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[Discussion]RIGID Online - Ephesus ISROR File
Discussion on [Discussion]RIGID Online - Ephesus ISROR File within the SRO Private Server forum part of the Silkroad Online category.
01/17/2017, 08:43
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#61
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elite*gold: 15
Join Date: Jul 2014
Posts: 1,602
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Good luck, you gonna need it.Whatever your ASM skills may be, you better make sure you've got enough bandwidth to work with once you open, I'll be there.
Regards
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01/17/2017, 10:08
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#62
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Join Date: Jun 2008
Posts: 667
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Quote:
Originally Posted by WickedNite.
Good luck, you gonna need it.Whatever your ASM skills may be, you better make sure you've got enough bandwidth to work with once you open, I'll be there.
Regards
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XD nice.
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01/17/2017, 12:02
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#63
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elite*gold: 62
Join Date: Jul 2013
Posts: 2,637
Received Thanks: 2,066
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Quote:
Originally Posted by MeGaMaX.
Okey i just cant watch and sit, you both made my day lmao xDDDDDDDD.
When you press on the item mall icon in the new clients++ there are 2 options Web ItemMall & Avatars&Pets < this one is the one that shows you your pet and the avatar before you buy it, what are you guys talking about ?
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Yea and i meant implementing the dress window into the web item mall and not seperatly. like it was on the older mall.
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01/17/2017, 19:24
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#64
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elite*gold: 1537
Join Date: Sep 2006
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Quote:
Originally Posted by Rem ❤ | XENijX
Yea and i meant implementing the dress window into the web item mall and not seperatly. like it was on the older mall.
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Well there is no need for that since you can press on the dress that showing and then press purchase all it will take you to the reversed tab and you will find the dress and the hat and the acc for it all you have to do is press buy all, boom
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01/17/2017, 22:12
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#65
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elite*gold: 0
Join Date: Jan 2009
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@ so?
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01/18/2017, 12:28
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#66
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elite*gold: 0
Join Date: Jan 2009
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That's more like it! I was wrong, i apologize.
PS: Was that so difficult? You could have posted those pics in the first post.
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01/18/2017, 19:04
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#67
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elite*gold: 0
Join Date: Apr 2016
Posts: 57
Received Thanks: 13
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Quote:
Originally Posted by WickedNite.
Good luck, you gonna need it.Whatever your ASM skills may be, you better make sure you've got enough bandwidth to work with once you open, I'll be there.
Regards
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Quote:
Originally Posted by Goofie
When you open ur server to public let me know, I would sure love to send some packages.
(:
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... This is why we can't have nice things.
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01/18/2017, 21:00
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#68
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elite*gold: 0
Join Date: Mar 2011
Posts: 347
Received Thanks: 544
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Quote:
Originally Posted by blapanda
There is nothing what newer SRO files will do nor attract people to the actual server.
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I must disagree. I haven't seen a fair-to-play server with the original Survival Arena system working. I really would love to play the pt mode regularly in a server where I can reach the required Level for SA quickly and without paying a fortune to have a competitive set. But maybe that's just me.
Survival Arena was one of the best updates for few years next to Battle Arena. Not to forget about the title system. You could give out titles as event rewards like they do it in japanese sro.
Quote:
Originally Posted by Rigid_
So far we thought about a Chinese only server that works like ephesus (ISROR) server starting from cap 90.
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That would be a huge waste if you ask me. EU is what makes SRO gameplay more interesting if you love to make group activities both in PvE and PvP.
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01/20/2017, 15:07
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#69
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elite*gold: 0
Join Date: Nov 2016
Posts: 109
Received Thanks: 169
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Quote:
Originally Posted by Finsterlord
I must disagree. I haven't seen a fair-to-play server with the original Survival Arena system working. I really would love to play the pt mode regularly in a server where I can reach the required Level for SA quickly and without paying a fortune to have a competitive set. But maybe that's just me.
Survival Arena was one of the best updates for few years next to Battle Arena. Not to forget about the title system. You could give out titles as event rewards like they do it in japanese sro.
That would be a huge waste if you ask me. EU is what makes SRO gameplay more interesting if you love to make group activities both in PvE and PvP.
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We are open for suggestions, at the end this server is made for the players. If a lot of players want the same suggestion it will be added to server.
Quote:
Originally Posted by WickedNite.
Good luck, you gonna need it.Whatever your ASM skills may be, you better make sure you've got enough bandwidth to work with once you open, I'll be there.
Regards
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ASM skills is not needed in the developing process, also SRO doesn't use that much of a bandwidth.
