To see just data, you can dump memory before gameguard load it's driver
But having the unpacked sframe is still very interesting to see how it behave
Recently sframe changed it's login system, before it was using DES to encrypt the password, but now it a mix of RSA + a symetric block cipher (at least it looks like, a 256 bits key is encrypted via RSA and then the password is encrypted using this key by block of 128 bits)
I don't really have the time to test some algorithms, but I think it's an standard one as now sframe contain openssl. Maybe a 8.2 official server or a new unpacked sframe will tell that before figuring out how it's done ...
Apart from that, good job gr4ph0s