As some might know, I started a while back on creating some tools to change major unknown stuff within the client/server files. The first tool of those, the fully flexible Quest Editor is now useable and im taking offers for it, either here or in a more private context, via private messages.
In the process of developing this tools, I'll also code stuff to mod unreversed bins, monster, npc, guard and box spawns, maybe tools to un/pack gel/gems, aswell as terrain/landscaping/placing tools and exporter of meshes eg Modells plus their respective dependencies.
Depending on this first offer take in, I'll decide if I continue or not. It's a matter of being worth enough to acctually code those. Otherwise i'd just continue my project. The price's won't be cheap aswell. This tools are not meant for brainless indo's, but for proper dev's who know what they do. I'll only accept PayPal, it's fully integrated within the tool itself, so no need of sharing or sending any critical private data, you can do it right in place.
So some stuff about the systems itself. Those work on a server/client basis, making it cracksave. You'll get a license from me with which you can log in on a single user basis. Everyone cought sharing his license will get banned. Aswell as it wouldn't have any benefit, cause due some server sided mechanism's it'll mix up two different bin's and you'd just screw up your own.
So because im using a server you'll need an internet connection running when working with the tool. It'll also have some loading delays in some cases to boot up the programm while communicating with the server.
Quest Editor - table of content
-> Renaming
-> Quest lining
-> Obtain/Return NPC's
-> Party Quest / Guild creation quest setup
-> Lining Questitems
-> Rewarded item's, their stats and more
-> Crone rewards
-> Creating/Changing Tasks
-> Talking Tasks
-> Collection Tasks
-> Killing Tasks
-> Adding/Removing Quests
Cheers~~