Last night, a Call of Duty: Black Ops II multiplayer rumor was going around that Treyarch is doing away with the fixed slot system in Create a Class in favor of a point allocation system.
Recently, several publications were shown Black Ops II’s multiplayer at E3 2012 behind closed doors. Through that multiplayer session, the new HUD was also leaked.
The new HUD.
Could this be the highest level?
The Create-a-Class section in multiplayer received a major overhaul. Instead of having different slots for primary, secondary weapons and such, Black Ops II uses an overall point allocation system, where players receive ten points to spend on guns, attachments, perks, equipment and so on. Think Homefront or Counter-Strike in the vein of having a set amount of resources to use on your loadout.
For example, you can pick two primary weapons with their attachments, but this leaves you with only one perk to choose, as primaries, obviously, take up more points than secondaries, grenades, or perks.
Another scenario is to jack up your loadout with perks, leaving you with only a knife in your arsenal so that when you pick up a gun, you’d be loaded for bear.
In addition, a new wager match type of mode was on display. A massive free-for-all mode, where players only have a machine pistol and an EMP grenade. Players have to hack drones (turrets and the like) in order to to get them to fight on your side. Players can get more EMP grenades by scavenging them from fallen enemies.