Quote:
Originally Posted by strawberyyshortcake
Lol! Ok. I wonder what's up with the official server. I hope they've already fixed everything there. With these wipes and sudden closure, it makes me wanna play again the official server. I'm still looking for a better private server tho.
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official Rohan is a total clusterf**k.
Very heavily OP with very heavy investment required. If you want to play there expect to lay down a minimum of $200 US to just be survivable at the end game level. Expect to lay 3-5x that much if you you want to be even considered a factor playing there.
They are soon introducing more kill changes and new weapons tiers that will make ongoing cost of playing there jump to a whole new level.
If you are independently wealthy, then I am sure you will have some fun playing there.
Trinity Noir class is the new anti-templars but if you want to play one of those you can perform a 1-way, permanent operation called 'transmute' to copy any weapon attributes to your permanent weapon (called an Arrendal). That pprocess can fail and destroy the weapon you are transmuting unless you use an expensive ($16 USD each) preservation stone. The catch: it appears that transmuting will ALWAYS FAIL if you use a preservation stone - but your original weapon wasn't destroyed. Also transmuting can't be reversed.
My definition of OP:
Non vit players are running around with 200K+ HP. Vit players are running around with 400-500K HP. Human players can opt to create weapons that have 100% damage drop meaning templars can't touch then, but dekans and dhans can do damage using FFS+DFFS and Invenom from crits.
Templars are hitting upwards of 350k with shield strike (a lvl 115 skill), Dekan Knights are routinely critting over 200k FFS + DFFS - so even if you are rolling 200k HP, you can get 2-hitted.