the project continues 11/30/2013 - EO PServer Hosting - 4 Replies server start...
kernel init ok.
framework ok.
ProjectEO login succeed.
add info of server ProjectEO,
ProjectEO login assure.
projectEO V2 lolol :D just kidding
beta testing has begun msg me for info on how to join (don't get offended if I do not respond)
will update with more later ;)
the project continues 11/06/2013 - Zero - 0 Replies server start...
kernel init ok.
framework ok.
ProjectEO,Zero,ZO2,CT login succeed.
add info of server ProjectEO,Zero,ZO2,CT
ProjectEO,Zero,ZO2,CT login assure.
beta testing has begun on all of our newest project servers
msg me if you would like to join the beta test on any of these servers feel free to msg me privately .... (don't get offended if i do not respond)
CSV3 Continues development 05/31/2013 - CO2 Private Server - 41 Replies Just thought I'd announce as of today, development on CSV3 has been started again. Currently ntL3fty and myself are working on upgrading the source to the newest version of Conquer, and we're probably going to prioritize working on and documenting the newer features in CO which the private server scene lacks information about (i.e. Auction, Chi, Subclasses, etc.)
Everything's open source as before, and can be found here:
https://subversion.assembla.com/svn/conquerserver v3
SV 1.15 Continues ... 08/01/2007 - Conquer Online 2 - 13 Replies My SV 1.15 (Master_Matti guide / Anastacia code) is still running fine. Just don't patch to 4352. To avoid autopatching, here are some tips:
1. Don't connect to internet yet (unplug internet connection) to bypass autopatching then connect internet back if Login screen of CO appears.
2. If you still have the copy of bugged autopatch.exe of 4349, replace your current autopatch.exe. This will prevent you from autopatching.
Happy botting ...
Cheers :D