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[Guide] S4-Anfänger Guide

Discussion on [Guide] S4-Anfänger Guide within the S4 League forum part of the Shooter category.

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Old 02/06/2009, 14:07   #16
 
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will den bot au ._. (@ Adroxxx das mim hack .. da war der bot gemeint -.-*)
sry

mfg

p.s. wann kommt der voraussichtlich'?
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Old 02/06/2009, 14:30   #17

 
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Quote:
Originally Posted by GaNgStA_ZoCkA View Post
will den bot au ._. (@ Adroxxx das mim hack .. da war der bot gemacht -.-*)
sry

mfg
WTF? Was willst du mir damit sagen?

Quote:
Originally Posted by GaNgStA_ZoCkA View Post

p.s. wann kommt der voraussichtlich'?
It's done, when it's done.
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Old 02/07/2009, 17:30   #18
 
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lawl das da wo ich gesagt habe will den hack das das nich so gemeint war ....
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Old 02/07/2009, 18:47   #19
 
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Musst du lernen, dich besser auszudrücken
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Old 02/20/2009, 15:08   #20
 
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genau
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Old 02/26/2009, 23:11   #21
 
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^^

HiHi
SEHR,SEHR Hilfsreicher g:uide hab es selbst ausprobiert
Und Sihe da bin lvl 15 und hab immer noch genug PEN^^
Der Guide Sollte zum StickyThread werden^^

Ach Und Androxx
Du Solltest dich als S4 Mod Bewerben^^
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Old 03/17/2009, 00:22   #22

 
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Bot wurde von Sp3w released

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Old 03/17/2009, 13:48   #23

 
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#sticky
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Old 06/15/2009, 15:28   #24
 
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ehm lol^^
zu langer text ^^
hab mir eigentlich nur die waffen durchgelesen xD
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Old 06/27/2009, 12:07   #25
 
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Ok Was wären die idealen TD Waffen+Skill?? Weil für DM habe ich schon welche...

Mein DM Waffen sind Semi-Rifle für alles bissel nah und dann fern xD,
Cs oder Ps kommt drauf an wo und so (für mich XD)
Ps für große Orte und Cs für kleine wie Circle,
und dann SMG oder Revo kommt wieder drauf an wo und so =P XD Smg groß und Revo klein^^
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Old 07/01/2009, 21:44   #26
 
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Perfekte TD Ausrüstung:
Offensiv:
- SMG
- PS
- beliebige Waffe ( Revo bietet sich an )

- Sp+
oder
- Anchor

Defensiv:
- Revo
- Sniper
- Cs

- Block

grz waxmax
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Old 10/21/2009, 12:17   #27
 
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=) hab ich zu spet gelesn jetz bin ich fumbi shop suchti
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Old 10/21/2009, 13:57   #28
 
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jo no hack aber gaile liste adroxx ty hat mir n bisschen auch geholfen
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Old 10/21/2009, 14:54   #29

 
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Ich weiß gar nicht ob da noch alles aktuell ist, wegen Quest rewards, usw. Wenn man mal auf's Darum schaut, ist der Guide von Ende Jan. Also schon ein weilchen her.

Ich habe ihn auch hauptsächlich geschrieben, weil am Anfang bei S4 das geschrei sehr groß war, weil Leute kein Geld hatten und keine unlimited Waffe+Skill und somit den Account wegschmeißen konnten.
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Old 10/27/2009, 23:11   #30
 
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Quote:
Originally Posted by evilclowns View Post
Not a totally good transelation but the best i could find.



[Guide] S4 Beginners Guide

-------------------------------------------------- ------------------------------

In S4 Forum is the big fuss. Many people make mistakes at the beginning and have great dadruch later PEN problems.
Here is a guide as to the best start and a few tips for ansich game.

