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[Project] Silkroad - The Remake
Discussion on [Project] Silkroad - The Remake within the SRO Private Server forum part of the Silkroad Online category.
01/14/2017, 19:50
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#31
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elite*gold: 0
Join Date: May 2009
Posts: 61
Received Thanks: 205
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Würde gerne helfen, kann dir aber komischerweise keine PN schicken.
Kannst dich gerne per email an mich wenden.
LG
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01/21/2017, 20:51
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#32
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elite*gold: 0
Join Date: Jan 2013
Posts: 11
Received Thanks: 7
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Quote:
Originally Posted by [B]ase[J]umP
yes because all the arabs and turks cant run UR3 stuff on their netcafe boxes
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Netcafe thing is dead now. in early years of silkroad, it was not but now it exchanged to Moba games like Dota2(now Dota3 =) ),League of Legends, Heroes of Storm etc.
Many of them are running on their computers. Thats why, there are alots of gold parties for a person.
But can not talk about arabs, I do not know their situations.
0----------------------0
I find your project awesome. And it was not just talk. You gave us some example, which shows you are into this project.
Maybe many people are thinking of "Dead Silkroad" but the good thing is , there is always a possibility of "Rebirth".
So thats why I see your projects as a start for "Rebirth" campaign. You and people like to will start their projects. In the end I hope you pass the license thing too... I believe on this
My suggestions could be;
1-) If I were you, I think I would do firstly single play story mode. Because, like some ppl mentioned above, client-server side communication is not easy and implementing on new kind of system will take time and hard work, and some money too. Maybe you need to rent servers for tests or buying materials for software or at some point hiring experts.
With Story mode you could gain some money for Online mode. And while on path of story mode, you will discover many things and those will help you on online mode path.
So, for story mode, you can make it as Episodes, like Life is Strange. And those episodes could be the legend histories.
But please do not make it like "Silkroad 1, Silkroad 2" etc., it does not fit. Maybe it could be ; "Silkroad : Legend I" or make relevant name for those legends.(Legend of .....)
2)There are 2 type of game plays which I and as I saw people like most; Third Person view & Moba.
Both are good on their ways. But I would recommend moba. Because, what Silkroad makes playable is people can play it with low-end pc systems too. 3rd person view need more proccessing duration which cause low fps on mid-gear systems. (Please take the base idea of it, I could be wrong on theorical part)
The reason I picked Moba is, you thinking to add wheather future and some real world mechanics which will need more proccess power on CPU side. Maybe you will find a technic in Unreal Engine (or CryEngine etc.) a future which will help to decrease High CPU & GPU necessity. Any have fun on researchs.
Maybe in future I will get more ideas for this project. I always dream a new style of Silkroad. I hope you do well on this journey.
Regards mate.
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02/18/2017, 17:41
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#33
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elite*gold: 0
Join Date: Oct 2007
Posts: 246
Received Thanks: 170
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Any news from this project?
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04/16/2017, 01:40
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#34
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elite*gold: 0
Join Date: Sep 2013
Posts: 2
Received Thanks: 0
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Can u post new screenshots =) im so interested how it looks right now !!! *.*
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04/17/2017, 05:52
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#35
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Join Date: Apr 2008
Posts: 696
Received Thanks: 310
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This is dead. It's just some one who got bored and played in a Unreal Engine Sandbox editor try to create a copy of silkroad. They have zero idea of the real client -> server coding required. Database creation etc. It's way beyond them and it takes a team of people to create a MMO game years. This guy will have given up. Sorry to sound harsh but sometimes people need to hear the hard truth.
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04/17/2017, 18:04
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#36
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elite*gold: 0
Join Date: Apr 2009
Posts: 1,300
Received Thanks: 952
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Quote:
Originally Posted by r7slayer
This is dead. It's just some one who got bored and played in a Unreal Engine Sandbox editor try to create a copy of silkroad. They have zero idea of the real client -> server coding required. Database creation etc. It's way beyond them and it takes a team of people to create a MMO game years. This guy will have given up. Sorry to sound harsh but sometimes people need to hear the hard truth.
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Everyone knew the moment this thread was posted it would never be finished. You can't just create an mmo in an engine without any further assistance or knowledge.
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04/18/2017, 08:01
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#37
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elite*gold: 350
Join Date: Aug 2015
Posts: 1,999
Received Thanks: 1,184
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Quote:
Originally Posted by sinxtra
Everyone knew the moment this thread was posted it would never be finished. You can't just create an mmo in an engine without any further assistance or knowledge.
