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[PK2 TOOL] BMS Model converter
This is a discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the SRO Main - Discussions / Questions category; Originally Posted by perrytje
You'll be the first to hear when I figure moving meshes out. Actually, you wont, but ...
I looked at the files with little difference perrytje XVI32
Example 1: avatar_m_angel_wing_dress.bms "Bip01 spinel" Hex: "42 69 70 30 31"
Example 2: avatar_w_eu_wedding.bms "Bip01 R Thigh" Hex: "42 69 70 30 31 20 52 20 54 68 69 67 68"
Topic you noticed all the differences Dress Making sure that youth start reputation all here. Iside here if you solve the dress is completed.
I'm sorry If I turned to google translate sentences
I looked at the files with little difference perrytje XVI32
Example 1: avatar_m_angel_wing_dress.bms "Bip01 spinel" Hex: "42 69 70 30 31"
Example 2: avatar_w_eu_wedding.bms "Bip01 R Thigh" Hex: "42 69 70 30 31 20 52 20 54 68 69 67 68"
Topic you noticed all the differences Dress Making sure that youth start reputation all here. Iside here if you solve the dress is completed.
I'm sorry If I turned to google translate sentences
I already know how it works, I just need a good way to put the different groups into blender and also make them editable.