Preface:

Optimal To maximize profit to be able to start, you should actually two accounts. Some take it to test the weapons and skills, and take the second right then as a main account.
Of course there are different ways to "skills" and his Equiptzusammenstellung way.
On alaplaya there is also a Hero Guide Equipt with different combinations and playing styles: Hero Guide. I describe here and the way of playing as a Striker or skillung. Because it IMO The balanced way of playing and has zusammenstellung Equipt. But at the end of course it must decide how you prefer to play. To do this you have your second account. To test. If you then surely been bringing their best for them, go to the main account go.

Tutorial & License

If you are for the first time in S4 logged in with your new account will be asked whether you want to play the tutorial. The power! Not only that their basic things to learn, it also gets 5,000 PEN reward.
Then you have 2 weapons and 1 skill. Plasma Sword, Submachine Gun Mastery and HP. With your second account, you can then Licenses of the weapons and skills to make. There have briefly show her with the weapon can bypass (shoot few times, some times to load) and have them for 5 hours in vain. What else would cost 5,000 PEN. Tests all skills and weapons to you later for a compilation of choice. We go through times this step and assume you have tested and you build for the Striker decided.

You can license for a weapon / skill and then sell. If the weapon / Skill 5h has yet full, you can make it for 1000 PEN sale. The shorter the time that the weapon / skill can still use the less you get PEN.

If you are the weapons and skills tested did, did you even an approximate idea of what is useful and what is useless. And also it matters whether it rather DM (Deathmatch) or TD (touchdown) play.

I would you rate it:
Skills:
Anchoring
Shield

Weapons:
Semi Rifle
Counter Sword *
Revolver *
Rail Gun *

keep. The remaining skills and weapons sale!

In Counter Sword, Rail Gun turret and I made a star. It has the following reason: You should between plasma and Sword Counter Sword decide. Both have advantages and disadvantages. Where you from the beginning of Plasma Sword, you can sell the Counter Sword. If you prefer to use CS, keep it. Rail Gun turret and needs for their missions. Are jewals 1 Misson. The Mission and then sell. If you get lucky, I still favor 1k.

So now we have no account with the main right to play already made 17,000 PEN.

What is important is that it only plays with the weapons you have from the beginning. Say Plasma Sword, Submachine Guns and possibly even with the semi Rifle.
Because they hold more than 5 hours (except for semi rifle).

Missions / Level / Ranks:

I would you rate all the missions to make. Especially at the beginning is pretty good "side." It is always quite good PEN and goes really fast. At the beginning at least. You'll get a Level UP 2000 PEN per 10,000 rank UP PEN. Later you will get 2 x 10,000 PEN, because for a Level aufstieg longer.
So I would you rate wiegesagt second account with your first little practice. Then, since it if you with your main account to play a lot better than the others, you can better secure Stats. What's more EXP PEN and at the end there. If you are good since you can up to Level 10 / 11 games without you to buy new weapons.

So we were at Level 1 at 17,000 PEN. Now since its level 11 and have only 38,000 PEN Level and Rank aufstieg made. They are already without the 45,000 PEN Missionsbelohung round and rewards!
Your mission dürftet with the rewards (depending on how many you've made) and Rundenbelohungen approximately 70,000 + be.

First Weapon Skill +

Most importantly, it is at least one weapon and a skill to buy permanently. Because without her skill can not continue playing. When her vermasselt udn no more money later, you have a skill for 5h to buy the wars with your account.
So as the first weapon and skill to buy.
As a weapon, I would actually weapon to Malee rates. So plasma or Sword Counter Sword. Later still holding a second and third weapon permanently. Plasma Sword costs e.g. 29,000 PEN than skill, I would lead you to one of the liabilities and Skills Program. Say HP or SP Mastery. It has 2 reasons:
1. IMO these skills are worth the most.
2. Does it only if you Sword plays a passive skill. * (benefits of sword only to be discussed)

Depending on whether you tend DM TD or decides to play for you. DM = HP Mastery, TD = SP Mastery. You can then of course there are other skills for 5h fetch etc.

Summa Summarum makes for PS 29.0000 PEN PEN + 27,000 HP / SP = Mastery 56,000 PEN.

