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[Patch] Walk through the doors

Discussion on [Patch] Walk through the doors within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old   #1
 
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[Patch] Walk through the doors

Walk through the doors


Changes:
  • This patch removes the physics of the door, resulting in what can pass through the doors as if they were not.
  • Everything is done automatically, just run the installer and enjoy the process

Install:
  1. Download Archive
  2. Unzip all files in \Perfect World\element\
  3. Run Install.bat

Uninstall:
  • Run Uninstall.bat

FAQ:
  • Works on PWI?
    Yes, it works everywhere, even on PWBR, PWPH, FreePVP etc.
  • Where it was filmed a video?
    The video was shot in the PWI

Attached Files
File Type: zip CleanDoors.zip (778.7 KB, 2425 views)
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Old 04/13/2011, 23:37   #2
 
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Very nice work man!

Amazing to see that the .pck contain this information

Cheers
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Old 04/14/2011, 07:07   #3
 
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That's pretty cool indeed

Nice work, don't suppose you'll explain exactly what'd changed?
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Old 04/14/2011, 09:10   #4
 
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=.=

i prefer use back old style exchange grasses and trees pck name then done. no need dl and much.. just comment
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Old 04/14/2011, 11:28   #5
 
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Quote:
Originally Posted by Interest07 View Post
Nice work, don't suppose you'll explain exactly what'd changed?
You can look at it yourself in install.bat
Quote:
Originally Posted by winterkaikai View Post
i prefer use back old style exchange grasses and trees pck name then done. no need dl and much.. just comment
my patch not change grasses and trees pck name, my patch remove 2 files in grasses.pck which is responsible for the physics of doors
All other physics of NPC, forges remains intact
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Old 04/14/2011, 13:20   #6
 
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nice job
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Old 04/14/2011, 14:17   #7
 
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Quote:
Originally Posted by AEBus View Post
You can look at it yourself in install.bat

my patch not change grasses and trees pck name, my patch remove 2 files in grasses.pck which is responsible for the physics of doors
All other physics of NPC, forges remains intact
It only shows you switch around contents of the .pck files, was just curious what inside them changed.
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Old 04/14/2011, 15:05   #8
 
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Nice one, thanks!
@Interest - If you manually run sPCK within the package to unpack newgrasses.pck, i.e.
sPCK -x newgrasses.pck
You can see that the two files in newgrasses.pck.files\grasses\ecmodelhull\npcs\npc\ 覆霜宫门 have just been changed to 0 byte files.
Nifty little trick!
@AEBus - Would you mind sharing how you traced it back to these files?
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Old 04/14/2011, 15:29   #9
 
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Originally Posted by dumbfck View Post
@AEBus - Would you mind sharing how you traced it back to these files?
im bad know english, so i dont understand u
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Old 04/15/2011, 12:52   #10
 
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Sorry ^^
I was just wondering how you figured out which files to edit. There's so many files, I can't imagine it was trial and error?
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Old 04/15/2011, 12:56   #11
 
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It was trial and error and google translator
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Old 04/15/2011, 13:06   #12
 
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Nice! Why didn't I think of that?
Interestingly, 覆霜宫门 (the folder name) translates to "Cover Cream Palace" lol
and 覆霜城门.ecp = Cover Cream Gates.ecp

-Drags my dirty mind out of the gutter.- :P
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Old 04/15/2011, 15:57   #13
 
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lmao
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Old 04/16/2011, 08:22   #14
 
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great thanks for this pack, why not added wall to? so not just the door, or building remove
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Old 04/16/2011, 08:55   #15
 
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Quote:
Originally Posted by wongfei888 View Post
great thanks for this pack, why not added wall to? so not just the door, or building remove
Because the server will still know if you end up in one, you can only move clean through objects in one move of 500 ms (or 1000 if you adjust this value).
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