i prefer use back old style exchange grasses and trees pck name then done. no need dl and much.. just comment
my patch not change grasses and trees pck name, my patch remove 2 files in grasses.pck which is responsible for the physics of doors
All other physics of NPC, forges remains intact
my patch not change grasses and trees pck name, my patch remove 2 files in grasses.pck which is responsible for the physics of doors
All other physics of NPC, forges remains intact
It only shows you switch around contents of the .pck files, was just curious what inside them changed.
Nice one, thanks!
@Interest - If you manually run sPCK within the package to unpack newgrasses.pck, i.e.
sPCK -x newgrasses.pck
You can see that the two files in newgrasses.pck.files\grasses\ecmodelhull\npcs\npc\ 覆霜宫门 have just been changed to 0 byte files.
Nifty little trick!
@AEBus - Would you mind sharing how you traced it back to these files?
great thanks for this pack, why not added wall to? so not just the door, or building remove
Because the server will still know if you end up in one, you can only move clean through objects in one move of 500 ms (or 1000 if you adjust this value).
Problem with dungeon doors 06/25/2009 - Dekaron Private Server - 4 Replies Hello,
I have a problem with dungeon doors. They reflect damage. So only ranged characters can make damage with no getting dmg back. I have searched what file is responsible for that but could not find. Maybe you guys know something about that.
GW doors 05/12/2006 - CO2 Exploits, Hacks & Tools - 11 Replies I don't know if it already been posted but i'll do it... :ops:
When door of GW are open, you can attack them without removing door HP and when u run cylone, you could start to run a sencond one nearly before the 1st finish.
By this way, you can lvl phoenix faster and with unlimited cyclone (juste have to start it again and again).
I hope i have been understand... sorry for my bad english ! :rolleyes:
run throu doors 03/29/2006 - Lin2 Exploits, Hacks, Bots, Tools & Macros - 5 Replies To enter any area blocked off by a door (has to be a door), you may simply:
1. Go next to the door and stand facing it
2. Run at it using the forward arrow
Get past any doors [ENG] 04/08/2005 - Lin2 Exploits, Hacks, Bots, Tools & Macros - 4 Replies To enter any area blocked off by a door:
1. Go next to the door and stand facing it
2. Run at it using the forward arrow
3. While running 'reset' "go to options then reset like when you normally logout."
4. Log in
Hopefully this still works.