#sticky pls
Hallo,
Hier mal ein x7 Tutorial da die meisten zu "blöd" dafür sind
wie öffne ich eine x7 datei?
-mit den editor oder notepad++ oder anderen
was muss/kann ich ändern?
- nehmen wir mal die 8.x7
--wir scrollen ganz runter und dan bei:
englisch:
Hello,
Here is a tutorial x7 because most are too "stupid" to
how do I open a file x7?
-with the editor or notepad + +, or other
what should / can I change?
- Let's take the 8.x7
- we scroll down completely and dan at:
Code:
<GAMEINFOLIST>
<GAMETEMPO>
<TEMPVALUE value ="GAMETEMPO_LT5" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="1" GAMETEMPO_fastrun_decrement_mp="10"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.3" GAMETEMPO_dodge_required_mp="20"
GAMETEMPO_dodge_speed="1800" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.3" GAMETEMPO_dodge_delay="0.4" GAMETEMPO_dodge_after_stun_required_mp="90" GAMETEMPO_walljump_required_mp="20" GAMETEMPO_walljump_jump_force="2700" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
GAMETEMPO_gravity="-5000.0" GAMETEMPO_max_gravity_velocity="-5000.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="900.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2160.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="500" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.0" />
</GAMETEMPO>
<GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_FREE" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="1" GAMETEMPO_fastrun_decrement_mp="10"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.5" GAMETEMPO_dodge_required_mp="20"
GAMETEMPO_dodge_speed="2250" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.225" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="90" GAMETEMPO_walljump_required_mp="20" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1100.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.0" />
</GAMETEMPO>
<GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_CLUB" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="1" GAMETEMPO_fastrun_decrement_mp="10"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.5" GAMETEMPO_dodge_required_mp="20"
GAMETEMPO_dodge_speed="2250" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.225" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="90" GAMETEMPO_walljump_required_mp="20" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1100.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.0" />
</GAMETEMPO>
</GAMEINFOLIST>
</Constant_info>
we change:
Code:
GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
to
Code:
GAMETEMPO_actor_default_hp_max="99999999999999999999.0" GAMETEMPO_actor_default_mp_max="99999999999999999999.0"
for God Mode and Inf SP
------------------------------------
Code:
GAMETEMPO_damage_multiplier="2.0" />
to:
Code:
GAMETEMPO_damage_multiplier="9999999.0" />
for onehit
Code:
<GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_CLUB" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="0" GAMETEMPO_fastrun_decrement_mp="0"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.75" GAMETEMPO_dodge_required_mp="0"
GAMETEMPO_dodge_speed="3000" GAMETEMPO_dodge_decel="5000" GAMETEMPO_dodge_dodge_time="0.500" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="0" GAMETEMPO_walljump_required_mp="0" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="999999999999999999999999999999999999999999909999999990999999999999999999990999999990.0" GAMETEMPO_actor_default_mp_max="999999999999999999990.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1500.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="400.0" />
</GAMETEMPO>
</GAMEINFOLIST>
</Constant_info>
here the explanation
Code:
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="1" GAMETEMPO_fastrun_decrement_mp="10"
Code:
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="0" GAMETEMPO_fastrun_decrement_mp="0"
self-explanatory
Code:
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.3" GAMETEMPO_dodge_required_mp="20"
Code:
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="2.0" GAMETEMPO_dodge_required_mp="0"
speed
--------
Code:
GAMETEMPO_dodge_speed="1800" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.3" GAMETEMPO_dodge_delay="0.4" GAMETEMPO_dodge_after_stun_required_mp="90" GAMETEMPO_walljump_required_mp="20" GAMETEMPO_walljump_jump_force="2700" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
return rate for dodge jump and run normal speed and HP / SP
Code:
GAMETEMPO_dodge_speed="200" GAMETEMPO_dodge_decel="4000" GAMETEMPO_dodge_dodge_time="0.4" GAMETEMPO_dodge_delay="0" GAMETEMPO_dodge_after_stun_required_mp="0" GAMETEMPO_walljump_required_mp="0" GAMETEMPO_walljump_jump_force="3000" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.7" GAMETEMPO_walljump_landing_time="0.1" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="9999999999999999999.0" GAMETEMPO_actor_default_mp_max="9999999999999999999.0"
Code:
GAMETEMPO_gravity="-5000.0" GAMETEMPO_max_gravity_velocity="-5000.0" GAMETEMPO_backhit_bonus="1.0"
as you can see the gravity and speed return
Code:
GAMETEMPO_gravity="-5000.0" GAMETEMPO_max_gravity_velocity="-5000.0" GAMETEMPO_backhit_bonus="3.0"
-----------
Code:
GAMETEMPO_actor_default_move_speed="900.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2160.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="500" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.0" />
again running speed and jump ray dmg
Code:
GAMETEMPO_actor_default_move_speed="900.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="3.0" GAMETEMPO_side_speed_rate="1.0" GAMETEMPO_back_speed_rate="1.0" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="3060.0" GAMETEMPO_jump_move_rate="2.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="600.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="400" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="9999999.0" />
