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Rappelz Zesua 5.2 & 8.1/2/3
Discussion on Rappelz Zesua 5.2 & 8.1/2/3 within the Rappelz Private Server forum part of the Rappelz category.
12/30/2013, 13:42
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#31
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Join Date: Jun 2010
Posts: 188
Received Thanks: 19
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If you could fix "pay to win" bug that would be great
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12/30/2013, 16:55
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#32
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Join Date: Mar 2013
Posts: 140
Received Thanks: 60
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12/31/2013, 06:10
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#33
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Join Date: Oct 2013
Posts: 54
Received Thanks: 5
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Quote:
Originally Posted by Rappelz-Zesua
Hello, Can you tell me how this is a 'pay to win' server?
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I think what he means by that is, on Zesua server for example every player has the opportunity/ have access to Cash shop items like Ancient cubes and Epro, so with enough effort and grinding they are able to make a +20 weapon.
Currently the player can't do this on Ancient 5.2, only players that donates to the server can have access to this.
Basically its just a fair playing ground where everyone should have access to the same type of content. Just a suggestion perhaps you could add Ancient Cubes and E-pros in the in game NPC cash shop but make it decently expensive so players that grind well can buy them through rupees. If its a bad idea then thats alright, I'm currently havnig no problems with using +3 lvl10 weapons, my damage output is still very high. xD
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12/31/2013, 07:58
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#34
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Join Date: Jun 2010
Posts: 188
Received Thanks: 19
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Quote:
Originally Posted by sona998
I think what he means by that is, on Zesua server for example every player has the opportunity/ have access to Cash shop items like Ancient cubes and Epro, so with enough effort and grinding they are able to make a +20 weapon.
Currently the player can't do this on Ancient 5.2, only players that donates to the server can have access to this.
Basically its just a fair playing ground where everyone should have access to the same type of content. Just a suggestion perhaps you could add Ancient Cubes and E-pros in the in game NPC cash shop but make it decently expensive so players that grind well can buy them through rupees. If its a bad idea then thats alright, I'm currently havnig no problems with using +3 lvl10 weapons, my damage output is still very high. xD
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That is exactly what I mean. I know you need to pay for hosting and everything, but give players a chance to get cs items in game. Maybe add some new non tradable currency with low drop chance, not as low as r6 of cos that we could trade to cs items. Maybe not tradabel as well so only those that work/ grind for it would get rewarded. IDK its your server do as you wish, but if you want people to stop calling you "cash cow" its time to take actions.
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12/31/2013, 12:06
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#35
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Join Date: Mar 2013
Posts: 140
Received Thanks: 60
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12/31/2013, 12:14
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#36
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Join Date: Oct 2013
Posts: 54
Received Thanks: 5
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Quote:
Originally Posted by Rappelz-Zesua
The reason for these items being donation items is it was voted to NOT put them in NPC's and for them to go into donation so no matter what the price is always determined by the players..
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Oh ok thank you for clearing that up. I was unaware of that process.
Any ETA on the next updates on Ancient server? or do we sit tight?
EDIT: blah i keep forgeting to add this as well, Is it possible to get a quick fix on mobs spawning on unmoveable terrain? For example Veiled island Wolf mobs spawning on mountains, making it look like the area has no mobs at all? Half the time there is spent playing hide and seek and getting your pet to bait them out lol.
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12/31/2013, 17:23
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#37
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Join Date: Dec 2013
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Quote:
Originally Posted by Rappelz-Zesua
The reason for these items being donation items is it was voted to NOT put them in NPC's and for them to go into donation so no matter what the price is always determined by the players..
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Players have said many times the drop rate in r6/r7 is stupid low,
Vei island wolfs are all on top of the mountain (impossible to kill them) u cant even decrease the wolfs spawn time or anything to help r6/r7 players... the funny part they are the ones donating to you... lol
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12/31/2013, 17:46
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#38
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
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T game.no_collision_check:0
T game.monster_pathfinding:1
Maybe?
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01/01/2014, 13:17
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#39
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Join Date: Mar 2013
Posts: 140
Received Thanks: 60
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01/01/2014, 21:17
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#40
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elite*gold: 0
Join Date: Dec 2013
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by Rappelz-Zesua
Hey guys just letting you know about current work I am going to do on server, Double R6 drops rates, Make taming a little bit easier... (not much) fix taming for cerb... and start adding Sanc dungeon.
