Quote:
Originally Posted by freaby99
how to implement???
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INSERT INTO [dbo].[MonsterResource] ([id], [monster_group], [name_id], [location_id], [model], [motion_file_id], [transform_level], [walk_type], [slant_type], [size], [scale], [target_fx_size], [camera_x], [camera_y], [camera_z], [target_x], [target_y], [target_z], [level],[grp], [affiliation], [species_id], [magic_type], [race], [visible_range], [chase_range], [f_fisrt_attack], [f_group_first_attack], [f_response_casting], [f_response_race], [f_response_battle], [monster_type], [monster_grade_icon], [stat_id], [fight_type], [monster_skill_link_id], [material], [weapon_type], [attack_motion_speed], [ability], [standard_walk_spped], [standard_run_spped], [walk_speed], [run_speed], [attack_range], [hidesense_range], [hp], [mp], [attack_point], [magic_point], [defence], [magic_defence], [attack_speed], [magic_speed], [accuracy], [avoid], [magic_accuracy], [magic_avoid], [taming_id], [creature_taming_code], [taming_percentage], [taming_exp_mod], [exp], [jp], [gold_drop_percentage], [gold_min], [gold_max], [chaos_drop_percentage], [chaos_min], [chaos_max], [exp_2], [jp_2], [gold_min_2], [gold_max_2], [chaos_min_2], [chaos_max_2], [drop_table_link_id], [texture_group], [local_flag], [script_on_dead],[respawn_group]) VALUES (N'9143004', N'103172', N'9143004', N'120145017', N'power_gamer_monster', N'103169', N'1', N'1', N'1', N'1.65', N'1.10', N'11.00', N'5', N'-8', N'10', N'-.30', N'-.06', N'14.86', N'145', N'9', '15', '120', N'0', N'103172', N'10', N'100', N'1', N'1', N'1', N'0', N'0', N'7', '3', N'24521', N'0', N'0', N'3', N'101', N'2', N'0', N'80', N'130', N'80', N'130', N'.66', N'1.00', N'879701', N'25000', N'1559', N'1803', N'700', N'755', N'-50', N'0', N'0', N'0', N'0', N'0', N'0', '0', N'.0000', N'.00', N'124943', N'8687', N'60', N'525500', N'875800', N'10', N'1009', N'1682', N'84721', N'5888', N'356250', N'593750', N'684', N'1140', N'0', N'-1', N'0', N'master_145017','0')
GO