MEM_NOWATER 0x00A22170
#define ADR_MEM_NOSPREAD 0x00AFE9C8
#define ADR_MEM_MEMCROSS 0x00A2212C
#define ADR_MEM_MEMUNLAMMO 0x00******
#define ADR_MEM_NOSPAWN1 0x00B31CF8
#define ADR_MEM_NOSPAWN2 0x00B31D00
#define ADR_MEM_NOSPAWN3 0x00B31CFC
#define ADR_MEM_NOBOUNDS1 0x00B290E8
#define ADR_MEM_NOBOUNDS2 0x00B290EC
#define ADR_MEM_NOBOUNDS3 0x00B290F0
#define ADR_MEM_FASTAMMO 0x00B01E74
#define ADR_MEM_FASTREPAIR 0x00B01E7C
#define ADR_MEM_FASTHEALTH 0x00B01E78
#define ADR_MEM_FASTFLAG 0x00B01E80
#define ADR_MEM_FASTLOCKON 0x00AFE9D4
#define ADR_MEM_WATERHEIGHT 0x00B048C0
#define ADR_MEM_VIRTUALJUMP 0x0098B808
#define ADR_MEM_PLANTANYWHERE 0x00AFE9A0
#define ADR_MEM_GLASSWALLS 0x00B048C8
#define ADR_MEM_CQCPRONE 0x00A220B8
#define ADR_MEM_WEAPONGRAVIT 0x0098ED48
#define ADR_MEM_NEARFOG 0x00B048C8
#define ADR_MEM_FARFOG 0x00B048CC
#define ADR_MEM_FOGCOLOR1 0x00B04860
#define ADR_MEM_FOGCOLOR2 0x00B0485C
#define ADR_MEM_FOGCOLOR3 0x00B04858
#define ADR_MEM_FULLBRIGHT1 0x00B04860
#define ADR_MEM_FULLBRIGHT2 0x00B0485C
#define ADR_MEM_FULLBRIGHT3 0x00B04858
#define ADR_MEM_WATERCOLORDEEP1 0x00A22188
#define ADR_MEM_WATERCOLORDEEP2 0x00A22184
#define ADR_MEM_WATERCOLORDEEP3 0x00A22180
#define ADR_MEM_WATERCOLORSHALLOW1 0x00A2217C
#define ADR_MEM_WATERCOLORSHALLOW2 0x00A22178
#define ADR_MEM_WATERCOLORSHALLOW3 0x00A22174
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00BB32B4
#define ADR_USER_D3D_IP 0x00BB2FC4
#define ADR_USER_D3D_HEALTH 0x00BB4484
#define ADR_USER_D3D_KILLS 0x00BB42C8
#define ADR_USER_D3D_DEATHS 0x00BB28F8
#define ADR_USER_D3D_POINTS 0x00BB445C
#define ADR_USER_D3D_MAP 0x00******
#define ADR_USER_D3D_TEAM 0x00BB45C4
#define ADR_USER_D3D_BRANCHE 0x00BB4490
#define ADR_USER_ID 0x00B78308
#define ADR_USER_NAME 0x00B78548
#define ADR_USER_FORCEKICK 0x00******
#define ADR_USER_AMMO1 0x00******
#define ADR_USER_AMMO2 0x00******
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00AFE9AC
#define ADR_PX_EXTRACLIP2 0x00AFE9AD
#define ADR_PX_SNIPERX2 0x00AFE9AE
#define ADR_PX_ASSAULTX2 0x00AFE9B0
#define ADR_PX_BANDAGE ´ 0x00AFE9B2
/********************Offsets*******************/
#define ADR_OFS_Z 0x000102D8
#define ADR_OFS_Y 0x000102DC
#define ADR_OFS_X 0x000102D4
#define ADR_OFS_NFD 0x000103A8
#define ADR_OFS_SLOT1 0x001021A0
#define ADR_OFS_SLOT2 0x001021A1
#define ADR_OFS_SLOT3 0x001021A2
#define ADR_OFS_SLOT4 0x001021A3
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_SLOT6 0x001021A5
#define ADR_OFS_SLOT7 0x001021A6
#define ADR_OFS_SLOT8 0x001021A7
#define ADR_OFS_WEAPON1 0x00010100
#define ADR_OFS_LOADUSER 0x000F99B8
#define ADR_OFS_WEAPON2 0x000101D2
#define ADR_OFS_WEAPON3 0x000101D0
#define ADR_OFS_GRAVIT_X 0x0000C498
#define ADR_OFS_GRAVIT_Y 0x0000C4A0
#define ADR_OFS_GRAVIT_Z 0x0000C49C
#define ADR_OFS_SPECTATE 0x0011B86C
#define ADR_OFS_GAMEMODE 0x000FC8C0
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
#define ADR_OFS_ROOMMASTER 0x000FD148
#define ADR_OFS_SUPERMASTER 0x000FCD30
#define ADR_OFS_STRUCTSIZE 0x0001CF0
#define ADR_OFS_PLAYERSTATE 0x000010230
/*********************Asm**********************/
#define ADR_ASM_WTW 0x00******
#define ADR_ASM_WUW 0x00******
#define ADR_ASM_STW 0x00******
