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[Release] AIO Server Manager

Discussion on [Release] AIO Server Manager within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old 09/28/2012, 23:19   #31
 
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Currently testing and fixing all bugs on V1.0

the release of v.1.1 should be here soon
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Old 09/29/2012, 04:23   #32

 
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Please note this is not a simple module starter at all. It communicate with global manager and can start services.

One of my good jobs, epic team.
Think i got nothing left to code in this tool.

Good luck
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Old 09/29/2012, 16:29   #33
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Quote:
Originally Posted by sarkoplata View Post
Please note this is not a simple module starter at all. It communicate with global manager and can start services.

One of my good jobs, epic team.
Think i got nothing left to code in this tool.

Good luck
well, i can say that the service starter is not working(both on your release and the one I used[source code])
also, i support the idea to keep adding features, features that make smc look like it was coded by 10y old kids(no offense)
I may suggest to implement the patches to the Gameserver(like Cherno's tool) and other modules
also, to include a gm helper version, just saying
Another can be to be able to edit/add gm levels
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Old 09/29/2012, 18:10   #34

 
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Originally Posted by PortalDark View Post
well, i can say that the service starter is not working(both on your release and the one I used[source code])
also, i support the idea to keep adding features, features that make smc look like it was coded by 10y old kids(no offense)
I may suggest to implement the patches to the Gameserver(like Cherno's tool) and other modules
also, to include a gm helper version, just saying
Another can be to be able to edit/add gm levels
the last version i coded gathers module ids from certification, i don't think you have it.
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Old 09/29/2012, 18:24   #35
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Originally Posted by sarkoplata View Post
the last version i coded gathers module ids from certification, i don't think you have it.
what you mean by that?
well, the last version i have, does nothing to the services
do i have to define the Id manually, because, its seems is not working fine
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Old 09/29/2012, 18:42   #36

 
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what you mean by that?
well, the last version i have, does nothing to the services
do i have to define the Id manually, because, its seems is not working fine
That's what I mean, you probably don't have the latest source code (I added those stuff last midnight)
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Old 09/29/2012, 19:22   #37
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That's what I mean, you probably don't have the latest source code (I added those stuff last midnight)
ohh, i though you meant that the module id where to be configured XD
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Old 09/29/2012, 20:50   #38
 
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A version is coming really soon wait for it

I'm planning myself to cover all smc functions to replace that ****** smc
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Old 09/29/2012, 23:58   #39
 
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yet...you must admit... that smc really is not ******.
I'm not a smc-addict, but for the server management (even making patches), smc is the only thing you really need to manage your server. you can find jid's and stuff there as well.
maybe a little bit more complicated, but it has quite some nice thingies. the things that i really like is the extremely detailed log queues you can make with it.
i hope your release will bring something similar.
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Old 09/30/2012, 00:08   #40
 
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yet...you must admit... that smc really is not ******.
I'm not a smc-addict, but for the server management (even making patches), smc is the only thing you really need to manage your server. you can find jid's and stuff there as well.
maybe a little bit more complicated, but it has quite some nice thingies. the things that i really like is the extremely detailed log queues you can make with it.
i hope your release will bring something similar.
As the time goes I'll add all functions in smc stuff won't leave single function without doing it as well as gameserver / sro_client patchers and so on but it'll take time and even making patches It should be possible in the future as well
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Old 09/30/2012, 01:12   #41
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yet...you must admit... that smc really is not ******.
I'm not a smc-addict, but for the server management (even making patches), smc is the only thing you really need to manage your server. you can find jid's and stuff there as well.
maybe a little bit more complicated, but it has quite some nice thingies. the things that i really like is the extremely detailed log queues you can make with it.
i hope your release will bring something similar.
not really
aside starting services, smc WAS needed
any other function can be done via query and it was even safe since smc uses txt that may not be appropriated
even this is able to avoid injections
Also. I may add that smc is poorly coded
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Old 09/30/2012, 10:45   #42
 
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Did the start service thingy fully functioning + it keeps the connection alive to global manager just like smc

Second release is going to be soon ^^
Edit:
Next release date : next friday 5/10/2012 everything is working as expected now suggest some functions !
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Old 10/01/2012, 18:46   #43
 
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some sort of graphical display of the items that are in characters' inventory?
automatic restart of services (and from check to open) in case any crashes.
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Old 10/01/2012, 18:50   #44
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Quote:
Originally Posted by LastThief* View Post
Next release date : next friday 5/10/2012 everything is working as expected now suggest some functions !
Already did
Quote:
Originally Posted by PortalDark View Post
I may suggest to implement the patches to the Gameserver(like Cherno's tool) and other modules
also, to include a gm helper version, just saying
Another can be to be able to edit/add gm levels
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Old 10/01/2012, 19:50   #45
 
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You got my thanks, I'll try it.

EDIT: Tried it. Seems to work ok, I noticed when you shutdown all modules, the cert doesn't close and start service didn't work yet.
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