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Desconectado del servidor

Discussion on Desconectado del servidor within the Shaiya Private Server forum part of the Shaiya category.

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Old   #1
 
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Desconectado del servidor

Hola amigo tengo un problema con mi server al momento de seleccionar el servidor le doy ok y me sale el error de desconeccion si me pueden ayudar gracias aqui les dejo unas imagenes



uso ep 4 y archivos de omega
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Old 08/04/2012, 16:38   #2
 
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u made /nprotectoff and /vchkoff ? in login and game?

btw it would be more helpfull if u post ur loggs and not an screenshot... in ur loggs is shown what u did wrong
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Old 08/04/2012, 18:43   #3
 
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fijate aca y le insertastee los comando /nprotectoff y /vchkoff en login y game ?
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Old 08/04/2012, 20:49   #4
 
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Quote:
Originally Posted by alekiu View Post
fijate aca y le insertastee los comando /nprotectoff y /vchkoff en login y game ?
lol i already asked that lmao
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Old 08/04/2012, 23:56   #5
 
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si lo hice los inserte y todo en ready, todos los archivos ini configurados y esto me empezó a pasar después de que inserte un código en otra db que borre pero ya no me deja entrar : /
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Old 08/05/2012, 00:13   #6
 
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Post the logs
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Old 08/05/2012, 00:27   #7
 
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a qui los registros
PS_LOGIN_system
Quote:
2012-08-04 08:04:30 PS_LOGIN__system log start (Login01)

2012-08-04 08:04:43 <Console input> /vchkoff

2012-08-04 08:04:43 <Console output> cmd version chk off ok

2012-08-04 09:05:01 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 09:05:01 T=001:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 09:05:01 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=0(1024/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=0(1024/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-08-04 10:05:08 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 10:05:08 T=002:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 10:05:08 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-08-04 11:05:15 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 11:05:15 T=003:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 11:05:15 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-08-04 12:05:16 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 12:05:16 T=004:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 12:05:16 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-08-04 13:05:23 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 13:05:23 T=005:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 13:05:23 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-08-04 14:05:30 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 14:05:30 T=006:01:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 14:05:30 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-08-04 15:05:37 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 15:05:37 T=007:01:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 15:05:37 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-08-04 16:05:44 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 16:05:44 T=008:01:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 16:05:44 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-08-04 17:05:44 cmd_auto server info log

user = 0 (0/5000)

2012-08-04 17:05:44 T=009:01:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=4,CReq=4,CCnt=4,DCCnt=4, CTimeT=000:02:00:000,CTimeAvg=000:00:00:000, RBT=776,RBS=0,RBSC=6,SBT=1108,SBS=0,SBSC=8

2012-08-04 17:05:44 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)
PS_GAME_system
Quote:
2012-08-04 08:04:27 PS_GAME__system log start (Game01) [KR]

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/sorp1

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/croco1

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/croco2

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/Troll1

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/Spink1

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/GoldenPig

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/Sorp3

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/SorpNamed1

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/SorpNamed2

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/Sorp2

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/CrocoNamed1

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/CrocoNamed2

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/CrocoNamed3

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/OrcNamed1

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/OrcNamed2

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/OrcNamed3

2012-08-04 08:04:27 Loaded Behavior In Factory : data/ai/TrollNamed1

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/HellTouthNamed1

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/Deinos

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/Parridalis

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/Alcarian

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/ZinAlcaria

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/Belizabeth

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/Kirhiross

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/CrypticOne

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/Haruhion

2012-08-04 08:04:28 Loaded Behavior In Factory : data/ai/Freezing

2012-08-04 08:04:36 <Console input> /nprotectoff

2012-08-04 08:04:36 <Console output> cmd NProtect off ok

2012-08-04 08:04:41 connect mgr 896

2012-08-04 08:04:41 connect dbagent 900

2012-08-04 08:04:41 connect dbagent2 904

2012-08-04 08:04:41 connect gamelog 920

2012-08-04 08:04:41 Market End -----------------------

2012-08-04 08:04:43 Load Shaiya.SData 0

2012-08-04 08:05:13 discon client: (104, 1236) T=000:00:00:000, RC=1,RCS=1, RB=24,RBS=24, SC=2,SCS=2, SB=31,SBS=31