#define ADR_ASM_FASTAS 0x00******
#define ADR_ASM_ANTILOG 0x00******
#define ADR_ASM_RADARGPS 0x00******
#define ADR_ASM_CQCPRONE 0x00******
#define ADR_ASM_ALLSERVER 0x00******
#define ADR_ASM_NO_OXIGEN 0x00******
#define ADR_ASM_CROSSHAIR 0x00******
#define ADR_ASM_DOUBLEFIRE 0x00******
#define ADR_ASM_FASTRELOAD 0x00******
#define ADR_ASM_MESPHEALTH 0x00******
#define ADR_ASM_ESCALATOR1 0x00******
#define ADR_ASM_ESCALATOR2 0x00******
#define ADR_ASM_QUICKPLANT 0x00******
#define ADR_ASM_QUICKDEFUSE 0x00******
#define ADR_ASM_MINEVIEWER1 0x00******
#define ADR_ASM_BACKTOLOBBY 0x00******
#define ADR_ASM_AUTOREPAIR1 0x00******
#define ADR_ASM_AUTOREPAIR2 0x00******
#define ADR_ASM_RADARFFAGPS 0x00******
#define ADR_ASM_STAMINA_UP_5 0x00******
#define ADR_ASM_WARROCK_NEWS 0x00******
#define ADR_ASM_MESSAGE_BOX_1 0x00******
#define ADR_ASM_SUPERNOSPREAD 0x00******
#define ADR_ASM_INVALIDPACKET 0x00******
#define ADR_ASM_NORESTRICTIONS 0x00******
#define ADR_ASM_ROOMNAMEFILDER 0x00******
#define ADR_ASM_INITIALIZE_EHSVC 0x00******
#define ADR_ASM_MAP_MEMBERSHIPONLY 0x00******
#define ADR_ASM_NO_BADWORDS_CHECK_1 0x00******
#define ADR_ASM_NO_BADWORDS_CHECK_2 0x00******
#define ADR_ASM_NO_BADWORDS_CHECK_3 0x00******
#define ADR_ASM_PREMIUM_CROSSHAIR_1 0x00******
#define ADR_ASM_DISCONNECTIONFROMGAME 0x00******
/******************Artillery*******************/
#define ADR_ART_ARTILLERY_1 0x00******
#define ADR_ART_ARTILLERY_2 0x00******
#define ADR_ART_ARTILLERY_3 0x00******
#define ADR_ART_ARTILLERY_4 0x00******
#define ADR_ART_ARTILLERY_5 0x00******
#define ADR_ART_ARTILLERY_6 0x00******
#define ADR_ART_ARTILLERY_7 0x00******
#define ADR_ART_ARTILLERY_8 0x00******
/*******************Vehicle********************/
#define ADR_ASM_VEHICLE_JUMP1 0x00******
#define ADR_VEH_NORESTRICTIONS1 0x00******
#define ADR_VEH_NORESTRICTIONS2 0x00******
#define ADR_VEH_NORESTRICTIONS3 0x00******
#define ADR_VEH_NORESTRICTIONS4 0x00******
#define ADR_ASM_VEHICLE_SUPERCAR 0x00******
/*********************************************/
/*****************End Logging******************/
/**********************************************/
Mfg CyberRazzer
03/20/2011, 14:42
#12
elite*gold: 261
Join Date: Oct 2010
Posts: 632
Received Thanks: 4,473
Hier Addys von meinem Addylogger
Quote:
//#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-//
//-#-#-#-#-#-#-#-#-# PUBLIC ADDYLOGGER BY ALESS #-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-START LOGGING-#-#-#-#-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-# POINTER #-#-#-#-#-#-#-#//
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define ADR_DEVICEPOINTER 0x009B43C8
#define ADR_WEAPONPOINTER 0x00A2229C
#define ADR_HEALTHPOINTER 0x00BB4484
#define ADR_USERPOINTER 0x00C7D964
//#-#-#-#-#-#-#-# PLAYER #-#-#-#-#-#-#-#//
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_ALWAYSCROSSHAIR 0x00A2212C
#define ADR_SPEED 0x0099BAD4
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_NOSPAWN1 0x00B31CF8
#define ADR_NOSPAWN2 0x00B31CFC
#define ADR_NOSPAWN3 0x00B31D00
#define ADR_PLAYERSIZE 0x001CF0
#define ADR_NOWATER 0x00A22170
#define ADR_WUW 0x00B048C0