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i've worked with unreal engine for 4 years and most of the features / improvements he pointed are not easy to achieve with basic knowledge of the engine
remaking Silkroad? BS.
back in 2012-2013 i started making very small games with XNA 4
after finding out about game engines early 2013 (UE wasn't free)
i used Unity and i was thinking of rebuilding Silkroad (never happened btw)
i started with the maps / UI
but when **** got real (started thinking about db structure & networking)
i knew it wasn't possible to do it alone and i gave up a long time ago
giving up on something that is impossible to achieve solo with your current experience is not a bad thing imo
+ the author didn't reply to any of the comments in 6 months (angel)
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04/18/2017, 09:39
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#38
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elite*gold: 0
Join Date: Jul 2014
Posts: 15
Received Thanks: 25
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Quote:
Originally Posted by kankiym10
Netcafe thing is dead now. in early years of silkroad, it was not but now it exchanged to Moba games like Dota2(now Dota3 =) ),League of Legends, Heroes of Storm etc.
Many of them are running on their computers. Thats why, there are alots of gold parties for a person.
But can not talk about arabs, I do not know their situations.
0----------------------0
I find your project awesome. And it was not just talk. You gave us some example, which shows you are into this project.
Maybe many people are thinking of "Dead Silkroad" but the good thing is , there is always a possibility of "Rebirth".
So thats why I see your projects as a start for "Rebirth" campaign. You and people like to will start their projects. In the end I hope you pass the license thing too... I believe on this
My suggestions could be;
1-) If I were you, I think I would do firstly single play story mode. Because, like some ppl mentioned above, client-server side communication is not easy and implementing on new kind of system will take time and hard work, and some money too. Maybe you need to rent servers for tests or buying materials for software or at some point hiring experts.
With Story mode you could gain some money for Online mode. And while on path of story mode, you will discover many things and those will help you on online mode path.
So, for story mode, you can make it as Episodes, like Life is Strange. And those episodes could be the legend histories.
But please do not make it like "Silkroad 1, Silkroad 2" etc., it does not fit. Maybe it could be ; "Silkroad : Legend I" or make relevant name for those legends.(Legend of .....)
2)There are 2 type of game plays which I and as I saw people like most; Third Person view & Moba.
Both are good on their ways. But I would recommend moba. Because, what Silkroad makes playable is people can play it with low-end pc systems too. 3rd person view need more proccessing duration which cause low fps on mid-gear systems. (Please take the base idea of it, I could be wrong on theorical part)
The reason I picked Moba is, you thinking to add wheather future and some real world mechanics which will need more proccess power on CPU side. Maybe you will find a technic in Unreal Engine (or CryEngine etc.) a future which will help to decrease High CPU & GPU necessity. Any have fun on researchs.
Maybe in future I will get more ideas for this project. I always dream a new style of Silkroad. I hope you do well on this journey.
Regards mate.
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I like that idea and that is the only thing I can do atm. The communication between the client and the server/database is really not easy! And I'm new in this engine, so I've got a lot of things to learn, but I don't give up.
Quote:
Originally Posted by sybtek
Any news from this project?
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Well, you should know that I'm a student and atm I don't have enough time to work on this project. I learned about 3-4 months for my exams now and a new semester is incoming. I'll freeze this project for now.
Quote:
Originally Posted by r7slayer
This is dead. It's just some one who got bored and played in a Unreal Engine Sandbox editor try to create a copy of silkroad. They have zero idea of the real client -> server coding required. Database creation etc. It's way beyond them and it takes a team of people to create a MMO game years. This guy will have given up. Sorry to sound harsh but sometimes people need to hear the hard truth.
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Yes, atm I will freeze the project with the hope, that anybody sees this thread and maybe create a collab of different programmers and designers to end this project. When I'll continue, I'll create a offline-version of this first, because the communication between client and database/server is complex and I need to learn a lot first.
Quote:
Originally Posted by B1QB0SS :3
i've worked with unreal engine for 4 years and most of the features / improvements he pointed are not easy to achieve with basic knowledge of the engine
remaking Silkroad? BS.
back in 2012-2013 i started making very small games with XNA 4
after finding out about game engines early 2013 (UE wasn't free)
i used Unity and i was thinking of rebuilding Silkroad (never happened btw)
i started with the maps / UI
but when shit got real (started thinking about db structure & networking)
i knew it wasn't possible to do it alone and i gave up a long time ago
giving up on something that is impossible to achieve solo with your current experience is not a bad thing imo
+ the author didn't reply to any of the comments in 6 months (angel)
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I'm proud to read that, of course it's not cool that I'll freeze the project now. Atm it's very hard to study and programming the game, it's like study twice.
The state of the game is, that I created the whole movement correctly (like WOW), a full inventory system was made and a simple equipment system. I created a simple weather system that changes with pressing the programmed buttons, that's all I've got now. - because of the missing time and the knowledge I can't go more forward now. I need to learn first.
