Already used Castor's tool to add the new Npc, but the Type and UID were set to 7 and 0 respectively and are not able to be called up ingame for placement. Used ZeroSignal's tool for Python to extract the NpcQuest.SData so that I could fix the UID, but this is the error that comes up when I try to recompile it using Python 2.7 and the shay_data_edit_0-1c
Already used Castor's tool to add the new Npc, but the Type and UID were set to 7 and 0 respectively and are not able to be called up ingame for placement. Used ZeroSignal's tool for Python to extract the NpcQuest.SData so that I could fix the UID, but this is the error that comes up when I try to recompile it using Python 2.7 and the shay_data_edit_0-1c
I've made NPCs with sStudio by just Edit>Create Item and they were made with the correct type (Type 2 in my case, a gatekeeper), without any problem, and I can create them in-game.
shStudio creates a NPC with its type set to GateKeeper if it created in GK panel, it creates a merchant if the merchant panel is selected, and the selected (from combo-box) NPC type if the "other NPC" panel is selected. dot. that is still not the question.
the python script provides details regarding the error: "split" is not supported by "rec[ field_name ]".
it can be because that item (whose ident is stored in field_name) is not a string, and so is null or because field_name is not the identifier of an item of the rec array (meaning field_name is null).
the reasons of these 2 possibles errors are in the processed input file (if this several years old-script fails to process any data, this would have been already discussed), so the request is not "how to fix the script" but "what is wrong in my data" ... data you didn't provide ...
double-check and verify any edited records (lines) and make sure you didn't forget one item (and so one delimiter such as a comma) somewhere. optionally edit the script to output on the console the index of the processed line, that will help you.
I'm currently unfamiliar with the coding within the .py scripts or how to modify them properly as a 'Print i' edit was discussed in a separate thread but when I added that line the script errored on it as well as unsupported syntax or similar. The Npc was made from within shStudio as a normal Npc as well as a quest Npc..not sure how to call the quest Npc though. When I created the Npc, it set the Type as 7 and UID as 0 if that helps. Extracted the Sdata and opened it using MS Excel.
Also, Castor, the tools for Python are messing up the Quest Chain cvs. When I open it, I get a message saying 'File not loaded completely.' and there's only 1 column in it all zeros. Any help here?
Also, Castor, the tools for Python are messing up the Quest Chain cvs. When I open it, I get a message saying 'File not loaded completely.' and there's only 1 column in it all zeros. Any help here?
QuestChain.csv has nothing important in it, or at least that's what I believe. The real quests are in QuestDetails.csv.
Then I don't understand at all why it won't recompile with NpcQuest_sdata.bat. **** thing hangs every time, with or without any editing, doesn't make a difference. Any ideas on how to fix this?
Then I don't understand at all why it won't recompile with NpcQuest_sdata.bat. **** thing hangs every time, with or without any editing, doesn't make a difference. Any ideas on how to fix this?
I am terribly busy right now, and won't be home for a day or so. When I get back I will post a full tutorial explaining how to pack/unpack files using ZeroSignal's python scripts. If you do everything correctly, no errors will occur.
[searching] NpcQuest.SData ep6 French version 05/23/2013 - Shaiya Private Server - 2 Replies Hello all :)
Anyone can post the NpcQuest.SData ep6 FRENCH version here? I desperately search it :(
Thank you a lot for help me :)
PS: sorry for my bad english
[SUCHE]Episode 4.5 Item.sdata & Mosnter.sdata 11/19/2012 - Shaiya Private Server - 6 Replies Hallo EPVP
wie der Titel schon sagt suche ich eine Deutsche Episode 4.5 Item.sdata & Monster.sdata
MFG
Oder ein Deutscher Episode 4 Client wäre auch Gut^^
[HELP]Item.SData & NPCQuest.SData 02/28/2011 - Shaiya Private Server - 2 Replies Ok there is 2 parts to where I need help so let me try and explain this as clearly as I can so that someone can understand and hopefully come up with a solution.
I have been trying to create an NPC of my own, and I have followed tutorials to the exact steps, and every time I make it and throw in my patch the NPC is always a cow *Note* that was editing it via in CSV format using a Open Office Table. Now I have even tried to modify an existing NPC through Hex (including the name, items, etc)...
NpcSkills.SData and NpcQuest.SData question 08/23/2010 - Shaiya Private Server - 1 Replies Time to time thinking about that, best releases by lipro had decrypted files and has new decrypted Sacra map mobs and boses but NpcQuest.SData and NpcSkill.SData are old files without New Sacra update, so Sacra NPC angel around portal is Cow and quests with Sacra are unable and all Sacra mobs cant use skills and cant attack so in game are bad effect if try to kill Sacra mobs - mobs use stup debuff and laggy toon and mobs etc.
Anyone have decrypted this both files, or way to fix it? Thanks!