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_CQC_PRONE 0x00A220B8
//#-#-#-#-#-#-#-# ESP & CO. #-#-#-#-#-#-#-#//
#define ADR_D3DNAME 0x00BB32B4
#define ADR_ESPBRANCHE 0x00BB4490
#define ADR_ESPHEALTH 0x00BB4484
//#-#-#-#-#-#-#-# FAST #-#-#-#-#-#-#-#//
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define ADR_FASTHELATH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
//#-#-#-#-#-#-#-# ASM #-#-#-#-#-#-#-#//
#define ADR_LOCKON 0x00*******
#define ADR_FORCEKICK 0x00*******
#define ADR_WTW 0x00*******
#define ADR_STW 0x00*******
//#-#-#-#-#-#-#-# PX #-#-#-#-#-#-#-#//
#define ADR_STAMINA5 0x0043C4C3
#define ADR_SNIPERAMMO 0x00AFE9AE
#define ADR_EXTRAAMMO1 0x00AFE9AC
#define ADR_EXTRAAMMO2 0x00AFE9AD
#define ADR_ASSAULTAMMO 0x00AFE9B0
#define ADR_BANDAGE 0x00AFE9B2
//#-#-#-#-#-#-#-# OTHER #-#-#-#-#-#-#-#//
#define ADR_HAWKMODE 0x0098E2A0
#define ADR_FULLBRIGHT1 0x00B04828
#define ADR_FULLBRIGHT2 0x00B0482C
#define ADR_FULLBRIGHT3 0x00B04830
//#-#-#-#-#-#-#-# OFFSETS #-#-#-#-#-#-#-#//
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_GRAVITYX 0x00C498
#define OFS_GRAVITYY 0x00C4A0
#define OFS_GRAVITYZ 0x00C49C
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x00103A8
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
Credits:
Aless™
Noname
Thanks to:
BlackLegend™
//#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-#END LOGGING#-#-#-#-#-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-NEXT LOGGING#-#-#-#-#-#-#-#-#-#-#-#-#-//
Attached Files
Address.txt
(3.0 KB, 27 views)
03/21/2011, 15:26
#13
elite*gold: 0
Join Date: Mar 2011
Posts: 397
Received Thanks: 187
die neusten !
/******** FLD Pointer *******************/
#define ADR_PlayerPointer 0x00C7D918
#define ADR_ServerPointer 0x00B78290
#define ADR_BasePointer 0x00BB28F0
#define ADR_UserPointer 0x00C7D964
/******** Memory Addy's *******************/
#define ADR_NoSpread 0x00AFE9C8
#define ADR_FastAmmo 0x00B01E74
#define ADR_FastMedic 0x00B01E78
#define ADR_FastRepair 0x00B01E7C
#define ADR_FastFlag 0x00B01E80
#define ADR_Speed 0x0099BAD4
#define ADR_NoBounds1 0x00B290E4
#define ADR_NoBounds2 0x00B290E8
#define ADR_NoBounds3 0x00B290EC
#define ADR_IamDrunk 0x00B2DF00
#define ADR_QuickSpawn1 0x00B31CF8
#define ADR_QuickSpawn2 0x00B31CFC
#define ADR_QuickSpawn3 0x00B31D00
#define ADR_AlwaysCrossHair 0x00A2212C
/******** ASM Addy's *******************/
#define ADR_ForceKick 0x005068E9
#define ADR_WtW 0x007FCD57
/******** D3D Addy's *******************/
#define ADR_D3D_UserName 0x00BB32B4
#define ADR_D3D_UserIP 0x00BB2FC4
/******** Offsets *******************/
#define OFS_NFD 0x000103A8
#define OFS_PlayerSize 0x00001CF0
#define OFS_Gravity 0x0000C49C
noch mal neue ^^
/******** FLD Pointer *******************/
#define ADR_PlayerPointer 0x00C7D552
#define ADR_ServerPointer 0x00B78789
#define ADR_BasePointer 0x00BB28F7
#define ADR_UserPointer 0x00C7D256
03/24/2011, 15:57
#14
elite*gold: 0
Join Date: Nov 2010
Posts: 2,406
Received Thanks: 2,917
WarRock Game Addys [After update 24.03.11]
Code:
*************_TradEmArk_ Public Addylogger*************
*******************Start Logging....*******************
********|_TradEmArk_|NikM|NoName|Gordon************
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define ADR_HEALTHPOINTER 0x00BB4484