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we dont need taming easier we need more drop rate... (meaning more emptys/item drop more chances to tame/enchant) if u want to increase anything it would be the enchant rate of armor/weapons
And for the second time... fix wolfs in vei island... put them outside mountains or decrease the spwan rate or something that help people to solo r6 mobs since we dont have any r6 Dps right now... by the time u add sant server its empty...
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01/01/2014, 21:30
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#41
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Join Date: Jan 2014
Posts: 2
Received Thanks: 0
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Can anybody tell me how to fix the localeinfo error?
I only get this error with "Zesua Launcher [Aprrox. 2 MB]"
If I use the Launcher from "Zesua Epic 5.2 Client [1.94 GB]" the launcher only patch after deactivating antivir and firewall after that I press start but nothing happens.
Are there any Solution? I would really like to play at the old times.
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01/01/2014, 21:30
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#42
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Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,458
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--Replace by Rainbows and Unicorns-- <<--- For those with delicate sensibilities. P.s. Gavsta below is loader for NFS so you can make editor. (CENSORED)
C# NFS Load Procedure
Code:
public void LOAD(string NFS_FILE_NAME)
{
//Define a "IF EXISTS" check
bool FILE_EXISTS = File.Exists(NFS_FILE_NAME);
//If the file exists
if (FILE_EXISTS)
{
GUI.Instance.Invoke(new MethodInvoker(delegate
{ //Set file name
GUI.Instance.NFS_SCRIPT_NAME_LB.Text = Path.GetFileNameWithoutExtension(NFS_FILE_NAME);
GUI.Instance.EVENT_SCRIPT_DGV.Rows.Clear();
GUI.Instance.EVENT_LOCATION_DGV.Rows.Clear();
GUI.Instance.EVENT_FUNCTION_DGV.Rows.Clear();
GUI.Instance.EVENT_PROP_DGV.Rows.Clear();
GUI.Instance.EVENT_NPC_SCRIPTS.Rows.Clear();
}));
//Define a new FileStream for reading
FileStream NFS_FILE_STREAM = File.Open(Path.GetFullPath(NFS_FILE_NAME), FileMode.Open, FileAccess.Read);
//Create a new binary Reader to read the previously created file stream with ASCII encoding
BinaryReader br = new BinaryReader(NFS_FILE_STREAM, Encoding.ASCII);
//Read the NFS File Header
SIGNATURE = Encoding.Default.GetString(br.ReadBytes(16));
VERSION = br.ReadInt32();
EVENT_LOCATION_OFFSET = br.ReadInt32();
EVENT_SCRIPT_OFFSET = br.ReadInt32();
EVENT_PROP_OFFSET = br.ReadInt32();
//Invoke a delegate for the GUI
GUI.Instance.Invoke(new MethodInvoker(delegate
{
//Update the gui with information from the header
GUI.Instance.NFS_SIGNATURE_LB.Text = SIGNATURE;
GUI.Instance.NFS_VERSION_LB.Text = VERSION.ToString();
GUI.Instance.EVENT_LOCATION_OFFSET_LB.Text = "0x" + EVENT_LOCATION_OFFSET.ToString("X2");
GUI.Instance.EVENT_SCRIPT_OFFSET_LB.Text = "0x" + EVENT_SCRIPT_OFFSET.ToString("X2");
GUI.Instance.EVENT_PROP_OFFSET_LB.Text = "0x" + EVENT_PROP_OFFSET.ToString("X2");
}));
//Start Reading Event Locations
#region
//Move the Stream to the Locations Offset
NFS_FILE_STREAM.Position = EVENT_LOCATION_OFFSET;
//Read the Location Count
LOCATION_COUNT = br.ReadInt32();
GUI.Instance.Invoke(new MethodInvoker(delegate
{
GUI.Instance.EVENT_LOCATION_COUNT_LB.Text = LOCATION_COUNT.ToString();
}));
this.NFS_DATA = new NFS_STRUCTURE[LOCATION_COUNT];
//Set Temp Val
int num = 1;
while (true)
{
FILE_EXISTS = num <= LOCATION_COUNT;
if (!FILE_EXISTS)
