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Originally Posted by Mark.Teal1982
I wanted to post this because I have played lots and lots of server all of which was ok in there own ways none of which was what I would rate as great
list of ideas and things that would make a server great
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gonna give an opinion on a few of these
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Originally Posted by Mark.Teal1982
1: I think the makings of a great server is a gold based server where gold is the most important thing there.
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Gold or Trade based are fine but it has to be decided on what the economy should be like. Similar to how OS was for a while gold and trade based systems dont mesh well unless the trade items can be obtained fairly easy. If a server wants a gold based economy they cant be dropping fortune coins or massive quantities of gold. Trade based economies are the same the items that are mainly focused on for trading has to have a good balance of not too few and not too much.
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Originally Posted by Mark.Teal1982
2: the idea of everything is free is great but wouldn't help the server stay alive not all things have to be free or farmable just cheap for people 99% of all items should be farmable even if the rate is kinda low and not at 1% I think the lowest drop rate should be no lower then 20%
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Purely free servers almost never work. Best balance is have everything farmable but have the most important things available for DP purchase as well to tempt people to donate.
On the 20% drop rate that is very high 10% is a nice number to drop at so that the markets dont get flooded
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Originally Posted by Mark.Teal1982
3: the speed in which the server runs is very important no one likes a laggy and slow server
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Server speeds are a tricky thing. You have to factor in host location player location, what type of protection services you are running on your server, background scripts and things like that. Along with how many mobs each map can handle.
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Originally Posted by Mark.Teal1982
4: custom new and unique gear we all want to be different in some way or another or just to stand out from others in simple terms
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Unique gear is always good.
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Originally Posted by Mark.Teal1982
5: I see a lot about server not being over power but think a lot of adm and ect. do not really understand the real meaning of it just because you have enchants to 20 on all the gears doesn't make it over powering have this and not have a way to counter the attack power is overpowering we all like hitting hard I love the idea of 20 enchant weapons but adm have to offer abs and higher lvl lapis to counter this or to just increase the hp given on the gear problem solved and every is happy high enchants and increase gear hp .
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Higher abs and higher level lapis create a headache the attack bonus on the weapon enchants can be balanced out nicely by adding Defense and Resistance to gears. Higher HP isnt really helpful either. on all servers if you hit a certain amount of HP it glitches and players can no longer see how much HP they have(50k is a a solid cap to have for HP values for a full rec toon)
Its makes better pvp for attackers to be hitting 3-4k with players having 30-40k hp than players hitting 9-10k on same players having 50-60khp
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Originally Posted by Mark.Teal1982
6: so tired of seeing low lvl lapis in all these servers and tired of seeing restrictions in lower lvl pvp zones this is what kills the 15 and 30 pvp zones
not everyone likes or only lives to pay the max lvl pvp zones
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The purpose of the lapis limits is to balance out the farmers in the zones and the hard core pvpers. As well as to lower the damage output so that a single rising uppercut wouldn't 1-hit lesser linked players.
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Originally Posted by Mark.Teal1982
7: kill rates x1 x2 kills you suck no one likes these rates it makes pvp for the new people way out of balance most people don't mind dying but to keep dying be cause you unable to keep up with kills of someone lets say has the pink star and your just no joining makes people want to leave your server I say min kill rate x20 max x50 and maybe a bonus of more for events
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Kill rates are kind of a moot point. If a pvper gets 3000 kills on single or double kill rate it will take the same amount of time for another player to catch up even if the rate was 300x because by the time a person has 3000 kills at 300x kill rate they are going to have 900,000 kills and player will still have to pvp a day or two to catch up.
Besides kill cap is in the couple hundred thousand range unless the Admin increases the cap.
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Originally Posted by Mark.Teal1982
8: have a good staff here is some bad ideas I have seen letting your staff police the trade chat harassing players about using caps in names and what not I can understand is someone is abusing the caps in trade over and over ,
given staff to much power staff is here to help us and the adm not to punish the players and nothing else
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Staff is always important. Good staff can make or break a server.