Quote:
Originally Posted by Goofie
When you open ur server to public let me know, I would sure love to send some packages.
(:
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That looks like mysterious comment but I feel it as a threat, if so.
"Ok"
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01/20/2017, 16:16
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#70
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elite*gold: 0
Join Date: Mar 2011
Posts: 347
Received Thanks: 544
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Just to give you an idea about my suggestions that I posted in Zyain server thread. A lot of people agreed with it but management failed to understand the whole picture.
I'm curious about your opinion about these ideas. Looking forward reading from you.
Quote:
I did a lot of suggestions back in the previous Zyain thread.
Zitat:
Is it possible to disable that bot feature for PT hunting atleast? For solo you can leave because soloing is really boring. In a PT though, the bot users mess it up completely.
This would help to improve PT play because a bot pt never can be good. Also, there only should be that ingame-bot and no other types of bots working.
Zitat:
I still have a few more ideas for improvement in my mind. I decided to post them:
1. Battle Arena needs a rework! I checked BA manager. The prices for accessories are crazy (isro prices I guess). It will take ages to get a single egy accessory that you might turn into a 12D legend one. Moreover, BA is a really nice place to have some PvP action going. That's why you could expand the items available in BA manager: proof stones, 7-day-pet-clocks, 7-day-premium, 7-day-devil-spirit-res. These items should be account-bound, repair hammers.
2. You also could offer item mall items in some kind of login events. That would boost activity and motivates non-donators to keep playing. On top, non-donators would have a slight chance to keep us with donators.
Note: I'm just promoting a "well-balanced" game between donators and non-donators (Joymax never did that, it got worse every time Pay2Win...). With "7-day-items" you won't lose much cash. Donators still will get things faster and more easily. That leads me to the next point.
3. Proof stones. I think it is fair for everyone to get one proof stone of his choice (12, 13 or 14D) for free per day. For example by completing some daily quest. This will have the same effects like mentioned above. Make them account-bound to prevent abuse. For a non-donator it still will take very long to get an end-set with only one free stone per day. It took me like 16 proof stones in jsro to make my 13D legend weapon +7.
4. [...] My suggestion: make premium 5% overall.
5. Account-bound end items.
6. For job equipment you need some silk items too if I recall correctly. Maybe add them as a reward for trading.
A fair balance between donators and non-donators is VERY important for many players. If non-donators can reach the same things like donators by doing ingame activities, this will be good. By this I DO NOT mean buying it with gold from donators but by completing dungeons, quests, go in PVP areas etc. Login events that provide 7-day-versions of Silk items is a nice way to keep activity and motivation up, too. One of the most critical points are the Proof stones tho. If you keep them as Silk-only-item this will not be successful. One (only 1 !) proof stone for free per day is not making an huge influence. Non-donators still would need long time to make a competitive endset. I heard of a person that "wasted" 30 proof stones to end up with an +3 item. Imagine: that would take 30 days of playing/login in case of 1 free stone per day.
Zitat:
Hey folks, it's me once more
I thought about BA again. What's the most annoying in there? You guessed it! Players that go AFK and are not supporting their team and coin farmers. Players that are AFK for more than a minute should be disconnected automatically. No idea if that's possible but it would help.
Another thing I came up with concerns Consigment. Considering the majority is just playing one character, the consigment system requires some improvements:
1) Remove consigment fee.
2) Add more options for silk items (I think a few can't be put into consigment yet).
3) Remove or extend the time limit.
4) Extend the available slots.
This will make consigment more popular and lower the stallers amount. A plus for everyone, casual and hardcore players!
Zitat:
Please, don't add multiclient. [...]
Also, I'd suggest to remove the honor buffs from Academy system as it is getting abused sooner or later anyway. You could add the honor buffs in later updates as some kind of title in Survival Arena (similar to title Warrior of Courage) - maybe time limited.
Zitat:
About the quests: as some others mentioned already, the killing/collecting requirements are pretty high. I'd appreciate it when they get lowered even though I totally hate questing.
Also as far as I know you only can take the quests when you are same level as the monsters of the quest. Would be nice to take the higher level quests in earlier levels already, so you can finish them while doing a PT. Quest mob minus 10 levels should be fine, e.g. that you can take Penons quest at Lv 44.
I think this is obvious. PT play should be rewarded with 1) faster finishing of quests and 2) being able to make quests at mobs that you can't solo yet (up to 10 Lv higher than the char). Also, make it possible that every mob that is killed from a pt is counted for everyone who has the quest in the PT - same for drops. That one killed mob can drop quest items for several players in the PT.