{
//Breaks after the final entry
break;
}
this.NFS_DATA[num - 1] = new NFS_STRUCTURE();
//Read value and multiply against tile_size
float TILE_SIZE = 42f;
LEFT = (int)br.ReadInt32() * 8;
float TEMP_LEFT_RESULT = LEFT * TILE_SIZE;
int FINAL_LEFT_RESULT = Convert.ToInt32(TEMP_LEFT_RESULT);
this.NFS_DATA[num - 1].LEFT = LEFT;
//Read value and multiply against tile_size
TOP = mirror_y((int)(br.ReadInt32() * 8));
float TEMP_TOP_RESULT = TOP * TILE_SIZE;
int FINAL_TOP_RESULT = Convert.ToInt32(TEMP_TOP_RESULT);
this.NFS_DATA[num - 1].TOP = TOP;
//Read value and multiply against tile_size
RIGHT = br.ReadInt32() * 8;
float TEMP_RIGHT_RESULT = RIGHT * TILE_SIZE;
int FINAL_RIGHT_RESULT = Convert.ToInt32(TEMP_RIGHT_RESULT);
this.NFS_DATA[num - 1].RIGHT = RIGHT;
//Read value and multiply against tile_size
BOTTOM = mirror_y((int)(br.ReadInt32() * 8));
float TEMP_BOTTOM_RESULT = BOTTOM * TILE_SIZE;
int FINAL_BOTTOM_RESULT = Convert.ToInt32(TEMP_BOTTOM_RESULT);
this.NFS_DATA[num - 1].BOTTOM = BOTTOM;
//Invoke a delegate for the gui
GUI.Instance.Invoke(new MethodInvoker(delegate
{
DataGridViewRow row = (DataGridViewRow)GUI.Instance.EVENT_LOCATION_DGV.RowTemplate.Clone();
row.CreateCells(GUI.Instance.EVENT_LOCATION_DGV, FINAL_LEFT_RESULT, FINAL_TOP_RESULT, FINAL_RIGHT_RESULT, FINAL_BOTTOM_RESULT);
GUI.Instance.EVENT_LOCATION_DGV.Rows.Add(row);
}));
num++;
}
#endregion
//Start Reading Event Scripts
#region
NFS_FILE_STREAM.Position = EVENT_SCRIPT_OFFSET;
num = 1;
SCRIPT_COUNT = br.ReadInt32();
GUI.Instance.Invoke(new MethodInvoker(delegate
{
GUI.Instance.EVENT_SCRIPT_COUNT_LB.Text = SCRIPT_COUNT.ToString();
}));
while(true)
{
FILE_EXISTS = num <= SCRIPT_COUNT;
if (!FILE_EXISTS)
{
break;
}
int REGION_INDEX = br.ReadInt32();
int FUNCTION_COUNT = br.ReadInt32();
for (int i = 0; i < FUNCTION_COUNT; i++ )
{
int trigger = br.ReadInt32();
int string_size = br.ReadInt32();
string script = Encoding.GetEncoding(949).GetString(br.ReadBytes(string_size));
GUI.Instance.Invoke(new MethodInvoker(delegate
{
DataGridViewRow row1 = (DataGridViewRow)GUI.Instance.EVENT_FUNCTION_DGV.RowTemplate.Clone();
row1.CreateCells(GUI.Instance.EVENT_FUNCTION_DGV, trigger, string_size, script);
GUI.Instance.EVENT_FUNCTION_DGV.Rows.Add(row1);
}));
}
DataGridViewRow row2 = (DataGridViewRow)GUI.Instance.EVENT_SCRIPT_DGV.RowTemplate.Clone();
row2.CreateCells(GUI.Instance.EVENT_SCRIPT_DGV, REGION_INDEX, FUNCTION_COUNT);
GUI.Instance.Invoke(new MethodInvoker(delegate
{
GUI.Instance.EVENT_SCRIPT_DGV.Rows.Add(row2);
}));
num++;
}
#endregion
//Start Reading Event Props
#region
NFS_FILE_STREAM.Position = EVENT_PROP_OFFSET;
PROP_COUNT = br.ReadInt32();
GUI.Instance.Invoke(new MethodInvoker(delegate
{
GUI.Instance.EVENT_PROP_COUNT_LB.Text = PROP_COUNT.ToString();
}));
num = 1;
while(true)
{
FILE_EXISTS = num <= PROP_COUNT;
if (!FILE_EXISTS)
{
break;
}
uint id = br.ReadUInt16();
int type = br.ReadInt16();
int x = (int)(br.ReadSingle() / 5.25f);
int mpX = 16128 / x;
int aX = mpX * 16128 + x;
int y = mirror_y((int)(br.ReadSingle() / 5.25f));
int mpY = 16128 / y;
int aY = mpY * 16128 + x;
short model_id = br.ReadInt16();
int function_count = br.ReadInt32();
for(int i = 0; i < function_count; i++)
{
int trigger = br.ReadInt32();
int string_size = br.ReadInt32();
string script = Encoding.GetEncoding(949).GetString(br.ReadBytes(string_size));
DataGridViewRow row4 = (DataGridViewRow)GUI.Instance.EVENT_NPC_SCRIPTS.RowTemplate.Clone();
row4.CreateCells(GUI.Instance.EVENT_NPC_SCRIPTS, trigger, string_size, script);
GUI.Instance.Invoke(new MethodInvoker(delegate
{
GUI.Instance.EVENT_NPC_SCRIPTS.Rows.Add(row4);
}));
}
