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Seafight Offline: RELOADED

Discussion on Seafight Offline: RELOADED within the Seafight forum part of the Browsergames category.

View Poll Results: Are you interested now about the legacy of sf off?
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Old   #1
 
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Thumbs up Seafight Offline: RELOADED

Hello all elitepvpers community, today i open a new topic about the legacy of the seafight offline by poczatki, before we work together to make Sf off, but saddly he abandoned the project so i decided, instead of post posts in his topic, to create a new topic! Don't worry pockzatki give me the permission to continue sf off, (if you read this topic blue - magic, you are totaly welcome and free to join our project!!)

What's has been changed from original ?


First, i'v recreated the game from scratch, so the most important thing is now, the game is based on a isometric grid (48*32) like the original seafight!, then i use a pathfinding algorythm called A* addapted to my isometric grid!
For now it's the version 1.0, the most important work to code is core/basic of the game, even if it's almost over , it's remains some things like action menu bar,and some extra but don"t worry most of these things will be added quickly
the possibility of the ship to change direction and to have multiple elite design (currently 1 -) 10 and a special one)


THE ACCTUAL TEAM


Acctualy, we are 3 to work in that game
We are :

  • war-sloop(or mike): the main core developper
  • Blue-magic(or poczatki): developer of all interface in the game (such as all games controller and GUI! And lot of awesome content!)
  • Mr*Planet(or genial): the main graphicman!

Some screenshot...





Update will come as soon as posible! stay tuned and visit regularly this post to find news!
PS: all update for the moment contain the same download link so , instead of create multiple dl , I simply update the name and the Changelog!

Download link
: (virus total : Thank u boat4sal )

Version 2.0.2:


CHANGE LOG:

Version :
1.0
  1. First release with no gameplay

1.1
  1. Fix some iso grid issue (decreased tiles size for more precision check)
  2. Added some sounds for test
  3. Added A 1/4 of a guild Island with working shooting Cadoc ^^
  4. Added a new ammo : the simple Cannonball (not possibility to shoot yet...)

1.1.5
  1. Added a new Lib to play sound without lag
  2. Added 6 new sounds to the game
  3. Now the game is on .zip archive, that mean you need to extract!
  4. Added explosion center on the ship!

1.2.0
  1. Player has a smaller circle now
  2. Bug Fixed : The ship is now above the circle
  3. Added a menu bar ! ( do nothing yet!)
  4. Bug Fixed : All things under the menubar (changed the depth)
  5. Now when player have his hp < 20000 his/her boat will burn!
  6. Decreased the speed of the player depends on it's Hp
  7. Possibility to shooting! (F key)
  8. Improvement in Code only
  9. Remake the sprite for some Elite ( thank you genial!)
  10. Npc will shootback
  11. Complete Island with Cadoc and some Menhir
  12. Atmosphere sound!
  13. Some minor bug fixed
  14. Bug Fixed: now the image rank is correctly placed by a algorythm depends the nickname lenght (thank Spiproux for help me with some Math )


1.3.0
  1. Fixed ship sprites to same width and height (170, 150)
  2. Fixed nickname position, hp bar
  3. Added game controller (it controls NPC and shineys quantity on map)
  4. Edited sprite of clicking on sea (this blue one, now it's grey like this one in SF and it has smooth animation)
  5. fixed bug with block, client never will freeze again ! ( finaly!)
  6. removed A* pathfinding to improve liquidity of the game and replaced with anoter, now never freeze again
  7. Added a npc test with the Rare Design
  8. Now each Npc find a path using my pathfinding algoyrthm and avoid island
  9. Now all Npc move in 8 direction (up, down, left, up left etc......)
  10. The hp bar now change color based on player hp
  11. Impact position fixed
  12. Now the player correctly avoid my island when trying to find a path
  13. Fixed bug with Dll not correctly Free his memory
  14. Minor bug fixed...


1.4.0
  1. Nickame of target in target info window
  2. HP bar under HP text of target in target info window
  3. First bonus map for tests
  4. Bonus map's waves controller
  5. Flags sprites are now randomly choosed (Polish or Francais)
  6. Target info blinking (now coords are always the same, blink won't be changing coords)
  7. Fixed attack range
  8. Message about repairing
  9. New waves on bonusmap
  10. New npcs ai
  11. Now when player starts repairing, sound will be played
  12. Red circle under attacker shipg
  13. When ship is repairing you can't carry any actions until you stop repairing or your hp will be full
  14. Now target circle will be always under npc
  15. HP bar color will be darker when object has low HP to improve realism of game
  16. Repairing process will stop if something attack player


1.4.2
  1. Now you can navigate into the map with the border of the window! (not click yet but just put your mous into a border! know bug : can navigate even outside map need to fix that quick )
  2. A Animation for vodoo generation and change Bonus Map
  3. Minor Bug fixed