I'll create a showcase of my offline-version of the game when I've got time to implement more to my game.
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04/26/2017, 19:39
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#39
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elite*gold: 0
Join Date: Apr 2008
Posts: 933
Received Thanks: 746
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Just wanted to kill your enthusiasm with fire but then i decided to let life to do it.
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04/27/2017, 15:20
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#40
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elite*gold: 1
Join Date: Nov 2012
Posts: 68
Received Thanks: 21
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Would like to see this happen seen it before but it never opened.
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06/14/2017, 00:12
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#41
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elite*gold: 0
Join Date: May 2009
Posts: 61
Received Thanks: 205
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Because the main part of the work we're currently doing is hiring volunteers and collecting more ideas. This isn't a dead project by so far, this is something being over time. I hope you understand that it is taking its time if you're in a small amount of volunteers as the work flow increases as you get more people.
Quote:
Originally Posted by kankiym10
I find your project awesome. And it was not just talk. You gave us some example, which shows you are into this project.
Maybe many people are thinking of "Dead Silkroad" but the good thing is , there is always a possibility of "Rebirth".
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There's always potential for a remake of an already existing game, especially for Silkroad online. It depends on how far your creativity and knowledge can mess with the gameplay itself to still stay in focus of the purpose of the game (e.g. What is it the game makes you wanna play it?). A project/fan-project has always a higher effort in the beginning years. Most of the volunteers join later on when a decent percentage of the game has already been tested and done.
Quote:
Originally Posted by kankiym10
So thats why I see your projects as a start for "Rebirth" campaign. You and people like to will start their projects. In the end I hope you pass the license thing too... I believe on this
My suggestions could be;
1-) If I were you, I think I would do firstly single play story mode. Because, like some ppl mentioned above, client-server side communication is not easy and implementing on new kind of system will take time and hard work, and some money too. Maybe you need to rent servers for tests or buying materials for software or at some point hiring experts.
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You won't need a server to test, you can go local first of all for all test.
Quote:
Originally Posted by kankiym10
But please do not make it like "Silkroad 1, Silkroad 2" etc., it does not fit. Maybe it could be ; "Silkroad : Legend I" or make relevant name for those legends.(Legend of .....)
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Neither nor, because Legend stuff. legend here, legend there. Doesn't match to a proper project. I'm already thinking of something completely different but still relation to its story.
Quote:
Originally Posted by kankiym10
2)There are 2 type of game plays which I and as I saw people like most; Third Person view & Moba.
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We're currently safe with 3rd person mode but also overworking and testing all day long to investigate a proper gameplay. Silkroad players have been risen with moba but in my opinion moba is just outdated.
Quote:
Originally Posted by kankiym10
Both are good on their ways. But I would recommend moba. Because, what Silkroad makes playable is people can play it with low-end pc systems too. 3rd person view need more proccessing duration which cause low fps on mid-gear systems. (Please take the base idea of it, I could be wrong on theorical part)
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My computer was shit when i started to play Blade & Soul and even on low quality preferences I was able to play smooth.
Quote:
Originally Posted by kankiym10
The reason I picked Moba is, you thinking to add wheather future and some real world mechanics which will need more proccess power on CPU side. Maybe you will find a technic in Unreal Engine (or CryEngine etc.) a future which will help to decrease High CPU & GPU necessity. Any have fun on researchs.
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Well, we actually put an eye on details as well, especially in purpose of saving gpu/cpu.
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09/08/2017, 15:22
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#42
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elite*gold: 0
Join Date: Jan 2012
Posts: 22
Received Thanks: 17
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Cool project! Any update news ?
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09/08/2017, 16:30
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#43
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elite*gold: 10
Join Date: Jun 2010
Posts: 416
Received Thanks: 10
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Geile Idee, alles alles Gute
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06/25/2018, 19:55
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#44
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elite*gold: 0
Join Date: Jan 2015
Posts: 108
Received Thanks: 29
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Hey, I can not see you on twitch anymore. Can you share the state of the project? And Shall we open a discord server as well?
Even without the server, DM me your discord. I want to keep in contact with you.
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06/26/2018, 03:42
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#45
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elite*gold: 350
Join Date: Aug 2015
Posts: 1,999
Received Thanks: 1,184
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Quote:
Originally Posted by legendarynacar
Hey, I can not see you on twitch anymore. Can you share the state of the project? And Shall we open a discord server as well?
Even without the server, DM me your discord. I want to keep in contact with you.
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it's obviously dead
Quote:
Originally Posted by legendarynacar
Nope he is not. We have being talking in twitch. He streamed irregularly in 2018.
You should see how he proceeded.
Definitly check these:
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this is not the same guy if i'm not being mistaken
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