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[Idea] i hope find one can help me in it
Discussion on [Idea] i hope find one can help me in it within the SRO Private Server forum part of the Silkroad Online category.
09/08/2012, 01:04
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#1
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[Idea] i hope find one can help me in it
hello, after regards,I have an idea and would like it and I want to do it but I can't plan this idea by myself only so i came here to ask for help, my idea is i want when char reach next degree get full set sun +5 ex: when he reach level 52 when he teleport get full set / accessory / weapon sun +10 degree 6 and same thing when reach level 64 etc and max degree will be d9 i hope you understand what i mean, so any one know from where i can do this ? if you won't release this idea for free i can pay to you thank you and waiting your answers.
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09/08/2012, 01:08
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#2
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ummm its abit hard need much work via database and DATA quest
like there much quests u can change the reward of it and also its easy for u if u take the quest like lv 8 etc and copy em to raise level ! and change the reward as u wish !
idk there much Guide for how to make new quest eTC :d anyway good Luck BUD
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09/08/2012, 01:10
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#3
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in first thank you for your suggest but i like my idea about when he reach level teleport = get set / accessory / weapen will be better.
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09/08/2012, 01:26
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#4
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Quote:
Everyone using it
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i want when char reach next degree get full set sun +5
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Ask capip for it , he's kral developer.
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I dont think that he will give you free nor paid , In deed , He's working with overlimit and he can't get his database parts outside the server.
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09/08/2012, 03:33
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#5
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Quote:
Ask capip for it , he's kral developer.
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sorry all his work and ideas wont get release
Quote:
Originally Posted by Style*
hello, after regards,I have an idea and would like it and I want to do it but I can't plan this idea by myself only so i came here to ask for help, my idea is i want when char reach next degree get full set sun +5 ex: when he reach level 52 when he teleport get full set / accessory / weapon sun +10 degree 6 and same thing when reach level 64 etc and max degree will be d9 i hope you understand what i mean, so any one know from where i can do this ? if you won't release this idea for free i can pay to you thank you and waiting your answers.
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just say like OverLimit Online system ^^
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09/08/2012, 03:36
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#6
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Quote:
Originally Posted by Over-Limit
sorry all his work and ideas wont get release
just say like OverLimit Online system ^^
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I dont think that he will give you free nor paid , In deed , He's working with overlimit and he can't get his database parts outside the server.
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Read carefully , buddy
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09/08/2012, 03:50
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#7
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Quote:
Originally Posted by Phoenix 1337
Read carefully , buddy
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sorry didnt see ^^
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09/08/2012, 03:54
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#8
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Never tried this but the basic idea should work.
Make a trigger for the character information table or wherever the level of the character is stored.
In that trigger listen for an update on that table and check if the player level = 1,8,16,24,32,42,52,64,76.
If the player level = one of those and this is the first time the player hits that level (use another table which just contains a flag (bit) for each player to keep track of this) then insert the items into the players inventory table.
That is the basic idea of how to implement it. Just browse the database for the character information and inventory tables and if you know a little SQL this shouldn't be hard to accomplish.
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09/08/2012, 08:13
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#9
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@OverLimit thank you for your post anyway, I start working in it atm, still waiting some posts to help me
@Phoenix 1337 I'll not answer your posts because I won't get my thread closed any other flame post I will report it
@teh_rookie thank you for your useful post also
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09/08/2012, 10:37
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#10
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Quote:
Originally Posted by teh_rookie
Never tried this but the basic idea should work.
Make a trigger for the character information table or wherever the level of the character is stored.
In that trigger listen for an update on that table and check if the player level = 1,8,16,24,32,42,52,64,76.
If the player level = one of those and this is the first time the player hits that level (use another table which just contains a flag (bit) for each player to keep track of this) then insert the items into the players inventory table.
That is the basic idea of how to implement it. Just browse the database for the character information and inventory tables and if you know a little SQL this shouldn't be hard to accomplish.
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Putting a trigger on _Char isn't the finest way available but it works - keep in mind that it'll be triggered everytime the table will be changed. Now count the changes per second on that table
The basic idea is pretty simple indeed, but you have to keep it flawless and performant, that's the point of the matter ^^
Quote:
Originally Posted by Phoenix 1337
Ask capip for it
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My nickname is Caipi you azz ;(
Quote:
Originally Posted by AlphaNetwork
quests
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Doing it with the help of a quest would be also a suitable way - "Dress me!"
______
And ye I'm not allowed to give any information out xD (But SQL ain't a challenge)
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09/08/2012, 10:50
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#11
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Quote:
Originally Posted by IceAmStiel
Putting a trigger on _Char isn't the finest way available but it works - keep in mind that it'll be triggered everytime the table will be changed. Now count the changes per second on that table
The basic idea is pretty simple indeed, but you have to keep it flawless and performant, that's the point of the matter ^^
My nickname is Caipi you azz ;(
Doing it with the help of a quest would be also a suitable way - "Dress me!"
______
And ye I'm not allowed to give any information out xD (But SQL ain't a challenge)
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then I can't do it now
request to close thread ##
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