Guten abend.
ich wollte ein Instand Server erstellen 15,30,60,80
Habe das script:
----------------------------------------------------------------------------
USE [PS_GameData]
GO
/****** Object: StoredProcedure [dbo].[usp_Create_Char_R] Script Date: 05/19/2012 18:11:23 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
/****** 개체: 저장 프로시저 dbo.usp_Create_Char_R 스크립트 날짜: 2006-05-30 오후 12:53:23 ******/
ALTER Proc [dbo].[usp_Create_Char_R]
@ServerID tinyint,
@ varchar(12),
@ID int,
@CharName varchar(50) ,
@Slot Tinyint,
@Family Tinyint,
@Grow Tinyint,
@Hair Tinyint,
@Face Tinyint,
@Size Tinyint,
@Job Tinyint,
@Sex Tinyint,
@Level Smallint,
@Statpoint Smallint,
@Skillpoint Smallint,
@ Smallint,
@Dex Smallint,
@Rec Smallint,
@Int Smallint,
@Luc Smallint,
@ Smallint,
@Hp Smallint,
@Mp Smallint,
@Sp Smallint,
@Map Smallint,
@Dir Smallint,
@Exp Int,
@Money Int,
@Posx Real,
@Posy Real,
@Posz Real,
@Hg Smallint,
@Vg Smallint,
@Cg Tinyint,
@Og Tinyint,
@Ig Tinyint,
/* 여기까지 인자값 주어져야 함 */
/* SP 내부 참조용 변수 */
@CharID int = 0,
@NameCnt tinyint = 0
AS
SET NOCOUNT ON
DECLARE @Ret int
IF @Grow = 0 -- Easy mode
BEGIN
SET @Grow = 3
SET @Level = 15
SET @StatPoint = 126
SET @SkillPoint = 9999
SET @money = 2000000
IF @Job = 0
BEGIN
SET @ = 28
END
ELSE IF @Job = 1
BEGIN
SET @rec = 26
END
ELSE IF @Job = 2
BEGIN
SET @dex = 33
END
ELSE IF @Job = 3
BEGIN
SET @luc = 27
END
ELSE IF @job = 4
BEGIN
SET @int = 29
END
ELSE IF @job = 5
BEGIN
SET @ = 28
END
END
ELSE IF @Grow = 1 -- normal mode
BEGIN
SET @Grow = 3
SET @Level = 30
SET @StatPoint = 261
SET @SkillPoint = 9999
SET @money = 2000000
IF @Job = 0
BEGIN
SET @ = 43
END
ELSE IF @Job = 1
BEGIN
SET @rec = 41
END
ELSE IF @Job = 2
BEGIN
SET @dex = 48
END
ELSE IF @Job = 3
BEGIN
SET @luc = 42
END
ELSE IF @job = 4
BEGIN
SET @int = 44
END
ELSE IF @job = 5
BEGIN
SET @ = 43
END
END
ELSE IF @Grow = 2 -- Hard mode
BEGIN
SET @Grow = 3
SET @Level = 60
SET @StatPoint = 531
SET @SkillPoint = 9999
SET @money = 2000000
IF @Job = 0
BEGIN
SET @ = 73
END
ELSE IF @Job = 1
BEGIN
SET @rec = 71
END
ELSE IF @Job = 2
BEGIN
SET @dex = 78
END
ELSE IF @Job = 3
BEGIN
SET @luc = 72
END
ELSE IF @job = 4
BEGIN
SET @int = 74
END
ELSE IF @job = 5
BEGIN
SET @ = 73
END
END
ELSE IF @Grow = 3 -- Ultimate mode
BEGIN
SET @Grow = 3
SET @Level = 80
SET @StatPoint = 720
SET @SkillPoint = 9999
SET @money = 2000000
IF @Job = 0
BEGIN
SET @ = 73
END
ELSE IF @Job = 1
BEGIN
SET @rec = 71
END
ELSE IF @Job = 2
BEGIN
SET @dex = 78
END
ELSE IF @Job = 3
BEGIN
SET @luc = 72
END
ELSE IF @job = 4
BEGIN
SET @int = 74
END
ELSE IF @job = 5
BEGIN
SET @ = 73
END
END
SET @CharName = LTRIM(RTRIM(@CharName))
