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S5 wieso so leer?

Discussion on S5 wieso so leer? within the S4 League forum part of the Shooter category.

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Old   #1
 
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S5 wieso so leer?

Ich hab mir heut mal S5 gezogen und musste feststellen das dort 0 spieler online sind , woran liegt das o.o.
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Old 09/09/2015, 18:20   #2
 
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vllt weil das kein schwein spielt?
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Old 09/09/2015, 19:42   #3
 
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vllt weil das kein schwein spielt?
^ erstens das

und zweitens weil es der Emulator von Pinki ist und nie ein fertiger Emulator war.
Ich hab den typen schon 1000x gesagt das der Server niemals etwas werden wird. Aber naja, er versteht es einfach nicht. :^)
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Old 09/09/2015, 21:30   #4
 
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d.h falls pinki iwann mal n server wd aufmacht, wird der auf jeden fall voll sein ?o.ô
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Old 09/09/2015, 22:16   #5
 
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mhh das spiel an sich läuft aber doch recht gut und es hat nicht so nen müll wie der offi server (enhance(p2w),crafting (op waffen as fu...))
also spielbar ist das spiel doch ^^
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Old 09/10/2015, 13:44   #6
 
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Originally Posted by ElswordHackerAgain! View Post
mhh das spiel an sich läuft aber doch recht gut und es hat nicht so nen müll wie der offi server (enhance(p2w),crafting (op waffen as fu...))
also spielbar ist das spiel doch ^^
so sah s4 früher aus

und warum keiner drauf spielt .. niemand braucht nen p server wofür den.
und falls pinki mal einen aufmacht werden da schon ein paar drauf spielen da falls er einen aufmacht der wahrscheinlich teilweise besser als der offi ist.
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Old 09/10/2015, 14:39   #7
 
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Ehm, it's offline because the users think s5 is laggy etc.
People just don't know that we've no money atm to buy an europe server, and the stupid people that are talking bad about it, don't even know how to open a computer.
Anyway, our emulator is stable. IT'S NOT THE CLASSIC FAGNET.
We just started from fagnet(so fagnet is the base of it), and written(coded) all the things now s5 league have, we're also making new things. We just need to get the eu server.

We made a new capsule system(you can directly get e.g. a FP Weapon for 3250AP, or buy capsules with 30% possibility to get it at 375AP), we're fixing the fumbi(just need to find a function on the client).
Also we're working on a Summer-End Set full PEN for 15 Days(you can buy it anytime).
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Old 09/10/2015, 16:27   #8
 
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to buy an europe server
Just shows that you have no idea how S4 works. The Server location doesn't matter because the game itself runs with P2P.

P2P: Players send the ingame stuff to the other players via udp. The server is only involved when one player cant use udp for some reason(firewall/nat). But even when the server(relay) is involved a europe server wont help because the old relay client code throttles the data super hard(The reason why the relay even lags on a local pc).
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Old 09/10/2015, 16:54   #9
 
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Quote:
Originally Posted by -PinkiWinki- View Post
P2P: Players send the ingame stuff to the other players via udp. The server is only involved when one player cant use udp for some reason(firewall/nat). But even when the server(relay) is involved a europe server wont help because the old relay client code throttles the data super hard(The reason why the relay even lags on a local pc).
Why do you even bother explaining?
The best way to deal with these people is to just stuff their holes with the finished (or at least usable) emulator.
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Old 09/10/2015, 19:00   #10
 
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Quote:
Originally Posted by -PinkiWinki- View Post
Just shows that you have no idea how S4 works. The Server location doesn't matter because the game itself runs with P2P.

P2P: Players send the ingame stuff to the other players via udp. The server is only involved when one player cant use udp for some reason(firewall/nat). But even when the server(relay) is involved a europe server wont help because the old relay client code throttles the data super hard(The reason why the relay even lags on a local pc).
Just shows that you have no idea what you're talking about.
We solved the problem.
I know that S4 League is P2P, you aren't the only one who can reverse the client and read two strings or play a match to see that it's p2p.
Btw, the server location MATTERS, not the S5 Server locations(it just matters at login or buying things and other *****), but the VPN location does, because we use a VPN to avoid port forwarding and make the p2p connection work as well, and it reduces the lag also compared to the port forwarding.
How do you think I am starting a public server without solving that thing and fixing the other problem you've left that make it unplayable?

P.S : Server bought, transfering all data in progress
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Old 09/10/2015, 19:28   #11
 
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We solved the problem.
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Originally Posted by TheMeco View Post
VPN
Thats not solving the problem. It's just plain stupid. So what did you do with the TrashNet source the last 2 years if you didn't even fix this simple problem properly? You just need to add the holepunching implementation, which is missing in the TrashNet source code .
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Old 09/10/2015, 19:40   #12
 
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S5 wieso so leer?

Quote:
Originally Posted by -PinkiWinki- View Post
Thats not solving the problem. It's just plain stupid. So what did you do with the TrashNet source the last 2 years if you didn't even fix this simple problem properly? You just need to add the holepunching implementation, which is missing in the TrashNet source code .
Genius.
No problem solving? Why is it working so?
Simple Problem? Ahahahah.
Ok Sir, explain us how you could fix it by simple: You're Talking about holepunching? Well, I don't need to work on it, total waste of time, and if I would want, I could.
P.S : S3 League needed port forwarding, you didn't even solve this problem in 1 year,
I solved the problem in 1 day, who's the genius now?

Stopped talking with geniuses like you, sorry, totally waste of time..(I'll also stop because it's OT. If you want any answer, just contact me in PM, I will shut you.)
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Old 09/10/2015, 19:43   #13
 
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This isn't problem solving, this is working around problems.
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