In the following I'll list a few more suggestions about a "perfect" server. Feel free to discuss and tell me what you might dislike.
A server should have a focus on group-based activities and offer a really fair balance between donators and non-donators.
Almost every private server out there doesn't fit my expectations. Usually they reward selfish gameplay including CTF, Uniques and rewards for kills. This is absolutely a NO-GO. Here is why: It results in strong players getting even stronger and only little build variety as obviously some classes got an advantage over others when it comes to kill count. New players will have a hard time catching up. Most likely they will give up after a few days.
In my imagination a server should focus on group activities as Silkroad is supposed to be a MMORPG. You should interact with other players.
Strict non-botting- and 1-character-policy! To keep the same chances for every player and have interaction between the community.
EXP rates:
High rates until [Level Cap] minus 10 or 15 levels. For example: Cap 130 → High EXP from Lv 1 to Lv 115. After that, rates should get lower. That way PT hunting is required to level up fast and new players have a good chance to join PTs with capped players.
Equipment:
-Different ways to obtain equipment because everyone has different preferences. Hunting, dungeons, PvP, Uniques, Jobbing. Your current attempt looks like you HAVE to do every aspect to "succeed". It's better to leave the choice to the players what they want to do in order to get their equipment in my opinion.
-Equipment should be account-bound to prevent pay2win.
-Last tier equipment wearable at cap level.
-Only one type of SoX (one type of endgear). Nobody wants Sos or SoM.
-Auto-Equipment (except last gear).
-Last tier equipment slightly better than last tier auto-equipment.
Coins:
-Required to buy weapons, gear and others.
-1 type of coin that can be obtained from different activities (see above).
-Coins are account-bound to prevent pay2win.
-Activities need "restrictions": dungeon entry limits, questing (x times a day), jobbing limits.
-Daily and/or weekly limits.
Battle Arena (BA):
-One of the most important aspects.
-Types: random BA, PTBA mainly. Guild and Job BA not so often.
-Schedule: about 6 times per day.
-Realistic amount of coins to obtain equipment.
-Rewards: endgear, 7-day-versions of item mall items (Premium, pets, clocks, devil spirit etc.), Berzerk -pots with a cooldown.
-Disconnect AFK players automatically.
Survival Arena (SA):
-New titles similar to "Warrior of Courage" with specific effects → Specialization possible. You can only have one title activated at once.
-Damage increase, Damage absorption, STR, INT, Lucky, Berzerk gain, Critical, Block, Parry Ratio, Atk Rate, Monster Defense Ignore etc.
-other idea: Honor buffs available from SA. Lower buff required to get the next higher one. Bronce → Silver → Gold →King Buff.
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01/20/2017, 17:49
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#71
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elite*gold: 15
Join Date: Jul 2014
Posts: 1,602
Received Thanks: 1,357
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Quote:
Originally Posted by Rigid_
We are open for suggestions, at the end this server is made for the players. If a lot of players want the same suggestion it will be added to server.
ASM skills is not needed in the developing process, also SRO doesn't use that much of a bandwidth.
That looks like mysterious comment but I feel it as a threat, if so.
"Ok"
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You're making me laugh son, "welcome" to the pserver scene.
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01/20/2017, 18:59
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#72
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elite*gold: 0
Join Date: Apr 2010
Posts: 248
Received Thanks: 176
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Quote:
Originally Posted by Goofie
When you open ur server to public let me know, I would sure love to send some packages.
(:
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your mama must be proud
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01/20/2017, 19:53
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#73
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elite*gold: 220
Join Date: Jul 2008
Posts: 1,074
Received Thanks: 572
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Quote:
Originally Posted by Finsterlord
Just to give you an idea about my suggestions that I posted in Zyain server thread. A lot of people agreed with it but management failed to understand the whole picture.
I'm curious about your opinion about these ideas. Looking forward reading from you.
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We know that weve launched Zyain bad at the first time but the relaunch will be better than you imagined.
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01/20/2017, 20:12
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#74
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,287
Received Thanks: 421
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Quote:
Originally Posted by ZiCo*
but the relaunch will be better than you imagined.
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First of all, it will never come.
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01/20/2017, 21:04
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#75
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elite*gold: 0
Join Date: Apr 2009
Posts: 1,300
Received Thanks: 952
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Quote:
Originally Posted by xBongosx
First of all, it will never come.
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Never Say Never - Justin Bieber Copyright © 2010.
**** the salt.
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