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Attack Speed Increase - Force
Discussion on Attack Speed Increase - Force within the RF Online forum part of the MMORPGs category.
04/22/2008, 18:59
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#31
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so basically if u filter a cry with a wave it does both?
so if u filter a prism beam with a vain break then it would cast both? seems like a good way to cast spells in half the time to me...
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04/22/2008, 19:12
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#32
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well, i think its more about removing the animation delay for the attack.
Think that could be done other ways in CE to, removing animation effects. Havent tried it yet tho.
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04/22/2008, 19:36
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#33
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When you filter a cry with a wave, it does a wave, obviously. Spellcasting however sends two packets. One for the spell effect itself, and another one for the animation, it seems.
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04/27/2008, 22:15
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#34
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I like the way you made this thread. It really makes the interested ppl involved and makes them understand the mechanics more. I'm gonna try it tomorrow.
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05/16/2008, 16:34
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#35
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is it possible to use it in CE?...
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05/16/2008, 16:48
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#36
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****,,, trying at the moment... its starting to crack me!!!!
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05/21/2008, 19:40
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#37
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hmmm nice, hehe i'll try this one. post more hints.wehehe, i know this is possible because you can do this manually without wpe.
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05/22/2008, 06:32
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#38
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try this in CE
scan your name, if you know the LAUNCHER speedhack it is the same...
freeze 80 3F change the value of 80 to 0, change the value of 3F to 66/67
frezee the 2 array of byte that are constantly changing near the 80 3F, change = to +
this cancels out the animation but i don't know it this will be a speedhack to...
i think this will not work if you put your skill in macro..
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05/22/2008, 08:31
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#39
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hmm...
Result: staff aspd...
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05/22/2008, 09:03
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#40
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Quote:
Originally Posted by Tee Jay
hmm...
Result: staff aspd...
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nice staff aspd like ur hitting using a sword... no casting by the way its hitting with the staff...^_^lolz
maybe u can use melee skills using the staff hehehe^_^
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05/22/2008, 17:09
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#41
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I manage to completely remove animation of my char with CE. But like someone already said above, looks like there's some locking handle that make us can't cast another spell until the real animation finished.
If you tried to cast another spell before your real casting animation finished you'll get this error message :
- The skill / force are in preparation (or something like that)
The procedure are like this :
- You cast a spell
- Client do the animation of you casting a spell and lock you from casting another spell (the lock will be released when the animation finished)
- Client send data to server that you've cast the spell along with it's cooldown time
- Server send the data of the damage dealt to target.
- Client play animation of the target recieveing the damage.
- And when the cooldown finished server tell something like "you can cast this spell again"
That's what i think. Please correct me if I'm wrong, because looks like this thread are going nowhere
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05/23/2008, 06:26
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#42
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@minori aoi
why dont you try to send the server that you already finish casting spell
so you can cast another spell again? is that gonna work
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05/23/2008, 15:35
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#43
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hmm...
I'm looking 4 cast no delay
not cast no animation
cast no animation, but still have a delay...
not a cheat... animation...
but result of your cheat still have a delay...
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05/24/2008, 04:14
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#44
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No, the lock seems still in client side. Only the spell cooldown which is server sided.
a nub like me, still can't do anything >,<
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