List of Useful/Useless console commands
For Irukul runs (execute first part before triggering tunnel scene):
ai_reaction_delay_idle 0
ai_reaction_delay_alert 0
player_monster_damage_base_constant 60000
plr_move_speed_sprint 1000
cc_set_sub_weapon javelin_lvl2 999
monster_player_damage_base_constant -80
(execute this part while in tunnel scene):
ai_reaction_delay_idle 99999
ai_reaction_delay_alert 99999
player_monster_damage_base_constant 600
cc_change_figure_height 0.1
Spam spears at face for breakoff.
For any other Raid Boss run:
changelevel 2
player_monster_damage_base_constant 60000
plr_move_speed_sprint 1000
cc_set_sub_weapon javelin_lvl2 999
monster_player_damage_base_constant -80
For any regular boss run:
Copypaste changelevel 2 how many ever times into the console to keep switching levels.
You can do changelevel 2, then changelevel 2changelevel 2, then changelevel 2 again, instead of changing the numbers.
===Useful nonstandard testing commands===
cc_quit_game
cc_accessory_ui 2 <- not exactly sure what this does.
cc_shiplist_ui <- launch any boat from in town
test_virtual_guild_members 344 <- display imaginary guild members, for screenshot purposes
cc_portal 1 <- creates a channel portal
cc_portal_telepathy 1 <- not exactly sure what this does.
cc_boss_hp_gauge_show <- Shows boss hp gauge in hard mode, etc.
cc_clear_all_ent <- Troll command, clears everything in the dungeon. If you go into someone else's boat and send this, all the stuff on the map disappears.
show_mini_shop <- Shows the Neko shop anywhere, even inside dungeons, you can purchase stuff/restock already equipped items, i.e. feathers.
cc_resume_all_ent 21 <- not exactly sure what this does, it's supposed to recover the clear_entities, but it doesn't. o_o
blacksmith_craft_time_sec 0.1 <- instant blacksmith craft, no more loading times ^_^
dye_craft_time_sec 0.1 <- instant dye craft, no more loading times ^_^
===Useless Testing===
level_up_test <- displays level up to 94829 or something like that level
cc_craft_ui || cc_blacksmith_ui || cc_resurrect_ui <- generates random useless UI
cc_init_goddess_protection <- Doesn't work properly
cc_character_stuck_exit_progress_end <- warps you out of a tough spot
cc_change_town_state 0 <- crashes map O_o well, for you anyway. :3
kick_member <- I think if you add name after it works, haven't gotten around to testing it.
cc_partyhp_update <- updates party hp..
cc_dye_dialog_test <- haven't gotten around it yet.
===
Useful commands:
changelevel 2 || changelevel 3
player_monster_damage_base_constant 30 || Safe Mode
player_monster_damage_base_constant 300 || High Damage
player_monster_damage_base_constant 3000 || Really High
player_monster_damage_base_constant 9999999 || 1hko
plr_move_speed_normal 1000 || High Normal Speed
plr_move_speed_sprint 1000 || High Sprint Speed
plr_move_speed_town 1000 || High Town Speed
ai_reaction_delay_idle 99999 || Send this first to disable mobs
ai_reaction_delay_alert 99999 || Send this second to disable mobs
host_timescale 3 || host_timescale 1
cc_spawn_golden_ball 15 9999999 || Spawn 1hko PVP balls
cc_fill_all_items || Recharge all items in dungeon
sv_gravity -800 || sv_gravity 0 || sv_gravity 800 || Negative Gravity
lift_evy_damage_factor_ratio 9001 || 1hko from Evie object kill
lift_evy_int_to_str_ratio 9001 || Convert Evie int to str
lift_throw_force_modifier 9001 || Throw objects really far
mp_friendlyfire 1 || mp_friendlyfire 0 || Friendly Fire Enable/Disable
changemap_to_current_random_sector || Reload current sector, if you leave bosses alone, you can keep farming ores/erg pots.
cc_set_sub_weapon dev_gm_spear 999 || Gives you GM spears, don't work in dungeon, only on boats for show.
hookshot || self-explanatory
javelin || normal spears
javelin_lvl2 || Fine spears
javelin_piercing || piercing spears
mining_bomb || self-explanatory
handbomb || self-explanatory
snowball || self-explanatory
mercury_bind_bomb || self-explanatory, only works properly if you have skill
flashbang || self-explanatory
fishing_rod_cash || self-explanatory
Fun commands:
cc_change_figure_height # || Change character model height
cc_change_figure_bust # || Change character model bust
changemap p01 || Change map to pvp map
cc_change_costume 0 0 || Change to Lann body
cc_change_costume 1 4 || Change to Lann Underwear
cc_change_costume 2 0 || Change to Lann Head
cc_change_costume part number - Change costume (see below)
part = 0 = character type, where number = {0 for Lann, 1 for Fiona, 2 for Evie, 3 for Karok}
part = 1 = underwear, where number = 0-30
part = 2 = head type, where number = {0 for Lann, 10 for Fiona, 20 for Evie, 30 for Karok}
part = 3 = hair type, where number = ????
part = 4 - 8 = armor pieces
part = 9 = animation type, where number = {0 for Lann, 10 for Fiona, 20 for Evie, 30 for Karok}
cc_change_all_costume_color 255 255 255 || Change all color to white
cc_change_all_weapon_color 255 255 255 || Change Weapon to white
cc_change_shield_color 255 255 255 || Change Shield to White
cc_change_costume_set 1 || Change Costume Set
31 = Nightmare x2|| 65 = shining will|| 75 = evie thingy || 81 = nightmare || 97 = rose drop || 113 = gothic lolita ||117 parisian || 118 kitty cat || 119 Hammer || 120 Hammer x2 || 124 Hammer x3 || 125 = Artist || 126 = Nun
===ignore===
test_join_ship
query_join_ship
cs_giveitem ego_feather 99
cs_giveitem alchemy_kit_mana_pistol 99
cs_giveitem trade_ticket 99
cs_giveitem warehouse_ticket_500 4
cs_giveitem gold 1000000
cs_giveitem platinum_coin 99
cs_giveitem silver_coin 50
cs_giveitem scroll_reverse_gravity 99
cs_basestat HP 1350 2
cs_basestat STAMINA 140 2
cs_basestat STR 324 2
cs_basestat DEX 397 2
cs_basestat INT 677 2
cs_basestat WILL 354 2
give_skill skill_critical_hit 2
give_skill skill_voc_pl_transform00
give_skill skill_voc_dk_transform00
vocation_select 0
vocation_set_level 10
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