SET @Ret = 0
SET @NameCnt = (SELECT ISNULL(COUNT(*),0) FROM Chars WHERE CharName=@CharName AND Del=0)
IF(@NameCnt <> 0)
BEGIN
RETURN -2
END
ELSE
BEGIN
IF EXISTS ( SELECT CharID FROM Chars WHERE CharName=@CharName AND Del = 1 AND [Level] >10 AND DeleteDate > DATEADD(dd, -7, GETDATE()) )
BEGIN
RETURN -2
END
BEGIN TRANSACTION
INSERT INTO Chars(ServerID,UserID, UserUID, CharName, Slot, Family, Grow,
Hair, Face, [Size], Job, Sex, [Level], StatPoint, SkillPoint,
[Str], Dex, Rec, [Int], Luc, Wis, HP, MP, SP, Map, Dir, [Exp], [Money],
PosX, PosY, Posz, Hg, Vg, Cg, Og, Ig, RenameCnt, RemainTime)
VALUES(@ServerID @, @ID, @CharName, @Slot, @Family, @Grow,
@Hair, @Face, @Size, @Job, @Sex, @Level, @StatPoint, @SkillPoint,
@, @Dex, @Rec, @Int, @Luc, @, @HP, @MP, @SP, @Map, @Dir, @Exp, @Money,
@PosX, @PosY, @Posz, @Hg, @Vg, @Cg, @Og, @Ig, 0, 0)
IF( @@ERROR=0 )
BEGIN
COMMIT TRANSACTION
END
ELSE
BEGIN
ROLLBACK TRANSACTION
RETURN -1
END
SET @CharID = IDENT_CURRENT('Chars')
END
RETURN @CharID
SET NOCOUNT OFF
----------------------------------------------------------------------
ausgeführt.
ABER nachdem ich es ausgeführt habe,kommt IMMER Char name schon vergeben.
Dann habe ich das von zb Equinox oder so aufgespielt.
-----------------------------------------------------------------------
USE [PS_GameData]
GO
drop procedure [dbo].[usp_Save_Char_Item_Add_E]
GO
SET QUOTED_IDENTIFIER OFF
GO
SET ANSI_NULLS ON
GO
/****** ??: ?? ???? dbo.usp_Save_Char_Item_Add_E ********.com Shaiya Active ******/
CREATE Proc usp_Save_Char_Item_Add_E
@CharID int,
@ItemUID bigint,
@Bag tinyint,
@Slot tinyint,
@ItemID int,
@ tinyint,
@ID tinyint,
@Quality int,
@Gem1 tinyint,
@Gem2 tinyint,
@Gem3 tinyint,
@Gem4 tinyint,
@Gem5 tinyint,
@Gem6 tinyint,
@Craftname varchar(20) = '',
@Count tinyint,
@MaketimeZ varchar(50),
@Maketype char(1)
AS
DECLARE @Maketime as datetime
SELECT @Maketime = CONVERT(datetime, @MaketimeZ, 120)
--SET NOCOUNT ON
IF(@Quality >= 5000)
BEGIN
SET @Quality=0
END
INSERT INTO CharItems
(CharID, bag, slot, ItemID, Type, TypeID, ItemUID, quality, gem1, gem2, gem3, gem4,
gem5, gem6, craftname, [count], maketime, maketype)
VALUES(@CharID, @Bag, @Slot, @ItemID, @, @ID, @ItemUID, @Quality, @Gem1, @Gem2, @Gem3, @Gem4,
@Gem5, @Gem6, @Craftname, @Count, @Maketime, @Maketype)
IF(@@ERROR = 0)
BEGIN
RETURN 1
END
ELSE
BEGIN
RETURN -1
END
--SET NOCOUNT OFF
GO
SET QUOTED_IDENTIFIER OFF
GO
SET ANSI_NULLS ON
GO
----------------------------------------------------------------------------
Aber das Problem besteht weiterhin. (Name schon vergeben)
bitte woran kann dieses liegen?
lg