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Originally Posted by Mark.Teal1982
9: good idea I have seen is making near by towns for players this cuts running times down and focuses pvp a plus any way you look at it seen this idea in league of shaiya
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not sure what you mean here as i never played LoS
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Originally Posted by Mark.Teal1982
10: making farming zones for new players with out being harassed by apposing forces and making the pvp zones better for farming but with the risk of being attacked
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This can be a double edged sword as well. If a server makes everything you need only farmable in non pvp zones players will shy away from the pvp zones and farm only in the farming zones. So you have to balance between the two. Such as farming gold or trade items and basic lapis in the farm zone and more important things like higher ranked gear and weapons and ele's in pvp zones
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Originally Posted by Mark.Teal1982
11: enchant %s 1% sucks ass for free enchants if your enchanting to 20 no one wants to spend a hour enchanting to 20 it don't have to be 100% again min rate should be like example 1-10 = 100%, 11-15 = 50%, and 16- 20 = 20% also make sure your items stay in there slots so that people don't have to keep adding the same items over and over this is a pain and everyone hates it
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For free enchants yes 1% sucks but you have to give players something to farm for. 1-10=100% 11-14=40% 15-16+2=20% 17-18=15% and 19-20=10% should be nice to keep players farming for and buying lapisia and its good enough as well to get players to buy GM enchants.
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Originally Posted by Mark.Teal1982
12: doing away with gm enchants and rerolls in a way people don't like having to wait on other people so make a npc that will do all these things this gives gms and adm room to focus more on making the game better and keep them in better moods this helps us all
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GM Enchants can be a bother but a good server wont have them so widely available that you will spend 20-30 minutes relogging to finish enchanting. As well as no need to create an NPC or rely on GM's since both GM enchants and GM rerolls can be done on a servers website or automatically with a script from a good developer.
GM rerolls are what takes the fun out of rec runes.
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Originally Posted by Mark.Teal1982
13: I hate and I hate when you get free items and the count starts at 10 make the count on the item start at max so if we are throwing away free items we don't have to enter the number
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Personally i would like to see the items separated out more than they are on some servers. on some you get a lapis bag and it gives out stacks of all lapis from levels 5-max and you have to clean out your entire inventory to get the lapis you want. Same with weapons you get a bag littered with multiple copies of 10-15 different weapons and you have to NPC them all just to get the 1 or 2 that you need.
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Originally Posted by Mark.Teal1982
14: another pain in the but is the if you give 999 skill points or limitless skill points do away with the confirm button aka the ok but that pops up after to click to lvl that skill up there is no need for this button if you can get all the skills to max
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Minor annoyance solved by the Enter key. You click the button to get the skill then when the when the OK button comes up hit enter and it closes the confirmation window and you have the next level skill.
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Originally Posted by Mark.Teal1982
15: OI times should be made to where everything and play that zone not just one time zone and it sucks if its only once a week oi should open every 12 hours on the chosen days
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What works for OI is open 24 hours a day on a couple days through the week and open all weekend.
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Originally Posted by Mark.Teal1982
16: boss and events times should be posted on the main website listed with a counter for the time it will spawn next
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That is a good idea but it makes players too reliant on the website. you will end up also with players that only log in for boss times. If they see on the site that theres no boss due up for 4 hours some will go and play elsewhere till the boss window comes up.
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Originally Posted by Mark.Teal1982
17: every sit should have a listed forum on it for that server this helps new players and beginners to the whole game learn with out bugging others in there game play
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Unfortunately even with the best forums a majority of players will never even look at them. Besides the best place to learn has always been experienced players.
Side note as well i have had many players tell me they dont trust the forums and would rather deal with facebook or other players for info.
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Originally Posted by Mark.Teal1982
18: instant lvls is a must for all sites shaiya is known for its pvp we all come here for that reason spending weeks or months lvling so we can do so sucks and ill be the first to leave your server
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Shaiya may be a PvP based game but there is value in offering players other things to do than PvP. Some players get bored and instead of farming would like to go out and grind a character up from level 1 to max level.