You are still in the black. Their mission continues LvL ups AUDIT AND rank ups, and you can soon buy the 2nd weapon and also the third.

Sword Only Mode

Between entry to the benefit of Sword Only Mode.
The good on Sword Only Mode is the only weapon a charming and liabilities and skill needs. Say if you have enough money times, makes her Sword Only. Because the normal match since it clearly at a disadvantage if their example only 2 / 3 weapons have occupied. Because you have no money you buy a third. In Sword Only since it is not at a disadvantage if you have only 1 weapon.

Clothing / Stats Boni

Of course, it is very tempting at the beginning of a few hundred / one thousand PEN new clothes / hair / faces, etc. to buy.
Let it! That brings you in the beginning nothing. If you buy clothes, then the only eh Stats can do. + HP, + SP, + Shooting Weapon Def etc. But at the beginning, this will bring you nothing! The worthwhile if at all until later when their better since.

In addition, you will be later also top, pants, etc. free gift! Even if only for a few hours. But really gets you in no case at the beginning of clothes. This is not just money but also a lasting money-eater. Why? Because the repair cost.

If you later if I have enough money to buy clothes, pay attention to the stats you can add. As we differ wiedermal 1st Whether it DM or TD plays and 2 what weapons it used.

Depending on the DM or TD sets her stats on either HP or SP. And depending on the weapon you can attack power increase. This is the top. The bonus increases e.g. The attack power of plasma Sword +4 or halt any other weapon Active +4. Passive weapons include Sentry Gun Sentry or Nell. That you can not increase.
In addition, you can more Def machen.Für Close Range Wep, Sniping Shooting and Wep. Close Range are Plasma Sword, Sword and Counter Storm Bat, Sniping are Rail Gun and Cannonade and stop shooting revolvers, Submachine Gun, Semi Rifle etc.


Repair costs

So it has now the proud owner of a Skills and 2 weapons. As an example. If you have money, you save it! If you weapons and Skills durable purchases, wear it. That means they go with the time broken.
If a weapon is broken, it loses IMO from 50% to attack power already. And from 70% the opponent can hardly kill.
As an example, I'll pull the plasma Sword approached. If you are an enemy from a short distance with the assault and heavy blow, he is attacking death. Thus 2 hits. If the weapon to 70% is making it with this Combi ~ half of the damage.
If the weapon or skill completely "broken" is, you can no longer bear.

The same applies to the arms or clothes. These are also broken and must be repaired. IMO, the cost for Rep arms around 15-20k. If they are so corrupt that they are no longer able to bear.

So which is also the reason why you arms should buy later. If you buy at the beginning, you always have the fixed costs of weapons / Skill and repair of the clothes. This can then be schonmal 30,000 PEN. Or even more. And if you do not have money to Reppen, you can not bear arms. Ergo it brings you nothing.

Combi

In S4, there is the possibility for a Combi-taking. If your friends to play with, for example, can make her a Combi, and if that friend with you in the same team plays, gets her a EXP bonus of 3%.
If your friend with her since the Combi has a level up, you'll get points Combi. And if he Level 13 erriecht gets her Combimaster points. These can later against Epic clothes or swap them what pick.

Fumbi Shop
The Fumbi is a kind of random generator for clothing and weapons.
I would use it only if the bar is fully charged or nearly fully charged.

Clothes:
Cost per "dance" 800PEN and is composed of 2 x clothes, 1 x weapons Boni, 1 x time zusammen.Der first Waffenslot choose the item, for example hair, the second is the rarity, for example Pink hair. Then, after so rare star decided. 1 x Waffenboni +4 Sword Counter e.g. and the wearing time 1h + can be as or even permanently. Fumbi advantage at the shop, it is the rare items are, so you can not buy, and if I am lucky to be durable. PEN and 800 for an item with the stats you want.
Example: You are getting a Santa Costüm. Bonislot is +4 Submachine gun and Zeitslot at 5h.

