Quote:
Originally Posted by _Diavolino_
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16 17 18 20 21 / 66 67 68 70 71 / 72 73 74 76 77 => working but all not readable on tool
31 32 33 35 36 / 81 82 83 85 86 / 87 88 89 91 92 => working but all not readable on tool
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your point is not clear at all. thanks to make comments / requests as clear as possible (and thank to forget concepts like "drama" or "lessons", they are not the subject).
indicating that "16 17 18 20 21 / 66 67 68 70 71 / 72 73 74 76 77 => [are all] working but
all not [all] readable on tool" is more a guessing than a fact.
(a fact would be for instance: "the tool lists the types 16 17 18 20 21 and the type 21 can not be edited", or the type 23 exists in the item.sdata file but the bank is not present in any of the panels).
regarding the figures you gave:
- the first set is the former one, it is supported by all (likely v.3+) clients
- the second set was introduced, AFAIK, with the client v.4; all our clients should support these types.
the type 66 that may / should contain the second set of helmets do NOT exists; if the tool does not list items with that type (66) it is simply because the opened item.sdata file does not contain items with that type.
OOH the DBItemData.sdata file does contain a bank 66 but the 255 items are not defined (contain only null values) and thus are very likely not used, even by more recent client; you will also note that the bank 81 is not present in DBItemData.sdata.
- the last set was introduced with client 6 (or 5.5+?), these items are not usable by old clients and likely not recognized by old server (where old means svr 4.5, client < 5.2)(only latest clients will manage these items).
In order to use the 3rd set you must move items from the 3rd set to the second.
You can do this operation with text processing if you are using the python scripts.
Using shStudio, you will select an item from one of these sets (let say: the armor 73-4), copy it, select an empty slot in bank 67, lets says 67-60 (you can also choose an useless armor, like a fighter top with +16 Int), and paste the data; the armor 73-4 is copied in the slot 67-60 and can now be used in game with client 5.x and server 4.5.
This paste rule applies for most of lists: in an item is selected the previously copied data are pasted into the selection; if no selection exists, the data are pasted into new items (if creation of add. item is possible) inserted at end of list.