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[WIP] Silkroad Map Viewer
Discussion on [WIP] Silkroad Map Viewer within the SRO Coding Corner forum part of the Silkroad Online category.
06/23/2012, 00:35
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#31
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Chat Killer In Duty
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btw, why dont you make this tool work directly with pk2
it could help some may not want to extract entire data/map pk2s
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06/23/2012, 09:41
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#32
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Quote:
Originally Posted by PortalDark
btw, why dont you make this tool work directly with pk2
it could help some may not want to extract entire data/map pk2s
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reading PK2 in c# is a bit slow,it takes ~8 seconds to open the PK2,atleast on my stupid pc xD
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06/23/2012, 11:51
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#33
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Quote:
Originally Posted by ÑõÑ_Ŝŧóp
reading PK2 in c# is a bit slow,it takes ~8 seconds to open the PK2,atleast on my stupid pc xD
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takes around 2 seconds here.
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06/23/2012, 11:54
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#34
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Quote:
Originally Posted by vorosmihaly
takes around 2 seconds here.
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my pc sucks,you know
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06/23/2012, 12:56
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#35
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this map viewer is a big release perrytje imagine "we" could build map edtiors or something else i mean you did the first step bro good job
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06/23/2012, 13:34
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#36
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Quote:
Originally Posted by Th3K1nG
this map viewer is a big release perrytje imagine "we" could build map edtiors or something else i mean you did the first step bro good job
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I did the next steps too, already finished my own map editor.
About the reading directly from the pk2: The argument that reading from pk2 is slow isn't valid, since extracting the entire thing takes longer. I'm just too lazy to figure out how to read directly from the pk2, when this method works just as well. The other thing is that this makes it way easier to copy files for backups or stuff like that, while that's harder when reading directly from the pk2 files.
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06/23/2012, 13:48
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#37
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Amazing amazing will it be possible to delete objects or just to add new one at the moment,
Ah and would be there a way that it reads .ddj because converting to .dds takes a bit time not a big problem but would be more comfortable.
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06/23/2012, 14:14
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#38
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I can delete objects already, I'll have a look at converting the .ddj's shouldn't be that hard.
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06/23/2012, 15:15
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#39
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Quote:
Originally Posted by perrytje
I can delete objects already, I'll have a look at converting the .ddj's shouldn't be that hard.
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well,converting a .ddj to .dds is pretty easy..
you just open the .ddj file with a hex editor,delete the first 20 bytes of the file,then you save it as .dds
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06/23/2012, 15:29
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#40
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Quote:
Originally Posted by vorosmihaly
well,converting a .ddj to .dds is pretty easy..
you just open the .ddj file with a hex editor,delete the first 20 bytes of the file,then you save it as .dds
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Thats why I said it wouldn't be hard.
Also the objects on the map are linked by an id that refers to a file which links the bsrs to the ID's. I was afraid that would give problems, but it turns out that it's pretty easy to just add a new id to that file and add it to the map.
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06/23/2012, 18:21
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#41
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Chat Killer In Duty
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Quote:
Originally Posted by ÑõÑ_Ŝŧóp
reading PK2 in c# is a bit slow,it takes ~8 seconds to open the PK2,atleast on my stupid pc xD
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2gb ram
1,89ghz intel pentium D
takes to me 2-4 seconds
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06/23/2012, 19:20
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#42
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Quote:
Originally Posted by perrytje
I did the next steps too, already finished my own map editor.
About the reading directly from the pk2: The argument that reading from pk2 is slow isn't valid, since extracting the entire thing takes longer. I'm just too lazy to figure out how to read directly from the pk2, when this method works just as well. The other thing is that this makes it way easier to copy files for backups or stuff like that, while that's harder when reading directly from the pk2 files.
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finished..?
just askin.. you mean a real "3D Programm" where you just press a object like a "house" and you can put it at a random place on the map(x,y) and save it?
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06/23/2012, 19:51
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#43
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Quote:
Originally Posted by Th3K1nG
finished..?
just askin.. you mean a real "3D Programm" where you just press a object like a "house" and you can put it at a random place on the map(x,y) and save it?
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Yes.
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06/23/2012, 20:28
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#44
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Very impressive. Been thinking of doing something similar.
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06/23/2012, 20:44
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#45
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Quote:
Originally Posted by theonly112
Very impressive. Been thinking of doing something similar.
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same here
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ich bin mir nicht sicher ob das hier reingehört aber für die die ihn noch nicht kennen:
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dort gibt es einen viewer mit dem man models, texturen, etc. betrachen kann.
mit glück findet man auch ein paar neue sachen z.B zum thema playerhousing ;P
kann für jeden grafiker ganz interessant sein.
ich finde den texturenteil recht interessant, da im im moment auch an einem mmorpg als grafiker mitarbeite.
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