Weapons:
Cost per "dance" 3000 PEN is just like the clothes together. 2x weapon, bonuses, time. The first Waffenslot chooses the weapon, such as Counter Sword, the second example, the rarity Counter Sword A, B, etc. Countersowrd what otherwise looks like.

If the bar is full you could super game, as you can as a weapon to choose. If you can dance the Fumbi, loads of bars on. When he invites weapons faster than in clothes.
Super lohtn game in any case, if it has received bonuses have time and as durable.

But beware, it is addictive! Verballert not your money in Fumbi whole shop!

Movement / Game Basics

Very important in the game is actually the Movement. If you notice someone on your shooting does not stand still and wait until her death, too. Move out! Sidesteps, jumps, etc. Dopeljumps The better you can move it more difficult to meet since. The next step is when Rumspringen and move the opponent to shoot =) If you have mastered the increases your chance to survive longer. What is important, AIMING! The better their targets can, the faster the death Genger, the less ammunition consumed her, and the less you need to recharge. It is all together. If you have to reload, you can not shoot. And the reloading can sometimes take a long time. So your opponent attempts with 1 magazine shoot. If that does not Klappt second or third weapon and thus choose to shoot.
And as in many other games, anyone who meets the head does more damage than the body.
So that brings me to the next important issue: Weapon Switch.
It is very important. As just chosen when e.g. The Submachine gun is empty, quickly to the Semi Rifle wechesln and continue shooting. What is equally important, is the melee weapon. So the plasma / Counter Sword and Storm Bolt. Striker Desewgen is the build what I have mentioned at the beginning very well balanced. Plasma Sword or Sword Counter than melee, Submachine gun shooting as Wep. and also as a semi Rifle Shooting or Sniping Wep. Although you do not really sniping may Semi Rifle has a zoom function which is also on the target distance easier. So on. If a Genger given to you and jumps and moves and you do with your Guns can not kill, it is important as soon as possible to switch to melee weapon if he is in range. He will also make it. If I were him, for example. with the PS and the strong attack and attack wegschleudert, you need to quickly switch to the gun and then shoot him. Most bad players do not dominate. If your opponent wegschleudert he is a few meters away from you and probably still in the melee mode. Say he has a sword. You have the ability to quickly switch the gun to you and he is helpless.

Trickjumps / Map Tricks

What is important, whether or DM TD, it is with some maps to know the Jumptricks or other ways an advantage. Example: 1st Neden Has a lot Jumptricks and gives you advantages over the other players. In TD e.g. Station1 or Station2 the map. At Station 1 can be as if you pick the ball and sprint the left wall as a jump in order to use Goal to come. Opponents tend to make the bridge and broke her müsstet when her "trick" does not know or use a long detour go. The same with Station2. At the beginning you run to the left on the wall jumpt you down to train, gets the ball, runs out next to the left and then jumping up and with the anchor on the wall above the opponents hangeln. And with a leap is it already in the goal. As tipp: Plasma Sword, and if their goal just before the storm since the attack make. Is again a speed boost. Before you look at the maps, so you know where I can do what so and so is only even more advantages for you!

PEN Farms

Provided you have min. 1 Duration defective weapon and skill, you can very well with a Twink farms. This makes it a DM, 30 min. best with a password and Map Circle. Now you can make your second account to it for testing the weapons used etc, and did so in the room join. (On second PC, laptop or so to run. VMWare could cause Proleme) Your kills the Twink 1 times. And is afk. After 30 minutes the game is finished and you get 1200 EXP and 570 PEN. More often not worth killing, because it no longer gets EXP or PEN. I will also maybe write a bot, the autoamtisiert.

It should be noted that one game after 8h PEN less 50% after 12h and get 100% less, so PEN gets 0. But if you really 12 h farms would if you had something in spite of the restriction over 10,000 PEN / 12h.


I hope the guide could help you something entry into S4 easier.

Mfg Adroxxx
Always thankful for the thoughtful people who post translations. Thanks. =)
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