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Originally Posted by Mark.Teal1982
19: MM aka monster madness we all love it but there are some improvements that could be made. mm brings people to a zone spawning mobs meant for higher lvl zones is a no no don't do it spawning 100 at one time all in one place also sucks can you say lag try speading out the spawn points do like 20 here when they die spawn 20 more in a different spot on the map make it fun not annoying with lag
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MM's go back to a topic I covered in server speed. Certain maps can handle a certain amount of mobs. Faction only MM's can be spread out but they largely have to have mobs pre-spawned. That leaves the mob cap even if mobs are spread across the map certain maps can only handle 2-3k mobs at a time. Others much less. But even if you spread that 3k mobs over the whole map it will still create lag and after you cross that point there is a chance of crashing map and server.
As for Pvp MM's 20 mobs arent going to help anybody. Even a basic PvP MM will feature approx 100-150 farm mobs and 1 big boss as for a Major PvP MM will feature 3-400 farm mobs and 3-4 big bosses. But as with faction only MM's they largely have to be pre-spawned and maybe after the major spawns are done periodic spawns of 20-60 can be spread out
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Originally Posted by Mark.Teal1982
20: grb same thing with oi not all people play the same time zone make it open twice in the same day or a different time on another day
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Im not sure there is a way to separate GRB into multiple sessions best solution is to take a poll of players and see when they think the best time is. This can also be done several times to keep up with the changing group of players.
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Originally Posted by Mark.Teal1982
21: bags any item bags that can be farmed in bulk I guess you can say sucks you spend hours opening bags for example regium bags usually on most servers can be farmed 255 every 30 to 60 mins 510 bags takes someone about 1 hour to open and sort the items these bags shouldn't be here the mobs should drop the listed items that the bag drops so the items auto stack other bags that the drop % is much less or harder to farm this is ok there is much less bags to open so please take this into mind we are here to play not spend hours opening bags
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There is only 1 problem with this. Some of these bags that servers have dropping a large Variety of items all at different drop rates. Mobs have a small problem when it comes to dropping large amounts of items from different item grades. After so many drops mobs stop dropping the newest items on the list.
The bags also ensure that for each bag opened that only 1 item drops out of the couple dozen items.
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Originally Posted by Mark.Teal1982
22: donation options cant beat paypal its fast and easy just about everyone has used it if they ever played this game before us it its a easy tool that makes our lives easier
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Yes PayPal is a must but there are some countries where it is next to impossible to make a PayPal account. Some can only buy donation points using their cell phones or Western Union.
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Originally Posted by Mark.Teal1982
23: free gear 4 tops and 4 weapons in each package hate having to buy the same package 4 times and throw away things we don't need
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Minimum should be 2 tops and 2 weps since that is really all that is really needed in PvP.
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Originally Posted by Mark.Teal1982
in all the servers I played the max lvl pvp zone was always the most used but not everyone likes the max lvl zone lots of us like 15 and 30 pvp zones I have seen lots of great max lvl zones but few and fewer lower lvl zone why the lack of options to what you can do with a lower lvl most servers restrict enchants of any kind this sucks the limit use of flash and stat lapis only letting people us lvl 5 lapis and dual lvl 1-4s open this zones to enchants and high lvl lapis the increase of hp in the gear will account for the increase of attack power making the pvp balance and opening these zones to other players
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My experience is not as much missing stats from lapis its that they refuse to PvP in other zones other than end game. There have even been some players go as far as openly complaining because events were being done for lower level pvp zones. On some servers players think so little of lower level pvp zones that they will have farmer linked unenchanted toons to bring to events in those zones while almost the entire other faction are full enchanted rerolled to the max and linked to the teeth with 2-3 sets of gear for different builds each with 2-4 elemental tops/ weps.
And the ones that do take it seriously and link up for these lower pvp zones eventually get tired of the constant spanking and eventually give up.
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Originally Posted by Mark.Teal1982
take in mind this is only a idea this is what I have been looking and I have played shaiya sense the first days it was released and if im still looking for this I know others are to use these ideas or don't that is each persons choice
but one day someone will use this idea and make one of the best servers out there and ill be there playing it
feel free to leave your own ideas maybe someone will take them to heart and make a great server
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