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Tracker, mettre (ie déposer, insérer, etc) prend 2 T.
cela n'a l'air de rien 1 ou 2 T, mais pour Google translate cela donne "its meter" ("son mêtre") ou to put, to insert, to place, etc, et cela change tout aux réponses qui pourront être données ici.
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items present in an account (not toon) warehouse are listed by the PS_GameData.dbo.UserStoredItems table.
so inserting an item in a warehouse would be as simple as inserting a record in that table.
the first issue is to find a free slot (to not erase an existing item); the slot to be used (ie the value for the "Slot" column) is a value ranging 0 (first slot of first page) to 239 (last slot of 6th page) (each page has 40 slots - 8 cols, 5 rows).
the second issue is to compute an unique identifier for the item to insert - unless you are moving an existing item with an already assigned "ItemUID" value - you have to create that value (the /getitem command generates this UID, but here the generation is only made by the SQL Insert statement, so some fields must be computed by yourself - this is an old thread regarding that generation (starting by a question from LPH) search for it. and of course check existing items to get examples of full valid records (all columns but Craftname are required).
EDIT: THANKS John !!! when you don't insult me in private mails, don't purposelessly delete my posts, you give those loving yellow toys, I DO LOVE YOU TOO.
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