2012-08-04 08:11:19 discon client: (104, 1236) T=000:00:00:000, RC=1,RCS=0, RB=24,RBS=0, SC=2,SCS=0, SB=31,SBS=0

2012-08-04 08:14:00 discon client: (104, 1236) T=000:00:00:000, RC=1,RCS=1, RB=24,RBS=24, SC=2,SCS=2, SB=31,SBS=31

2012-08-04 08:19:36 discon client: (104, 1236) T=000:00:00:000, RC=1,RCS=1, RB=24,RBS=24, SC=2,SCS=2, SB=31,SBS=31

2012-08-04 09:04:51 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-08-04 10:04:58 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-08-04 11:05:05 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-08-04 12:05:06 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-08-04 13:05:13 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-08-04 14:05:20 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-08-04 15:05:27 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-08-04 16:05:34 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-08-04 17:05:43 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)
PS_DBAGENT_system
Quote:
2012-08-04 08:04:24 PS_DBAGENT__system log start (DBAgent01)

2012-08-04 08:04:41 connect game, Name=



2012-08-04 08:04:41 connect game, Name=



2012-08-04 08:05:13 err=-1, [Microsoft][ODBC SQL Server Driver][SQL Server]Error de inicio de sesión del usuario 'USER_SQL_SERVER'., SQL STATE: 28000, NATIVE ERROR: 18456 (0x4818)

2012-08-04 08:05:13 ::LoadBillingItem 1 qerr=-1, EXEC usp_Read_Char_Product_Item_E 1

2012-08-04 08:11:18 err=-1, [Microsoft][ODBC SQL Server Driver][SQL Server]Error de inicio de sesión del usuario 'USER_SQL_SERVER'., SQL STATE: 28000, NATIVE ERROR: 18456 (0x4818)

2012-08-04 08:11:18 ::LoadBillingItem 1 qerr=-1, EXEC usp_Read_Char_Product_Item_E 1

2012-08-04 08:13:59 err=-1, [Microsoft][ODBC SQL Server Driver][SQL Server]Error de inicio de sesión del usuario 'USER_SQL_SERVER'., SQL STATE: 28000, NATIVE ERROR: 18456 (0x4818)

2012-08-04 08:13:59 ::LoadBillingItem 1 qerr=-1, EXEC usp_Read_Char_Product_Item_E 1

2012-08-04 08:19:36 err=-1, [Microsoft][ODBC SQL Server Driver][SQL Server]Error de inicio de sesión del usuario 'USER_SQL_SERVER'., SQL STATE: 28000, NATIVE ERROR: 18456 (0x4818)

2012-08-04 08:19:36 ::LoadBillingItem 1 qerr=-1, EXEC usp_Read_Char_Product_Item_E 1
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Old 08/05/2012, 00:50   #8
 
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2012-08-04 08:13:59 err=-1, [Microsoft][ODBC SQL Server Driver][SQL Server]Error de inicio de sesión del usuario 'USER_SQL_SERVER'., SQL STATE: 28000, NATIVE ERROR: 18456 (0x4818)

that should be the problem. ur ODBC isnt installed propper
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Old 08/05/2012, 00:56   #9
 
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ODBC? me puedes explicar u.u
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Old 08/05/2012, 01:00   #10
 
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Quote:
Originally Posted by sondo81 View Post
make sure your running your server with the right server files.. the korean ep5 server files are not complete kompatible with the us client or any ep 4 client!!! To solve the problem run your server with the corect ep 5 database and server files!!!

Error 0 appears when the client make a request and the server dont know how to get this... item mall, warehouse ect.
Espero ayudarte....
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Old 08/05/2012, 01:24   #11
 
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Pues bueno mira yo tengo todos los archivos correctos, son de omega EP 4, todo me agarraba bien pero de repente ya no quiso agarrar
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