that's it with the 8.x7
if you like what I did for you, make me addet
hope you could help
Code:
<GAMEINFOLIST>
<GAMETEMPO>
<TEMPVALUE value ="GAMETEMPO_LT5" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="1" GAMETEMPO_fastrun_decrement_mp="10"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.3" GAMETEMPO_dodge_required_mp="20"
GAMETEMPO_dodge_speed="1800" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.3" GAMETEMPO_dodge_delay="0.4" GAMETEMPO_dodge_after_stun_required_mp="90" GAMETEMPO_walljump_required_mp="20" GAMETEMPO_walljump_jump_force="2700" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
GAMETEMPO_gravity="-5000.0" GAMETEMPO_max_gravity_velocity="-5000.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="900.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2160.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="500" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.0" />
</GAMETEMPO>
<GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_FREE" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="1" GAMETEMPO_fastrun_decrement_mp="10"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.5" GAMETEMPO_dodge_required_mp="20"
GAMETEMPO_dodge_speed="2250" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.225" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="90" GAMETEMPO_walljump_required_mp="20" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1100.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.0" />
</GAMETEMPO>
<GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_CLUB" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="1" GAMETEMPO_fastrun_decrement_mp="10"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.5" GAMETEMPO_dodge_required_mp="20"
GAMETEMPO_dodge_speed="2250" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.225" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="90" GAMETEMPO_walljump_required_mp="20" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1100.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.0" />
</GAMETEMPO>
</GAMEINFOLIST>
</Constant_info>
ändern wir:
Code:
GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
zu:
Code:
GAMETEMPO_actor_default_hp_max="99999999999999999999.0" GAMETEMPO_actor_default_mp_max="99999999999999999999.0"
für Godmode und Inf SP
------------------------------------
Code:
GAMETEMPO_damage_multiplier="2.0" />
zu:
Code:
GAMETEMPO_damage_multiplier="9999999.0" />
für onehit
(WARNUNG!!!!: NICHT übertreiben sonst habt ihr ein gamecrash oder ihr buggt!!!!)
Code:
<GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_CLUB" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="0" GAMETEMPO_fastrun_decrement_mp="0"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.75" GAMETEMPO_dodge_required_mp="0"
GAMETEMPO_dodge_speed="3000" GAMETEMPO_dodge_decel="5000" GAMETEMPO_dodge_dodge_time="0.500" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="0" GAMETEMPO_walljump_required_mp="0" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="999999999999999999999999999999999999999999909999999990999999999999999999990999999990.0" GAMETEMPO_actor_default_mp_max="999999999999999999990.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1500.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="400.0" />
</GAMETEMPO>
</GAMEINFOLIST>
</Constant_info>
hier die erklärung:
Code:
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="1" GAMETEMPO_fastrun_decrement_mp="10"
Code:
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="0" GAMETEMPO_fastrun_decrement_mp="0"
selbsterklärend^^
-------
Code:
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.3" GAMETEMPO_dodge_required_mp="20"
Code:
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="2.0" GAMETEMPO_dodge_required_mp="0"
geschwindigkeit
--------
Code:
GAMETEMPO_dodge_speed="1800" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.3" GAMETEMPO_dodge_delay="0.4" GAMETEMPO_dodge_after_stun_required_mp="90" GAMETEMPO_walljump_required_mp="20" GAMETEMPO_walljump_jump_force="2700" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="100.0" GAMETEMPO_actor_default_mp_max="100.0"
wieder geschwindigkeit für dodge jump rund ond normal zudem HP/SP
Code:
GAMETEMPO_dodge_speed="200" GAMETEMPO_dodge_decel="4000" GAMETEMPO_dodge_dodge_time="0.4" GAMETEMPO_dodge_delay="0" GAMETEMPO_dodge_after_stun_required_mp="0" GAMETEMPO_walljump_required_mp="0" GAMETEMPO_walljump_jump_force="3000" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.7" GAMETEMPO_walljump_landing_time="0.1" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="9999999999999999999.0" GAMETEMPO_actor_default_mp_max="9999999999999999999.0"
Code:
GAMETEMPO_gravity="-5000.0" GAMETEMPO_max_gravity_velocity="-5000.0" GAMETEMPO_backhit_bonus="1.0"
wie man sieht für die gravity und rücklaufspeed
Code:
GAMETEMPO_gravity="-5000.0" GAMETEMPO_max_gravity_velocity="-5000.0" GAMETEMPO_backhit_bonus="3.0"
-----------
Code:
GAMETEMPO_actor_default_move_speed="900.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="2160.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="500" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.0" />
wieder laufgeschwindigkeit jump ray und dmg
Code:
GAMETEMPO_actor_default_move_speed="900.0" GAMETEMPO_actor_default_animation_move_speed="915.0" GAMETEMPO_front_speed_rate="3.0" GAMETEMPO_side_speed_rate="1.0" GAMETEMPO_back_speed_rate="1.0" GAMETEMPO_sit_speed_rate="0.5" GAMETEMPO_jump_force="3060.0" GAMETEMPO_jump_move_rate="2.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="600.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="400" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="9999999.0" />
das wars auch schon mit der 8.x7
wenn ihr wollt das ich für euch was erstelle addet mich
hoffe konnte euch helfen
wenn ich helfen konnte pls ein thanx