1.4.6
  1. Fullscreen Mode!
  2. Change User screen resolution to match game resolution
  3. Make shoot every 3 Seconds
  4. Added new explosion when destroy a npc (not implemented yet)



1.4.8
  1. Changed sprite mask to 100 alpha tolerance
  2. Added a new langage = french, and choose the langage you want in menu
  3. Added Player Fire when < 30 % hp
  4. Some Bug Fixed

1.5.0
  1. Now You can shoot with button
  2. Up your Volume
  3. Removed action bar graphics for testing
  4. SECRET UPDATE (try to collect 15 glitters )

1.5.1
  1. Fixed all Graphicals Bugs
  2. Decreased Shooting Speed to fast (^^)
  3. Improved the AI of npc when they can't find a path
  4. Added a island with menhir (which do nothing )
  5. Changed the Minimap Image
  6. Another SURPRISE
  7. removed Herobrine Ship...

And All the time you waiting for is finally arrive, Retro Sf is now Online !!





2.0
  1. First Mp release
  2. Added Minimap
  3. You can see other player on Minimap with a red marker
  4. View work as normal and you can move with ASWD!
  5. You can see other player
  6. You can sail normaly

2.0.1
  1. Mouse Bug Fixed!

2.0.2
  1. (Fixed) Minimap bug. When view is centered you can't change view with rmb.
  2. (Fixed) Cursor bug. There aren't any cursor in menu.
  3. (Fixed) Sometimes the server doesnt correctly remove the player into the connected player list!



If you find this great/usefull etc... consider to press thank button : thx u
The game contain some bug so please keep calm and report them via PM, and especially please enjoy that game , cause we put lot of our time to make it alive!

TO BECOME A TRUSTED MEMBER YOU NEED TO APPLY THESE FOLLOWING RULES:
  • DO NOT POST VIDEO OF SF ON YOUTUBE OR OTHER VIDEO PLATFORM
  • DO NOT YELL AT ADMINS
  • USE COMMON SENSE
  • BE MATURE
  • DO NOT TELLING TO ANOTHER ON THE INTERNET SF RETRO (CAUSE BP)
  • AND OFC DO NOT HACK THIS GAME!

TODO LIST
  • Scroll bar on each side of game
  • Minimap
  • More gameplay!
war-sloop is offline  
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Old 06/24/2013, 00:11   #2
 
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Keep us update
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Old 06/24/2013, 00:26   #3
 
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What is the link to download plz?
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Old 06/24/2013, 00:46   #4
 
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keep calm and thx u i upload i think tomorow it's finhs

i'm a little disapointed by the number of comments, hey guys wake up!! :lol:
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Old 06/24/2013, 05:23   #5
 
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Looks good!

But.... can you explain a little more thing about the game? i mean it's similar taht old seafight or what kind of things you can do or something like that

Thanks! and good job
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Old 06/24/2013, 09:36   #6
 
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thank you cafe! hum i'm sorry if i don't explain that more, it's because, yesterday i post that very quickly and i havent the time to post things shuch as : change log, to-do list etc...
to do simple: for the moment the core of the game has been implemented , it mean that those things has been added:
- the ship sprite movement based on direction like the normal seafight (8 directions)
- the pathfinding algorythm (a* with colision with island detection like sf)

for the others "gameplay", this will come quickly , i mean by gameplay, npc, action menu bar (shoot, choose weapon, dont shoot, harpon,black powder)

the only limit for now is our time and our imagination between the team! I have the luck that i work with a excelent and productive graphic man! You know , and it's not only for you but, we put a lot of our personnal our to make that game alive and pleasant!
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Old 06/24/2013, 11:30   #7
 
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dude download link?
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Old 06/24/2013, 11:45   #8
 
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Quote:
Download link will comme when upload will finish!
so be patient, it remain little thing to do before releasing...
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Old 06/24/2013, 12:21   #9
 
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very very nice job
we will all be waiting for all new updates and everything related to the game
keep it up
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Old 06/24/2013, 13:16   #10
 
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thank you, you know what ? seeing comments like yours seafight... make me more more motivated to make this game the best as possible ! thank!
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Old 06/24/2013, 13:35   #11
 
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I am looking forward to this. It shall be fun sailing around and just messing around without getting sunk. You have done an excellent job, keep up the good work.
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Old 06/24/2013, 14:34   #12
 
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It sounds really good man I think that every new seafight player should learn ho seafight works on this
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Old 06/24/2013, 14:37   #13
 
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that true Sindel thx, but it's especialy for seafight player who miss the old school time game (2006 - 2008) !!
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Old 06/24/2013, 15:24   #14
 
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looks sweet....
the old seafight was the best time. the new one is expensive (yesterday must spend about 250€ -.-).

upload it, i´m waiting!!!
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Old 06/24/2013, 15:41   #15
 
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Looks nice mate! Keep it up! I will wait for the DL link and for some updates
good job

~Keeekz
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