#define ADR_USERPOINTER 0x00C7D964
#define ADR_FORCEKICK 0x0000289
#define ADR_VIRTUALJUMP 0x0098B808
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define ADR_NoBounds 1 0x00B290E8
#define ADR_NoBounds 2 0x00B290EC
#define ADR_NoBounds 3 0x00B290F0
#define ADR_NOSPAWN 1 0x00B31CF8
#define ADR_NOSPAWN 2 0x00B31CFC
#define ADR_NOSPAWN 3 0x00B31D00
#define ADR_NOWATER 0x00A22170
#define ADR_WUW 0x00B048C0
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_WATERCOLOR1 0x00A22174
#define ADR_WATERCOLOR2 0x00A22178
#define ADR_WATERCOLOR3 0x00A2217C
#define ADR_FullBright1 0x00B04828
#define ADR_FullBright2 0x00B0482C
#define ADR_FullBright3 0x00B04830
#define ADR_NearFog 0x00B048C8
#define ADR_FarFog 0x00B048CC
#define ADR_GlassWalls 0x00B047C8
#define ADR_CQC Prone 0x00A220B8
#define ADR_Esp_Name 0x00BB32B4
#define ADR_Esp_Branche 0x00BB4490
#define ADR_Esp_Health 0x00BB4484
#define ADR_CQC Spawn 0x00A220B8
#define ADR_SniperAmmo 0x00AFE9AE
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_AssultAmmo 0x00AFE9B0
#define ADR_Bandage 0x00AFE9B2
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NoRecoil1 0x0001C
#define OFS_NoRecoil2 0x00F24
#define OFS_NoRecoil3 0x001C24
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_Gravity X 0x00C498
#define OFS_Gravity Y 0x00C4A0
#define OFS_Gravity Z 0x00C49C
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Room_Master 0x00FD148
#define OFS_Premium 1 0x000057C
#define OFS_Premium 2 0x0000580
#define ASM_WTW 0x007FCD57
#define ASM_Stamina5 0x0043C4C3
*******************End Logging..*******************
Wer denn addylogger will , per PN
03/24/2011, 18:00
#15
elite*gold: 6
Join Date: Feb 2011
Posts: 172
Received Thanks: 113
//Pointer
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
//Memorys
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define ADR_WalkUnderWater 0x00B048C0
#define ADR_FastHealth 0x00B01E78
#define ADR_FastAmmo 0x00B01E74
#define ADR_NoSpread 0x00AFE9C8
#define ADR_NoBounds1 0x00B290F0
#define ADR_NoBounds2 0x00B290E8
#define ADR_NoBounds3 0x00B290EC
#define ADR_SPEED 0x0099BAD4
#define ADR_Spawn1 0x00B31D00
#define ADR_Spawn2 0x00B31CFC
#define ADR_Spawn3 0x00B31CF8
#define ADR_FogFar 0x00B048CC
#define ADR_FogNear 0x00B048C8
#define GlassWalls 0x00B047C8
#define ADR_Fullbright1 0x00B04828
#define ADR_Fullbright2 0x00B0482C
#define ADR_FullBright3 0x00B04830
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_SCOPE 0x00A220C8
//PXItems
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_SniperPx2 0x00AFE9AE
//Offsets
#define SuperMaster_Ofs 0x00FCD30
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define OFS_Prem1 0x0057C
#define OFS_Prem2 0x00580
#define ADR_GmWarn 0x00BB445C
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11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
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09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
So hier kann jeder seine PSN
addy hinschreiben:
ich fange mal an:err0rC0de123
so jetzt seit ihr dran^^
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