DataGridViewRow row3 = (DataGridViewRow)GUI.Instance.EVENT_PROP_DGV.RowTemplate.Clone();
row3.CreateCells(GUI.Instance.EVENT_PROP_DGV, id, type, aX, aY, model_id, function_count);
GUI.Instance.Invoke(new MethodInvoker(delegate
{
GUI.Instance.EVENT_PROP_DGV.Rows.Add(row3);
}));
num++;
}
#endregion
}
}
No the tool is not being released, I will however release all load procedures the TSP staff have gotten finalized and allow any assistance on the tool with full source shared to all helpers.
Anyways, back to people griping at you cause you won't listen to them. -Tsk Tsk-
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01/01/2014, 23:11
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#43
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elite*gold: 0
Join Date: Apr 2012
Posts: 39
Received Thanks: 10
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and how many times were you told about how the mobs were on andromeda? did you listen to them then??? also not to mention you basically gave up a decent server then.
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01/01/2014, 23:26
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#44
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,458
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Andromeda has been down over a year, get over it. We speak of Zuesa not Andromeda, thanks kbye
P.S.
Not a single tool existed to edited NFS back when 7.3/4 (Andromeda) was online. Kbye again
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01/01/2014, 23:40
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#45
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elite*gold: 0
Join Date: Apr 2008
Posts: 253
Received Thanks: 76
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Quote:
Originally Posted by ismokedrow
I am really unsure why you people expect so much of Gavsta (oops?) when his first server was pretty much purely a pay-to-win server. Then he had to shut it down because of Gala? Right, heh. Anyways -- @Gavsta editing a nfs is SERIOUSLY not that hard brother:
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I believe that some people never grow up, they married, they have kids, a stable job, but they keep acting like 12 years old kids in their actions, you are this type of person.
You cant even set up a proper server, u cant even say "this is my server play it" all you say is.. "hey i have this server come to play it but its only for test and improvements" isn't all private servers a "test and improvement thing?" You dont have the gusts to put something in the plate and accept the critics, u put something in the place but with it u bring 5456464 excuses and to finish u will say "hey this isnt the final product" like any private server its "final" (with that u think u can criticize any server but none cant criticize yours, if they do, u get butthurt)
Than you add some codding to indirectly receive some "thanks" (ohh how u love does things) so that your words get somehow related with that "thanks".
Resume : Buy a mirror and stop trash talk every single server when u dont even have gusts to open one without giving the excuse of "test/experimental server" (for months u are doing/saying that).
lol by the time i have wrote my post u had this :
Quote:
Originally Posted by ismokedrow
Andromeda has been down over a year, get over it. We speak of Zuesa not Andromeda, thanks kbye
P.S.
Not a single tool existed to edited NFS back when 7.3/4 (Andromeda) was online. Kbye again
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Ironic... lol
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