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[Guide] My own Alchemy Tutorial

Discussion on [Guide] My own Alchemy Tutorial within the SRO Guides & Templates forum part of the Silkroad Online category.

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Old   #1
 
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[Guide] My own Alchemy Tutorial

hi guys...
last time iam really lucky at alchemy i tried a few times what will help against the fail-.-" so with that one i made easy +6/+7/+8
(char without prem)
-1st prepare ur item u wanna +
-make some items +3/+4 (around 4 iitems)
-let them fail( normaly 1-2 succes)
-make the failed items again + and try them again + and after that try the items which succes before ( normaly thye will fail, sometimes 1 fuse...)
-next step fuse the main item u wanna +
if you have prem just make ur fail items +4/+5 i hope i helped u, with my chars i had till now a wonderfulll succes rate with that typ tp fusee^^

i hoped u understand my english its sometimes a bit epic xD
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Old 02/24/2011, 15:33   #2
 
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Sometimes is now I suppose...
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Old 02/24/2011, 16:12   #3
 
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Quote:
Originally Posted by dimkacool View Post
Sometimes is now I suppose...
well, 98+10 shild, 101+9 staff, 101+7 staff whole pro set 101+6/+7, 101+6 nova spear, 101+7 shild last month 101+10 staff eveything is without any adv...
the succest items from my friend and me in one week we just pimp with that method...
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Old 02/24/2011, 20:16   #4
 
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You forgot to say that if you want to fail almost 100% you should not to use lucky powder or you might success
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Old 02/26/2011, 14:11   #5
 
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Is this working somehow? anyone tried it?
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Old 02/26/2011, 17:13   #6
 
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Quote:
Originally Posted by ionutnicolae View Post
Is this working somehow? anyone tried it?
You cant test alchemy tricks cuz its still all based on luck. If you tried something and you succeeded that doesnt mean that you know alchemy tricks or bugs because maybe it was plain luck.
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Old 02/28/2011, 09:56   #7
 
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i can only say:
Yes this strategy will work ^^
because i made my egy glavie last week from +7 to +8.
and i failed an other +7 glavie (was only normal FB and i bought for only 200m xD)
but it will only work if the item which you want to fail has the same Degree and a + like your weapen.because if the weapen has 2-3+ lower or a low degree your weapen can fail too.
PS: this is not my first weapen which i make +8 or higher with this strategy.
But its NOT 100%... because i used this strategy 5 times and 4 times success and 1 times fail... so use IMMO and STEADY ^^


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Old 03/06/2011, 21:39   #8
 
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creepy . Can you make a video about it ? I don't really understand what you'r saying .
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Old 03/06/2011, 23:45   #9
 
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It doesnt work
success generates depending on the current pluss on the item
lets say theres a number between 1 and 100
to succeed +5 to +6 it needs to get OVER 70, to succeed +6 to +7 it needs to go over 75 (Just an example, and this is 100% Random every time you fuse)
If it does, it just increases the pluss by 1 in the db, and responds with a packet to change the pluss on your item in your client, just for graphic view (the generating process might be a bit more then this, But its a good sample of how it works and why this **** nor any other stupid ritual would work)

I Can ensure you all this, and if you still think different then... Have fun ******* up items for nothing
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Old 03/17/2011, 13:32   #10
 
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Its true.
In my opinion, there must to be something like hmm turns.
Here im explain: Let's say that ratio for succes from +3 to +4 is about 40%(idk realy but let's just say) and you take 4 items, all fail. How is it possible?(40x4 = 160 should be one succes). Its just unlucky "turn". And after that unlucky turn comes lucky when you will make 3 times form +3 to +4 w/o any fail. And the trick is to find where bad turns ends and where good begins ^_^. I think everyone who is doing a lot of alchemy will agree with me.

Ah, and theres also something like lucky items or unlucky items ^_^.
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Old 03/17/2011, 18:35   #11
 
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Sometimes i get that fcking +5 today i get +6
wihout that method i get max +3
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Old 03/17/2011, 18:43   #12
 
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i can say is 50 % work 50 % about ur luck

i failed today 2x items +5 when i tryed my hand's and chest succes +7
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Old 03/17/2011, 20:04   #13
 
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I can say that this does 100% NOT WORK.
Guys are you all stupid? Silkroad isn't human. It does not think oh that poor guy failed 3 items, lets make the next item succeed. It is based on calculations. Do you really think Joymax remembers you failed the last 4 items and thinks, oh that poor guy, lets make the next fuse a succes. Really, you guys never stop to surprise me of your stupidity.

