Mentioned method is going to be based on charge times - this means, that if a game loads longer/shorter than a default standard value, then countermeasures will be launched. Of course there won't be locks, when the first game happens to load longer than estimated, but any suspicious loading time above/below set value can result in markings of player or console. By doing this, suspects can be divided into groups of people, who really commit a crime or accidentally get marked by scratched Blue-Rays.
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