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[PK2 TOOL] BMS Model converter

This is a discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the SRO Main - Discussions / Questions category; Originally Posted by perrytje You'll be the first to hear when I figure moving meshes out. Actually, you wont, but ...

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Old 02-19-2012, 20:08   #21
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Quote:
Originally Posted by perrytje View Post
You'll be the first to hear when I figure moving meshes out. Actually, you wont, but it'll be pretty fast.
now that hurts my feelings

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Old 02-20-2012, 18:01   #22
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Hi all i customed a sword d14 , if you want it take this : [Only registered and activated users can see links. ]

ps : if you have error on login load character , change juste height texture to 1500 with photoshop

Last edited by tidjana972; 02-20-2012 at 19:49.
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Old 02-20-2012, 22:01   #23
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Quote:
Originally Posted by tidjana972 View Post
Hi all i customed a sword d14 , if you want it take this : [Only registered and activated users can see links. ]

ps : if you have error on login load character , change juste height texture to 1500 with photoshop
I don't reccomend changing the texture size, if it doesnt work, it probably went wrong somewhere else.

And Nezekan, I still love you <3
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Old 02-20-2012, 22:25   #24
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Truly awesome release. Now i could start working on my custom chinese weapons that i made sketches of before.

The glaive model is finished, not yet textured though.
http://www.upload.ee/image/2094216/Custom_Glaive.png
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Old 02-21-2012, 01:18   #25
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nice !! glaive omier44 and good luck for texture lol
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Old 02-27-2012, 16:49   #26
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I looked at the files with little difference perrytje XVI32
Example 1: avatar_m_angel_wing_dress.bms "Bip01 spinel" Hex: "42 69 70 30 31"
Example 2: avatar_w_eu_wedding.bms "Bip01 R Thigh" Hex: "42 69 70 30 31 20 52 20 54 68 69 67 68"
Topic you noticed all the differences Dress Making sure that youth start reputation all here. Iside here if you solve the dress is completed.

I'm sorry If I turned to google translate sentences
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Old 02-27-2012, 17:04   #27
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Quote:
Originally Posted by kadir21010 View Post
I looked at the files with little difference perrytje XVI32
Example 1: avatar_m_angel_wing_dress.bms "Bip01 spinel" Hex: "42 69 70 30 31"
Example 2: avatar_w_eu_wedding.bms "Bip01 R Thigh" Hex: "42 69 70 30 31 20 52 20 54 68 69 67 68"
Topic you noticed all the differences Dress Making sure that youth start reputation all here. Iside here if you solve the dress is completed.

I'm sorry If I turned to google translate sentences
I already know how it works, I just need a good way to put the different groups into blender and also make them editable.
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Old 02-27-2012, 18:50   #28
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Well I dont know how to dress model manually for hands ?
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Old 03-03-2012, 14:12   #29
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its really awesome now all ppl will be able to create their custom weapons
even better then joymax got
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Old 03-03-2012, 15:25   #30
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There is also a milkshape plugin made by Cruor at [Only registered and activated users can see links. ]

That's where this

comes from.
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bms, model, obj, pk2, tool

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