However, i am interested in the chance of succes. Is there anybody who can tell me how silkroad calculates succes for each +?
I myself have been keeping a sort of methode, but it isn't 100% (comes kinda close tho)
i'm saying that +1 is 1/2 chance, +2 is 1/3 chance +3 is 1/4 chance and so on... Also, lucky powder doubles that chance. So to make it understandable:
+0 > +1 = 1/2 chance + luckypowder ( also 1/2) makes 1 > never fails
+1 > +2 = 1/3 chance + luckypowder (also 1/3) makes 2/3 > so 2 out of 3 times succes, out of my own experience i can say this is kinda correct.
+2 > +3 = 1/4 chance + luckypowder (also 1/4) makes 1/2 > so 50% to succeed. This comes close to my own experience as well. +3 > +4 and so on.... all works the same.
I made this up, so my question here: is there anybody who can tell me how silkroad does his calculations?

Oh and also
Quote:
Originally Posted by BigStyle View Post
Let's say that ratio for success from +3 to +4 is about 40%(idk realy but let's just say) and you take 4 items, all fail. How is it possible?(40x4 = 160 should be one succes).
Are you 10? the chance of 1 item succeeding out of 4 with a 40% success rate is 34.56%. Not 160 lol.
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Old 03/18/2011, 15:13   #14
 
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Quote:
Originally Posted by BigStyle View Post
Its true.
In my opinion, there must to be something like hmm turns.
Here im explain: Let's say that ratio for succes from +3 to +4 is about 40%(idk realy but let's just say) and you take 4 items, all fail. How is it possible?(40x4 = 160 should be one succes). Its just unlucky "turn". And after that unlucky turn comes lucky when you will make 3 times form +3 to +4 w/o any fail. And the trick is to find where bad turns ends and where good begins ^_^. I think everyone who is doing a lot of alchemy will agree with me.

Ah, and theres also something like lucky items or unlucky items ^_^.
Dude, its 100% random
the number can go exacly 10 50 times in a row if god hates you at that moment >.>
its
R.A.N.D.O.M.I.Z.E.D
You have 1 item, you fuse +0 to +1 (needed number, 0/100)
Number randomly picks something up, any number between 0/100
It succeeds
+1---+2 (20/100)
You fuse
it starts over from 0, randomizes exacly the same way, any number between 0 and 100
If it goes over 20, it succeeds
its just like throwing dices, its random
just becouse you throw a dice 6 times in a row doesnt mean you will get the number 6 1 time
you can get 1---2--3 10 times , get it?




Quote:
Originally Posted by sirfhalas View Post
I can say that this does 100% NOT WORK.
Guys are you all stupid? Silkroad isn't human. It does not think oh that poor guy failed 3 items, lets make the next item succeed. It is based on calculations. Do you really think Joymax remembers you failed the last 4 items and thinks, oh that poor guy, lets make the next fuse a succes. Really, you guys never stop to surprise me of your stupidity.

However, i am interested in the chance of succes. Is there anybody who can tell me how silkroad calculates succes for each +?
I myself have been keeping a sort of methode, but it isn't 100% (comes kinda close tho)
i'm saying that +1 is 1/2 chance, +2 is 1/3 chance +3 is 1/4 chance and so on... Also, lucky powder doubles that chance. So to make it understandable:
+0 > +1 = 1/2 chance + luckypowder ( also 1/2) makes 1 > never fails
+1 > +2 = 1/3 chance + luckypowder (also 1/3) makes 2/3 > so 2 out of 3 times succes, out of my own experience i can say this is kinda correct.
+2 > +3 = 1/4 chance + luckypowder (also 1/4) makes 1/2 > so 50% to succeed. This comes close to my own experience as well. +3 > +4 and so on.... all works the same.
I made this up, so my question here: is there anybody who can tell me how silkroad does his calculations?

Oh and also

Are you 10? the chance of 1 item succeeding out of 4 with a 40% success rate is 34.56%. Not 160 lol.
thats pretty much the same as what i said
1/4 (25/100), 25% out of 100%, Same

sorry if i missunderstood any of you im fucking ubertired
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Old 03/19/2011, 06:30   #15
 
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Make a video
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